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MMORPGs on Playstation 4

245

Comments

  • RidelynnRidelynn Member EpicPosts: 7,375

    The biggest barrier for MMORPG games on a console is the controller.

    Sure, some consoles have been able to use mice/keyboards, but only as additional accessories - games don't tend to do well for a console if they require aftermarket hardware (Guitar Hero seems to be an exception).

    And some games replace text with VOIP, but by and large, MMORPGs have been wed to keyboard input, and to a smaller degree mouse movement.

    It can be done, and has been done. There isn't anything special about the PS4 that will make it any better or more practical though.

  • BidwoodBidwood Member Posts: 554
    Originally posted by Ridelynn

    The biggest barrier for MMORPG games on a console is the controller.

    Sure, some consoles have been able to use mice/keyboards, but only as additional accessories - games don't tend to do well for a console if they require aftermarket hardware (Guitar Hero seems to be an exception).

    And some games replace text with VOIP, but by and large, MMORPGs have been wed to keyboard input, and to a smaller degree mouse movement.

    It can be done, and has been done. There isn't anything special about the PS4 that will make it any better or more practical though.

    In terms of communication, every PS4 will ship with a headset which plugs into the gamepad. This screams multiplayer.

    As for having enough keys to pull off all the abilities/commands, that's where we see a bit less capability. Although Final Fantasy has an interesting take on this called the "cross hotbar" which allows you to map 16 commands to shoulder button + front-facing button combos.

    I also think the touchpad has some potential... like maybe you create your own "swipe" gesture to use different abilities?

  • VancePantsVancePants Member UncommonPosts: 43
    Originally posted by Quizzical

    In terms of technical capabilities, making an MMORPG for PlayStation 4 shouldn't be that hard--apart from in the sense that making an MMORPG is intrinsically hard.

    The bigger barrier is whether it makes any business sense to do so.  In that regard, the answer is, not likely.

    You need to understand why consoles still exist in the first place.  The problem with making a single-player game for PC is that it can be pirated.  And people will pirate it, to the degree that most of your "players" will pirate it instead of paying for it.  That's a big probelm if you're a game developer and want to be paid.  Consoles have strong anti-piracy protections in place, which makes it so that if you make a console game, people have to pay for it in order to get to play.

    But those anti-piracy protections don't come for free.  You have to pay a considerable chunk of your revenue (e.g., 30%) to whoever made the console in order for them to let your game run on their console.  30% in console fees sure beats losing 90% to piracy, so that's a good deal for most single-player games.

    The reason consoles have to charge that fee is that they typically lose money by selling the console hardware itself.  The console business plan is to lose money on the initial hardware sale, but make it up from the games that sell.  But that only works if games actually sell.

    MMORPGs, however, have no need for console anti-piracy protections.  That everyone has to connect to your servers in order to play your game gives you all the anti-piracy protection you need.  If you want to release your game for a console, however, you still have to pay a large fraction of your revenue to whoever made the console.  That means that an MMORPG developer will strongly prefer the PC platform unless his customers insist that it needs to be on consoles--and are willing to pay more for it to be on consoles.

    If you could play an MMORPG on PC for $15/month or exactly the same MMORPG on a console for $20/month, which would you choose?  Most people would go with PC, to the degree that releasing it for consoles isn't necessarily a good idea.

    You might well prefer consoles if you think you're going to play "free to play" games and never actually pay anything.  But console manufacturers understand this approach as well.  If you're never going to buy any games that they'll get paid for, then they don't want you to buy their console in the first place.  (Remember when Sony disabled Linux on PS3?  I think this is why.  Too many of the people who installed Linux on a PS3 were using it for other purposes and not buying games on it.)  Console manufacturers can restrict the business model of games available for their console, and in the past, have been willing to veto a "free to play" model.

    You don't release an MMORPG for consoles unless you believe that having a console version will increase your revenue by more than enough to offset the console fee.  If you charge the same price for the PC version as the console version, then a lot of your console revenue will just be cannibalizing your PC revenue.  You can offset that by charging more for the console version than the PC version, but that creates the problem of how many people will be willing to pay extra to play your game on a console rather than a PC.  Some who might have been willing to pay $20/month for a console MMORPG might refuse just to spite you for overcharging if they see that the same game is available for PC at $15/month.

    There probably is a market for a handful of console MMORPGs, to pick up people who would like to play MMORPGs, but will only play on consoles and not PCs.  But there probably aren't that many such customers, so there isn't that much money to be made by catering to them.

