Minecraft proves everyone wants Shadowbane 2

-Zeno--Zeno- Member CommonPosts: 1,298

20 million people across the globe have minecraft.  You can build everything, destory everything, PK players, kill NPC's in the most basic form.  Shadowbane was that as well but had an RPG element and actual persistant world.  The number of players playing Minecraft trash the 12 million players WoW used to have.

Players want sand and are willing to play a horrible looking game to do so (Minecraft and Shadowbane were good examples of this).  

Lets update that idea and do what Shadowbane did almost 10 years ago: 1000 vs 1000 player sieges on cities built by players for players.  No other game has matched the siege side of Shadowbane but at least one game meets the sandbox side (Minecraft).  Why can't developers do today what was done years ago?

The definition of insanity: doing the same thing over and over expecting different results.

Comments

  • vmopedvmoped Athens, GAMember Posts: 1,708

    Amen Brother!  Shadowbane is still to this day one of my favorite mmo's.  No other game has come close to offering the mass combat with sandbox city building that it did.  All the hacks and bugs that plagued it, and yet it still was the game that I miss most of all.

    Cheers!

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • evilizedevilized columbus, OHMember UncommonPosts: 566

    they don't think there is money in it.

     

    hard to convince investors when the only thing you have to show them died a slow miserable death after a few mediocre years. that being said, i'd love a shadowbane 2. i think something like archage will be as close as we get for a long time though.

  • VengeSunsoarVengeSunsoar Member RarePosts: 6,335

    1.  20 million have bought minecraft.  Almost 100 million have bought WoW.  We currently have no idea how many people are actively playing minecraft.

    2. With private servers people can control what happens and who plays on their server.

    3.  All minecraft shows is that people like a game that has building, destroying.  And some like to pvp/destroy.

    In order to make the assertion you made everyone would have to be actively playing on a server that allows building, destroying and pvp.  Many servers do not allow all of that.

    So no.  People may want what you claim, however the data of minecraft does not support this.  You have a few more steps to identify before you can accurately make that claim.

    Just because you don't like it doesn't mean it is bad.
  • SephirosoSephiroso Marietta, GAMember UncommonPosts: 1,381
    Originally posted by -Zeno-
    20 million people across the globe have minecraft.  You can build everything, destory everything, PK players, kill NPC's in the most basic form.  Shadowbane was that as well but had an RPG element and actual persistant world.  The number of players playing Minecraft trash the 12 million players WoW used to have. Players want sand and are willing to play a horrible looking game to do so (Minecraft and Shadowbane were good examples of this).   Lets update that idea and do what Shadowbane did almost 10 years ago: 1000 vs 1000 player sieges on cities built by players for players.  No other game has matched the siege side of Shadowbane but at least one game meets the sandbox side (Minecraft).  Why can't developers do today what was done years ago?

    i laugh at your concept that 20 million people "having" as in "bought" minecraft equals to blizzards 12 million actively subscribed players(which last reported was down to 9.6m btw), as in the people who paid for 1 month or more of game time, not all the others who have bought the game like you included on the minecraft side.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • GolelornGolelorn Hiding From Social Media Peeping Toms, ALMember UncommonPosts: 1,337

    Funny, I thought SB closing down proved that no one wanted SB2. If it was so great it would have survived or even thrived at some point in its life. Greact concept, but they failed miserablly.

     

    Really, I think it proves people want more than just a guided tour through a make-believe "world". 

  • laokokolaokoko TaipeiMember UncommonPosts: 2,004

    Dayz proves everyone want Warz.. Oh wait no...

    Minecraft proves everyone likes minecraft.  League of legend proves everyone likes that.

    The reality is you are really mixing genre.  If you want to play those genre in the most pure form you can just play that. 

    I don't personally have anything against Shadowbane or Warz or battle arena in a mmorpg.  I think that is great.  I just think if you want to build anything, destroy anything, kill players and npc in the most basic form "just" play minecraft.  The reality is if Shadowbane have 20 million players, I'll shutup, but it never have.

    And by the way, Wow have far more than 12 million players.  I dont' know if it is 20 or 30 or 40+ million players.  The reality is something Blizzard dont' want you to know.  Most of those player quit already. 

