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What SWTOR really needs

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Comments

  • netosampaionetosampaio Member UncommonPosts: 23
    they need to review their free to play restrictions, i bought this game on launch, the lvling is awesome (loved the storytelling), but restrictions on the free to play version are ridiculous, look at TERA f2p, Rift now, Neverwinter, its disgusting to see things u see on SWTOR.
  • AldersAlders Member RarePosts: 2,207

    What it really needs is to let me do anything that was possible in the original trilogy.

    Less focus on raiding and more focus on exploration and illegal trading.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by doodphace
    Originally posted by tintilinic
    Originally posted by doodphace

    SWTOR ending up keeping around 500k subs

    Proof? No? Tough luck

    Ask, and ye shall receive.

    http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play

    And I quote..."And the number of subscriptions has stabilized at just under half a million"

    These numbers are from today....so basically, SWTOR stabilized at the sub numbers SWG had at its peak...The last thing SWTOR needs to help it grow is to copy SWG.

    Tough luck indeed...

    The thing that put people off SWG was the major changes, that removed stuff from the game ie CU and NGE - what you could do one day you could not do the next. With the NGE only happening months after the CU no one could trust the game again, and feared that there would be another change ripping the game apart, but in the end nothing like that happened again, and it mostly had updates and additions back again. By the time it closed it was well worth it, and I was more involved in the game than preCU or preNGE. I think if the NGE had not been done, I may have quit the game shortly after mastering Jedi. SWG kept getting updated with some great stuff after NGE.

    That is what any MMO needs - features and content ADDED on to a game, and keep what is there

    SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up. The legacy series of quests that came with the NGE, where you start on Tansarii and finished on Corellia and then Talus, is a basic version of the quest series with voice overs in SWTOR. NGE had 8 iconic professions + 1 Trader profession split into 4. SWTOR has 8 iconic professions with Trader built into all of them. SWG had heroics, city invasions, Restuss, GCW where SWTOR has Operations, Flashpoints and Warzones. Then SWTOR has nothing else really of SWG, just nothing else. Missing MMO space (if STO can have it better SWTOR should have done), no player housing / cities, no Beast Master / CH, no random terminal missions, no atmospheric flight, no player created content tool like chronicles

    STO had little when It launched either, and could not wander around your ship, first they made it just your bridge, then opened up the rest of the ship, then added a player created tool, then added duty officers etc Cryptic never stood still and froze at the decline and cried "Woah is us, subs are falling, what do we do panic panic panic, can't think what to do, woah is us" like BW/'EA did. They got off their backsides and improved the game, even before going F2P, and they still are, and it will soon get an expansion next week. The same can be said for Rift and any other MMO.

    SWTOR going F2P and server merges within 6-11 months just shows they had no 10 year plan and just gave up with the game. What brings players into a game AND keeps them is more content, more features and more updates, not server merges and F2P, and a cash shop that penalises players (even Creativer Director Bill Fisher of Rift thinks SWTOR F2P restrictions and xp reductions is penalising players "You can level up to sixty with no restrictions on your advancement - and no we are not jacking up the exp curve for free players or penalizing them")

    SWTOR needs a reverse NGE, where it adds more stuff, and keeps existing players happy. That is what SWG got after NGE, and kept server merges at bay for over 3 years

  • mrrshann618mrrshann618 Member UncommonPosts: 279

     

    All you haters keep spouting the came crap.

    Someones opinion is that the game sucks, they say so in an interview. --- That's great I think their opinion is a load a crap as it is not my opinion. Strange how people can like/tolerate different things.

    Originally posted by superniceguy

    SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up.

    Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.

     

    Originally posted by GwapoJosh

    That's just pr talk.. The amount of subs could be 300,000 and they would still say just under half a million. They would give us a number if it was otherwise.

    And yours is just speculation, the amount of subs could be 499,999. You do not know the intricate workings of the actual deals or numbers. All haters do is come in the game and counter spin just as absurdly with the numbers. I can only surmise this is because their precious SWG failed horrible and is sitting 6 ft under. Someone stated elsewhere that SWG was still playable.. well why don't you all go back and play it then. Oh wait only private servers and pet projects. Sorry that isn't "playable" that is someone playing with themselves essentially.

     

    Originally posted by doodphace
    Originally posted by tintilinic
    Originally posted by doodphace

    SWTOR ending up keeping around 500k subs

    Proof? No? Tough luck

    Ask, and ye shall receive.

    http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play

    And I quote..."And the number of subscriptions has stabilized at just under half a million"

    These numbers are from today....so basically, SWTOR stabilized at the sub numbers SWG had at its peak...The last thing SWTOR needs to help it grow is to copy SWG.

    Tough luck indeed...

     This shows that the current and ACTIVE playerbase are happy with the current changes, at least for the time being. SWTOR ranks up there in the most often played MMO currently. Revenue is up, Who cares about subs, subs are a subset of revenue and a game can easily survive without subs.  However everyone seems to think that subs are a "measurement of success" rather than the overall numbers. Since all the haters are screaming that SWTOR failed because subs are falling, they put forth this PR to show that things are doing ok. But no matter what, people who hate EA will try to spin things against SWTOR.

    I almost feel like going to other forums and acting like all the haters if I would feel like a total arse for doing so.

     

     

    Play what you Like. I like SWOTR, Have a referral to get you going!
    -->  http://www.swtor.com/r/nBndbs  <--
    Several Unlocks and a few days game time to make the F2P considerably easier
  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by mrrshann618

     

     

    Originally posted by superniceguy

    SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up.

    Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.

     

     

    There are themepark games that are actually good, and have been managed well. I like LOTRO and that is not a sandbox.

    The way SWTOR has been designed is so basic that it even makes WOW and LOTRO, theme park games, seem like a sandbox. It just plays too much like a single player game.

    EA/BW did not take advice from Han Solo and got cocky. Basically SWTOR just needs more content and features and not just more Operations, Flashpoints etc. Theme park games get this too, Rift had housing added with the expansion. If it can't get these things then it is not a MMO but a single player game with multiplayer and getting DLC like Mass Effect 3. If it was released as a single player game like ME3, then I would just play it and then move on, but as it is meant to be a MMO, it should expand with more features, and none have gained my interest so far. Maybe 2.2 or 2.3 or 2.4 ...? Even Rift impressed me with their updates, hopefully SWTOR will, and until it does then will keep "bitching" about it

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by superniceguy
    Originally posted by mrrshann618     Originally posted by superniceguy SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up. Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.    
    There are themepark games that are actually good, and have been managed well. I like LOTRO and that is not a sandbox.

