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Camelot Unchained will have PvE

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  • Stone_FountainStone_Fountain Member UncommonPosts: 233
    They have a 'lack of content' issue. Thus, the PVP. It's as simple as that. Any game tagged as an MMORPG heavy in PVP has spent their coin on game mechanics, not story, or immersive content. So many other games with good PVP in them, this title will lose 80% of the MMORPG market by making PVE a negative. 

    First PC Game: Pool of Radiance July 10th, 1990. First MMO: Everquest April 23, 1999

  • CryptorCryptor Member UncommonPosts: 523
    It's a niche game and has been from conception.  They are not aiming to get "80% of the MMORPG market".  For once someone is trying to do one thing, but do it well.
  • YashaXYashaX Member EpicPosts: 2,895
    ste2000 said:

    For a combatant (crafters are their own class), leveling by killing creatures will not lead to skill increases. We've been very clear about that even before our Kickstarter began. For crafters, since they are a bit offensively challenged, they might be able to level some basic combat skills. OTOH, most critters that crafters will kill to get mats will be one HP kind of critters so even the lowest level crafter can kill them. Otherwise, it would suck to be a crafter, especially a new one.

     

    In terms of looting other people's structures, that is already confirmed too as part of the game. What would be the point otherwise? :)

    I respect the fact you stick with your guns (and the fact that you respect the backers that already invested in this game).

    Having said that I believe the total lack of PvE is a major fault with the game design.
    Having to PvP all the time can be monotonous, even for a hardcore PvPer, you need to have something else to do in between the main event (PvP)


    I don't know exactly what a hardcore pvper is, but I am pretty sure I am not one of those, and yet I have absolutely no issue if a game has no pve. In every pvp focused game I have played, I either didn't like the pve or just didn't do it because I preferred spending my time pvping (even when the pve is actually pretty good like ESO). 

    That said, there is pve in CU, but from what I can see it is designed to have meaning in the context of a pvp focused game. 

    James Goblin gave some links with good information about it:

    "To clarify some things about PvE in this game, here is PvE chapter from CU Wiki, and here are The Depths."
    ....
  • JermzyJermzy Member UncommonPosts: 211
    sethman75 said:

    I think it's a waste of time to put in token PvE content.

    I don't pvp but i think the game needs to offer something unique for the players that want to focus on pvp.

    That also applies to PvE games as well......ahem TESO

     

    He always stated from the beginning that this will be a niche game.  He is not trying to create a "WoW" killer like so many other MMO's are trying to do.  His vision of what he wants the game to be has never changed.
    There will be pve for folks, but not the traditional gear drops one might expect.  Crafting items, crafting items, and more crafting items.  If one can get over the mindset of getting a +7 Dragonslayer Shortsword of Doom and think of it as, wow, he just dropped the rare mats i needed for the +7 Uberleet Longsword of Slaying, let me put these on the market or get my guildmate to craft one for me......then things would be golden.  But a lot of players want their gear NOW.  And, that being said, this game is not for them.  They dont fall into the niche MJ is targeting.  

    So, the PvE content is not "token content".  It has meaning.
    Haroo!
  • Gobstopper3DGobstopper3D Member RarePosts: 917

    The problem with adding PVE, is that in order to have PVE system you would have to change the way the underlying game works. You'd have to change the way loot works, you'd have to change the way the world is designed, you'd have to change the way leveling works... You have to change WAY more than people think. PVE isn't something you can just tack-on. 

     

    When a game has a both PVE and PVP one is always going to get watered down to spend resources on the other. Combat can't work the same, abilities have to be changed, and the balance is never quite what anyone wants.

     

    Sure it would be great for CU to have a million players, but in order to GET those million players, it would no longer be CU. Then you just have another fantasy MMO with PVE, and open world factional PVP.  There are now what.... Five of those?

     

    CU doesn't want a million players, they want everyone who is tired of having to grind PVE levels in order to go PVP. They are trying to get the players who are tired of seeing major game updates where the RvR changes are stuck on page 3 in tiny writing. Where you spend 99% of your time in 5% of the game. Where your a second class citizen just because you don't give a damn about raiding, or new bosses, or new dungeons. 

     

    CU is PVP....... 

