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  • SojhinSojhin Member UncommonPosts: 226
    Speaking to what the devs could do to make it so afew people could not turn the game to "splinters" would be to allow people to have full pvp to stop said actions. It also sounds like the main continent will not have as much destruction able terrain as the other landmasses.
  • EcocesEcoces Member UncommonPosts: 879
    wow mind blown ... i have always said i would love to see an MMO with minecraft type exploration. this is truely next gen stuff. just don't ruin it with open world PVP.
  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    Originally posted by Holophonist
    I only caught the last 30 minutes or so. The minecrafty stuff looks absolutely incredible. What was the combat, pvp and crafting like? 

    no mention of pvp AT ALL.. Im so happy

  • kjempffkjempff Member RarePosts: 1,626

    Love the idea of the rallys and that nothing is the same across severs. This is truely pve sandbox like I hoped and yearned for since Everquest. Love the idea that players create the world and it is persistant.

    World graphics looks nice, Character models look meh but I guess I could get used to it.

    Combat looks very very did I say very ? dissapointing.. I get this GW2 combat feeling, and that is a bad thing. Also the over exxagerated effects are annoying.

    Lets see where it goes, the ideas are great the gameplay are not promising.

  • LokeroLokero Member RarePosts: 1,490

    It seems to me, that open world PvP sounds natural in that system.

    If there's a war between Orcs and Barbarians or something over Halas, and you can side with either, wouldn't it stand to reason you would be fighting against players helping the other side?

  • kellian1kellian1 Member UncommonPosts: 234

    First if they can pull this off, this could be amazing (I still am taking a wait and see approach because it still is SOE).

     

    Couple things about the reveal.

     

    Firstly I saw no UI. Either its not ready to be shown yet, or it doesn't have one? Really would have liked to see how that is going to work.

     

    I also didn't hear anything about grouping/soloing anything like that. I heard some vague references about stuff, but really didn't hear much about dungeons (instanced or not?).

     

    Crafting? not mention. I'm assuming it will have some....but nothing mentioned.

     

    Of course the gorilla in the room is PvP. No mention of it. Suits me fine, but will it have ANY? I did read some articles about dynamic PvP events (I thought), but perhaps they are doing PvP servers like many of us thought during the hype train last month. No mention of it though. One thing that was interesting was the fact they said they were going to put certain things up to a vote (or so I thought I heard). If PvP is one of those things....it might have VERY limited PvP.

     

    From what they did show I'm very excited about what they showed. Not a huge fan of the graphic or art style, but if the gameplay turns out to be what they say...I can overlook it.

  • MyrdynnMyrdynn Member RarePosts: 2,375
    like everything but the telegraphing.  i thought this was going to be hardcore
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,034

    About PvP, I'm a bit appalled they didn't talk about it at all, but the way they designed the game seems to be compatible with both PvE/PvP and full PvP servers without any need to dumb down one or the other side.

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  • PAL-18PAL-18 Member UncommonPosts: 844
    Originally posted by Jean-Luc_Picard
    Incase nobody noticed - the combat isn't a simple faceroll - the human is healing all the time.

    !

    Kurzen Medicine Man in STV did the same thing and 1000 others,hehee.

    (~25 lvl lowbie mob in WoW)

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  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    Originally posted by Lokero

    It seems to me, that open world PvP sounds natural in that system.

    If there's a war between Orcs and Barbarians or something over Halas, and you can side with either, wouldn't it stand to reason you would be fighting against players helping the other side?

    dont you think they wouldve mention open world pvp if that was the plan?  they didnt even mention pvp at all, i watched the whole broadcast

  • svannsvann Member RarePosts: 2,189
    Originally posted by JIUBHUNNY420

    Am I the only one who ACUTALLY likes the graphics?

    Nice world

    Good spell effects

    cartoon characters

  • LokeroLokero Member RarePosts: 1,490

    I see alot of people hating the graphics.  Given the scope of what they are doing, it only stands to reason that they'd have to dumb down the graphics to a stylized version.  When people are actively destroying the world in front of you, that's a whole lot of crap happening, etc.

    So, I can say, the less realistic graphics are an acceptable trade off for me.

    I'm honestly having a hard time picturing this without PvP though.  It seems like everything they've done almost relies on PvP in some way or another.  So, I wouldn't be surprised if the game had a central PvP focus and they are just too afraid to talk about it.