    The way SWTOR has been designed is so basic that it even makes WOW and LOTRO, theme park games, seem like a sandbox. It just plays too much like a single player game.

    EA/BW did not take advice from Han Solo and got cocky. Basically SWTOR just needs more content and features and not just more Operations, Flashpoints etc. Theme park games get this too, Rift had housing added with the expansion. If it can't get these things then it is not a MMO but a single player game with multiplayer and getting DLC like Mass Effect 3. If it was released as a single player game like ME3, then I would just play it and then move on, but as it is meant to be a MMO, it should expand with more features, and none have gained my interest so far. Maybe 2.2 or 2.3 or 2.4 ...? Even Rift impressed me with their updates, hopefully SWTOR will, and until it does then will keep "bitching" about it


    wow and lotro play like single player games as well. SWTOR is a wow clone for god sakes lol

    the only difference is the world is a bit more open (even though certain worlds in SWTOR are just as open as wow's) and the open pvp was done better because you actually do the quests in the same areas as the opposing faction most of the time after level 20.

    also, a lot of sandbox features you are talking about does nothing in terms of making it feel less like a single player game.

    most themeparks since wow released have focused more on being solo friendly and having that "single player feel".

    wow is the game that really introduced that and made it to where you can play the game all the way to max level by yourself, other than doing small group dungeons and BG's......exactly the same as SWTOR.

    so tell me again how SWTOR plays too much like a single player game and wow does not?

  • RaysheRayshe Member UncommonPosts: 1,279

    You can't add a bloody death star. If they had them 3000 years in the past no one would be freaked when they saw it in the future.

     

    As for the rest of the Sandbox elements people want added. This isn't a sandbox game, Just throwing them in would actually make the game worse because you would have a half assed Themepark and a half assed sandbox mixed togeather. Smells like fail to me. SO lets stop saying that SWTOR needs to suddenly go sandbox because it doesn't. If anything a NEW star wars game needs to come out that does that. 

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by baphamet

     


    Originally posted by superniceguy

    Originally posted by mrrshann618     Originally posted by superniceguy SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up. Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.    
    There are themepark games that are actually good, and have been managed well. I like LOTRO and that is not a sandbox.

     

    The way SWTOR has been designed is so basic that it even makes WOW and LOTRO, theme park games, seem like a sandbox. It just plays too much like a single player game.

    EA/BW did not take advice from Han Solo and got cocky. Basically SWTOR just needs more content and features and not just more Operations, Flashpoints etc. Theme park games get this too, Rift had housing added with the expansion. If it can't get these things then it is not a MMO but a single player game with multiplayer and getting DLC like Mass Effect 3. If it was released as a single player game like ME3, then I would just play it and then move on, but as it is meant to be a MMO, it should expand with more features, and none have gained my interest so far. Maybe 2.2 or 2.3 or 2.4 ...? Even Rift impressed me with their updates, hopefully SWTOR will, and until it does then will keep "bitching" about it


     

    wow and lotro play like single player games as well. SWTOR is a wow clone for god sakes lol

    the only difference is the world is a bit more open (even though certain worlds in SWTOR are just as open as wow's) and the open pvp was done better because you actually do the quests in the same areas as the opposing faction most of the time after level 20.

    also, a lot of sandbox features you are talking about does nothing in terms of making it feel less like a single player game.

    most themeparks since wow released have focused more on being solo friendly and having that "single player feel".

    wow is the game that really introduced that and made it to where you can play the game all the way to max level by yourself, other than doing small group dungeons and BG's......exactly the same as SWTOR.

    so tell me again how SWTOR plays too much like a single player game and wow does not?

     

    In WOW and LOTRO you are not so much directed on a set path. In LOTRO and WOW you can do most all quests from any NPC as long as you are the right level, but in SWTOR you can only do quests given to you. eg Smuggler / Commando can not get quests from Tython and Jedi can not get quests from Ord Mantell unless they have specific ones to get from there, whereas if SWTOR was like WOW or LOTRO you would be able to.

    With WOW and LOTRO there is more reason to travel back to areas with lower levels, in SWTOR there is less reason to do so. WOW and LOTRO are more open, the worlds are more lifelike, and you can get side tracked with various things en route, but in SWTOR there is not much other than the quests themselves

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Rayshe

    You can't add a bloody death star. If they had them 3000 years in the past no one would be freaked when they saw it in the future.

     

    As for the rest of the Sandbox elements people want added. This isn't a sandbox game, Just throwing them in would actually make the game worse because you would have a half assed Themepark and a half assed sandbox mixed togeather. Smells like fail to me. SO lets stop saying that SWTOR needs to suddenly go sandbox because it doesn't. If anything a NEW star wars game needs to come out that does that. 

    SWTOR does not need to go sandbox, it just needs more features added, which every other themepark has managed to do

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by superniceguy
    Originally posted by baphamet   Originally posted by superniceguy Originally posted by mrrshann618     Originally posted by superniceguy SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up. Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.    
    There are themepark games that are actually good, and have been managed well. I like LOTRO and that is not a sandbox.   The way SWTOR has been designed is so basic that it even makes WOW and LOTRO, theme park games, seem like a sandbox. It just plays too much like a single player game. EA/BW did not take advice from Han Solo and got cocky. Basically SWTOR just needs more content and features and not just more Operations, Flashpoints etc. Theme park games get this too, Rift had housing added with the expansion. If it can't get these things then it is not a MMO but a single player game with multiplayer and getting DLC like Mass Effect 3. If it was released as a single player game like ME3, then I would just play it and then move on, but as it is meant to be a MMO, it should expand with more features, and none have gained my interest so far. Maybe 2.2 or 2.3 or 2.4 ...? Even Rift impressed me with their updates, hopefully SWTOR will, and until it does then will keep "bitching" about it
      wow and lotro play like single player games as well. SWTOR is a wow clone for god sakes lol the only difference is the world is a bit more open (even though certain worlds in SWTOR are just as open as wow's) and the open pvp was done better because you actually do the quests in the same areas as the opposing faction most of the time after level 20. also, a lot of sandbox features you are talking about does nothing in terms of making it feel less like a single player game. most themeparks since wow released have focused more on being solo friendly and having that "single player feel". wow is the game that really introduced that and made it to where you can play the game all the way to max level by yourself, other than doing small group dungeons and BG's......exactly the same as SWTOR. so tell me again how SWTOR plays too much like a single player game and wow does not?  
    In WOW and LOTRO you are not so much directed on a set path. In LOTRO and WOW you can do most all quests from any NPC as long as you are the right level, but in SWTOR you can only do quests given to you. eg Smuggler / Commando can not get quests from Tython and Jedi can not get quests from Ord Mantell unless they have specific ones to get from there, whereas if SWTOR was like WOW or LOTRO you would be able to.

