Games like UO and EQ that didnt come with a step by step manual were great!!!!........I remember that in EQ being stuck in the Darkelf town Nerak for days. Those were the days, mmo's need to stop putting ! above quest holders heads and think different
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
You thought clicking on a rock again and again, and again was fun?
Yes, because I was making useful things that were in demand with my smith, had vendors etc... I also had the random PK come try to take my ore/ingots.... When colored ingots came out, decked my smith out in all GM valorite, because it was fun to see people want to kill me for it, and no one was ever able to kill me and take it... Crafting/housing/vendors as a package from UO have not been matched yet imo.
wow .. really? Repeated boring (to me) action can become fun just because it is for "making useful things"? I wonder if that can be applied to flipping burgers at McDonald's. Burgers are pretty "useful".
Sorry, some of us find 100% bam bam pow boom repetitive and boring. Making the rover for Mars, its "useful", I wonder if it can be applied to that, get real....Breathing isn't super exciting, but stop breathing and excitement may jump a little...Want to not breath anymore to have a rush?!
You are a "me" player, so yeah, it's nice for some of us to have a character that is useful to a guild, can make things for friends (and your other characters). Now to a boom boom bam pow point, GM weapons were nice in UO, and with the wear, you needed backup weapons/shields if you had a fighter to keep your DPS maximized to boom boom pow things...Does that help?
You thought clicking on a rock again and again, and again was fun?
Yes, because I was making useful things that were in demand with my smith, had vendors etc... I also had the random PK come try to take my ore/ingots.... When colored ingots came out, decked my smith out in all GM valorite, because it was fun to see people want to kill me for it, and no one was ever able to kill me and take it... Crafting/housing/vendors as a package from UO have not been matched yet imo.
wow .. really? Repeated boring (to me) action can become fun just because it is for "making useful things"? I wonder if that can be applied to flipping burgers at McDonald's. Burgers are pretty "useful".
Sorry, some of us find 100% bam bam pow boom repetitive and boring. Making the rover for Mars, its "useful", I wonder if it can be applied to that, get real....Breathing isn't super exciting, but stop breathing and excitement may jump a little...Want to not breath anymore to have a rush?!
You are a "me" player, so yeah, it's nice for some of us to have a character that is useful to a guild, can make things for friends (and your other characters). Now to a boom boom bam pow point, GM weapons were nice in UO, and with the wear, you needed backup weapons/shields if you had a fighter to keep your DPS maximized to boom boom pow things...Does that help?
So clicking a rock is more fun, than fighting mobs with different mechanics to you? Wow ... i will make a web rock clicking game, and will make sure it is "useful" to other rock clicking players .. see if you would like it.
And how does that have anything to do with "me" or "guild"? Doing group combat with a guild is not "helpful"? Only clicking rocks to make stuff is? You never have a guild mate ask you to go help kill boss x because they need a tank or a dps?
I started on the first day of release. Had it in mind to be an archer, little did I know that archers were really weak. Made arrows and went out hunting. I spotted about 8 chickens and figured they'd be easy. Shot at one and the whole flock surrounded me, heh. Charged me like a pack of wolves.
I wasn't able to do enough damage and they'd heal back up too quickly, and blocking was in so I couldn't run. It was a slow and painfull death as they slowly pecked me to death.
Supposedly, there was a "super chicken" that was killing everyone that tried to kill it. UO had MOBs that grew with skills like players did. And this particular chicken had survived enough attacks to grow beyond most players in a one-on-one, and then just outright grew from battle to battle into a monster.
I'm not sure, but I think the GMs had to organize a player hunt to take this critter out.
Originally posted by wordiz I started in Trinsic about a week before the city fell to the undead. Needless to say, I relocated to Yew thanks to a kind stranger that bought me a horse a led me there. I ended up joining the local militia and got most of my skills leveled by fighting Ettin invasions and the Orcs to the North East. My most beloved memory were the auctions at Red Devil's on Great Lakes.
Wasn't Red Devil the same player (with a different character) that started the Museum of Memories? Back in those days, rare items were rare, some were "one of a kind". And the Museum had many of those items donated to them, and put them on display for players to visit and see. They also wrote books (you could write your own books in UO) to explain the history of items.