     

    On day 1, and on day 1000. 

     

    Will CU have a smaller population because of this.?... yes

     

    But they arn't going to compromise to win you over. You already have your games, let us have ours.  

     

    And all this equals low populations and minimal funding.  I agree with you, but you need to be realistic.  I would say, look at EVE-Online, but not in it's current state.  The first 5 yrs of that game were a great balance of PVE and PVP where PVE was mostly to support PVP, but that balance is gone now and it's a shell of what it once was and has been in decline population wise, since.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • FlyinDutchman87FlyinDutchman87 Member UncommonPosts: 335
    jpaprocki said:
    And all this equals low populations and minimal funding.  I agree with you, but you need to be realistic.  I would say, look at EVE-Online, but not in it's current state.  The first 5 yrs of that game were a great balance of PVE and PVP where PVE was mostly to support PVP, but that balance is gone now and it's a shell of what it once was and has been in decline population wise, since.
    I'm not exactly sure chain running DED complexes where swarms of mindless enemies thrash your ship for 20-30 mins while not doing any damage, not running away, and letting you massacre them 1 by 1 is really quality PVE content. 

    Or chain running L4's where you do the same 4-5 quests over and over again where swarms of mindless enemies thrash your ship for 20-30 mins while not doing any damage, not running away, and letting you massacre them 1 by 1. 

    Or scanning down anomalies where swarms of mindless enemies thrash your ship for 20-30 mins while not doing any damage, not running away, and letting you massacre them 1 by 1.

    But yeah, pretty solid PVE and PVP balance there. 
  • quix0tequix0te Member UncommonPosts: 132
    /boggle  Its like Warhammer, Age Of Reckoning never happened.  Without PvE, it really is just Planetfall with Spells and Swords.  I played DAOC for two or three years and barely did any RvR. I was quite happy to putter around the zones, explore, and fight challenging bosses.  
    I recognize that coding PvE takes a LOT of resources, but I don't know too many games that are PvP focused with essentially no PvE, outside of the MOBAs and Eve Online.  Doesn't Eve have PvE pirates to fight?
  • CryptorCryptor Member UncommonPosts: 523
    I thought that aside the total mess that was end-game capitol raid and weird two faction setup WAR was awesome.
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Ironically, CU can end with even better PvE than what WAR had, simply due to bit lower ambitions (and many interesting ideas) in it.

    PS people that enjoyed WAR (the ones that dare speaking about it publicly) ALWAYS put flameshields type of "no matter that this or that sucked..." intro :) Best game ever! We will certainly have some aspects of it in CU (the more the merrier IMO).

    For example based on Mark's comments we will have (new and improved) living guild system of WAR. For anyone that forgot about it, here is a reminder (scroll down to the "Living guilds" section) - http://warhammeronline.wikia.com/wiki/Guild
     W...aaagh?
  • kitaradkitarad Member LegendaryPosts: 6,571
    I have never liked the PvE in DAoC it was awful and the same with Warhammer. Mythic never could do an interesting job. Their forte is PvP or RvR.

  • SyanisSyanis Member UncommonPosts: 137
    What I see is with ONLY PvP aspect is that most players will want to log on maybe 2-3 hours a day and IF battles are looking in their favor stick around for that 2-3 hour block. But going all day on the weekends as many do in other games I don't see happening here. After all who wants to relive the same fight again and again for 8+ consecutive hours or so and keep doing it again and again. Plus during the weekdays you'll have the small crowd of jobless or retired players, you'll have people from many different timezones including those on the opposite side of the world then the US... what are those players supposed to do during the down battle time? Have small 15vs15vs15 skirmishes? Or more then likely 1 zerg out and everyone else is just fodder? It may work now as the servers are only up for X amount of hours now and then but a daily routine....

    I just see the lack of a PvE side even a more minor PvE side being a killer for the game to last.

