Personally I want the game to thrive just so other developers realize foundry and user generated content is the way to go.
Plus I don't understand why people are so butthurt about others exploiting, it will be fixed or lessened and it has no real bearing on your gameplay or free fun.
Billions in possible revenue (see gold farmers) and XP exploits are not big possible "gamebreaking" items?
Brilliant !!!
You really need to actually try the game rather then post outdate and incorrect info. There was a exploit where players were playing a foundry quest and gettting 2 lvls in 15 mins this has been long fixed. players get exp and loot from foundry quests just not 2 lvl s in 15 mins which made several exploiters upset, and caused some others who have little to no exp with the game to go with a knee jerk reaction that foundry quest no longer gave any or very little loot exp (anyone who actually has played a foundry quest recently knows this is incorrect)
Yes there was a 7 hour roll back from a exploit. the exploiters have been banned, Cryptic is further checking into the exploiters activity to make sure things are fixed. The economy today is no worse then it was at game release and in All Cryptic did well in punishing the exploiters rather then the entire player base. Games like WoW and EQ have had bigger exploits with much larger roll backs, they went on to do fine and we don't see you rally against them.
Originally posted by KingofHartz I am happy because everytime this happens
Wanna buy a t-shirt? We may have it in your size.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Personally I want the game to thrive just so other developers realize foundry and user generated content is the way to go.
Plus I don't understand why people are so butthurt about others exploiting, it will be fixed or lessened and it has no real bearing on your gameplay or free fun.
Billions in possible revenue (see gold farmers) and XP exploits are not big possible "gamebreaking" items?
Brilliant !!!
You really need to actually try the game rather then post outdate and incorrect info. There was a exploit where players were playing a foundry quest and gettting 2 lvls in 15 mins this has been long fixed. players get exp and loot from foundry quests just not 2 lvl s in 15 mins which made several exploiters upset, and caused some others who have little to no exp with the game to go with a knee jerk reaction that foundry quest no longer gave any or very little loot exp (anyone who actually has played a foundry quest recently knows this is incorrect)
Yes there was a 7 hour roll back from a exploit. the exploiters have been banned, Cryptic is further checking into the exploiters activity to make sure things are fixed. The economy today is no worse then it was at game release and in All Cryptic did well in punishing the exploiters rather then the entire player base. Games like WoW and EQ have had bigger exploits with much larger roll backs, they went on to do fine and we don't see you rally against them.
So Massively got it wrong and you are a "more correct" source of information?
I (Massively) got it wrong, yet your second sentence has the word "EXPLOIT" in it ..........................................amazing !!!
Originally posted by KingofHartz I am happy because everytime this happens, more people are educated about cash shops and the destruction f2p causes, thus creating even more f2p haters. Play the game if you will, but don't spend one penny. As consumers it's our duty to keep them honest.
Train wreck? In your dreams. I've been having quite a bit of fun with the game. I'm quite enjoying the combat system (level 47 GWF and level 12 TR). The graphics aren't bleeding edge, but then they don't need to be, to be entertaining. I have no problem with cash shops, the games Dev's need to make money in some fashion. I also believe in supporting games I enjoy.
Neverwinter Online isn't such a bad game as everyone makes it out to be, its actually quite enjoyable to me (different strokes for different folks), however my only gripe is server stability. Apparently their 2 other MMO's (STO and CO) are feeling the pain with their servers literally coming down every 2 or 3 days for some quick maintenance as well as NwN.
On the subject of the exploiters.
People will always look for exploits to get ahead in any new mmo game and they hope to go unnoticed or blame the games mechanic for allowing them to do it in the 1st place. I am glad that they banned these assholes. Alot of innocent players were victims because of this shit.
Neverwinter Online isn't such a bad game as everyone makes it out to be, its actually quite enjoyable to me (different strokes for different folks), however my only gripe is server stability. Apparently their 2 other MMO's (STO and CO) are feeling the pain with their servers literally coming down every 2 or 3 days for some quick maintenance as well as NwN.
On the subject of the exploiters.
People will always look for exploits to get ahead in any new mmo game and they hope to go unnoticed or blame the games mechanic for allowing them to do it in the 1st place. I am glad that they banned these assholes. Alot of innocent players were victims because of this shit.
