Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

YES - Star Citizen IS an MMORPG.. and more..

CsickCsick Member UncommonPosts: 20

Because SO many people seem to misunderstand what SC is, i clarified it in another thread and I am reposting it in a thread of its own for any New Comers who stumble upon the SC forum here at mmorpg.com and are turned away by the sadly misinformed posters claiming this will not be a mmorpg.

In short, SC WILL infact be a MMORPG... but it will also be more than that. Read this Post if you want to know why and how.

 

 

Originally posted by hfztt

 Its just an old school Multiplayer Online. Scratch the Massive. Massive was a word added when we went beyond the limits of classic LAN servers.This is comparable to MineCraft. MineCraft is Multiplayer Online. It's not build to be Massive.

You guys are either clueless or intend to down talk this game... Clearly you don't understand the structure of MMORPG's. This WILL be MASSIVE. The only thing comparable to MineCraft are the Private (Modable) shards we will be able to host. 

Let me give you a breakdown to make it easier for you guys. 

- Each Zone will support 64-100+ players  - That IS massive.  What mmorpg do you know that can have more than that in a single area all fighting at the same time? WoW? no.. In wow the only time you see 100+ players is in capitol cities where everyone is just standing around.  when 100+ raid a capitol city, 90% of the time it crashes the server and lags everyone to death.  Which in my eyes is the main reason they made capitol cities like shattrah and beyond neutral - you can't raid a neutral city... Instances - seamless or not are inevitable with current technologies. The biggest battleground is alterac valley with 40v40. Thats only 80 people in a zone. So you must not consider WoW a MMORPG then? PlanetSide 2 is the only game to really push that boundary with an impressive 2000 player limit per continent. Ofcourse 2000 players in a single area on that continent lags everyone down to 20-30fps IF they have a super computer... everyone else gets 5fps...  One might argue Eve online's largest battle was around 3000 players. While that may be true, Eve online is not real time combat, there arent any physics calculations being done. This is what such a battle looks like http://www.blogcdn.com/massively.joystiq.com/media/2010/10/largebattle-title.jpg - doesn't look like fun to me... 

- Zones in SC will be Instanced and seamlessly interconnected in which your character and ship will be persistent server wide. The only way that is even remotely similar to minecraft is if in minecraft there were portals that when entered connected you to other servers in which your chacter persists on one central database shared by all servers... (Possible, ive done it, but very buggy with the available plugins). There will be 100+ star systems at launch. Each of which will be capable of having 100 or so players (needs to be stress tested to push its limits). These zones will have multiple "battle instances" that are basically shards of the same zone that will be used as a matchmaking technique to put players of equal skill / ship quality together.  Like guild wars and MANY other mmorpg's do. The only reason WoW and other games seem so "Massive" is because you "THINK" that you can have that many players in a zone because you don't see the "48/64 players" when you enter a zone. Its hidden. It will likely be hidden in SC too, they are just telling you of its capabilities. WoW never told us its capabilites because they want you to assume its limitless.  Its immersive. 

- If you've ever played FreeSpace 2 (The best space/flight sim to date)  - You know that 20 ships in a single battle is massive and chaotic. 60-100 will be Insane.  If you have played freespace you can imagine star citizen is freespace in which you can freely enter through Jump nodes to travel to any of star systems within the galaxy. Each star system will potentially have 1-100 players inside. Scary to think about when you know any pirate can come kill you and destroy your ship (Without consequence if in low-security star systems). Let alone fleets of pirates.. Your ship (if not insured) will be lost. If you don't have the creds to afford a new ship you will have to run missions for a third party or join the military. On your ship will be different modules such as shield generators, mounted lasers / guns / propelled rockets, countermeasures, and much more...  But i digress.. 

The reason you misinformed people misunderstand all this is because they don't claim to be a MMORPG. The reason for this is because it will not ONLY be an mmorpg (Persistant Universe).  It will all three possible play types in one. 

- 1) You will be able to play the SC campaign Single-Player - No internet required - No freely explorable world.

- 2) You will be able to host your own shard that will have limited features (i.e. just dogfighting and maybe a few star systems). and a 64 player cap where you can modify the experience of the gameplay to your desire. For example you can remove certain ships or weapons from the game and control their stats to your liking.

- 3) You will be able to Login to the PERSISTANT (Your character and his assets will be saved) Server Hosted, Admin'd, and policed by CIG that will consist of approximately 50,000 players inhabiting 100+ star systems ( New jump nodes will be able to be discovered by players as the game matures, and if you successfully navigate those new jump nodes to the new  star system, that system will be named after you - permanently, persistently).  You will be able to locate and interact with all players within the server (ie Bounty hunters can track you down and kill you - wherever you are).  So obviously this will be a Massively Multiplayer Online Game where you can PLAY the ROLE of a smuggler, pirate, trader, bounty hunter, military officer etc... AKA MMORPG

I've taken enough time out of my busy work schedule (Not much - i type 130 WPM) and don't feel like proof reading. Sorry if there are any typo or sentences that don't make sence lol.

