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I played Neverwinter on AOL, much to the chagrin of my parents when they got the $150 to $200 bills, which they made me pay off doing yard work for people in our church. Maybe it was the fact I played Pool of Radiance/Curse of the Azure Bonds/Secret of the Silver Blades, or maybe it was because I was so fascinated with D&D in general that made the whole experience worth it.
I played Doom and Duke Nukem in the late 90s. I thought to myself, "What if I could 'keep' my character, in a persistent world, and play with others, but with more of a fantasy setting? Man, I'd like to be in on making a game like that."
Then I saw a friend playing EQ, and while my first reaction was, 'Damn, someone beat me to it', I started playing a vertically challenged cleric who spun when he jumped, and died every time he went swimming because I couldn't get it through my head at first to 'look up'.
So the point is, alot of what made the first EQ experience so great for me is that it wasn't neverwinter or doom. It took the best of these worlds and made a great game to which I was instantly addicted, maybe more so once I figured out how to stay alive...
So the question I have is this : Why do you even want a rebooted/reskinned EQ? Those days are past. All the nagafen red scales are sold, all the lord/hand/magi/exe and friends camp checks are silenced, all the manastones have been ebayed 5 times or more...
Isn't it time for something new? We gave them a chance and they delivered in '99. Don't you think they can enchant us again? Isn't it possible we'll be saying to our grandkids in 2035, "well, this new game is interesting, but it's no EQnext."?
Why, why, why do you insist, if they aren't 'going backwards', they can't 'go forwards'?