    Further think back to DAoC, was there really much of a RvR community? There were always a handful of names on every side every major RvRer knew but most were just random names and no community or social aspect in that. The community and social aspect happened on the PvE side of the game because people had to work together instead of just following the zerg hoping to get their own.
  • YashaXYashaX Member EpicPosts: 2,895
    Syanis said:
    What I see is with ONLY PvP aspect is that most players will want to log on maybe 2-3 hours a day and IF battles are looking in their favor stick around for that 2-3 hour block. But going all day on the weekends as many do in other games I don't see happening here. After all who wants to relive the same fight again and again for 8+ consecutive hours or so and keep doing it again and again. Plus during the weekdays you'll have the small crowd of jobless or retired players, you'll have people from many different timezones including those on the opposite side of the world then the US... what are those players supposed to do during the down battle time? Have small 15vs15vs15 skirmishes? Or more then likely 1 zerg out and everyone else is just fodder? It may work now as the servers are only up for X amount of hours now and then but a daily routine....

    I just see the lack of a PvE side even a more minor PvE side being a killer for the game to last.

    Further think back to DAoC, was there really much of a RvR community? There were always a handful of names on every side every major RvRer knew but most were just random names and no community or social aspect in that. The community and social aspect happened on the PvE side of the game because people had to work together instead of just following the zerg hoping to get their own.
    I know its hard to understand for some people, but there are those of us for which the thought of battling in pvp for 8+ consecutive hours is a dream come true, and who would rather turn the game off and do something else than trudge through pve content.

    Without having to worry about pve balance and progression it will be a lot easier to deliver a kick ass pvp experience imo. That said there is some pve in there, but from what I read it will be intrinsically tied to the pvp and only have meaning in terms of how it adds to the pvp game.
    ....
  • Stone_FountainStone_Fountain Member UncommonPosts: 233
    YashaX said:
    Syanis said:
    What I see is with ONLY PvP aspect is that most players will want to log on maybe 2-3 hours a day and IF battles are looking in their favor stick around for that 2-3 hour block. But going all day on the weekends as many do in other games I don't see happening here. After all who wants to relive the same fight again and again for 8+ consecutive hours or so and keep doing it again and again. Plus during the weekdays you'll have the small crowd of jobless or retired players, you'll have people from many different timezones including those on the opposite side of the world then the US... what are those players supposed to do during the down battle time? Have small 15vs15vs15 skirmishes? Or more then likely 1 zerg out and everyone else is just fodder? It may work now as the servers are only up for X amount of hours now and then but a daily routine....

    I just see the lack of a PvE side even a more minor PvE side being a killer for the game to last.

    Further think back to DAoC, was there really much of a RvR community? There were always a handful of names on every side every major RvRer knew but most were just random names and no community or social aspect in that. The community and social aspect happened on the PvE side of the game because people had to work together instead of just following the zerg hoping to get their own.
    I know its hard to understand for some people, but there are those of us for which the thought of battling in pvp for 8+ consecutive hours is a dream come true, and who would rather turn the game off and do something else than trudge through pve content.

    Without having to worry about pve balance and progression it will be a lot easier to deliver a kick ass pvp experience imo. That said there is some pve in there, but from what I read it will be intrinsically tied to the pvp and only have meaning in terms of how it adds to the pvp game.
    Perhaps but those numbers will not fund this game like PVE games are funded. Battles are fun until the next game with battles comes out. Then no one plays the older ones much after that. PVE MMORPGs...good ones can keep people around for years. people who buy stuff in the cash shops or buy subs or both.  

    First PC Game: Pool of Radiance July 10th, 1990. First MMO: Everquest April 23, 1999

  • BellomoBellomo Member UncommonPosts: 184
    PeeeeVeeeeePeeeeeee
  • TheocritusTheocritus Member EpicPosts: 8,345
    Personally I'd have no interest in a MMO that has little PVE.....If its just "lets throw a few mobs in for the PVErs then no thanks.....Also if I want PVP all the time I'd just go play a MOBA.
  • BellomoBellomo Member UncommonPosts: 184
    edited September 2015
    There is no feeling like being in the middle of a quest and see some nerd questing near you and you just cant help but wait till he starts a fight with a mob and BOOM gank his punk *** PeeeeeeVeeeeeePeeeeee
  • RealizerRealizer Member RarePosts: 724
    edited September 2015
     Well in all fairness, I think this game is aimed a little more toward the older player like myself who played DAoC back when it was the game to play. We are older now, and have less time to play games. I think for many of those DAoC players, most of the fondest memories were awesome RvR battles.  So I for one am glad that we will get an RvR game, and not have to worry so much about the PvE side of things.