I remember almost getting my butt handed to me by a deer.Slowly leveled my skill's up and started killing Lizardmen,it was a grand time.
The crafting was a strong point of the game.Exploring the countryside and killing wildlife to get skin's,cutting tree's for wood,mining for ore.That is actually a very immersive part of the game.Just killing mob's all the time is what would be boring.
One of my 2 favorite character's was/is a crafter with legendary smithing/tailoring and gm bowcraft/fletching.This come's in really handy as my other main character is an archer with chivalry.I have some pretty nice bow's that I made.
World's like these are what you make of it,if you don't want to craft that's fine,but you shouldn't knock it either.I mean how else would you get that killer bow,since the best one's happen to be crafted?Someone has to make it.
Some day I'm going to put a sword through your eye and out the back of your skull!
I wonder how immersive is that? Probably right up there with starting heroes can't even defeat rats.
Go back to the hell of Themepark gaming. You're just trolling, as you always troll anything not Themepark, Eldon.
what? You don't have rebuttal and agree with me that fighting chickens is as immersive as fighting rats as budding heroes?
That's a balance issue, and has nothing to do with the immersive design of a game.
And that was just a funny little story, not a boast of how immersive UO truly was. Especially compared to your Themepark games, where you meet Rat/Level1 and then Rat/Level5 by design and magic markers.
And that was just a funny little story, not a boast of how immersive UO truly was. Especially compared to your Themepark games, where you meet Rat/Level1 and then Rat/Level5 by design and magic markers.
yeah .. UO is trulyl immersive .. clicking on a rock for hours .. full of tank mages .. dead in 2 seconds after appearing in game. I wonder why it never goes beyond 200-300k subs. Oh i know .. immersive is not necessarily FUN.
I remember, those were good times. I remember chopping wood to make furniture for my new island home.
Good times indeed, UO was way ahead its time.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
And that was just a funny little story, not a boast of how immersive UO truly was. Especially compared to your Themepark games, where you meet Rat/Level1 and then Rat/Level5 by design and magic markers.
yeah .. UO is trulyl immersive .. clicking on a rock for hours .. full of tank mages .. dead in 2 seconds after appearing in game. I wonder why it never goes beyond 200-300k subs. Oh i know .. immersive is not necessarily FUN.
The PKing was really a different issue. It doesn't matter how immersive a game is or isn't, if a player can't play because they're always getting PKed. That's a totally different issue than immersion as far as design goes. I guess it does matter in that wide open PKing is abusive and "unrealistic", since the PKers could never be stopped with a working punishment system that actually affected them enough to give them pause from working the system at everybody else's expense.
It wasn't just click on the same rock over and over again. The ore node ran out, and you had to find another one to move to. But yes, the click-click-click was a problem anyways. UO added a macro system to fix that, eventually. It was a problem, no doubt. Even what they added is done much better these days in just about any game. Just startr, and it auto runs until you move. That's the best system for gathering mechanics.
It's important to realize that UO as it was isn't quite what players would want, but a "UO done better and in 3D" is exactly what's needed now. Gamers do want "worlds". I don't know how anyone can't see that now. And if they want "worlds", it seems logical to me that they also want that world to be more immersive and feel more like a world you're in than a backdrop.
It's important to realize that UO as it was isn't quite what players would want, but a "UO done better and in 3D" is exactly what's needed now. Gamers do want "worlds". I don't know how anyone can't see that now. And if they want "worlds", it seems logical to me that they also want that world to be more immersive and feel more like a world you're in than a backdrop.
Because lots of highly successful MMOs and online games are not about worlds?
It's important to realize that UO as it was isn't quite what players would want, but a "UO done better and in 3D" is exactly what's needed now. Gamers do want "worlds". I don't know how anyone can't see that now. And if they want "worlds", it seems logical to me that they also want that world to be more immersive and feel more like a world you're in than a backdrop.
Because lots of highly successful MMOs and online games are not about worlds?
(WOW, LOL, WOT, D3, ....)
