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Q) You mentioned earlier "Mentoring and Rallying systems to level with/near your friends"
Can you share some more info on this? Will it be optional or ?mandatory à la GW2 where your char gets nerfed in lower level zones.
Q) If i understand correctly you can add attribute points to Strength, Dexterity etc when you gain levels, will there be any way to respec these points if you're unhappy with the choices you made?
Q) Can you talk more about the PvP stats and how large the effect will be when wearing PvP gear vs PvE gear and vice versa?. I like to do both equally but there's always problems that comes with it in both World PvP and for people who spent most of their times in Raids. (One-Shotted)
Are there a lot of different looking armor/weapon designs in the game? One of the most annoying things in an MMO is to look exactly the same for the whole leveling process. *cough* Neverwinter *cough*
Thanks for answering. Can't wait to play Wildstar!
HEY! Super excited about Wildstar!
Y U NO FLIP TABLE?!?!?!
Originally posted by Splut What will the language be for writing add-ons/mods?
LUA. Also, Houston is our tool to help more easily make them. Lots of add-ons already being generated by even the tiny community in CBT1 (about 2000 folks)
Jeremy GaffneyExecutive Producer, Carbine Studios (Wildstar Online)
"7 abilities are way too few, this is an MMORPG not tetris" quoted by a friend of mine.
I agree, no matter how impactful they may be, 7 seems way to few. It makes combat repetitive and in the end boring.
Please do not make GW2's mistake, I had high hopes for that game, and I have way higher hopes for WildStar.
1. Will there be Path-specific gear available - at least cosmetically?
2. On the official site there are races locked from certain classes; what are the chances I'll be able to play a Mechari caster in the future? :}
Mr Gaffney esq,
I was wondering if you might be able to spill any info on the remaining two classes? We've *sorta* figured them out, but I'd love to know more!
Thanks a lot for doing this
I really like that you changed the attribute names to be more Wildstar-ian (ex: Moxie instead of Magic). But the names of your Tradeskill levels are so boring and overused. I say you change those too, don't you agree? Maybe use something like: Recruit, Trainee, Graduate, Professional, Specialist.
Now instead of being an Artisan Architect, you can be an Architect Professional. What say you?
I some questions. Why are you guys at Carbine so awesome and why would I just you with my kidney?
lol but for real, I was wondering with housing being the way it is, will there be any incentive to visit capital cities/town hubs?
Really want info on the Payment model. Can't stand FTP games, would happily pay twice the normal sub price for this game.
Any information at all?
I was wondering if you still felt like sharing a little more information on the Settler and Scientist paths?
I hold housing as one of my only cares in gaming these days, it has officially become an obession.
With UO holding my heart for housing in regards to housing style, size, placement, and 'decor', the second closest emulator was SWG in my opinion. Games like Wurm online offer a taste of greatness, but fall short.
How important will housing be in the game, can I form a town with friends or even a guild town? I really would rather be a town mayor and spend all day managing farms and what have you at the guild town whilst my friends go do their dungeoning.
My heart and mind are running wild with speculation on how all of these housing teases are going to interact. I want my dreams stoked or squashed, hah.
- Will every player has his own loot like in Guild Wars 2?
- If you play in group, how are the XP divided (e.g. 50/50)?
- Will the open world difficulty scale on the number of people who are in the zone?