    I think you make some good points in terms of cost-effectiveness and business strategies, which does explain why there is  currently so little MMO exploration on consoles.

     

    However, it seems like these new consoles (especially with the rumored next-xbox being always online, always connected required) are moving toward more of a centralized living entertainment medium, moreso than just someplace to sit and play Skyrim. It's convergence. PS4 will want to link with your PSVita, your phone, your Steam account... it's all getting more and more interconnected.

     

    I think as these consoles expand on social capabilities while pushing out new games and giving developers new technology, as well as keeping a clear focus on digital distribution for the future (and of course, DRM) - we will start to see MMOs entering the market. I don't expect straight ports of the computer MMORPG cookie-cutter games of which there are soooooooo many. Maybe they won't be F2P, at least not right away, but in-time. I think this is how MMOs will evolve. 

     

    I mean, these consoles are designed to keep you always connected, always playing... just like an MMO right? Just from your couch instead of your computer chair.

    :D

  • BidwoodBidwood Member Posts: 554
    Originally posted by VancePants
    Originally posted by Quizzical

    In terms of technical capabilities, making an MMORPG for PlayStation 4 shouldn't be that hard--apart from in the sense that making an MMORPG is intrinsically hard.

    The bigger barrier is whether it makes any business sense to do so.  In that regard, the answer is, not likely.

    You need to understand why consoles still exist in the first place.  The problem with making a single-player game for PC is that it can be pirated.  And people will pirate it, to the degree that most of your "players" will pirate it instead of paying for it.  That's a big probelm if you're a game developer and want to be paid.  Consoles have strong anti-piracy protections in place, which makes it so that if you make a console game, people have to pay for it in order to get to play.

    But those anti-piracy protections don't come for free.  You have to pay a considerable chunk of your revenue (e.g., 30%) to whoever made the console in order for them to let your game run on their console.  30% in console fees sure beats losing 90% to piracy, so that's a good deal for most single-player games.

    The reason consoles have to charge that fee is that they typically lose money by selling the console hardware itself.  The console business plan is to lose money on the initial hardware sale, but make it up from the games that sell.  But that only works if games actually sell.

    MMORPGs, however, have no need for console anti-piracy protections.  That everyone has to connect to your servers in order to play your game gives you all the anti-piracy protection you need.  If you want to release your game for a console, however, you still have to pay a large fraction of your revenue to whoever made the console.  That means that an MMORPG developer will strongly prefer the PC platform unless his customers insist that it needs to be on consoles--and are willing to pay more for it to be on consoles.

    If you could play an MMORPG on PC for $15/month or exactly the same MMORPG on a console for $20/month, which would you choose?  Most people would go with PC, to the degree that releasing it for consoles isn't necessarily a good idea.

    You might well prefer consoles if you think you're going to play "free to play" games and never actually pay anything.  But console manufacturers understand this approach as well.  If you're never going to buy any games that they'll get paid for, then they don't want you to buy their console in the first place.  (Remember when Sony disabled Linux on PS3?  I think this is why.  Too many of the people who installed Linux on a PS3 were using it for other purposes and not buying games on it.)  Console manufacturers can restrict the business model of games available for their console, and in the past, have been willing to veto a "free to play" model.

    You don't release an MMORPG for consoles unless you believe that having a console version will increase your revenue by more than enough to offset the console fee.  If you charge the same price for the PC version as the console version, then a lot of your console revenue will just be cannibalizing your PC revenue.  You can offset that by charging more for the console version than the PC version, but that creates the problem of how many people will be willing to pay extra to play your game on a console rather than a PC.  Some who might have been willing to pay $20/month for a console MMORPG might refuse just to spite you for overcharging if they see that the same game is available for PC at $15/month.

    There probably is a market for a handful of console MMORPGs, to pick up people who would like to play MMORPGs, but will only play on consoles and not PCs.  But there probably aren't that many such customers, so there isn't that much money to be made by catering to them.

    I think you make some good points in terms of cost-effectiveness and business strategies, which does explain why there is  currently so little MMO exploration on consoles.

     

    However, it seems like these new consoles (especially with the rumored next-xbox being always online, always connected required) are moving toward more of a centralized living entertainment medium, moreso than just someplace to sit and play Skyrim. It's convergence. PS4 will want to link with your PSVita, your phone, your Steam account... it's all getting more and more interconnected.