 

 

TL;DR - This game will be a MMORPG++ such that it cannot be categorized as just an mmorpg.

«1

Comments

  • Agnostic42Agnostic42 Member UncommonPosts: 405

    Is Star Citizen an MMO?

    No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

     

     

    Taken from their own FAQ.

    Personally I don't care what they call it, as long as I get to play it.

  • CsickCsick Member UncommonPosts: 20
    If you read the last sentence in my post, the TL;DR - Thats exactly what im saying. It is much more than an mmorpg.  Its in a league of its own.
  • mazutmazut Member UncommonPosts: 988
    Originally posted by agnostic4eve

    Is Star Citizen an MMO?

    Personally I don't care what they call it, as long as I get to play it.

    ^^ Who cares what title they attach to it. It looks great so far, more then great.

  • I think this game will look great. It's kind of a hybrid game. Not quite MMO, but not regular multiplayer game, either. More like something in-between.
  • MakidianMakidian Member UncommonPosts: 208
    I call it years of my life gone : )  can't wait !
  • mmoskimmoski Member UncommonPosts: 282

    Nice post an recap of SC, can't wait for this and elite dangerous, no matter what other people say they will be MMO's, possibly different to what we typically see, but none the less.

  • Originally posted by mmoski

    Nice post an recap of SC, can't wait for this and elite dangerous, no matter what other people say they will be MMO's, possibly different to what we typically see, but none the less.

    I hope both games do very well and inaugurate a new era of space sims. I for one am very excited.

  • william0532william0532 Member Posts: 251

    http://www.youtube.com/watch?feature=player_embedded&v=hYFCfRK4e6Y

    Forbes interview with Chris Roberts.

    At about 1230 in he talks about the game. Draw your own conclusion. The first 12 minutes is really about the kickstarter and pledging.

  • PhaserlightPhaserlight Member EpicPosts: 3,032
    Originally posted by Csick

    - Each Zone will support 64-100+ players  - That IS massive.  What mmorpg do you know that can have more than that in a single area all fighting at the same time?

    Vendetta Online, you should check it out.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • koboldfodderkoboldfodder Member UncommonPosts: 447
    Lol.  Uh, EVE comes to mind...heh.  64-100 people massive?  Go back to soloing whatever MMORPG you are soloing.
  • eric_w66eric_w66 Member UncommonPosts: 1,006
    Originally posted by koboldfodder
    Lol.  Uh, EVE comes to mind...heh.  64-100 people massive?  Go back to soloing whatever MMORPG you are soloing.

    There's no excitement like the slide show Eve becomes when several hundred spreadsheets go to war. ;)

     

     

  • KyleranKyleran Member LegendaryPosts: 40,766
    Originally posted by eric_w66
    Originally posted by koboldfodder
    Lol.  Uh, EVE comes to mind...heh.  64-100 people massive?  Go back to soloing whatever MMORPG you are soloing.

    There's no excitement like the slide show Eve becomes when several hundred spreadsheets go to war. ;)

     

     

    Buy a better computer, I've fought in 400 vs 400 battles on a single grid without an issue, and my laptop isn't even that great.

    Heck, you can play DAOC in 100 person plus battles without an issue these days.

    Upcoming titles (CU and others) intend to host up to 500+ so no, SC really isn't massive, but it is some form of MMO, probably redefining it in a whole new way.

    But MMORPG in the classic sense, not so much.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing ESO - Blackwood at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • WhitebeardsWhitebeards Member Posts: 778
    Originally posted by koboldfodder
    Lol.  Uh, EVE comes to mind...heh.  64-100 people massive?  Go back to soloing whatever MMORPG you are soloing.

    Only time i have seen a lot of players at one place is during PVP battles and it was nothing more than a slide show.

    Star Citizen is not PVP focused game so 64 to 100 is more than enough.

    In EVE i am usually alone in the space 90% of the time. Not like you PVP in EVE with thousand of players 24/7. So what the hell you gonna do with thousands of players surrounding you when i am sure you are not even gonna interact with even 1% of the crowd.

  • GrailerGrailer Member UncommonPosts: 893

    100 players lol ,      Black Desert has 400+ player sieges . 

     

    Is Battlefield 3  an MMORPG  ? No but  it has 60 players ..  

  • EnerzealEnerzeal Member Posts: 326

    This guy is also giving out some miss information -

     

    Zones are much smaller than a system, a zone is an asteroid field, it is the orbit above a planet, it is a derelict space station. 

    They have a galaxy server which records peoples locations, general movements throughout the galaxy.

    When people intersect at a location, such as an asteroid field, a dedicated server begins to handle that area. The cap for this dedicated area is about 100 players or ships, not confirmed, also the number of 100 is also not confirmed they'll wait until they have the servers set up and well tested to let us know what they can handle.

    The galaxy at large though will have a hard cap of something like 50k players. 

  • TheJodaTheJoda Member UncommonPosts: 605
    Cant wait myself!!!