Oh for the love of all that is holy... here we go again.
I'm not going to argue the same ol'shat with you over and over again. I'm not going to argue what is an MMO, or all about new MMO players and their expectations...screw it.
This is why I hardly post around here anymore. It used to be Axehilt, all the freakin' time, ALL THE FREAKIN' TIME, now it's you, ALL THE FREAKIN' TIME. With that same goddamn arguments, round and round we go, and always diverting Sandbox World conversation into this bullshat crapola.
I don't plan on being around to do this in rinse and repeat fashion just like your Themepark gameplay. Screw that nonsense.
It's important to realize that UO as it was isn't quite what players would want, but a "UO done better and in 3D" is exactly what's needed now. Gamers do want "worlds". I don't know how anyone can't see that now. And if they want "worlds", it seems logical to me that they also want that world to be more immersive and feel more like a world you're in than a backdrop.
Because lots of highly successful MMOs and online games are not about worlds?
(WOW, LOL, WOT, D3, ....)
Oh for the love of all that is holy... here we go again.
I'm not going to argue the same ol'shat with you over and over again. I'm not going to argue what is an MMO, or all about new MMO players and their expectations...screw it.
This is why I hardly post around here anymore. It used to be Axehilt, all the freakin' time, ALL THE FREAKIN' TIME, now it's you, ALL THE FREAKIN' TIME. With that same goddamn arguments, round and round we go, and always diverting Sandbox World conversation into this bullshat crapola.
I don't plan on being around to do this in rinse and repeat fashion just like your Themepark gameplay. Screw that nonsense.
LOL ... so you have no more to say about my statement "Because lots of highly successful MMOs and online games are not about worlds?"
It is fair discussion and response to the statement "Gamers do want "worlds". I see little evidence to support that .. particularly in light of the evidence i jsut showed.
What, you want people just take your opinion as fact? That is not going to happen on the internet. You would already know that since it apparently is not your first experience of disagreements on the internet.
I used to stand around town begging for gold and reciting poetry. I did some fishing and such but never ventured to far from town at first because I would always gettin eaten by some huge ass snake or other wildlife.
You thought clicking on a rock again and again, and again was fun?
Yes, because I was making useful things that were in demand with my smith, had vendors etc... I also had the random PK come try to take my ore/ingots.... When colored ingots came out, decked my smith out in all GM valorite, because it was fun to see people want to kill me for it, and no one was ever able to kill me and take it... Crafting/housing/vendors as a package from UO have not been matched yet imo.
wow .. really? Repeated boring (to me) action can become fun just because it is for "making useful things"? I wonder if that can be applied to flipping burgers at McDonald's. Burgers are pretty "useful".
Sorry, some of us find 100% bam bam pow boom repetitive and boring. Making the rover for Mars, its "useful", I wonder if it can be applied to that, get real....Breathing isn't super exciting, but stop breathing and excitement may jump a little...Want to not breath anymore to have a rush?!
You are a "me" player, so yeah, it's nice for some of us to have a character that is useful to a guild, can make things for friends (and your other characters). Now to a boom boom bam pow point, GM weapons were nice in UO, and with the wear, you needed backup weapons/shields if you had a fighter to keep your DPS maximized to boom boom pow things...Does that help?
So clicking a rock is more fun, than fighting mobs with different mechanics to you? Wow ... i will make a web rock clicking game, and will make sure it is "useful" to other rock clicking players .. see if you would like it.
And how does that have anything to do with "me" or "guild"? Doing group combat with a guild is not "helpful"? Only clicking rocks to make stuff is? You never have a guild mate ask you to go help kill boss x because they need a tank or a dps?
Yeah, because the words "all aspects" of a game escape you. I have repeatedly said I enjoy ALL aspects, that means pve/pvp/crafting etc... Sorry that some of us leave the shallow end of the pool.
I wonder how immersive is that? Probably right up there with starting heroes can't even defeat rats.
If you made a guy in UO, you could kill a rat or chicken, nice try though. If you started with the right skills, you could kill a lot of the stuff you seem to want to pretend you can't. Chickens only agroed if you attacked them also, so it is not like big swarms ran around attacking people.