It's a fun game but it's plagued by numerous problems, crappy grouping system, bad design choices, AD/AH problems, client side hacks for unlimited stamina etc etc.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I can understand you disgust with F2P cash games but why neverwinter man i mean some of us want to see our D&D succeed. If you said this about some mmo like say Heroes of the dead "yes it's made up" then i'd be all supportive.
Originally posted by sexypanda198 I can understand you disgust with F2P cash games but why neverwinter man i mean some of us want to see our D&D succeed. If you said this about some mmo like say Heroes of the dead "yes it's made up" then i'd be all supportive.
Are you kidding? This is an insult to D&D, by wishing this crap to do well, you set the standard for future D&D games. Whats more amazing is that Cryptic even got the license to make a D&D game to begin with.
It is clear that those who designed the game either lack talent or funding because Neverwinter is a joke in every sense of the word. I am a huge D&D fan and this ...whatever it is, is not D&D. Its another cryptic pos using a known name/brand to sell an under developed shoddy game. Thats their strategy.
Originally posted by KingofHartz I am happy because everytime this happens, more people are educated about cash shops and the destruction f2p causes, thus creating even more f2p haters. Play the game if you will, but don't spend one penny. As consumers it's our duty to keep them honest.
I'm also glad it's a train wreck because it took a dump on both the Neverwinter Nights Series and D&D simultaneously. It deserves every ounce of failure it will inevitably get.
Originally posted by Gravarg it's a trainwreck? I hadn't noticed...I must be a coma dreaming from the wreck!
That game is still in beta, but apparently ppl like the OP are plunging their money already in the cashshops.
According to the PWE website it's Live + I suggest you read the article released very, very recently about open beta being a shill for a soft launch anyway [with most companies]. If they're not planning/saying they won't wipe, it's not a beta.
Originally posted by KingofHartz I am happy because everytime this happens, more people are educated about cash shops and the destruction f2p causes, thus creating even more f2p haters. Play the game if you will, but don't spend one penny. As consumers it's our duty to keep them honest.
Apart from the recent exploit (that in no way really had anything to do with the f2p model or cash shops...) i'd say NW is doing very well, there are always a good amount of players online no matter when i log on and the chat is always full of conversation... Not always intelligent conversation but still.
Originally posted by Gravarg it's a trainwreck? I hadn't noticed...I must be a coma dreaming from the wreck!
That game is still in beta, but apparently ppl like the OP are plunging their money already in the cashshops.
According to the PWE website it's Live + I suggest you read the article released very, very recently about open beta being a shill for a soft launch anyway [with most companies]. If they're not planning/saying they won't wipe, it's not a beta.
I go to the official site, it says: "join the open beta".
So I take their word for it that it is in beta.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Originally posted by sexypanda198 I can understand you disgust with F2P cash games but why neverwinter man i mean some of us want to see our D&D succeed. If you said this about some mmo like say Heroes of the dead "yes it's made up" then i'd be all supportive.
Are you kidding? This is an insult to D&D, by wishing this crap to do well, you set the standard for future D&D games. Whats more amazing is that Cryptic even got the license to make a D&D game to begin with.
It is clear that those who designed the game either lack talent or funding because Neverwinter is a joke in every sense of the word. I am a huge D&D fan and this ...whatever it is, is not D&D. Its another cryptic pos using a known name/brand to sell an under developed shoddy game. Thats their strategy.
This is pretty much how I feel as well. Where did our standards go as gamers? Maybe some people had really really low standards to begin with but this used to be the genre of heightened complexity. D&D was the forerunner of most all rpg experiences and began as a very deep, thought provoking game. What happened? NW is just a simple action fest with a D&D skin.
Originally posted by KingofHartz I am happy because everytime this happens, more people are educated about cash shops and the destruction f2p causes, thus creating even more f2p haters. Play the game if you will, but don't spend one penny. As consumers it's our duty to keep them honest.
I see no difference in game between now and earlier. Infact our guild is getting even more members lately and servers are still jam packed.
What is this new topic everyone writes down day for day.
OHHHH CASH SHOP I HAVE TO PAY MONEY FOR THE GAME.
It's not like you go to the supermarket and have to buy anything, just leave.
