Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Camelot Unchained will have PvE

123457»

Comments

  • azzamasinazzamasin Member UncommonPosts: 3,104

    Hey folks, so back when this was first announced, and I heard there was no PvE, I pictured a boring barren world with a constant pointless war, with no lore, nothing to tether it to any real fight.

     

    A lot like Planetside 2, actually.

     

    I think it was the biggest mistake of this Kickstarter not to elaborate on the "no PvE" thing.

     

    There will be no PvE leveling. All leveling happens in RvR.

     

    But, there will be monsters, and animals, and guards, and soldiers. They exist for CRAFTERS, and as obstacles. Their hides and parts will become raw materials, house decorations, ect. Mj wants dungeons (not just the Depths or mines) in the game for crafting materials and such.

    There is a lot of room for PvE that isn't traditional PvE, but is still an NPC monster for you and your buddies to bash on when you aren't warring in the realm.

     

    I do not know to what extent this side of the game will be expanded to, but it DOES exist. Lore DOES exist. This isn't just planetside without guns. I am relieved, to say the least.


    Sorry but try as you might, this isn't PvE.  If Monsters don't drop loot then whats the point?

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Member UncommonPosts: 3,104
    ste2000 said:

    For a combatant (crafters are their own class), leveling by killing creatures will not lead to skill increases. We've been very clear about that even before our Kickstarter began. For crafters, since they are a bit offensively challenged, they might be able to level some basic combat skills. OTOH, most critters that crafters will kill to get mats will be one HP kind of critters so even the lowest level crafter can kill them. Otherwise, it would suck to be a crafter, especially a new one.

     

    In terms of looting other people's structures, that is already confirmed too as part of the game. What would be the point otherwise? :)

    I respect the fact you stick with your guns (and the fact that you respect the backers that already invested in this game).

    Having said that I believe the total lack of PvE is a major fault with the game design.
    Having to PvP all the time can be monotonous, even for a hardcore PvPer, you need to have something else to do in between the main event (PvP)

    I don't remember DAoC being devoid of PvE, it was clearly a PvP-RvR game, but there was enough PvE to keep people entertained when they didn't feel to PvP.
    Even Darkfall which is the best and most hardcore PvP game has more PvE than Camelot, but it wasn't exactly a success.
    I can tell you the main reason why Darkfall didn't do so well, and the main reason is that slowly all PvErs left the game.
    I feel like PvP games won't work unless they can attract the PvErs as well.
    PvPers like to prey on PvErs in MMOs.
    Without PvErs, the PvPers won't have easy preys to kill, and eventually they will quit too.
    MMO PvPers like easy kills, they don't like to fight between each others (they are very bad losers).
    Whoever wants fair PvP fights with like minded people plays MOBAs, not MMORPGs.
    At least that's my view.

    Anyway, it's your game, your way.
    Good luck.


    I played DAoC for almost 2 years and I rarely ventured into the RvR frontiers.  95% of my time was spent in PvE.  The only time I really ventured into the frontiers was to fight back to gain access to Darkness Falls.  Which is where the majority of my time was spent.  Also spent a lot of time in Cornwall and Lyonesse.  And most of my formative levels was spent in Stonehenge Barrows.  


    Some of the best times I had in the game was with PvE and that is why the exclusion of PvE leveling is something I think is a huge mistake.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    azzamasin said:

    Hey folks, so back when this was first announced, and I heard there was no PvE, I pictured a boring barren world with a constant pointless war, with no lore, nothing to tether it to any real fight.

     

    A lot like Planetside 2, actually.

     

    I think it was the biggest mistake of this Kickstarter not to elaborate on the "no PvE" thing.

     

    There will be no PvE leveling. All leveling happens in RvR.

     

    But, there will be monsters, and animals, and guards, and soldiers. They exist for CRAFTERS, and as obstacles. Their hides and parts will become raw materials, house decorations, ect. Mj wants dungeons (not just the Depths or mines) in the game for crafting materials and such.