     

  • wormedwormed Member UncommonPosts: 453
    Originally posted by laokoko
    And by the way, Wow have far more than 12 million players.  I dont' know if it is 20 or 30 or 40+ million players.  The reality is something Blizzard dont' want you to know.  Most of those player quit already.  

     

    Haha, what? No. Just no.

  • LoktofeitLoktofeit Stone Mountain, GAMember RarePosts: 14,247
    Originally posted by -Zeno-
    20 million people across the globe have minecraft.  You can build everything, destory everything, PK players, kill NPC's in the most basic form. 

    "20 million people across the globe have minecraft."

    Of those 20 million, how many are still playing? Of those currently playing, what is the demographic?

     

    "You can build everything, destory everything, PK players, kill NPC's in the most basic form."

    What percent are playing that what and what percent are playing in creative mode either solo or with friends and family?

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Stone Mountain, GAMember RarePosts: 14,247
    Originally posted by wormed
    Originally posted by laokoko
    And by the way, Wow have far more than 12 million players.  I dont' know if it is 20 or 30 or 40+ million players.  The reality is something Blizzard dont' want you to know.  Most of those player quit already.  

     

    Haha, what? No. Just no.

    Actually, he's probably correct. The OP is counting everyone that bought Minecraft, not just those that currently play. laokoko's number is the same thing - everyone that has played, not just those that are currently playing.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SlampigSlampig Chantilly, VAMember UncommonPosts: 2,342
    Originally posted by -Zeno-
    20 million people across the globe have minecraft.  You can build everything, destory everything, PK players, kill NPC's in the most basic form.  Shadowbane was that as well but had an RPG element and actual persistant world.  The number of players playing Minecraft trash the 12 million players WoW used to have. Players want sand and are willing to play a horrible looking game to do so (Minecraft and Shadowbane were good examples of this).   Lets update that idea and do what Shadowbane did almost 10 years ago: 1000 vs 1000 player sieges on cities built by players for players.  No other game has matched the siege side of Shadowbane but at least one game meets the sandbox side (Minecraft).  Why can't developers do today what was done years ago?

    Funny, you would think if "everyone" wanted Shadowbane "everyone" would still be PLAYING Shadowbane...image

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • redcappredcapp brook, NYMember Posts: 722

    Sandbox?  Yes.

     

    Shadowbane?  Meh.  Make something with a similar philosophy sure, but Shadowbane's quality was lacking and it suffered because of it.

     

    I did love me some Shadowbane back in the day, though.

  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 23,439
    Originally posted by -Zeno-
    20 million people across the globe have minecraft.  You can build everything, destory everything, PK players, kill NPC's in the most basic form.  Shadowbane was that as well but had an RPG element and actual persistant world.

    But is there proof that all 20 million are playing in this exact same way?

    Aren't there other wasy to play minecraft?




  • anemoanemo Member UncommonPosts: 1,262
    I would say that it just proves that people like building, and controlling who they play with.

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • LoktofeitLoktofeit Stone Mountain, GAMember RarePosts: 14,247
    Originally posted by Slampig

    Funny, you would think if "everyone" wanted Shadowbane "everyone" would still be PLAYING Shadowbane...image

    image  Cheers, man. image

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • nariusseldonnariusseldon santa clara, CAMember RarePosts: 27,659

    Minecraft proves everyone wants Minecraft.

    Shadowbane proves very few wants Shadowbane 2.

    Get your logic straight.

  • -Zeno--Zeno- Member CommonPosts: 1,298
    Originally posted by Golelorn
    Really, I think it proves people want more than just a guided tour through a make-believe "world". 

    This is what all games of today are.  Theme parks.

     

    The definition of insanity: doing the same thing over and over expecting different results.