I would like to know who placed this worm into this guys brains, which tells them instantly to buy something at cashshops or atleast to spamm forum topics about the cashshop...
Originally posted by sexypanda198 I can understand you disgust with F2P cash games but why neverwinter man i mean some of us want to see our D&D succeed. If you said this about some mmo like say Heroes of the dead "yes it's made up" then i'd be all supportive.
Are you kidding? This is an insult to D&D, by wishing this crap to do well, you set the standard for future D&D games. Whats more amazing is that Cryptic even got the license to make a D&D game to begin with.
It is clear that those who designed the game either lack talent or funding because Neverwinter is a joke in every sense of the word. I am a huge D&D fan and this ...whatever it is, is not D&D. Its another cryptic pos using a known name/brand to sell an under developed shoddy game. Thats their strategy.
This is pretty much how I feel as well. Where did our standards go as gamers? Maybe some people had really really low standards to begin with but this used to be the genre of heightened complexity. D&D was the forerunner of most all rpg experiences and began as a very deep, thought provoking game. What happened? NW is just a simple action fest with a D&D skin.
Seriously! What's your point? I'm a baby for asking for a deeper, higher quality game?
More like a child who doesn't comprehend the notion of emergent gameplay which has, apart from a scant few titles none of which are EQ,WoW,Tera, AoC,etc, been absent from the gaming scene so your idea of that complexity has gotten worse in online game is at best laughable. The only thing that has happened since your "gold era" is that the majority of games went the EQ root of hand holding instead of the UO/SWG/EVE route of just tossing you into the ocean to see if you can swim.
Yeah, I started with UO and would love to see more games made in that style but I still don't see how asking for a more immersive experience deserves this kind of reply. Oh wait! I'm talking to people who believe NW is a good D&D game! That must be it. Most would contend that the era of hand holding began after EQ with its predecessor WoW.
One example of heightened complexity offered by initial mmorpg experiences included UO's skill based system which allowed players, for the first time, to pursue characters that were crafters or thieves and not just fighters. Bread and other food objects could be poisoned with various levels of poisons created by player alchemists. The aforementioned poisonous food could then be left out for an unsuspecting victim. The ability to kill someone with a piece of bread is far beyond the kind of gameplay we have today.
Yeah, I started with UO and would love to see more games made in that style but I still don't see how asking for a more immersive experience deserves this kind of reply. Oh wait! I'm talking to people who believe NW is a good D&D game! That must be it.
First of all only because i used an animated GIF of a laughing baby doesn't mean you are a baby. I guess you have never seen people using animated gif's before? many times people use these animated pictures to express how they feel about a certain post. I feel like i am talking to someone who just started using the internet.
Second, you said this genre used to be about 'heightened complexity'. I never said anything about you 'expecting more immersive experience'.
And i am still waiting for you to prove how this genre used to be about 'heightened complexity' because i have played every single MMO from UO to NW and never felt that way.
Since you're 23 did you play UO during it's heyday or much further into it's development? It's been a shell of it's former self for years and has been more about hunting down items like a Diablo title. If you played UO at its initial release you'd have been 7 years old. Somehow, I don't believe this.
Since you're 23 did you play UO during it's heyday or much further into it's development? It's been a shell of it's former self for years and has been more about hunting down items like a Diablo title. If you played UO at its initial release you'd have been 4 years old. Somehow I don't believe this.
You are exaggerating yet again. UO isn't shell of its former self. And i can bet you that those who played UO when it first came out would disagree with you still about 'heightened complexity'.
Like i said earlier you surely do love to exaggerate a lot.
More BS from your end. How about you answer my question this time? Exaggeration is subjective.
Since you're 23 did you play UO during it's heyday or much further into it's development? It's been a shell of it's former self for years and has been more about hunting down items like a Diablo title. If you played UO at its initial release you'd have been 4 years old. Somehow I don't believe this.
You are exaggerating yet again. UO isn't shell of its former self. And i can bet you that those who played UO when it first came out would disagree with you still about 'heightened complexity'.
Like i said earlier you surely do love to exaggerate a lot.
More BS from your end. How about you answer my question this time? Exaggeration is subjective.