    There is a lot of room for PvE that isn't traditional PvE, but is still an NPC monster for you and your buddies to bash on when you aren't warring in the realm.

     

    I do not know to what extent this side of the game will be expanded to, but it DOES exist. Lore DOES exist. This isn't just planetside without guns. I am relieved, to say the least.


    Sorry but try as you might, this isn't PvE.  If Monsters don't drop loot then whats the point?
    What you seem to call "PvE" is both too expensive (out of CU's budget reach), unnecessary and you can play one of many other games that have it.

    Monsters will be dropping natural loot, such as scale, fur or meat. Talking about, say, epixx - these are very bad for the economy, especially RvR one. If monsters drop loot, then whats the point?
     W...aaagh?
  • craftseekercraftseeker Member RarePosts: 1,740
    edited October 2015
    azzamasin said:

    Hey folks, so back when this was first announced, and I heard there was no PvE, I pictured a boring barren world with a constant pointless war, with no lore, nothing to tether it to any real fight.

     

    A lot like Planetside 2, actually.

     

    I think it was the biggest mistake of this Kickstarter not to elaborate on the "no PvE" thing.

     

    There will be no PvE leveling. All leveling happens in RvR.

     

    But, there will be monsters, and animals, and guards, and soldiers. They exist for CRAFTERS, and as obstacles. Their hides and parts will become raw materials, house decorations, ect. Mj wants dungeons (not just the Depths or mines) in the game for crafting materials and such.

    There is a lot of room for PvE that isn't traditional PvE, but is still an NPC monster for you and your buddies to bash on when you aren't warring in the realm.

     

    I do not know to what extent this side of the game will be expanded to, but it DOES exist. Lore DOES exist. This isn't just planetside without guns. I am relieved, to say the least.


    Sorry but try as you might, this isn't PvE.  If Monsters don't drop loot then whats the point?
    What you seem to call "PvE" is both too expensive (out of CU's budget reach), unnecessary and you can play one of many other games that have it.

    Monsters will be dropping natural loot, such as scale, fur or meat. Talking about, say, epixx - these are very bad for the economy, especially RvR one. If monsters drop loot, then whats the point?
    I agree.  I donated to this project because I had faith that it would succeed I hoped that this success of a niche game would encourage the development of a niche EQ style PvE game. 
    BY SOMEONE ELSE.

    As a PvE player I never expected to play this game and I think that broadening it out to make it PvE too would be a big mistake.
  • YashaXYashaX Member EpicPosts: 2,895
    edited October 2015
    azzamasin said:

    Hey folks, so back when this was first announced, and I heard there was no PvE, I pictured a boring barren world with a constant pointless war, with no lore, nothing to tether it to any real fight.

     

    A lot like Planetside 2, actually.

     

    I think it was the biggest mistake of this Kickstarter not to elaborate on the "no PvE" thing.

     

    There will be no PvE leveling. All leveling happens in RvR.

     

    But, there will be monsters, and animals, and guards, and soldiers. They exist for CRAFTERS, and as obstacles. Their hides and parts will become raw materials, house decorations, ect. Mj wants dungeons (not just the Depths or mines) in the game for crafting materials and such.

    There is a lot of room for PvE that isn't traditional PvE, but is still an NPC monster for you and your buddies to bash on when you aren't warring in the realm.

     

    I do not know to what extent this side of the game will be expanded to, but it DOES exist. Lore DOES exist. This isn't just planetside without guns. I am relieved, to say the least.


    Sorry but try as you might, this isn't PvE.  If Monsters don't drop loot then whats the point?
    What you seem to call "PvE" is both too expensive (out of CU's budget reach), unnecessary and you can play one of many other games that have it.