    With WOW and LOTRO there is more reason to travel back to areas with lower levels, in SWTOR there is less reason to do so. WOW and LOTRO are more open, the worlds are more lifelike, and you can get side tracked with various things en route, but in SWTOR there is not much other than the quests themselves


    none of that makes wow play less like a single player than SWTOR.

    what you are talking about is linear content, that has absolutely no effect on the fact you can play wow like its a single player game just like you can in SWTOR.

    look at skyrim, is that not a single player game? yet its not as linear as wow. does that make it more massive multi player? lol

    also i would argue that SWTOR and its linear content is more on par with the KOTOR games which are extremely linear in the same manner.

    so i kind of understand why they did that but i definitely agree its a little confined for an mmo.


  • faxnadufaxnadu Member UncommonPosts: 940
    Originally posted by RefMinor
    A reverse NGE.

    these posts again they never stop. swtor needs quit button.

    and all these things OP listed its a different game. swtor ment to be shallow voice acted moviealike game wich you can personal story play thro once and thats it.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by baphamet

     


    Originally posted by superniceguy

    Originally posted by baphamet  

    Originally posted by superniceguy

    Originally posted by mrrshann618     Originally posted by superniceguy SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up. Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.    
    There are themepark games that are actually good, and have been managed well. I like LOTRO and that is not a sandbox.   The way SWTOR has been designed is so basic that it even makes WOW and LOTRO, theme park games, seem like a sandbox. It just plays too much like a single player game. EA/BW did not take advice from Han Solo and got cocky. Basically SWTOR just needs more content and features and not just more Operations, Flashpoints etc. Theme park games get this too, Rift had housing added with the expansion. If it can't get these things then it is not a MMO but a single player game with multiplayer and getting DLC like Mass Effect 3. If it was released as a single player game like ME3, then I would just play it and then move on, but as it is meant to be a MMO, it should expand with more features, and none have gained my interest so far. Maybe 2.2 or 2.3 or 2.4 ...? Even Rift impressed me with their updates, hopefully SWTOR will, and until it does then will keep "bitching" about it
      wow and lotro play like single player games as well. SWTOR is a wow clone for god sakes lol the only difference is the world is a bit more open (even though certain worlds in SWTOR are just as open as wow's) and the open pvp was done better because you actually do the quests in the same areas as the opposing faction most of the time after level 20. also, a lot of sandbox features you are talking about does nothing in terms of making it feel less like a single player game. most themeparks since wow released have focused more on being solo friendly and having that "single player feel". wow is the game that really introduced that and made it to where you can play the game all the way to max level by yourself, other than doing small group dungeons and BG's......exactly the same as SWTOR. so tell me again how SWTOR plays too much like a single player game and wow does not?  
    In WOW and LOTRO you are not so much directed on a set path. In LOTRO and WOW you can do most all quests from any NPC as long as you are the right level, but in SWTOR you can only do quests given to you. eg Smuggler / Commando can not get quests from Tython and Jedi can not get quests from Ord Mantell unless they have specific ones to get from there, whereas if SWTOR was like WOW or LOTRO you would be able to.

     

    With WOW and LOTRO there is more reason to travel back to areas with lower levels, in SWTOR there is less reason to do so. WOW and LOTRO are more open, the worlds are more lifelike, and you can get side tracked with various things en route, but in SWTOR there is not much other than the quests themselves


     

    none of that makes wow play less like a single player than SWTOR.

    what you are talking about is linear content, that has absolutely no effect on the fact you can play wow like its a single player game just like you can in SWTOR.

    look at skyrim, is that not a single player game? yet its not as linear as wow. does that make it more massive multi player? lol

    also i would argue that SWTOR and its linear content is more on par with the KOTOR games which are extremely linear in the same manner.

    so i kind of understand why they did that but i definitely agree its a little confined for an mmo.

     

    The main reason why I said it was like a single player game is because it is being updated like one - very few and far between. A single player game does get not get majorly revamped, just get content added, like what SWTOR is getting.

    The other thing I forgot to say was the space game, that is pure 100% single player. When asking BW/EA if it will have multiplayer space, their response was it will not be there at launch, implying that it would come later, but there has been no signs of it, only the secret space project which is only an assumption

    SWTOR feels more like a Mass Effect game than playing WOW or LOTRO. Also single player games are not all single player, they do have multiplayer modes eg Mass Effect 3, Star Trek (not STO the recently released game based on the new films). It just feels like extortion when paying for a monthly fee to this game as do not have to pay a fee for those games, and especially now with the Cartel Market where subbers are expected to pay for stuff as well when it should be free within the monthly fee eg life day items, anniversary items other MMOs give it free or put it in an event plus this latest update has caused a bit of an uproar

    Basically what I was getting at is the fact it has little end game content, you play the game through from 1-50, play a bit at the end, but do not stick around much,  unlike other MMOs - this is standard play through of a single player game, whereas MMOs you play long after max level. The only thing that really keeps people playing is creating alts, but for some that is boring. In SWG you only really needed one character and there was plenty of stuff to do at max level. In STO there is plenty of stuff to do at max level. There is in other MMOs too. SWTOR has the lowest amount of stuff to do at max level. The fact that the game lost over 1.5 million subs (75% of the people who bought the game from launch) within 11 months plus the numerous articles on this site and elsewhere about this matter, proves this to be the case, and I am not the only one.  Once max level any other MMO is more worth while, and SWTORs strengths of wanting to play it just go bye bye

  • ReizlaReizla Member RarePosts: 4,092

    All mentioned and more... When you're with the Republic of the Empire, you're not bound to stay there. You should be able to defact. Also, your light/dark side should influence more than just appearance. If you're Sith or Jedi and you're too much 'on the other side; you should even have severe negative effects.

