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As seeing several posts that this is NOT DND etc ..I'd like to point out my view in this..It's DnD ..Cryptic and WotC's version of 4th ed DnD , we can't take that away from them, but I think they are missing a few key cornerstones to the essence of what makes playing a DnD and a roleplaying game really is..
As a DnD player I have certain aspects i'd like to take for granted in a DnD game, things like..
Co-operation , and not just tiny small fractions of it..DnD players should NEED to group up ..You should require a rouge to venture past traps or a healer to prevent imminent death..That's for me the core essence of DnD..Not saying there isn't any such things in the game, but for me it's just to bastardisation from other MMO's today. You should also require the whole group to venture past certain aspects of a dungeon. The dungeons in Neverwinter is pure coridors with zero risk of stumbling into a wrong area or getting any kind of surprises, there is traps , but the traps are so weak that they may aswell not be there, and since dieing isnt all that troublesome, what good are they ?
PvP..What the hell is the point with PvP in a DnD game, DnD has NEVER been about battling each other , Turbine did the same mistake by listening to individuals that has no real clue, there are plenty of fun MMO's with PvP , if you want that. The arenas created in DDO stands empty since the day they were created..(I have never seen a player use them)
CLICKABLES .Whats up with the silly shiny clickables , to click this you need religion or dungeoneering or nature skill, It doesnt reflect opon anything , it's just a clickable that lets you open a box based on the class you chose..and each class has this feature in some way or another so it also balanced so the thief doesnt gain an edge over the wizard that has the arcane skill etc..
This should have been MUCH more, this should give you the idea on what class you are playing , sure It tells you only a certain class can do this, but is it to much to ask for a little more dept ?
Little things that disturbs me is ...
Why all the campfires with endless healing ?
Why not take make of the inns or have players creating there own campfires as a certain wildlife skill or have you sent to a skilled cleric..Is anyone in a hurry ?
Ohh well..:) Was just my thoughts