     

    I think as these consoles expand on social capabilities while pushing out new games and giving developers new technology, as well as keeping a clear focus on digital distribution for the future (and of course, DRM) - we will start to see MMOs entering the market. I don't expect straight ports of the computer MMORPG cookie-cutter games of which there are soooooooo many. Maybe they won't be F2P, at least not right away, but in-time. I think this is how MMOs will evolve. 

     

    I mean, these consoles are designed to keep you always connected, always playing... just like an MMO right? Just from your couch instead of your computer chair.

    Good analysis. I totally agree with you. =) Really hoping we see some innovation that snaps out of the cookie cutter mold for MMOs.

    I'd really like to see more action-based open world PVP types.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Isn't CCP's Dust 514 going to be playable on the PS4 ?
    30
  • Four0SixFour0Six Member UncommonPosts: 1,175

    I think you will see more on the XBox 720, than on the PS4. Microsoft is rumored to be launching the 720 as an "Install only device", crunchning Gamestop and their "used game racket". This would make MMORPGs much more viable. In addition to XBox being much more like a computer than the other consoles, making the transition easier.

    My 2 pennies.

  • EunuchmakerEunuchmaker Member UncommonPosts: 204
    I wouldn't mind a version of Planetside 2 on the PS4.
  • QuizzicalQuizzical Member LegendaryPosts: 24,845
    Originally posted by VancePants
    Originally posted by Quizzical

    In terms of technical capabilities, making an MMORPG for PlayStation 4 shouldn't be that hard--apart from in the sense that making an MMORPG is intrinsically hard.

    The bigger barrier is whether it makes any business sense to do so.  In that regard, the answer is, not likely.

    You need to understand why consoles still exist in the first place.  The problem with making a single-player game for PC is that it can be pirated.  And people will pirate it, to the degree that most of your "players" will pirate it instead of paying for it.  That's a big probelm if you're a game developer and want to be paid.  Consoles have strong anti-piracy protections in place, which makes it so that if you make a console game, people have to pay for it in order to get to play.

    But those anti-piracy protections don't come for free.  You have to pay a considerable chunk of your revenue (e.g., 30%) to whoever made the console in order for them to let your game run on their console.  30% in console fees sure beats losing 90% to piracy, so that's a good deal for most single-player games.

    The reason consoles have to charge that fee is that they typically lose money by selling the console hardware itself.  The console business plan is to lose money on the initial hardware sale, but make it up from the games that sell.  But that only works if games actually sell.

    MMORPGs, however, have no need for console anti-piracy protections.  That everyone has to connect to your servers in order to play your game gives you all the anti-piracy protection you need.  If you want to release your game for a console, however, you still have to pay a large fraction of your revenue to whoever made the console.  That means that an MMORPG developer will strongly prefer the PC platform unless his customers insist that it needs to be on consoles--and are willing to pay more for it to be on consoles.

    If you could play an MMORPG on PC for $15/month or exactly the same MMORPG on a console for $20/month, which would you choose?  Most people would go with PC, to the degree that releasing it for consoles isn't necessarily a good idea.

    You might well prefer consoles if you think you're going to play "free to play" games and never actually pay anything.  But console manufacturers understand this approach as well.  If you're never going to buy any games that they'll get paid for, then they don't want you to buy their console in the first place.  (Remember when Sony disabled Linux on PS3?  I think this is why.  Too many of the people who installed Linux on a PS3 were using it for other purposes and not buying games on it.)  Console manufacturers can restrict the business model of games available for their console, and in the past, have been willing to veto a "free to play" model.

    You don't release an MMORPG for consoles unless you believe that having a console version will increase your revenue by more than enough to offset the console fee.  If you charge the same price for the PC version as the console version, then a lot of your console revenue will just be cannibalizing your PC revenue.  You can offset that by charging more for the console version than the PC version, but that creates the problem of how many people will be willing to pay extra to play your game on a console rather than a PC.  Some who might have been willing to pay $20/month for a console MMORPG might refuse just to spite you for overcharging if they see that the same game is available for PC at $15/month.

    There probably is a market for a handful of console MMORPGs, to pick up people who would like to play MMORPGs, but will only play on consoles and not PCs.  But there probably aren't that many such customers, so there isn't that much money to be made by catering to them.

    I think you make some good points in terms of cost-effectiveness and business strategies, which does explain why there is  currently so little MMO exploration on consoles.

     

    However, it seems like these new consoles (especially with the rumored next-xbox being always online, always connected required) are moving toward more of a centralized living entertainment medium, moreso than just someplace to sit and play Skyrim. It's convergence. PS4 will want to link with your PSVita, your phone, your Steam account... it's all getting more and more interconnected.