  • wblastynwblastyn Member Posts: 13

    I prefer the more stylized graphics, they tend to age better than the more realistic kind (EQ2 looks ugly now!).

    Do you think we can have player built cities, housing, etc? Or are the only cities the ones we build through Rallying Cries? If so, I'm kinda disappointed!

  • fadisfadis Member Posts: 469

    PvP was mentioned.

     

    I know I heard something about players attacking players or their buildings, or something like that...

  • LokeroLokero Member RarePosts: 1,490
    Originally posted by TribeofOne
    Originally posted by Lokero

    It seems to me, that open world PvP sounds natural in that system.

    If there's a war between Orcs and Barbarians or something over Halas, and you can side with either, wouldn't it stand to reason you would be fighting against players helping the other side?

    dont you think they wouldve mention open world pvp if that was the plan?  they didnt even mention pvp at all, i watched the whole broadcast

    Seems debatable.  Given how much people freak out over the subject, it would be theoretically better to wait until everyone is hooked and interested in all the other features before throwing out a religious concept like that.  It's not like they are 100% revealing every detail of the game, I'm sure.

    I'm just curious to see, because it sounds built for PvP from the ground up.  Destructbility, multi-sided rallying cries, etc.

  • KyleranKyleran Member LegendaryPosts: 33,588
    Originally posted by Jean-Luc_Picard

    About PvP, I'm a bit appalled they didn't talk about it at all, but the way they designed the game seems to be compatible with both PvE/PvP and full PvP servers without any need to dumb down one or the other side.

    I think they held that back from the reveal so they could keep the speculation fires burning while we wait for more info.

    Builds better hype that way so I wasn't expecting them to share everything today.

     

     

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  • JimmacJimmac Member UncommonPosts: 1,667

    Originally posted by kjempff

    <>

    Combat looks very very did I say very ? dissapointing.. I get this GW2 combat feeling, and that is a bad thing. Also the over exxagerated effects are annoying.

    Lets see where it goes, the ideas are great the gameplay are not promising.

    Agreed about how the gameplay does not look promising. Everything else looks so promising, like this is my dream mmo when it comes to the concepts and ideas. But the gameplay demo at the end did not look so great - the moves and effects looked so exaggerated. It looked like the devs were trying too hard to make every single fight be "as epic as possible." We don't need most fights to be super epic. Most of them can be normal (as long as the gameplay is really fun).

    That said, it was just a demo, and you can never tell just how the gameplay feels until you try it. So it could feel awesome and I won't know that until I get to experience it. Hopefully it is.

    So I think this will come down to how good it feels when it's us behind the keyboard.

    Originally posted by kellian1

    <>

     Crafting? not mention. I'm assuming it will have some....but nothing mentioned.

     <>

    From what they did show I'm very excited about what they showed. Not a huge fan of the graphic or art style, but if the gameplay turns out to be what they say...I can overlook it.

    They mentioned crafting briefly when talking about rallying points. When building the cities, he mentioned something like how some of the jobs will require crafters, so you can help out that way.

    And I agree about the graphics. This will all come down to the gameplay. We will get used to the art style if the gameplay is solid and all these ideas work out as great as they sound.

  • KyngBillsKyngBills Member UncommonPosts: 452
    Originally posted by Lokero

    I see alot of people hating the graphics.  Given the scope of what they are doing, it only stands to reason that they'd have to dumb down the graphics to a stylized version.  When people are actively destroying the world in front of you, that's a whole lot of crap happening, etc.

    So, I can say, the less realistic graphics are an acceptable trade off for me.

    I'm honestly having a hard time picturing this without PvP though.  It seems like everything they've done almost relies on PvP in some way or another.  So, I wouldn't be surprised if the game had a central PvP focus and they are just too afraid to talk about it.

