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In my opinion, one of the best hype tools EQ2 ever used was the pre-release character creation tool. This allowed you to download a program to create a character pre-release. You could see all the races, classes, and style/appearance options. I spent hours playing with that tool, changing each option over and over again until I perfected my toon.
Then on launch day, you just had to upload the character file. It was amazing hype for me. I would love to see that for EQNext.
I would also love to see a pre-release guild creation tool from the official site that allowed you to create, recruit, and add members pre-release. EQ has always been about building a community. This allows players to start building their communities even before release. SWTOR did this great.
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Comments
SWTOR had a pre release guild creation program that was really cool.
I am all for this!
I really did like the tool from EQ2, but i'm holding off getting my hopes up until August. With their, 'we're breaking the model!' statements, I feel that anything we are familiar with might change. With that said, for community building, i'm launching my own site to track my guild before launch. A tool from SoE might make things a bit smoother, but i'm not too worried.
Admittedly, this statement is originally about the 'world' as an entity - but I do believe it sheds some light on their possible approach to well-known systems, Smedley said:
With the second statement, it brings hope to me that more core mechanics are brought back to the game.
For instance - I remember making a guild early on in EQ. They had you gather friends in a chat room and have GM's approve the name. As archaic and tacky as that sounds, it strengthened the idea of what a guild represented. Now-adays, the benefits of being in a guild in almost any MMO force you to be in one. The single-person /guildcreate option, for me, kills the purpose.
I'm interested to see what their plans for EQN are on this topic.