    I've made a blogpost half a year before SWTORs release that BioWare uses a too black/white (or rather light/dark :p) view on the force. You can do so much more than what SWTOR has become...

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by faxnadu
    Originally posted by RefMinor
    A reverse NGE.

    these posts again they never stop. swtor needs quit button.

    and all these things OP listed its a different game. swtor ment to be shallow voice acted moviealike game wich you can personal story play thro once and thats it.

    Everything listed in the OP, is also in other active non sandbox MMOs too. The space bits are in STO and EVE, LOTRO/Rift/EQ2/Wildstar/Dragon Prophets/Phantasy Star Universe had player housing, LOTRO has player cities if you count each instance of housing as a city . CoH/DCUO had/has atmospheric flight, WOW and LOTRO have open worlds, and a lot of MMOs have day / night /weather cycles and LOTRO has varying cycles too

    SWTOR should be able to get at least one of these things added, and would not expect all.

    SWTOR would probably get some of the stuff, but due to mass drop in subs, they are not willing to put the money in to make this happen, which is lame. EA can easily afford this, if other companies like Perfect World can do this stuff. The MMOs that became successful did not just rely on the core game, but added features and enhanced the game over time. SWTOR is just sitting still. The time for EA to drop FULL support to the game would be at least 2 years from release, not about 6 months.

    Now the game is not getting much at all

    For a game that was expected to last 10 years, is very lame indeed. KOTOR probably had more people playing it longer, and had no updates, but any game with no adequate updates will die off fast, even the best ones - most people can only play through the same game so many times, but obviously some people can and it is these people that still find SWTOR enjoyable after a few months.

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by superniceguy
    Originally posted by baphamet   Originally posted by superniceguy Originally posted by baphamet   Originally posted by superniceguy Originally posted by mrrshann618     Originally posted by superniceguy SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up. Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.    
    There are themepark games that are actually good, and have been managed well. I like LOTRO and that is not a sandbox.   The way SWTOR has been designed is so basic that it even makes WOW and LOTRO, theme park games, seem like a sandbox. It just plays too much like a single player game. EA/BW did not take advice from Han Solo and got cocky. Basically SWTOR just needs more content and features and not just more Operations, Flashpoints etc. Theme park games get this too, Rift had housing added with the expansion. If it can't get these things then it is not a MMO but a single player game with multiplayer and getting DLC like Mass Effect 3. If it was released as a single player game like ME3, then I would just play it and then move on, but as it is meant to be a MMO, it should expand with more features, and none have gained my interest so far. Maybe 2.2 or 2.3 or 2.4 ...? Even Rift impressed me with their updates, hopefully SWTOR will, and until it does then will keep "bitching" about it
      wow and lotro play like single player games as well. SWTOR is a wow clone for god sakes lol the only difference is the world is a bit more open (even though certain worlds in SWTOR are just as open as wow's) and the open pvp was done better because you actually do the quests in the same areas as the opposing faction most of the time after level 20. also, a lot of sandbox features you are talking about does nothing in terms of making it feel less like a single player game. most themeparks since wow released have focused more on being solo friendly and having that "single player feel". wow is the game that really introduced that and made it to where you can play the game all the way to max level by yourself, other than doing small group dungeons and BG's......exactly the same as SWTOR. so tell me again how SWTOR plays too much like a single player game and wow does not?  
    In WOW and LOTRO you are not so much directed on a set path. In LOTRO and WOW you can do most all quests from any NPC as long as you are the right level, but in SWTOR you can only do quests given to you. eg Smuggler / Commando can not get quests from Tython and Jedi can not get quests from Ord Mantell unless they have specific ones to get from there, whereas if SWTOR was like WOW or LOTRO you would be able to.   With WOW and LOTRO there is more reason to travel back to areas with lower levels, in SWTOR there is less reason to do so. WOW and LOTRO are more open, the worlds are more lifelike, and you can get side tracked with various things en route, but in SWTOR there is not much other than the quests themselves
      none of that makes wow play less like a single player than SWTOR. what you are talking about is linear content, that has absolutely no effect on the fact you can play wow like its a single player game just like you can in SWTOR. look at skyrim, is that not a single player game? yet its not as linear as wow. does that make it more massive multi player? lol also i would argue that SWTOR and its linear content is more on par with the KOTOR games which are extremely linear in the same manner. so i kind of understand why they did that but i definitely agree its a little confined for an mmo.  
    The main reason why I said it was like a single player game is because it is being updated like one - very few and far between. A single player game does get not get majorly revamped, just get content added, like what SWTOR is getting.

    The other thing I forgot to say was the space game, that is pure 100% single player. When asking BW/EA if it will have multiplayer space, their response was it will not be there at launch, implying that it would come later, but there has been no signs of it, only the secret space project which is only an assumption

    SWTOR feels more like a Mass Effect game than playing WOW or LOTRO. Also single player games are not all single player, they do have multiplayer modes eg Mass Effect 3, Star Trek (not STO the recently released game based on the new films). It just feels like extortion when paying for a monthly fee to this game as do not have to pay a fee for those games, and especially now with the Cartel Market where subbers are expected to pay for stuff as well when it should be free within the monthly fee eg life day items, anniversary items other MMOs give it free or put it in an event plus this latest update has caused a bit of an uproar

    Basically what I was getting at is the fact it has little end game content, you play the game through from 1-50, play a bit at the end, but do not stick around much,  unlike other MMOs - this is standard play through of a single player game, whereas MMOs you play long after max level. The only thing that really keeps people playing is creating alts, but for some that is boring. In SWG you only really needed one character and there was plenty of stuff to do at max level. In STO there is plenty of stuff to do at max level. There is in other MMOs too. SWTOR has the lowest amount of stuff to do at max level. The fact that the game lost over 1.5 million subs (75% of the people who bought the game from launch) within 11 months plus the numerous articles on this site and elsewhere about this matter, proves this to be the case, and I am not the only one.  Once max level any other MMO is more worth while, and SWTORs strengths of wanting to play it just go bye bye


    well compared to wow right now yeah there isn't as much end game content.

    but if you remember, after wow first came out there wasn't a lot of end game content either.