Yeah, because the words "all aspects" of a game escape you. I have repeatedly said I enjoy ALL aspects, that means pve/pvp/crafting etc... Sorry that some of us leave the shallow end of the pool.
Yeah .. so you enjoy "clicking a rock" again and again, as much as in-depth complex combat mechanics?
I don't know how "clicking a rock" again and again is deep .. but hey .. if you like it .. it is your time to waste.
Yeah, because the words "all aspects" of a game escape you. I have repeatedly said I enjoy ALL aspects, that means pve/pvp/crafting etc... Sorry that some of us leave the shallow end of the pool.
Yeah .. so you enjoy "clicking a rock" again and again, as much as in-depth complex combat mechanics?
I don't know how "clicking a rock" again and again is deep .. but hey .. if you like it .. it is your time to waste.
Yeah, just like clicking on a mob again and again is deep and exciting! bam bam pow!
Comments
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
Ahh the good old days
When i feel a bit nostalgic i visit http://imanewbie.com/loband/lo-ima-frameset.shtml
Sorry, some of us find 100% bam bam pow boom repetitive and boring. Making the rover for Mars, its "useful", I wonder if it can be applied to that, get real....Breathing isn't super exciting, but stop breathing and excitement may jump a little...Want to not breath anymore to have a rush?!
You are a "me" player, so yeah, it's nice for some of us to have a character that is useful to a guild, can make things for friends (and your other characters). Now to a boom boom bam pow point, GM weapons were nice in UO, and with the wear, you needed backup weapons/shields if you had a fighter to keep your DPS maximized to boom boom pow things...Does that help?
So clicking a rock is more fun, than fighting mobs with different mechanics to you? Wow ... i will make a web rock clicking game, and will make sure it is "useful" to other rock clicking players .. see if you would like it.
And how does that have anything to do with "me" or "guild"? Doing group combat with a guild is not "helpful"? Only clicking rocks to make stuff is? You never have a guild mate ask you to go help kill boss x because they need a tank or a dps?
I got killed by a flock of chickens.
I started on the first day of release. Had it in mind to be an archer, little did I know that archers were really weak. Made arrows and went out hunting. I spotted about 8 chickens and figured they'd be easy. Shot at one and the whole flock surrounded me, heh. Charged me like a pack of wolves.
I wasn't able to do enough damage and they'd heal back up too quickly, and blocking was in so I couldn't run. It was a slow and painfull death as they slowly pecked me to death.
Once upon a time....
Supposedly, there was a "super chicken" that was killing everyone that tried to kill it. UO had MOBs that grew with skills like players did. And this particular chicken had survived enough attacks to grow beyond most players in a one-on-one, and then just outright grew from battle to battle into a monster.
I'm not sure, but I think the GMs had to organize a player hunt to take this critter out.
Once upon a time....
I wonder how immersive is that? Probably right up there with starting heroes can't even defeat rats.
Wasn't Red Devil the same player (with a different character) that started the Museum of Memories? Back in those days, rare items were rare, some were "one of a kind". And the Museum had many of those items donated to them, and put them on display for players to visit and see. They also wrote books (you could write your own books in UO) to explain the history of items.
Can't find that sort of thing in today's games.
Once upon a time....
Go back to the hell of Themepark gaming. You're just trolling, as you always troll anything not Themepark, Eldon.
Once upon a time....
I remember almost getting my butt handed to me by a deer.Slowly leveled my skill's up and started killing Lizardmen,it was a grand time.
The crafting was a strong point of the game.Exploring the countryside and killing wildlife to get skin's,cutting tree's for wood,mining for ore.That is actually a very immersive part of the game.Just killing mob's all the time is what would be boring.
One of my 2 favorite character's was/is a crafter with legendary smithing/tailoring and gm bowcraft/fletching.This come's in really handy as my other main character is an archer with chivalry.I have some pretty nice bow's that I made.
World's like these are what you make of it,if you don't want to craft that's fine,but you shouldn't knock it either.I mean how else would you get that killer bow,since the best one's happen to be crafted?Someone has to make it.