    Monsters will be dropping natural loot, such as scale, fur or meat. Talking about, say, epixx - these are very bad for the economy, especially RvR one. If monsters drop loot, then whats the point?
    I actually think having pve in the sense azzamasin is suggesting would (and is) bad for a game that is focused on RvR pvp. I have read quite a bit of the ideas behind making CU on their website and it is obvious that a lot of thought went into every decision they made about gameplay. 

    Even if they had a huge budget, imo they wouldn't be adding in "traditional" pve, because that would basically break the game and go against much of the principles listed on their site. It would be going against the whole vision of what they are trying to achieve.
    Post edited by YashaX on
    ....
  • KyleranKyleran Member LegendaryPosts: 37,957
    azzamasin said:

    Hey folks, so back when this was first announced, and I heard there was no PvE, I pictured a boring barren world with a constant pointless war, with no lore, nothing to tether it to any real fight.

     

    A lot like Planetside 2, actually.

     

    I think it was the biggest mistake of this Kickstarter not to elaborate on the "no PvE" thing.

     

    There will be no PvE leveling. All leveling happens in RvR.

     

    But, there will be monsters, and animals, and guards, and soldiers. They exist for CRAFTERS, and as obstacles. Their hides and parts will become raw materials, house decorations, ect. Mj wants dungeons (not just the Depths or mines) in the game for crafting materials and such.

    There is a lot of room for PvE that isn't traditional PvE, but is still an NPC monster for you and your buddies to bash on when you aren't warring in the realm.

     

    I do not know to what extent this side of the game will be expanded to, but it DOES exist. Lore DOES exist. This isn't just planetside without guns. I am relieved, to say the least.


    Sorry but try as you might, this isn't PvE.  If Monsters don't drop loot then whats the point?
    What you seem to call "PvE" is both too expensive (out of CU's budget reach), unnecessary and you can play one of many other games that have it.

    Monsters will be dropping natural loot, such as scale, fur or meat. Talking about, say, epixx - these are very bad for the economy, especially RvR one. If monsters drop loot, then whats the point?
    I agree.  I donated to this project because I had faith that it would succeed I hoped that this success of a niche game would encourage the development of a niche EQ style PvE game. 
    BY SOMEONE ELSE.

    As a PvE player I never expected to play this game and I think that broadening it out to make it PvE too would be a big mistake.
    Funny thing, I too am a PVE player who only dabbles in PVP, and I'm really not sure CU is the game for me, yet I became an alpha backer because I believed in the vision of creating this title with it's focus on RVR and hope it can wash away the stain that WAR was for fans of the original DAOC. 

    Still looking for someone to make a DAOC 2, but for now this is the closest thing on the horizon.

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Mr409WinsMr409Wins Member RarePosts: 2,310
    Kyleran said:



    Still looking for someone to make a DAOC 2, but for now this is the closest thing on the horizon.
    I think DAOC 2, done to the high standards CU seems to be using, could unseat WOW in its current state.  The RvR design, sandwiched within a PVE world, gave every kind of player the options they needed.  It makes no sense, IMO, to toss out one for the other.  After all, one is downtime from the other and keeps both fresh.
  • DistopiaDistopia Member EpicPosts: 21,183
    azzamasin said:

    Hey folks, so back when this was first announced, and I heard there was no PvE, I pictured a boring barren world with a constant pointless war, with no lore, nothing to tether it to any real fight.

     

    A lot like Planetside 2, actually.

     

    I think it was the biggest mistake of this Kickstarter not to elaborate on the "no PvE" thing.

     

    There will be no PvE leveling. All leveling happens in RvR.

     

    But, there will be monsters, and animals, and guards, and soldiers. They exist for CRAFTERS, and as obstacles. Their hides and parts will become raw materials, house decorations, ect. Mj wants dungeons (not just the Depths or mines) in the game for crafting materials and such.

    There is a lot of room for PvE that isn't traditional PvE, but is still an NPC monster for you and your buddies to bash on when you aren't warring in the realm.