    i think it was BW's every intention to come out with all this new content, because they thought they would get paid like wow did.

    they are also spending a lot of time on their cartel market crap to make the game profitable for them, something wow didn't have an issue with.

    as far as the space combat goes, its a mini game. just like fishing or those harpoon type quests in wow (for example)

    mini games like that are not supposed to be muliplayer, even though i do think it would be cool to see swtor with full blown free roam space content.

    you still don't see wow with anything like that other than under water content i guess.

    but still, even if wow didn't have under water content, would it be any less of an mmo and more of a single player game? no, not in my opinion.

    i get what you are saying that swtor lacks in its mmo features and end game is lackluster, i agree with you.

    but it really doesn't play any more like a single player game than most the other themeparks that are similar to wow.

    they all play like a single player game to me with their more scripted content more like a single player.

    like i said, wow was the game to introduce that type of single player content to the mmo genre.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by baphamet

     


    Originally posted by superniceguy

    Originally posted by baphamet  

    Originally posted by superniceguy

    Originally posted by baphamet  

    Originally posted by superniceguy

    Originally posted by mrrshann618     Originally posted by superniceguy SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up. Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.    
    There are themepark games that are actually good, and have been managed well. I like LOTRO and that is not a sandbox.   The way SWTOR has been designed is so basic that it even makes WOW and LOTRO, theme park games, seem like a sandbox. It just plays too much like a single player game. EA/BW did not take advice from Han Solo and got cocky. Basically SWTOR just needs more content and features and not just more Operations, Flashpoints etc. Theme park games get this too, Rift had housing added with the expansion. If it can't get these things then it is not a MMO but a single player game with multiplayer and getting DLC like Mass Effect 3. If it was released as a single player game like ME3, then I would just play it and then move on, but as it is meant to be a MMO, it should expand with more features, and none have gained my interest so far. Maybe 2.2 or 2.3 or 2.4 ...? Even Rift impressed me with their updates, hopefully SWTOR will, and until it does then will keep "bitching" about it
      wow and lotro play like single player games as well. SWTOR is a wow clone for god sakes lol the only difference is the world is a bit more open (even though certain worlds in SWTOR are just as open as wow's) and the open pvp was done better because you actually do the quests in the same areas as the opposing faction most of the time after level 20. also, a lot of sandbox features you are talking about does nothing in terms of making it feel less like a single player game. most themeparks since wow released have focused more on being solo friendly and having that "single player feel". wow is the game that really introduced that and made it to where you can play the game all the way to max level by yourself, other than doing small group dungeons and BG's......exactly the same as SWTOR. so tell me again how SWTOR plays too much like a single player game and wow does not?  
    In WOW and LOTRO you are not so much directed on a set path. In LOTRO and WOW you can do most all quests from any NPC as long as you are the right level, but in SWTOR you can only do quests given to you. eg Smuggler / Commando can not get quests from Tython and Jedi can not get quests from Ord Mantell unless they have specific ones to get from there, whereas if SWTOR was like WOW or LOTRO you would be able to.   With WOW and LOTRO there is more reason to travel back to areas with lower levels, in SWTOR there is less reason to do so. WOW and LOTRO are more open, the worlds are more lifelike, and you can get side tracked with various things en route, but in SWTOR there is not much other than the quests themselves
      none of that makes wow play less like a single player than SWTOR. what you are talking about is linear content, that has absolutely no effect on the fact you can play wow like its a single player game just like you can in SWTOR. look at skyrim, is that not a single player game? yet its not as linear as wow. does that make it more massive multi player? lol also i would argue that SWTOR and its linear content is more on par with the KOTOR games which are extremely linear in the same manner. so i kind of understand why they did that but i definitely agree its a little confined for an mmo.  
    The main reason why I said it was like a single player game is because it is being updated like one - very few and far between. A single player game does get not get majorly revamped, just get content added, like what SWTOR is getting.

     

    The other thing I forgot to say was the space game, that is pure 100% single player. When asking BW/EA if it will have multiplayer space, their response was it will not be there at launch, implying that it would come later, but there has been no signs of it, only the secret space project which is only an assumption

    SWTOR feels more like a Mass Effect game than playing WOW or LOTRO. Also single player games are not all single player, they do have multiplayer modes eg Mass Effect 3, Star Trek (not STO the recently released game based on the new films). It just feels like extortion when paying for a monthly fee to this game as do not have to pay a fee for those games, and especially now with the Cartel Market where subbers are expected to pay for stuff as well when it should be free within the monthly fee eg life day items, anniversary items other MMOs give it free or put it in an event plus this latest update has caused a bit of an uproar

    Basically what I was getting at is the fact it has little end game content, you play the game through from 1-50, play a bit at the end, but do not stick around much,  unlike other MMOs - this is standard play through of a single player game, whereas MMOs you play long after max level. The only thing that really keeps people playing is creating alts, but for some that is boring. In SWG you only really needed one character and there was plenty of stuff to do at max level. In STO there is plenty of stuff to do at max level. There is in other MMOs too. SWTOR has the lowest amount of stuff to do at max level. The fact that the game lost over 1.5 million subs (75% of the people who bought the game from launch) within 11 months plus the numerous articles on this site and elsewhere about this matter, proves this to be the case, and I am not the only one.  Once max level any other MMO is more worth while, and SWTORs strengths of wanting to play it just go bye bye


     

    well compared to wow right now yeah there isn't as much end game content.

    but if you remember, after wow first came out there wasn't a lot of end game content either.

    i think it was BW's every intention to come out with all this new content, because they thought they would get paid like wow did.

    they are also spending a lot of time on their cartel market crap to make the game profitable for them, something wow didn't have an issue with.

    as far as the space combat goes, its a mini game. just like fishing or those harpoon type quests in wow (for example)

    mini games like that are not supposed to be muliplayer, even though i do think it would be cool to see swtor with full blown free roam space content.

    you still don't see wow with anything like that other than under water content i guess.

    but still, even if wow didn't have under water content, would it be any less of an mmo and more of a single player game? no, not in my opinion.

    i get what you are saying that swtor lacks in its mmo features and end game is lackluster, i agree with you.

    but it really doesn't play any more like a single player game than most the other themeparks that are similar to wow.

    they all play like a single player game to me with their more scripted content more like a single player.

    like i said, wow was the game to introduce that type of single player content to the mmo genre.