Some day I'm going to put a sword through your eye and out the back of your skull!
Arya Stark
what? You don't have rebuttal and agree with me that fighting chickens is as immersive as fighting rats as budding heroes?
That's a balance issue, and has nothing to do with the immersive design of a game.
And that was just a funny little story, not a boast of how immersive UO truly was. Especially compared to your Themepark games, where you meet Rat/Level1 and then Rat/Level5 by design and magic markers.
Once upon a time....
yeah .. UO is trulyl immersive .. clicking on a rock for hours .. full of tank mages .. dead in 2 seconds after appearing in game. I wonder why it never goes beyond 200-300k subs. Oh i know .. immersive is not necessarily FUN.
I remember, those were good times. I remember chopping wood to make furniture for my new island home.
Good times indeed, UO was way ahead its time.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
The PKing was really a different issue. It doesn't matter how immersive a game is or isn't, if a player can't play because they're always getting PKed. That's a totally different issue than immersion as far as design goes. I guess it does matter in that wide open PKing is abusive and "unrealistic", since the PKers could never be stopped with a working punishment system that actually affected them enough to give them pause from working the system at everybody else's expense.
It wasn't just click on the same rock over and over again. The ore node ran out, and you had to find another one to move to. But yes, the click-click-click was a problem anyways. UO added a macro system to fix that, eventually. It was a problem, no doubt. Even what they added is done much better these days in just about any game. Just startr, and it auto runs until you move. That's the best system for gathering mechanics.
It's important to realize that UO as it was isn't quite what players would want, but a "UO done better and in 3D" is exactly what's needed now. Gamers do want "worlds". I don't know how anyone can't see that now. And if they want "worlds", it seems logical to me that they also want that world to be more immersive and feel more like a world you're in than a backdrop.
Once upon a time....
Because lots of highly successful MMOs and online games are not about worlds?
(WOW, LOL, WOT, D3, ....)
Oh for the love of all that is holy... here we go again.
I'm not going to argue the same ol'shat with you over and over again. I'm not going to argue what is an MMO, or all about new MMO players and their expectations...screw it.
This is why I hardly post around here anymore. It used to be Axehilt, all the freakin' time, ALL THE FREAKIN' TIME, now it's you, ALL THE FREAKIN' TIME. With that same goddamn arguments, round and round we go, and always diverting Sandbox World conversation into this bullshat crapola.
I don't plan on being around to do this in rinse and repeat fashion just like your Themepark gameplay. Screw that nonsense.
Once upon a time....
I remember the first Chicken I tried to kill in UO.
Beat the crap out of me it did.
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
LOL ... so you have no more to say about my statement "Because lots of highly successful MMOs and online games are not about worlds?"
It is fair discussion and response to the statement "Gamers do want "worlds". I see little evidence to support that .. particularly in light of the evidence i jsut showed.
What, you want people just take your opinion as fact? That is not going to happen on the internet. You would already know that since it apparently is not your first experience of disagreements on the internet.
I used to stand around town begging for gold and reciting poetry. I did some fishing and such but never ventured to far from town at first because I would always gettin eaten by some huge ass snake or other wildlife.
Yeah, because the words "all aspects" of a game escape you. I have repeatedly said I enjoy ALL aspects, that means pve/pvp/crafting etc... Sorry that some of us leave the shallow end of the pool.
If you made a guy in UO, you could kill a rat or chicken, nice try though. If you started with the right skills, you could kill a lot of the stuff you seem to want to pretend you can't. Chickens only agroed if you attacked them also, so it is not like big swarms ran around attacking people.
Yeah .. so you enjoy "clicking a rock" again and again, as much as in-depth complex combat mechanics?
I don't know how "clicking a rock" again and again is deep .. but hey .. if you like it .. it is your time to waste.
I remember the sound they made so clearly....
Yes... it pwned me. I played that game for quite a while, then left for EQ1. I was awed by the 3D graphics.
Nostalgia is tricky. Things are often remembered better than they actually were. If only nostalgia also made you younger ...
Yeah, just like clicking on a mob again and again is deep and exciting! bam bam pow!