     

    I do not know to what extent this side of the game will be expanded to, but it DOES exist. Lore DOES exist. This isn't just planetside without guns. I am relieved, to say the least.


    Sorry but try as you might, this isn't PvE.  If Monsters don't drop loot then whats the point?
    SO nothing is worth doing without a reward? Secondly raw materials are loot..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • LaetitianLaetitian Member UncommonPosts: 21
    edited October 2015
    Kyleran said: [...]
    [...] RvR design, sandwiched within a PVE world, gave every kind of player the options they needed.  It makes no sense, IMO, to toss out one for the other.  After all, one is downtime from the other and keeps both fresh.
    Your fucking LIFE is downtime from RvR. Aside from that, people who enjoy RvR do not want global downtime from RvR, and if you do, go play another game.

    I am starting to doubt the people who argue in favour of adding substantial PvE to the game have ever played any good RvR game. If you do not enjoy protecting territory, navigating hosts of people strategically, and organising classes to well-coordinated group-play, this is not the game for you. Bye.

    If you do enjoy all that, how do you think requiring players to battle monsters could ever improve their efforts to realise their group-play objectives?
    I know it would not necessarily have to hinder them [which is why games like DAOC and Champions of Regnum still exist and have (traces of) active communities], but why ever risk the combination? Yes, progression of the individual [gearing up] should be something that the group should have to pay attention to, but how do challenges against mindless bits realise this any better than battles against actual players could? All content distributed through PvE could just as well be handed out for killing players and achieving objectives of territory control! [Mind you, I specify PvE, because resource-grinding and other non-battle interaction with the environment have a very interesting correlation with RvR because of the potential need to conquer territory to access certain resources (or restrict the enemy from them). The issue here really is only the unnecessary AI, limiting player-interaction.]
    Post edited by Laetitian on
  • Mr409WinsMr409Wins Member RarePosts: 2,310
    DAOC worked just fine and catered to the PVE and PVP crowds.  Worked great.  Folks have been waiting for a DAOC 2 for years.  Years.  I do not believe I am alone in believing this.

    Now, I do imagine CU will have high standards and succeed, but only with the PVP crowd, which is a smaller crowd.  Is "the vision" worth shutting out those other customers?  Maybe if money is not the issue.

    I wonder if the solution is different types of servers (PVP, PVE, PVP-PVE, etc...).
  • YashaXYashaX Member EpicPosts: 2,895
    DAOC worked just fine and catered to the PVE and PVP crowds.  Worked great.  Folks have been waiting for a DAOC 2 for years.  Years.  I do not believe I am alone in believing this.

    Now, I do imagine CU will have high standards and succeed, but only with the PVP crowd, which is a smaller crowd.  Is "the vision" worth shutting out those other customers?  Maybe if money is not the issue.

    I wonder if the solution is different types of servers (PVP, PVE, PVP-PVE, etc...).
    If you read the CU website it explains why they have made this design choice. Here is a starting point: http://camelotunchained.com/v2/foundational-principle-2-rvr-isnt-the-end-game-its-the-only-game/
    ....
  • azzamasinazzamasin Member UncommonPosts: 3,104
    Distopia said:
    azzamasin said:

    Hey folks, so back when this was first announced, and I heard there was no PvE, I pictured a boring barren world with a constant pointless war, with no lore, nothing to tether it to any real fight.

     

    A lot like Planetside 2, actually.

     

    I think it was the biggest mistake of this Kickstarter not to elaborate on the "no PvE" thing.

     

    There will be no PvE leveling. All leveling happens in RvR.

     

    But, there will be monsters, and animals, and guards, and soldiers. They exist for CRAFTERS, and as obstacles. Their hides and parts will become raw materials, house decorations, ect. Mj wants dungeons (not just the Depths or mines) in the game for crafting materials and such.