    There is zero single player feel in WOW. They may have made it easier to solo, and make more accessible, but is a MMO full and proper, developed with a multiplayer mindset

    SWTORs stories are designed around a single player, as you get lines in the cut scene, that say "Get him! He is only one person!" even when you are grouped with other(s) it still says that. Plus it is very hard to enjoy the game with others as they seldom want to view the cut scene (although I agree if I have already done that quest and viewed it), so it is rare to get a group of people all who want to enjoy or ignore the cut scenes. Cut scenes are best enjoyed  by yourself. TSW suffers this a bit but at least it went B2P where it deserves. If SWTOR went B2P (and removing all restrictions) turning it into a game like ME3 I would view it in higher regard and may even play it from time to time, but the monthly fee and the restrictions as is are a major turn off

    If they want their subs and their Cartel money then they NEED to do MORE to the game. SWTORs philosophy seems to be pay more play less, whereas other MMOs are play more pay less

    Space being a mini game is just an excuse, as I said they implied it would go multiplayer after launch. Fishing is a mini game, but space in Star Wars is part of the game.  The space in Star Wars is more than a mini game, as you kit out and upgrade your ship, but it is single player

  • keithiankeithian Member UncommonPosts: 3,187
    Originally posted by superniceguy
    Originally posted by baphamet

     


    Originally posted by superniceguy

    Originally posted by baphamet  

    Originally posted by superniceguy

    Originally posted by baphamet  

    Originally posted by superniceguy

    Originally posted by mrrshann618     Originally posted by superniceguy SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up. Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.    
    There are themepark games that are actually good, and have been managed well. I like LOTRO and that is not a sandbox.   The way SWTOR has been designed is so basic that it even makes WOW and LOTRO, theme park games, seem like a sandbox. It just plays too much like a single player game. EA/BW did not take advice from Han Solo and got cocky. Basically SWTOR just needs more content and features and not just more Operations, Flashpoints etc. Theme park games get this too, Rift had housing added with the expansion. If it can't get these things then it is not a MMO but a single player game with multiplayer and getting DLC like Mass Effect 3. If it was released as a single player game like ME3, then I would just play it and then move on, but as it is meant to be a MMO, it should expand with more features, and none have gained my interest so far. Maybe 2.2 or 2.3 or 2.4 ...? Even Rift impressed me with their updates, hopefully SWTOR will, and until it does then will keep "bitching" about it
      wow and lotro play like single player games as well. SWTOR is a wow clone for god sakes lol the only difference is the world is a bit more open (even though certain worlds in SWTOR are just as open as wow's) and the open pvp was done better because you actually do the quests in the same areas as the opposing faction most of the time after level 20. also, a lot of sandbox features you are talking about does nothing in terms of making it feel less like a single player game. most themeparks since wow released have focused more on being solo friendly and having that "single player feel". wow is the game that really introduced that and made it to where you can play the game all the way to max level by yourself, other than doing small group dungeons and BG's......exactly the same as SWTOR. so tell me again how SWTOR plays too much like a single player game and wow does not?  
    In WOW and LOTRO you are not so much directed on a set path. In LOTRO and WOW you can do most all quests from any NPC as long as you are the right level, but in SWTOR you can only do quests given to you. eg Smuggler / Commando can not get quests from Tython and Jedi can not get quests from Ord Mantell unless they have specific ones to get from there, whereas if SWTOR was like WOW or LOTRO you would be able to.   With WOW and LOTRO there is more reason to travel back to areas with lower levels, in SWTOR there is less reason to do so. WOW and LOTRO are more open, the worlds are more lifelike, and you can get side tracked with various things en route, but in SWTOR there is not much other than the quests themselves
      none of that makes wow play less like a single player than SWTOR. what you are talking about is linear content, that has absolutely no effect on the fact you can play wow like its a single player game just like you can in SWTOR. look at skyrim, is that not a single player game? yet its not as linear as wow. does that make it more massive multi player? lol also i would argue that SWTOR and its linear content is more on par with the KOTOR games which are extremely linear in the same manner. so i kind of understand why they did that but i definitely agree its a little confined for an mmo.  
    The main reason why I said it was like a single player game is because it is being updated like one - very few and far between. A single player game does get not get majorly revamped, just get content added, like what SWTOR is getting.

     

    The other thing I forgot to say was the space game, that is pure 100% single player. When asking BW/EA if it will have multiplayer space, their response was it will not be there at launch, implying that it would come later, but there has been no signs of it, only the secret space project which is only an assumption

    SWTOR feels more like a Mass Effect game than playing WOW or LOTRO. Also single player games are not all single player, they do have multiplayer modes eg Mass Effect 3, Star Trek (not STO the recently released game based on the new films). It just feels like extortion when paying for a monthly fee to this game as do not have to pay a fee for those games, and especially now with the Cartel Market where subbers are expected to pay for stuff as well when it should be free within the monthly fee eg life day items, anniversary items other MMOs give it free or put it in an event plus this latest update has caused a bit of an uproar

    Basically what I was getting at is the fact it has little end game content, you play the game through from 1-50, play a bit at the end, but do not stick around much,  unlike other MMOs - this is standard play through of a single player game, whereas MMOs you play long after max level. The only thing that really keeps people playing is creating alts, but for some that is boring. In SWG you only really needed one character and there was plenty of stuff to do at max level. In STO there is plenty of stuff to do at max level. There is in other MMOs too. SWTOR has the lowest amount of stuff to do at max level. The fact that the game lost over 1.5 million subs (75% of the people who bought the game from launch) within 11 months plus the numerous articles on this site and elsewhere about this matter, proves this to be the case, and I am not the only one.  Once max level any other MMO is more worth while, and SWTORs strengths of wanting to play it just go bye bye


     

    well compared to wow right now yeah there isn't as much end game content.

    but if you remember, after wow first came out there wasn't a lot of end game content either.

    i think it was BW's every intention to come out with all this new content, because they thought they would get paid like wow did.

    they are also spending a lot of time on their cartel market crap to make the game profitable for them, something wow didn't have an issue with.

    as far as the space combat goes, its a mini game. just like fishing or those harpoon type quests in wow (for example)

    mini games like that are not supposed to be muliplayer, even though i do think it would be cool to see swtor with full blown free roam space content.

    you still don't see wow with anything like that other than under water content i guess.

    but still, even if wow didn't have under water content, would it be any less of an mmo and more of a single player game? no, not in my opinion.

    i get what you are saying that swtor lacks in its mmo features and end game is lackluster, i agree with you.

    but it really doesn't play any more like a single player game than most the other themeparks that are similar to wow.

    they all play like a single player game to me with their more scripted content more like a single player.

    like i said, wow was the game to introduce that type of single player content to the mmo genre.