Umm burden of proof is on you my friend. I never claimed anything here. So please tell us how and what made UO so complex that you claimed that this entire 'genre' was about 'heightened complexity'? you can not just say stuff like that on open forums because someone will surely ask you to back up your claims with atleast a bit of factual information.
By the way UO is just one MMO and surely doesn't make the entire genre. Here i will post your original comment again to make things clear....
"Maybe some people had really really low standards to begin with but this used to be the genre of heightened complexity."
Since you're 23 did you play UO during it's heyday or much further into it's development? It's been a shell of it's former self for years and has been more about hunting down items like a Diablo title. If you played UO at its initial release you'd have been 4 years old. Somehow I don't believe this.
You are exaggerating yet again. UO isn't shell of its former self. And i can bet you that those who played UO when it first came out would disagree with you still about 'heightened complexity'.
Like i said earlier you surely do love to exaggerate a lot.
More BS from your end. How about you answer my question this time? Exaggeration is subjective.
Umm burden of proof is on you my friend. I never claimed anything here. So please tell us how and what made UO so complex that you claimed that this entire 'genre' was about 'heightened complexity'? you can not just say stuff like that on open forums and hope that no one would ask you to atleast back it up with some facts.
By the way UO is just one MMO and surely doesn't make the entire genre. Here i will post your original comment again to make things clear....
"Maybe some people had really really low standards to begin with but this used to be the genre of heightened complexity."
I edited my earlier post with an example. You missed it. Go back and read it. Beyond just poisoning bread people could tinker their own traps onto chests as well. Again, a mechanic unseen in another mmorpg beyond UO. What recent game can you tinker traps onto chests that can actually kill players?
I edited my earlier post with an example. You missed it. Go back and read it.
One example of heightened complexity offered by initial mmorpg experiences included UO's skill based system which allowed players, for the first time, to pursue characters that were crafters or thieves and not just fighters. Bread and other food objects could be poisoned with various levels of poisons created by player alchemists. The aforementioned poisonous food could then be left out for an unsuspecting victim. The ability to kill someone with a piece of bread is far beyond the kind of gameplay we have today.
Oh boy..so this is what you consider as 'heightened complexity'?
I edited my earlier post with an example. You missed it. Go back and read it.
One example of heightened complexity offered by initial mmorpg experiences included UO's skill based system which allowed players, for the first time, to pursue characters that were crafters or thieves and not just fighters. Bread and other food objects could be poisoned with various levels of poisons created by player alchemists. The aforementioned poisonous food could then be left out for an unsuspecting victim. The ability to kill someone with a piece of bread is far beyond the kind of gameplay we have today.
Oh boy..so this is what you consider as 'heightened complexity'?
By the way UO doesn't make entire genre.
Give me a better example from NW? It's not the best but it sure as hell beats the click-fest, excuse for D&D that is NW. Can these games ever get as complex as a pen and paper session? No, I highly doubt it. It does seriously seem that games are moving in the opposite direction though. I think the most interesting combat tactic, that even borders on complexity, I've heard about from NW is knocking adds off cliffs during boss fights.
I edited my earlier post with an example. You missed it. Go back and read it.
One example of heightened complexity offered by initial mmorpg experiences included UO's skill based system which allowed players, for the first time, to pursue characters that were crafters or thieves and not just fighters. Bread and other food objects could be poisoned with various levels of poisons created by player alchemists. The aforementioned poisonous food could then be left out for an unsuspecting victim. The ability to kill someone with a piece of bread is far beyond the kind of gameplay we have today.
Oh boy..so this is what you consider as 'heightened complexity'?
By the way UO doesn't make entire genre.
Give me a better example from NW? It's not the best but it sure as hell beats the click-fest, excuse for D&D that is NW. Can these games ever get as complex as a pen and paper session? No, I highly doubt it. It does seriously seem that games are moving in the opposite direction though. I think the most interesting combat tactic, that even borders on complexity, that I've heard about from NW is knocking adds off cliffs during boss fights.
I don't need to give an example because i don't even believe in this 'heightened complexity' thing you are going on about. MMOS were never as complex as you are trying hard to prove they were. And the example you gave from UO just proves my point.
I edited my earlier post with an example. You missed it. Go back and read it.
