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People have been asking for horizontal progression for a long time; there was a huge outcry over it over on the GW2 forums with the Ascended Gear. I'm here to tell you that horizontal progression is here in The Secret World. No levels, no classes, only 10 levels of gear and no indication that more are coming.
In TSW, many think you get to "max level" by filling in the entire ability wheel and obtaining the 10.5 "quality levels" (QL) of gear. And indeed some people are asking when "higher gear" is coming.
But here's where I think people are getting it wrong. When you complete the ability wheel, all you have achieved is maximum flexibility. You can own every ability in the game, have access to the entire ability POOL, but the real power is in the 7 active / 7 passive decks slots, and you are limited to those 7/7 slots no matter if you have 20 abilities or all 525.
Reward us instead with some awesome cosmetic outfits for completing the hardest content, maybe some quality of life items, and we have what everyone keeps saying they want -- horizontal progress. Make the challenge about finding the right decks, and team combinations, not pure gear stats. Push the ability wheel to it's limit -- you've got 77,258,540,228,633,700,000,000 possible decks in TSW -- so the number possibility for variation (and challenging dungeon content to test those variations) is almost infinite. The devs have stated that future upgrades will be to the POOL of abilities not to the POWER of those abilities.
TSW is about skill, flexibility and adaptability, not pure power. You wanted horizontal progression? It's already here.
P.S. No, I am not talking about the other sandbox stuff (owpvp, housing, crafting, economy, etc) -- I want that as well, but I am talking about eliminating the gear grind here.
Comments
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
Don't feel bad about a thing. Yes, I know not all those combinations are viable, but I also know not every build has been found, as much as people like to preach that (we lack imagination, really). What happens if a new boss is created that specifically trashes those "competitive" combinations? Guess you'll have to adapt... You're basing those 15 on what you've seen, not what is possible.
Same thing happens in PvP. Everytime the "one true build" comes along, another is made to trounce it.
And I'm completely fine without a gear challenge. I want a deck challenge.
You mean the deck challenge they have yet to give us? I have all my master planner outfits. Deck wise figuring out each instance was not very challenging at all. Running the parser to find out what stats to stack in what amounts took much more trial and error, but again that was due to the nonsensical stat system. Especially when the abilities themselves actually overwrite your stats! Promoting the game on what could be when they have shown no evidence of being able to deliver (especially on time) is foolish.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
Whats you point. Nerf the game so Theory crafters cant theory craft because some people will just google a answer. Aparently games are no longer about what you enjoy instead its about getting Epic Epeen Gear with Epic Epeen Build.
People who want to figure it out, will figure it out. People who are lazy will fumble with other peoples builds until they figure out how it works.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
The game system is better suited to being able to provide that challenge than any I've seen. Ability wheel is closer to eliminating the gear grind than any I've seen. In and of itself, that's huge. You can piss and moan about release schedules (only 6 updates in 9 months -- wah!!), but we have something pretty awesome here.
Why are you bashing me? This isnt just pretaining to TSW i am talking about most MMO games in general I am in agreement with what the OP is getting accross but the OP is saying that they should reward the players with cosmetic non stat / gear progession. Im simply saying they are cartering to the masses they have to if they want to keep their success(yes you can go on and on about niche games and like but lets avoid that here). I am all for increasing difficulty and allowing theory crafting im simply stating that most are simply going to google best way to beat so and so or best build for X class for most that Epeen Gear is what keeps them coming back
"aparently games are no longer about what you enjoy instead its about getting Epic Epeen Gear with Epic Epeen Build." Have you played any AAA titles recently you pretty much summarized most of em right there
The bleeding edge players will have lots to do in figuring out the combination of abilities in their decks as well as the makeup of their team. Sure, gear will play a part but it might require certain types of gear over others for a particular run. Of course, the others who don't want to figure it out can just copy it, but they'll still have to figure out the timing, when to switch decks, figure out the dance between players -- it'll be a challenge in any case. Sure, eventually everyone will figure it out, but it'll be a fun journey to get there.
Another twist -- what if a Group Wheel is added? Abiltiies that can only be triggered through coordination as a team? Epicness.
there's more tiers of max level gear than GW2 here, and they will be added much more frequently. there's no horizintal progression outside of unlocking a number of skills.
TSW progression is vertical and gated(raid/dungeon lockouts). PVP is all about gear difference.
Not everyone's interested in competitve, best, elite, über mode...
I, for example like to messing with the wheel, assemble interesting or funny decks and playing with them. Not viable? Sometimes Not competitve? Most of the times. But who cares? It's fun. Not to mention I rather help random pugs in normal with my scrappy but fun deck, than sitting in Agartha and listen to those elitist p***s spamming 18/18, etc
Sure, take your 10.5 gear into Fusang against the vets who know their decks well and tell me how well you do....