     

    I think as these consoles expand on social capabilities while pushing out new games and giving developers new technology, as well as keeping a clear focus on digital distribution for the future (and of course, DRM) - we will start to see MMOs entering the market. I don't expect straight ports of the computer MMORPG cookie-cutter games of which there are soooooooo many. Maybe they won't be F2P, at least not right away, but in-time. I think this is how MMOs will evolve. 

     

    I mean, these consoles are designed to keep you always connected, always playing... just like an MMO right? Just from your couch instead of your computer chair.

    You're arguing that the PS4 will be different from the PS3 in some ways that are irrelevant to MMORPGs, but not in the key factor that keeps MMORPGs from coming to PS3, namely, Sony taking a large cut of the game's revenue.  How exactly will that lead to a sudden flood of MMORPGs on PS4?

    You could argue that there weren't many MMORPGs on PS3 because Cell is a pain to deal with, and PS4 won't have that problem.  But Xbox 360 didn't have that problem, either, and we didn't exactly see a flood of MMORPGs made for Xbox 360.

    I'd expect to see a few MMORPGs for next generation consoles.  But only a few.  The overwhelming majority of MMORPGs will likely remain PC-only.  If that changes, the movement is more likely to be toward Android (which, like PCs is also an open platform) than PS4 or the next Xbox.

  • QuizzicalQuizzical Member LegendaryPosts: 24,845
    Originally posted by Four0Six

    I think you will see more on the XBox 720, than on the PS4. Microsoft is rumored to be launching the 720 as an "Install only device", crunchning Gamestop and their "used game racket". This would make MMORPGs much more viable. In addition to XBox being much more like a computer than the other consoles, making the transition easier.

    My 2 pennies.

    And why would MMORPGs care about that?  If used game sales are a problem (which is a different topic entirely), it's only a problem for buy-to-play games, not subscription or item mall games.

    If Xbox 720 does block used game sales, the likely effect will be more people inclined to buy a PS4 rather than an Xbox 720.  Having a larger install base available would tend to push anything with a subscription or item mall business model (which includes nearly all MMORPGs) toward PS4 rather than Xbox 720.

    That's a big "if", of course; I'm skeptical that Microsoft would really block used game sales on Xbox 720, simply because if they do, PS4 probably wins the next round of the console wars.  Game developers will go to the platform that has the paying customers.

  • BidwoodBidwood Member Posts: 554
    Originally posted by Normandy7
    Isn't CCP's Dust 514 going to be playable on the PS4 ?

    Another one is Defiance which just came out. It's a third-person shooter with an open world. I was sceptical at first but the trailers make it look cool.

  • BidwoodBidwood Member Posts: 554
    Originally posted by Quizzical
    Originally posted by Four0Six

    I think you will see more on the XBox 720, than on the PS4. Microsoft is rumored to be launching the 720 as an "Install only device", crunchning Gamestop and their "used game racket". This would make MMORPGs much more viable. In addition to XBox being much more like a computer than the other consoles, making the transition easier.

    My 2 pennies.

    And why would MMORPGs care about that?  If used game sales are a problem (which is a different topic entirely), it's only a problem for buy-to-play games, not subscription or item mall games.

    If Xbox 720 does block used game sales, the likely effect will be more people inclined to buy a PS4 rather than an Xbox 720.  Having a larger install base available would tend to push anything with a subscription or item mall business model (which includes nearly all MMORPGs) toward PS4 rather than Xbox 720.

    That's a big "if", of course; I'm skeptical that Microsoft would really block used game sales on Xbox 720, simply because if they do, PS4 probably wins the next round of the console wars.  Game developers will go to the platform that has the paying customers.

    I disagree.

    The big problem was publishing updates and paying vast sums to do patches. If Sony can help devs overcome this, which it sounds like they can, devs can make a pretty penny using the huge install base of a console. They are also guaranteed a consistent experience for all players regardless of their rig... because it's all the same.

  • QuizzicalQuizzical Member LegendaryPosts: 24,845
    Originally posted by Bidwood
    Originally posted by Quizzical
    Originally posted by Four0Six

    I think you will see more on the XBox 720, than on the PS4. Microsoft is rumored to be launching the 720 as an "Install only device", crunchning Gamestop and their "used game racket". This would make MMORPGs much more viable. In addition to XBox being much more like a computer than the other consoles, making the transition easier.