One example of heightened complexity offered by initial mmorpg experiences included UO's skill based system which allowed players, for the first time, to pursue characters that were crafters or thieves and not just fighters. Bread and other food objects could be poisoned with various levels of poisons created by player alchemists. The aforementioned poisonous food could then be left out for an unsuspecting victim. The ability to kill someone with a piece of bread is far beyond the kind of gameplay we have today.
Oh boy..so this is what you consider as 'heightened complexity'?
By the way UO doesn't make entire genre.
Give me a better example from NW? It's not the best but it sure as hell beats the click-fest, excuse for D&D that is NW. Can these games ever get as complex as a pen and paper session? No, I highly doubt it. It does seriously seem that games are moving in the opposite direction though. I think the most interesting combat tactic, that even borders on complexity, that I've heard about from NW is knocking adds off cliffs during boss fights.
I don't need to give an example because i don't even believe in this 'heightened complexity' thing you are going on about. MMOS were never as complex as you are trying hard to prove they were. And the example you gave from UO just proves my point.
I didn't say they were highly complex initially! I said they were more complex than what we have now! Formerly, there was a greater (heightened) sense of complexity in older mmo games. Now you're arguing a completely different point and I'm starting to doubt you really had a point to begin with. It's a completely opinionated argument anyway. I feel the way I do and you have no real feeling beyond the enjoyment of linking random gifs after peoples posts.
Comments
You really need to actually try the game rather then post outdate and incorrect info. There was a exploit where players were playing a foundry quest and gettting 2 lvls in 15 mins this has been long fixed. players get exp and loot from foundry quests just not 2 lvl s in 15 mins which made several exploiters upset, and caused some others who have little to no exp with the game to go with a knee jerk reaction that foundry quest no longer gave any or very little loot exp (anyone who actually has played a foundry quest recently knows this is incorrect)
Yes there was a 7 hour roll back from a exploit. the exploiters have been banned, Cryptic is further checking into the exploiters activity to make sure things are fixed. The economy today is no worse then it was at game release and in All Cryptic did well in punishing the exploiters rather then the entire player base. Games like WoW and EQ have had bigger exploits with much larger roll backs, they went on to do fine and we don't see you rally against them.
Wanna buy a t-shirt? We may have it in your size.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
So Massively got it wrong and you are a "more correct" source of information?
I (Massively) got it wrong, yet your second sentence has the word "EXPLOIT" in it ..........................................amazing !!!
Train wreck? In your dreams. I've been having quite a bit of fun with the game. I'm quite enjoying the combat system (level 47 GWF and level 12 TR). The graphics aren't bleeding edge, but then they don't need to be, to be entertaining. I have no problem with cash shops, the games Dev's need to make money in some fashion. I also believe in supporting games I enjoy.
Neverwinter Online isn't such a bad game as everyone makes it out to be, its actually quite enjoyable to me (different strokes for different folks), however my only gripe is server stability. Apparently their 2 other MMO's (STO and CO) are feeling the pain with their servers literally coming down every 2 or 3 days for some quick maintenance as well as NwN.
On the subject of the exploiters.
People will always look for exploits to get ahead in any new mmo game and they hope to go unnoticed or blame the games mechanic for allowing them to do it in the 1st place. I am glad that they banned these assholes. Alot of innocent players were victims because of this shit.
It's a fun game but it's plagued by numerous problems, crappy grouping system, bad design choices, AD/AH problems, client side hacks for unlimited stamina etc etc.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Are you kidding? This is an insult to D&D, by wishing this crap to do well, you set the standard for future D&D games.
Whats more amazing is that Cryptic even got the license to make a D&D game to begin with.
It is clear that those who designed the game either lack talent or funding because Neverwinter is a joke in every sense of the word. I am a huge D&D fan and this ...whatever it is, is not D&D. Its another cryptic pos using a known name/brand to sell an under developed shoddy game. Thats their strategy.
I'm also glad it's a train wreck because it took a dump on both the Neverwinter Nights Series and D&D simultaneously. It deserves every ounce of failure it will inevitably get.
That game is still in beta, but apparently ppl like the OP are plunging their money already in the cashshops.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
According to the PWE website it's Live + I suggest you read the article released very, very recently about open beta being a shill for a soft launch anyway [with most companies]. If they're not planning/saying they won't wipe, it's not a beta.