Gear progression is vertical up to QL10.5, but doubt we'll see much gear growth beyond that. After you've got full QL10.5 gear and full wheel completion, it's all about who makes better decks. So vertical through the game and seriously horizontal at endgame. The challenge in both PvP and in the endgame content will be to the decks and the teamwork.
lol I just realized you are talking about the pre-made decks. Have you ever created your own custom decks? If you think the outfit decks are what make up the game you have missed pretty much everything about what makes TSW amazing. Do you understand active/passive combos? Just want to make sure I am not missing something.
The outfit decks are pretty much just the training wheels to the game.
Except its not in the slightest. Abilities are roughly half how effective your build is, the other half being if you have the correct stats to be there. No matter how many abilities you have if you do not have a decent amount of pen and hit you will not beat Polaris for example. Besides part of your "pro" in the op is that "abilities will not go up in power, we will just get more of them" which is blatently false. Besides even looking at the wheel in its current state (where many abilities have wide variation of power levels) every other game that has attempted that has run into 2 problems. Either one, they copy a ton of abilities (like they have already done) or they introduce power creep and end up having to cycle abilities through (like all of the good/popular ccgs have done, you know that same process that the developers said ages ago the system was designed like).
You are quite correct, the combat system has a TON of potential. Funcom however has no idea how to realize it though. I gave extensive feedback directly to the development team in closed beta and on the test server. I tested the raid with the dev. Every issue that are complained about I identified, and even offered different ways of fixing. They keep missing on key points because they do not know what they are doing. The raid is too complicated for a pug (without adequete tools I might add) but far too easy for any decently oragnized group. Lairs require far too much management for a pug (they get nothing out of it individually) and far too boring for an organized group. Most of the instance content does not even semi requre thinking thanks to how easy it is to just flatly overpower. You cannot mix and match parts of different levels of difficulty and expect things to go smoothly.
As to content, yeah, they made promises full well knowing what kind of financial situation they were in. That writing was on the wall even before launch. I too didn't listen to those saying it was yet another trap by Funcom, because thats really what it was. The company itself is horribly managed. I frankly do not care who they have had to lay off, or who has quit and why. They are producing a service. A service that so far has had numerous problems, many of which are fairly gamebreaking and have yet to be resolved. Gear manager for example is STILL broken. Many of those abilities that you love so much still do not operate how they should according to the description. A couple of quests a month really is not too much to ask for considering just how much of those first couple updates were actually available in closed beta in slightly different variation. I mean hell, I, a complete novice, went from knowing absolutely nothing to creating Skyrim mods in less than a month. If I can one man show a quest one would think a team of 40 should be able to bang out a couple.
Now honestly, I get it. You love the game and are trying your damnedest to see it succeed and grow. Thats fine. No matter how big a turd anything is there is always a chunk of people who will love it. It is the way of human nature. Whats not ok is completely misrepresenting how awesome the extremely flawed, rather mediocre overall title is to get people to do that. In the end you are actually doing more harm than good.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
No, master planner. You know those achievements you get for completing each instance without changing abilities or talismans. You know that thing that is actually slightly challenging.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
Gimping yourself to artificially add challenge is not the hallmark of a decently designed system.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
Okay, whoops apologies for that... I saw outfits and misread.
I didn't ment it for the challenge, maybe I wrote it wrong. I just hate gear grind, so I don't want to waste months just to increase the decimal number on my 10.x gear up one notch. Especially not if the only reward is e-peen and the same dungeons on very nightmare hard mode. (it's not only TSW, I refuse to grind gear in every mmo).
So, wheel unlocked, best decks saved (though FC could fix the damn gear management...), what's left? Replay missions, roleplay, help lower buddies and pugs ... and goofing with the wheel. That's what I do nowadays
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
thank you dear messiah for enlighting us about features TSW MIGHT have in the future... Does it mean it will have them? No.
Is it likely they'll make a boss with purpose of denying success just because you have a certain build? Probably not.
You can theory craft all day long, it'll get you nowhere.
"Happiness is not a destination. It is a method of life."
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Making no pretenses about messiahood, thanks.
And you may be right -- they may not code a boss specifically to beat certain cookie-cutters, but they can certainly make ones that will force you to think on your feet, possibly change mid-stream, or have the team change roles. There's nothing in the system as it stands today to prevent this. And there's the normal and elite modes that can be an easier time. It's the nightmare runners who want the challenge, why not do it? And there is a sizable group who like/love the theorycrafting in TSW; I don't do it as much as others, but I DO like tweaking.
And who are we to predict what the devs will or won't do?
This thread reeks of people who refuse to make their own builds and just copy the 1337 builds.
OP maybe more horizontal progression will be there in the future, hopefully.
Lots of talk about all this right now in the PvP forums. Discussion of FOTM builds and adapting:
http://forums.thesecretworld.com/showthread.php?t=67990
Players are so used to using cookie-cutter builds off the web that it's quite an adjustment to go to figuring interesting and different builds. In TSW's case, I think the PvPers are ahead of the curve over the raiders, simply because the "mobs" (other players) can switch it up at any time.