     As a side effect of awesome RvR battles, hopefully after launch it will appeal to more of the  players who might be reluctant. I think it might surprise a lot of people. The combat system they are building isn't really like any of the other games out there.  

     Also as I still log in to DAoC from time to time, though Ywain isn't quite the same for me. Even with the new PVE  content they have added, people only do it for the items, all the current action in DAoC is still in NNF as they call it now. 

     
  • JermzyJermzy Member UncommonPosts: 211
    I like the idea of landscapes changing over time to reflect the realm that owns the territory.

    I was pretty upset when MJ sold out to EA Mythic, so i was very reluctant about giving this game any thought at first.  But he has slowly won me back over (still not a backer), and now i can reluctantly agree that i do have high hopes for CU.  Yes, i am part of that niche target audience he so fondly speaks of.  Nobody can put a stir on realm pride or community like this team can.
    Haroo!
  • Mr409WinsMr409Wins Member RarePosts: 2,310
    You need dinner to appreciate dessert, and you need dessert to appreciate dinner.  All one of the other is kind of blah.

    Same with PVE and PVP.  I do hope Design has a change of heart and caters to both crowds, allowing each an escape into the other activity when things get kind of old.  DAOC did this right, no reason CU cannot do this.
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    You need dinner to appreciate dessert, and you need dessert to appreciate dinner.  All one of the other is kind of blah.

    Same with PVE and PVP.  I do hope Design has a change of heart and caters to both crowds, allowing each an escape into the other activity when things get kind of old.  DAOC did this right, no reason CU cannot do this.
    CU devs are (and were since before Kickstarter) pretty determined and clear when speaking what will and what will not be in the game PvEwise. The only changeable part is what people here think when saying "PvE" (and this seems to vary a lot).
     W...aaagh?
  • vadio123vadio123 Member UncommonPosts: 593
    IF SEE PVE IN C.U , i going remid forever RVR is ONLY game by MJ
  • waynejr2waynejr2 Member EpicPosts: 7,768
    DMKano said:
    kitarad said:
    I have never liked the PvE in DAoC it was awful and the same with Warhammer. Mythic never could do an interesting job. Their forte is PvP or RvR.

    PvE in DAOC was decent for its time (talking Vanilla) - warhammer PvE was atrocious, some of the worst I've played.

    Not even in the same league. 

    I enjoyed DAOC RvR way more than WAR.

    As a whole WAR was IMO the most disappointing major name MMO I've played, considering the dev team behind it.

    I remember WAR's pve.  I am talking about the questing around the world killing mobs not public quests/instance stuff, and boy it was not good.  Mobs respawning way too quickly and insta agro while you are trying to cross something. 
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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  • Saxx0nSaxx0n PR/Brand Manager BitBox Ltd.Member UncommonPosts: 999
    It is good that the mmo market offers many other options to those who want pve. Rock on Mark and crew and good luck!
  • DefibDefib Member UncommonPosts: 1
     I hope Mark stays the line.   Why does the PVE crowd think every game is about them?  the one thing I know for fact, PVE makes me fall asleep at the Keyboard, RvR makes me play late into the night.  save my neck Mr. Jacobs, don't make me PVE!
  • Mr409WinsMr409Wins Member RarePosts: 2,310
    Defib said:
     I hope Mark stays the line.   Why does the PVE crowd think every game is about them?  the one thing I know for fact, PVE makes me fall asleep at the Keyboard, RvR makes me play late into the night.  save my neck Mr. Jacobs, don't make me PVE!
    If they just "stay the line", they're going to end up with PVP players and no PVE players.  If they have both PVE and PVP  (like DOAC did), they will have both player groups.  I played a lot of DAOC and never played it for the RvR.  Hardly ever entered the battlegrounds.

    I mean, sometimes you may want to wander off into the Haunted Swamp and see if there really is a witch in a shack who guards a treasure.  Compare that to endless zerging over keeps.  There's just so much zerging you can do.

    Someone said earlier, and I think was right, the PVP crowd can just pick up a MOBA.  This game needs both PVE and PVP.  Probably needs PVE more than it does PVP, frankly.
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