    There is a lot of room for PvE that isn't traditional PvE, but is still an NPC monster for you and your buddies to bash on when you aren't warring in the realm.

     

    I do not know to what extent this side of the game will be expanded to, but it DOES exist. Lore DOES exist. This isn't just planetside without guns. I am relieved, to say the least.


    Sorry but try as you might, this isn't PvE.  If Monsters don't drop loot then whats the point?
    SO nothing is worth doing without a reward? Secondly raw materials are loot..
    Not really to me there isn't.  It is why I lasted less then 2 months in GW2 even though I think it is an amazing game.  Loot that is useable and valuable on it's own is why I play RPG's, MMO's and ARPG's.  Been that way for me since 1982 when I started playing D&D.  Loved the exploration and the journey but enjoyed getting them PHAT LOOTZ way more.  And no I don't consider crafting materials loot, I consider them crafting materials.  Crafting is something I think is STUPID in RPG's.  As a purist who started with the grand daddy of RPGing (D&D) There was no crafting, and too me crafting cheapens the loot system and makes it boring.  Again this is personal opinion and you're not entitled to agree with me.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • punkindonutspunkindonuts Member UncommonPosts: 13
    At the end of the day what is the point of wasting money, time and resources to add PVE into CU when the PVE locusts are just going to burn through it all in a couple of weeks or a month and then move on to the next big PVE adventure.

    The PVE zones would all be empty and all that would be left is the core demographic that the game is originally aimed at, who would most likely be missing some cool PVP features because they had to spend the money developing PVE.
  • Marcus-Marcus- Member UncommonPosts: 1,003
    edited October 2015
    DAOC worked just fine and catered to the PVE and PVP crowds.  Worked great.  Folks have been waiting for a DAOC 2 for years.  Years.  I do not believe I am alone in believing this.

    Now, I do imagine CU will have high standards and succeed, but only with the PVP crowd, which is a smaller crowd.  Is "the vision" worth shutting out those other customers?  Maybe if money is not the issue.

    I wonder if the solution is different types of servers (PVP, PVE, PVP-PVE, etc...).

    Niche' game is niche'. 

    They've been saying this is going to cater to a smaller crowd since prior to Kickstarter. 
    Post edited by Marcus- on
  • FlyinDutchman87FlyinDutchman87 Member UncommonPosts: 335
    edited October 2015
    azzamasin said:
    Not really to me there isn't.  It is why I lasted less then 2 months in GW2 even though I think it is an amazing game.  Loot that is useable and valuable on it's own is why I play RPG's, MMO's and ARPG's.  Been that way for me since 1982 when I started playing D&D.  Loved the exploration and the journey but enjoyed getting them PHAT LOOTZ way more.  And no I don't consider crafting materials loot, I consider them crafting materials.  Crafting is something I think is STUPID in RPG's.  As a purist who started with the grand daddy of RPGing (D&D) There was no crafting, and too me crafting cheapens the loot system and makes it boring.  Again this is personal opinion and you're not entitled to agree with me.


    In regards to DnD i've always been in the exact opposite camp. Where I think the Gold and loot system is one of the single WORST aspects of that game. At root your gold and items are just a secondary experience bar, and you've already got one of those. I much prefer to Tome of Awesome variants, where they do away with the need to spend 20,000 gold(enough to buy most cities) merely to get another +1 to your attack. 


    ANYWAY. To get back on topic though, No CU is NOT a PvE game. I know some people will tell you that is does have PvE, but they are mostly playing semantics. The game does not and will not have PvE in any traditional sense of the word. That's OK.

    For people who don't want to play a game without PvE. That's also Ok, I'm not going to play Cu's white knight and try to win you over. If the game is good it will find it's own audience, if it's bad it'll fail regardless of whether it has PvE or not. 

    I've always been of the opinion that in games, like all forms of media, a truly great work transcends genera. If CU is good enough, it'll even get some normally PvE players. 
Sign In or Register to comment.