    There is zero single player feel in WOW. 

    As someone who loved WOW for several years with that being the only game that I played more than 1 full year non stop, you just lost any credibility. I do agree however that SWTOR feels even more single player than WOW, but they BOTH have a single player feel for 95%+ of the content.

    There Is Always Hope!

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by superniceguy
    There is zero single player feel in WOW. They may have made it easier to solo, and make more accessible, but is a MMO full and proper, developed with a multiplayer mindset

    SWTORs stories are designed around a single player, as you get lines in the cut scene, that say "Get him! He is only one person!" even when you are grouped with other(s) it still says that. Plus it is very hard to enjoy the game with others as they seldom want to view the cut scene (although I agree if I have already done that quest and viewed it), so it is rare to get a group of people all who want to enjoy or ignore the cut scenes. Cut scenes are best enjoyed  by yourself. TSW suffers this a bit but at least it went B2P where it deserves. If SWTOR went B2P (and removing all restrictions) turning it into a game like ME3 I would view it in higher regard and may even play it from time to time, but the monthly fee and the restrictions as is are a major turn off

    If they want their subs and their Cartel money then they NEED to do MORE to the game. SWTORs philosophy seems to be pay more play less, whereas other MMOs are play more pay less

    Space being a mini game is just an excuse, as I said they implied it would go multiplayer after launch. Fishing is a mini game, but space in Star Wars is part of the game.  The space in Star Wars is more than a mini game, as you kit out and upgrade your ship, but it is single player


    i couldn't disagree more. wow absolutely plays more like a single player game than traditional mmo's do.

    the mechanics in wow assures it. its actually more beneficial to not group in wow as it is to solo when "questing"

    the fact that it introduced the questing leveling style is a feature similar more to single player games than it is trditional mmo's.

    being more of an open world and not having cut scenes makes no difference, its still the same damn thing except instead of text nobody reads SWTOR has cut scenes.

    as if the text in wow doesn't assume you are alone and not grouped? don't be freaking ridiculous!

    SWTOR is a huge wow clone, other than the cut senes you play it exactly the same way as wow lol

    and yes, the space content in swtor is for sure 100% a mini game, its a fact.

    you can say that's an excuse for not having free roam space content but i am not making excuses, i am stating facts.

    fishing is no more or less a part of the game than SWTOR's current space combat mini game is (actually less of the game world since its totally instanced and separate while fishing in wow is not).

    space combat is not a part of the game world like it would be if it was a free roam feature where you can physically fly from one planet to the next and encounter other players on the way.

    when BW mentioned making space combat multiplayer, i would bet money it was referring to it being a multiplayer mini game like it is now, which is pointless IMO

    all it is is a starfox style mini game that is completely separate from the rest of the game, that gives you something different to do like fishing would.

    as far as the cartel market goes, your opinion is duly noted. i personally think (as i said before) they are trying to make the game more profitable so they can hopefully add more content in the future.

    by the way they have added content, even if it is content you personally don't like.

    did wow offer that much more content a little over a year after it was released? pretty sure BC still wasn't even out at that point and they added a new raid and a couple BG's that were supposed to be in at launch.

    that's considering all the loads of cash wow was making as well.

    not saying this game is all that or better than wow, but you are making claims that are just not accurate and using it as an excuse to bash a game you don't like because its not SWG2

    its a themepark, not great but not a bad one either,especially if you are a fan of the KOTOR series and play those games for the stories. but that is just my opinion.


  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by keithian
    As someone who loved WOW for several years with that being the only game that I played more than 1 full year non stop, you just lost any credibility. I do agree however that SWTOR feels even more single player than WOW, but they BOTH have a single player feel for 95%+ of the content.

    i wouldn't even say it feels much more like a single player game than wow did except for the fact that SWTOR has cut scenes instead of text.

    i can see why someone would think it feels more like a single player game because of that but when it comes down to it, its really no different than the way you play wow.

  • RictisRictis Member UncommonPosts: 1,300
    I think they need to remake this game on a better engine. Ultimately a great IP ruined because no out of the box thinking was applied.
  • IkifalesIkifales Member UncommonPosts: 305
    Thanks for the SWG videos...now I'm depressed! You should have used SWG JTL for the space stuff. BF2 is ok but not open enough for MMO PvP. EVE is a snore fest. JTL was perfect.
  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by dumpcat
    Thanks for the SWG videos...now I'm depressed! You should have used SWG JTL for the space stuff. BF2 is ok but not open enough for MMO PvP. EVE is a snore fest. JTL was perfect.

    Sadly, JTL was the only part of SWG even resembling any form of "polish". Best space combat in any MMO ever.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by keithian
    Originally posted by superniceguy
    Originally posted by baphamet

     