Apart from the recent exploit (that in no way really had anything to do with the f2p model or cash shops...) i'd say NW is doing very well, there are always a good amount of players online no matter when i log on and the chat is always full of conversation... Not always intelligent conversation but still.
Trainwreck.. Far from it.
This have been a good conversation
I go to the official site, it says: "join the open beta".
So I take their word for it that it is in beta.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
This is pretty much how I feel as well. Where did our standards go as gamers? Maybe some people had really really low standards to begin with but this used to be the genre of heightened complexity. D&D was the forerunner of most all rpg experiences and began as a very deep, thought provoking game. What happened? NW is just a simple action fest with a D&D skin.
I see no difference in game between now and earlier. Infact our guild is getting even more members lately and servers are still jam packed.
So what exactly you mean by train wreck?
What is this new topic everyone writes down day for day.
OHHHH CASH SHOP I HAVE TO PAY MONEY FOR THE GAME.
It's not like you go to the supermarket and have to buy anything, just leave.
I would like to know who placed this worm into this guys brains, which tells them instantly to buy something at cashshops or atleast to spamm forum topics about the cashshop...
Yeah, I started with UO and would love to see more games made in that style but I still don't see how asking for a more immersive experience deserves this kind of reply. Oh wait! I'm talking to people who believe NW is a good D&D game! That must be it. Most would contend that the era of hand holding began after EQ with its predecessor WoW.
One example of heightened complexity offered by initial mmorpg experiences included UO's skill based system which allowed players, for the first time, to pursue characters that were crafters or thieves and not just fighters. Bread and other food objects could be poisoned with various levels of poisons created by player alchemists. The aforementioned poisonous food could then be left out for an unsuspecting victim. The ability to kill someone with a piece of bread is far beyond the kind of gameplay we have today.
Since you're 23 did you play UO during it's heyday or much further into it's development? It's been a shell of it's former self for years and has been more about hunting down items like a Diablo title. If you played UO at its initial release you'd have been 7 years old. Somehow, I don't believe this.
More BS from your end. How about you answer my question this time? Exaggeration is subjective.
Umm burden of proof is on you my friend. I never claimed anything here. So please tell us how and what made UO so complex that you claimed that this entire 'genre' was about 'heightened complexity'? you can not just say stuff like that on open forums because someone will surely ask you to back up your claims with atleast a bit of factual information.
By the way UO is just one MMO and surely doesn't make the entire genre. Here i will post your original comment again to make things clear....
"Maybe some people had really really low standards to begin with but this used to be the genre of heightened complexity."
I edited my earlier post with an example. You missed it. Go back and read it. Beyond just poisoning bread people could tinker their own traps onto chests as well. Again, a mechanic unseen in another mmorpg beyond UO. What recent game can you tinker traps onto chests that can actually kill players?
One example of heightened complexity offered by initial mmorpg experiences included UO's skill based system which allowed players, for the first time, to pursue characters that were crafters or thieves and not just fighters. Bread and other food objects could be poisoned with various levels of poisons created by player alchemists. The aforementioned poisonous food could then be left out for an unsuspecting victim. The ability to kill someone with a piece of bread is far beyond the kind of gameplay we have today.
Oh boy..so this is what you consider as 'heightened complexity'?
By the way UO doesn't make entire genre.
Give me a better example from NW? It's not the best but it sure as hell beats the click-fest, excuse for D&D that is NW. Can these games ever get as complex as a pen and paper session? No, I highly doubt it. It does seriously seem that games are moving in the opposite direction though. I think the most interesting combat tactic, that even borders on complexity, I've heard about from NW is knocking adds off cliffs during boss fights.
I don't need to give an example because i don't even believe in this 'heightened complexity' thing you are going on about. MMOS were never as complex as you are trying hard to prove they were. And the example you gave from UO just proves my point.
I didn't say they were highly complex initially! I said they were more complex than what we have now! Formerly, there was a greater (heightened) sense of complexity in older mmo games. Now you're arguing a completely different point and I'm starting to doubt you really had a point to begin with. It's a completely opinionated argument anyway. I feel the way I do and you have no real feeling beyond the enjoyment of linking random gifs after peoples posts.