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A short write up on Kill Ten Rats regarding telegraphed combat experience at Arkship 2013. Writer paints an interesting mental picture of what to expect. And this is just one of the starting zones. Sounds reassuring so far.
This was my favorite part:
"The telegraphs extend to just about everything. There were spike plants in the field that acted like mines. If I tripped a spike plant there was about a 2-second wait as I was shown a circular telegraph around the spike plant. If I was fighting creatures near a spike plant it became a mini-game to see if I could trip a spike plant making sure the creature was inside the circle (and not me) when the mine went off. This was also a good way to get dissimilar creatures to fight one another. If I overaggroed a herd of deer and some predator at the same time, I could strafe to get the deer into a predator’s telegraphed attack knowing the deer would then ignore me to fight the predator. I’d kill them all, of course."