    Originally posted by superniceguy

    Originally posted by baphamet    

    Originally posted by superniceguy  

    Originally posted by baphamet     

    Originally posted by superniceguy   

    Originally posted by mrrshann618     Originally posted by superniceguy SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up. Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.    
    There are themepark games that are actually good, and have been managed well. I like LOTRO and that is not a sandbox.   The way SWTOR has been designed is so basic that it even makes WOW and LOTRO, theme park games, seem like a sandbox. It just plays too much like a single player game. EA/BW did not take advice from Han Solo and got cocky. Basically SWTOR just needs more content and features and not just more Operations, Flashpoints etc. Theme park games get this too, Rift had housing added with the expansion. If it can't get these things then it is not a MMO but a single player game with multiplayer and getting DLC like Mass Effect 3. If it was released as a single player game like ME3, then I would just play it and then move on, but as it is meant to be a MMO, it should expand with more features, and none have gained my interest so far. Maybe 2.2 or 2.3 or 2.4 ...? Even Rift impressed me with their updates, hopefully SWTOR will, and until it does then will keep "bitching" about it
      wow and lotro play like single player games as well. SWTOR is a wow clone for god sakes lol the only difference is the world is a bit more open (even though certain worlds in SWTOR are just as open as wow's) and the open pvp was done better because you actually do the quests in the same areas as the opposing faction most of the time after level 20. also, a lot of sandbox features you are talking about does nothing in terms of making it feel less like a single player game. most themeparks since wow released have focused more on being solo friendly and having that "single player feel". wow is the game that really introduced that and made it to where you can play the game all the way to max level by yourself, other than doing small group dungeons and BG's......exactly the same as SWTOR. so tell me again how SWTOR plays too much like a single player game and wow does not?  
    In WOW and LOTRO you are not so much directed on a set path. In LOTRO and WOW you can do most all quests from any NPC as long as you are the right level, but in SWTOR you can only do quests given to you. eg Smuggler / Commando can not get quests from Tython and Jedi can not get quests from Ord Mantell unless they have specific ones to get from there, whereas if SWTOR was like WOW or LOTRO you would be able to.   With WOW and LOTRO there is more reason to travel back to areas with lower levels, in SWTOR there is less reason to do so. WOW and LOTRO are more open, the worlds are more lifelike, and you can get side tracked with various things en route, but in SWTOR there is not much other than the quests themselves
      none of that makes wow play less like a single player than SWTOR. what you are talking about is linear content, that has absolutely no effect on the fact you can play wow like its a single player game just like you can in SWTOR. look at skyrim, is that not a single player game? yet its not as linear as wow. does that make it more massive multi player? lol also i would argue that SWTOR and its linear content is more on par with the KOTOR games which are extremely linear in the same manner. so i kind of understand why they did that but i definitely agree its a little confined for an mmo.  
    The main reason why I said it was like a single player game is because it is being updated like one - very few and far between. A single player game does get not get majorly revamped, just get content added, like what SWTOR is getting.

     

    The other thing I forgot to say was the space game, that is pure 100% single player. When asking BW/EA if it will have multiplayer space, their response was it will not be there at launch, implying that it would come later, but there has been no signs of it, only the secret space project which is only an assumption

    SWTOR feels more like a Mass Effect game than playing WOW or LOTRO. Also single player games are not all single player, they do have multiplayer modes eg Mass Effect 3, Star Trek (not STO the recently released game based on the new films). It just feels like extortion when paying for a monthly fee to this game as do not have to pay a fee for those games, and especially now with the Cartel Market where subbers are expected to pay for stuff as well when it should be free within the monthly fee eg life day items, anniversary items other MMOs give it free or put it in an event plus this latest update has caused a bit of an uproar

    Basically what I was getting at is the fact it has little end game content, you play the game through from 1-50, play a bit at the end, but do not stick around much,  unlike other MMOs - this is standard play through of a single player game, whereas MMOs you play long after max level. The only thing that really keeps people playing is creating alts, but for some that is boring. In SWG you only really needed one character and there was plenty of stuff to do at max level. In STO there is plenty of stuff to do at max level. There is in other MMOs too. SWTOR has the lowest amount of stuff to do at max level. The fact that the game lost over 1.5 million subs (75% of the people who bought the game from launch) within 11 months plus the numerous articles on this site and elsewhere about this matter, proves this to be the case, and I am not the only one.  Once max level any other MMO is more worth while, and SWTORs strengths of wanting to play it just go bye bye


     

    well compared to wow right now yeah there isn't as much end game content.

    but if you remember, after wow first came out there wasn't a lot of end game content either.

    i think it was BW's every intention to come out with all this new content, because they thought they would get paid like wow did.

    they are also spending a lot of time on their cartel market crap to make the game profitable for them, something wow didn't have an issue with.

    as far as the space combat goes, its a mini game. just like fishing or those harpoon type quests in wow (for example)

    mini games like that are not supposed to be muliplayer, even though i do think it would be cool to see swtor with full blown free roam space content.

    you still don't see wow with anything like that other than under water content i guess.

    but still, even if wow didn't have under water content, would it be any less of an mmo and more of a single player game? no, not in my opinion.

    i get what you are saying that swtor lacks in its mmo features and end game is lackluster, i agree with you.

    but it really doesn't play any more like a single player game than most the other themeparks that are similar to wow.

    they all play like a single player game to me with their more scripted content more like a single player.

    like i said, wow was the game to introduce that type of single player content to the mmo genre.

    There is zero single player feel in WOW. 

    As someone who loved WOW for several years with that being the only game that I played more than 1 full year non stop, you just lost any credibility. I do agree however that SWTOR feels even more single player than WOW, but they BOTH have a single player feel for 95%+ of the content.

    Well, it does not feel single player to me

  • keithiankeithian Member UncommonPosts: 3,187
    Originally posted by baphamet

     


    Originally posted by keithian
    As someone who loved WOW for several years with that being the only game that I played more than 1 full year non stop, you just lost any credibility. I do agree however that SWTOR feels even more single player than WOW, but they BOTH have a single player feel for 95%+ of the content.

     

    i wouldn't even say it feels much more like a single player game than wow did except for the fact that SWTOR has cut scenes instead of text.

    i can see why someone would think it feels more like a single player game because of that but when it comes down to it, its really no different than the way you play wow.

     

    I agree with you, but I guess the reason why I felt SWTOR feels slightly more single player is that during those cut scenes which are often lengthy, you feel cut off from the chat window, others around the zone chatting away, etc..so just by the cut scenes it feels more single player, but its a minor point I know :-) It doesn't really bother me at all. 

    There Is Always Hope!

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by keithian
    Originally posted by baphamet   Originally posted by keithian As someone who loved WOW for several years with that being the only game that I played more than 1 full year non stop, you just lost any credibility. I do agree however that SWTOR feels even more single player than WOW, but they BOTH have a single player feel for 95%+ of the content.
      i wouldn't even say it feels much more like a single player game than wow did except for the fact that SWTOR has cut scenes instead of text. i can see why someone would think it feels more like a single player game because of that but when it comes down to it, its really no different than the way you play wow.  
    I agree with you, but I guess the reason why I felt SWTOR feels slightly more single player is that during those cut scenes which are often lengthy, you feel cut off from the chat window, others around the zone chatting away, etc..so just by the cut scenes it feels more single player, but its a minor point I know :-) It doesn't really bother me at all. 

    fair enough.

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