  • ThaneThane berlinMember RarePosts: 2,820
    Originally posted by -Zeno-
    20 million people across the globe have minecraft.  You can build everything, destory everything, PK players, kill NPC's in the most basic form.  Shadowbane was that as well but had an RPG element and actual persistant world.  The number of players playing Minecraft trash the 12 million players WoW used to have. Players want sand and are willing to play a horrible looking game to do so (Minecraft and Shadowbane were good examples of this).   Lets update that idea and do what Shadowbane did almost 10 years ago: 1000 vs 1000 player sieges on cities built by players for players.  No other game has matched the siege side of Shadowbane but at least one game meets the sandbox side (Minecraft).  Why can't developers do today what was done years ago?

    hm... and .... why do you..... how did.....

     

    minecraft proved people want shadowbane 2? actually i think it just proved they wanted minecraft :)

     

    might be wrong here tho.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • zymurgeistzymurgeist Pittsville, VAMember UncommonPosts: 5,479
    Originally posted by Slampig
    Originally posted by -Zeno-
    20 million people across the globe have minecraft.  You can build everything, destory everything, PK players, kill NPC's in the most basic form.  Shadowbane was that as well but had an RPG element and actual persistant world.  The number of players playing Minecraft trash the 12 million players WoW used to have. Players want sand and are willing to play a horrible looking game to do so (Minecraft and Shadowbane were good examples of this).   Lets update that idea and do what Shadowbane did almost 10 years ago: 1000 vs 1000 player sieges on cities built by players for players.  No other game has matched the siege side of Shadowbane but at least one game meets the sandbox side (Minecraft).  Why can't developers do today what was done years ago?

    Funny, you would think if "everyone" wanted Shadowbane "everyone" would still be PLAYING Shadowbane...image

     If I could I would. Unfortunately it no longer exists.

    "We have met the enemy and he is us." ~Pogo Possum. 

  • JinxysJinxys TinkerTownMember UncommonPosts: 473

    Shadowbane was my very first mmorpg. I have very fond memories of it and many many hours lost to it. I remember ordering the game online and waiting for the box to arrive. I trotted along each day to the post office to see if my game was there. it finally arrived! it was a large box, remember how the old game boxes were?. 

    By some miracle I was actually playing the game on 56.6K modem. I am from the deep south of New Zealand and I didn't have broadband at the time, so dialup was the only option. I do recall it running very well though. shame it closed, and to be honest no mmorpg has really kept me interested for as long as Shadowbane did .

  • PurutzilPurutzil Member UncommonPosts: 3,048

    People like Cherry they will like Cherry Coke.

    People like RPGs so they will like Pen and Paper DnD

    People like to go fast so they like to run

    Vigors (Plasmids) from Bioshock prove everyone wants to go insane and have deformities. 

     

    Yeah, my point is its a silly thing to try to link 2 different things. Heck, its even a bit dumb to do it for two things that are the same. I can have Soda A and Soda B with the exact same soda, and Soda A can skyrocket in sales while Soda B bombs. 

     

    Its just stupid to try and claim one thing's success will determine the success of a second different thing.

  • DrakephireDrakephire Fontana, CAMember UncommonPosts: 451

    The creators of Shadowbane go on to develop the highly successful Wizarding 101 (and now Pirates 101). They've raked in millions of dollars with this highly focused, highly restricted f2p model.

     

    Guess this proves everyone wants a children's game...

  • tank017tank017 Glendale, CAMember Posts: 2,192

    Shadowbane sounded great on paper,but the game itself stunk..

     

    if there was another one made,Im pretty sure it would be highly niched.

  • BenediktBenedikt PragueMember UncommonPosts: 1,406
    Originally posted by -Zeno-
    20 million people across the globe have minecraft.  You can build everything, destory everything, PK players, kill NPC's in the most basic form.  Shadowbane was that as well but had an RPG element and actual persistant world.  The number of players playing Minecraft trash the 12 million players WoW used to have. Players want sand and are willing to play a horrible looking game to do so (Minecraft and Shadowbane were good examples of this).   Lets update that idea and do what Shadowbane did almost 10 years ago: 1000 vs 1000 player sieges on cities built by players for players.  No other game has matched the siege side of Shadowbane but at least one game meets the sandbox side (Minecraft).  Why can't developers do today what was done years ago?

    you are kidding, right? most of the minecraft players dont play it to "destroy everything and pk players" - most of the minecraft players are not pvpers at all

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