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I am here to talk about Item Decay, the benefits of having it, and the cost of it.
Item Decay was part of Arche Age during CBT4 and was removed in CBT5 and is not currently in game.
The answer why they removed item decay is rather easy, they thought most players would not want it, to lose there stuff, so they removed it. All good, right?
No, not really. Because item decay is a very important mechanic for a working ingame economy, and for a meaningful crafting experience. Because as a crafter you need a steady demand for items and resources you will craft or gather.(like woods from your plantation ) And you can only realize this demand of items and resources if you implement a healthy drain of items and resources. And the best and easiest way(and well proofed, like in EvE Online, SWG, and so on) to do this, is to implement item decay, so that any item, any ship, any house will decay over time. It should be repairable, but with the cost of resources(for repairing) and durability(so it will break at one point).
The problem of it, or the price tag, is that all items you may get (either from crafters or instances) will break at one point and be gone forever. On the other side everyone will have to buy from time to time a new armor, new weapons, a new ship or invest resources into their houses and castles, and with it crafters, resource gatherer and farmer will have a steady demand for items and resources and the prices will be more or less stable. (under the rule of the market)
What happens without it? Deflation of all items and resources as we can see at the live server in korea or any other game with similar mechanics. Look at GW2(as example), where all resources went down at the auction house, where crafting is rather irrelevant, because once obtained never ever needed again.
I personally think as a more sandboxy game as ArcheAge is you need a healthy and working ingame economy. It will reduce the gold inflation, it will make crafting and trading a source of income for warfare (conquest game). It will make plantation more interesting and worthwhile.. and i think it is worth that you have to buy every few weeks/month another weapon. ArcheAge is not a raid tier game, so that is not really the problem.
Another question would be how fast should be the item decay. But that is at least for me just a question of balancing to get a right balance between how much time you need to invest for a item, and how long should it hold for that invested time.
So, what do you think about it?
I really cant stress this enough.. Trion and XLGames should think about it, and consider to reimplement it again for a better gaming experience. And maybe a petition of some kind could arise out of this. And for that reason i included the poll to see what all other potential players think of it.