    ....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  • JakdstripperJakdstripper Member RarePosts: 2,410

    the only truly massive multiplayer online is EvE. 45,000 people(at peak times) all interacting in the same universe is truly massive. Grand majority of other games have between 2 to 5 thousand player per server max. I would call them Large Multiplayer Online.  

    I personally don't like how evasive they are about the whole mmo question with this game. when people are evasive is usually because they know that the truth will disappoint you.

  • KazuhiroKazuhiro Member UncommonPosts: 584
    Originally posted by Csick

    - Each Zone will support 64-100+ players  - That IS massive. 

    /facepalm

    I refuse to believe the human race has de-evolved to your level. So this must be a hell a joke I'm just missing the punchline to.

    But hell, if people are dumb enough to believe World of Tanks is also a MMO instead of a lobby based area shooter that it is, why the hell not label this one as well? I mean people have butchered the meaning of MMO to the point of unrecognizability already, may as well go to the point of annihilating it altogether.

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

  • BladestromBladestrom Member UncommonPosts: 5,001
    There's no punch line, theres just a lot of peeps here that cannot comprehend anything different. twitch and bitch > play and think.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • ArakaziArakazi Member UncommonPosts: 911
    Originally posted by Csick

    - Each Zone will support 64-100+ players  - That IS massive.  What mmorpg do you know that can have more than that in a single area all fighting at the same time?

    I lol'ed

  • DrakynnDrakynn Member Posts: 2,030

    I'm excited for this title but no it's not a MMORPG.It may have RPG elements in upgrading stuff but it's not a RPG so that leaves MMO.

    Well it may just qualify as an MMO by some definitions after all some people consider Diablo a MMO....not me but others heh.

    But like others have said who gives a crap about labels I just want this game to be fantastic offline and on.I also hope if it is fantastic it sells millions just to tell the AAA developers out there that the space combat simulator genre is not dead as they have decided it is.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Arakazi
    Originally posted by Csick

    - Each Zone will support 64-100+ players  - That IS massive.  What mmorpg do you know that can have more than that in a single area all fighting at the same time?

    I lol'ed

    sounds more like a counterstrike server tbh, 64-100 isnt exactly very many people, so what happens when people end up near each other, does the server crash or something, Eve's Jita has a hard cap on population, but its a couple of thousand, but even then, CCP have managed to create a system where people can still have battles there if they want, using time dilation, which takes out all the 'lag' that used to surround Eves heavier battles. Curious now to see how big the zones are, and what the actual cap is on them, but it does sound very much like its turning into a Multiplayer online game rather than a Mass Multiplayer online game, I think even Planetside 2 has a hard cap of around 600 players in an area (200v 200 v 200) which for a first person shooter where lag/latency is a critical issue, being able to handle large numbers of players without it affecting the combat, is a huge factor of the game. For Star Citizen to have such a low threshold is, surprising.image

  • picommanderpicommander Member UncommonPosts: 256
    Depends on how extensive the collision detection will be (which EVE has close to none). Collision detection is the key that makes a game feel "real" but is also very expensive when it comes to CPU cycles. You need to take this into consideration if you compare SC with EVE.
  • eric_w66eric_w66 Member UncommonPosts: 1,006
    Originally posted by Jakdstripper

    the only truly massive multiplayer online is EvE. 45,000 people(at peak times) all interacting in the same universe is truly massive. Grand majority of other games have between 2 to 5 thousand player per server max. I would call them Large Multiplayer Online.  

    I personally don't like how evasive they are about the whole mmo question with this game. when people are evasive is usually because they know that the truth will disappoint you.

    45,000 accounts being botted at one time you mean. And they're separated into thousands of zones, which basically means their in their own "server" at that point, except for chat, which even EQ1 had cross-server chat back in 2000 or so. If you want go by who can see who at any one time, Eve becomes a "Slightly More than A Shoe-Box Shooter Number of Players Multiplayer Online".

     

  • PhaserlightPhaserlight Member EpicPosts: 3,032
    Originally posted by eric_w66
    Originally posted by Jakdstripper

    the only truly massive multiplayer online is EvE. 45,000 people(at peak times) all interacting in the same universe is truly massive. Grand majority of other games have between 2 to 5 thousand player per server max. I would call them Large Multiplayer Online.  

    I personally don't like how evasive they are about the whole mmo question with this game. when people are evasive is usually because they know that the truth will disappoint you.

    45,000 accounts being botted at one time you mean. And they're separated into thousands of zones, which basically means their in their own "server" at that point, except for chat, which even EQ1 had cross-server chat back in 2000 or so. If you want go by who can see who at any one time, Eve becomes a "Slightly More than A Shoe-Box Shooter Number of Players Multiplayer Online".

     

    That's... not really accurate.  Apparently, the battle of asakai had something like 6,000 players all in the same place.  The OP did mention Eve, but no matter how you slice it that's a pretty impressive number. The most I've seen in Vendetta in the same locale is an order of magnitude less, but I understand it's built to handle thousands with things like cloud servers and on-demand computing with the Erlang-based Kourier engine.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

Sign In or Register to comment.