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"We want to give rewards even in that tutorial where you can do nothing wrong because that is what society has led American kids to expect."
Industry veteran Don Daglow on how American society is different, and how many differences lead to games performing differently than in Europe.
In this free GDC Europe 2012 lecture, Daglow - co-creator of the '90s online game Neverwinter Nights, one of the first graphical MMORPGs, offers up 5 tips for designing for American online players, including advice on user interface, the amount of text in-game, and the craving for recognition as an individual.
I sometimes make spelling and grammar errors but I don't pretend it's because I'm using a phone