     

    Right...They're just going to spring it on everyone last minute?... image

    He mentioned PvP in passing...But this is an EQ game...A franchise that has been built of PvE...And their main focus seems to be changing the actual environment and how it reacts to the players...Not how the environment reacts to the players fighting other players...image

  • wblastynwblastyn Member Posts: 13
    It was nice seeing the wizard spires again, hopefully it means wizard teleports.  BUT... No GNOMES!!! :(
  • svannsvann Member RarePosts: 2,189
    Do monsters destroy your landmark castles?  Can other players?
  • LokeroLokero Member RarePosts: 1,490
    Originally posted by KyngBills
    Originally posted by Lokero

    I see alot of people hating the graphics.  Given the scope of what they are doing, it only stands to reason that they'd have to dumb down the graphics to a stylized version.  When people are actively destroying the world in front of you, that's a whole lot of crap happening, etc.

    So, I can say, the less realistic graphics are an acceptable trade off for me.

    I'm honestly having a hard time picturing this without PvP though.  It seems like everything they've done almost relies on PvP in some way or another.  So, I wouldn't be surprised if the game had a central PvP focus and they are just too afraid to talk about it.

     

    Right...They're just going to spring it on everyone last minute?... image

    He mentioned PvP in passing...But this is an EQ game...A franchise that has been built of PvE...And their main focus seems to be changing the actual environment and how it reacts to the players...Not how the environment reacts to the players fighting other players...image

    Hehe, well, there's still a long time between now and then.  They still have alot of stuff to detail and reveal, crafting, pvp, etc.

    That aside, this franchise was built on alot of things they seem to be throwing out the window with this game, so it's not that far-fetched.

    But, since they seem to be having a typical server/shard system, I am sure it's a rather moot point.  If it were PvP centralized, and enough complaints they would throw in PVE servers or vice-versa with PvE focus and PvP complaints.

    I just point out, with the customizability and interactivity, PvP sounds like the only real way to keep things from complete chaos, etc.

    Either that, or I expect they'll have separate continents for castle-building and PvP, etc.  Sort of like border kingdoms/pvp zones.

  • StilerStiler Member Posts: 599
    Originally posted by svann
    Do monsters destroy your landmark castles?  Can other players?

     

    They mentioned about having them in on DAy 1, I assume once in game they are open for destruction, same as anything else.

     

    Maybe they will be rebuilt in game (He did mention about the world "healing" itself at one point).

     

  • JimmacJimmac Member UncommonPosts: 1,667
    Originally posted by svann
    Do monsters destroy your landmark castles?  Can other players?

    We don't know.

    He did mention that the "world heals itself." This sounds to me like after a battle in a particular location, the world (structures, ground, trees, etc) will return to normal after a little while. How long? We don't know.

    If your stuff can be destroyed by monsters, it sounds like it will regenerate itself after a while. If we're talking about the rallying point, then it sounds like those cities can be destroyed permanently over time.

    As for your castles being destroyed in PVP, there is little to no info on this. Speculation - I'd be very surprised if the castle you spent hours on (and real life money on buying someone else's towers to use) could just be destroyed by some passing by PVP party.

  • LokeroLokero Member RarePosts: 1,490
    Originally posted by Jimmac
    Originally posted by svann
    Do monsters destroy your landmark castles?  Can other players?

    We don't know.

    He did mention that the "world heals itself." This sounds to me like after a battle in a particular location, the world (structures, ground, trees, etc) will return to normal after a little while. How long? We don't know.

    If your stuff can be destroyed by monsters, it sounds like it will regenerate itself after a while. If we're talking about the rallying point, then it sounds like those cities can be destroyed permanently over time.

    As for your castles being destroyed in PVP, there is little to no info on this. Speculation - I'd be very surprised if the castle you spent hours on (and real life money on buying someone else's towers to use) could just be destroyed by some passing by PVP party.

    I'm more wondering about the construction itself.  How do you give all players control over building in the world?  Is there going to be a ton of instancing going on?  I'm assuming it's going to take alot of interweaving of crafters and harvesting of parts from the sounds of it(naturally), but where will the restrictions lie on someone trying to cover the whole world in their junk?  There obviously must be something to prevent total and complete chaos across all the world.

    So either defined building areas or instancing, are the only general restrictions that come to mind.  The other option is permanent destruction by NPC enemies.  If you build a house randomly out in the middle of nowhere and a wandering giant wrecks it, then is it gone forever?  I want more details on the actual freedom restrictions(Yes, I know that phrase makes no sense)

  • RydesonRydeson Member UncommonPosts: 3,852
    Lots of likes and dislikes so far..  There are a ton of answered questions and concerns I have, and only time will tell if they get answered.. 
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