    My 2 pennies.

    And why would MMORPGs care about that?  If used game sales are a problem (which is a different topic entirely), it's only a problem for buy-to-play games, not subscription or item mall games.

    If Xbox 720 does block used game sales, the likely effect will be more people inclined to buy a PS4 rather than an Xbox 720.  Having a larger install base available would tend to push anything with a subscription or item mall business model (which includes nearly all MMORPGs) toward PS4 rather than Xbox 720.

    That's a big "if", of course; I'm skeptical that Microsoft would really block used game sales on Xbox 720, simply because if they do, PS4 probably wins the next round of the console wars.  Game developers will go to the platform that has the paying customers.

    I disagree.

    The big problem was publishing updates and paying vast sums to do patches. If Sony can help devs overcome this, which it sounds like they can, devs can make a pretty penny using the huge install base of a console. They are also guaranteed a consistent experience for all players regardless of their rig... because it's all the same.

    And how will the PS4 be any different from the PS3 in that regard?  You seem to be assuming that Sony will use a different business model for the PS4 from what they used with the PS3.  If they were going to do that, then why not change the business model for the PS3 today?  Or for that matter, why not change it years ago?

    The reason that updates and patches are such a pain is precisely because it's a closed platform.

  • DOGMA1138DOGMA1138 Member UncommonPosts: 476
    Originally posted by Bidwood

    Hi everyone,

    I haven't been able to find out much on this...  but can anyone comment on how practical it will be for the PS4 to handle MMOs? It sounds like a much more modern machine and the the architecture makes it a lot easier to port over PC games without having to do many changes.

    Sony is also trying to make the console more open to Indie developers...  or is at least claiming that. Apparently they will be able to self-publish their own games without needing a big publisher like Activision.

    Thoughts?

    The PS4 is no different than any other console that came before it, MMO's did not flourish on consoles not because of hardware limitations(at least not when it comes to processing power) since most consoles atleast in the first years of their life cycle are more powerful than the average PC(especially the ones that most MMO's users have).

    Designing an MMO for consoles has it's own challenges, mostly in regards to controls, social interaction and average play session length.

    You won't be able to play most of your traditional(EQ style) MMO's with a console controller, the interface and the combat was never designed for that. And games that require an additional add-on or a special controller usually fail, that also ties into the social aspect of the game since most MMO's till this point were chat based it will be quite hard to socialize in the game. VC will never be able to replace chat in MMO's, not everyone wants to reveal their voice, and not everyone is sufficiently fluent in speaking english. Also you need to remember that consoles thrive on pickup & play friendly games, MMO's usually require  a much lengthier play trough session than say Call of Duty. In all honesty sitting on a couch for 4-5 hours is not that comfortable(and yes i know some people do that, but still in most cases a decent chair and a desk will be preferable to most people).

    In general i don't really see why some one would want an MMO on console, pretty much every trend and design choice(instant travel, automated ques, short instances etc.) that people(especially on this forum) seem to hate in today's MMO is not only a must for a console MMO, but most of them will be "enhanced" to make console gamers feel at home(i have no beef with console gamers, i own a 360 and a PS3 but the games i play on them are not the same games i choose to play on my PC).

    If any thing the next frontier for MMO's will be mobile devices, and with how they been advancing in recent years it makes more sense to port an MMO from a mobile device to consoles than from a PC since mobile devices and consoles share similar limitations and design requirements.

    OFC on top of that you have the "legal" BS that the console vendors impose on you, both in terms of royalties and interaction with their online platform can make the life of a developer/publisher a nightmare. Also it will be quite hard to design a game in which you can have people on both different consoles and the PC playing together, this is why it has not been done in almost any title before. Both due to the fact that the control's and the game play have to be adjusted for each platform(even for different consoles), and that it might be impossible(technically and otherwise) to link different online farmeworks together.


    And the first rule of thumb for any MMO is never split your playerbase, MMO's live and die depending on the amount of people playing them, this isn't CoD where you split the games into 16 players without any one caring. Having your allready small(and havily contested) playerbase split between multiple platforms will kill any MMO no matter how good it is and how much money the publisher can afford to throw at it.

     

  • slygamer1979slygamer1979 Member UncommonPosts: 101

    If this happens and they release some good mmo's that have no monthly fee but all the content like guild wars 2 a in game shop would make up the difference since people love to buy stuff with real money for mmo's.

    however i myself have been burned out on mmo games in general for awhile but i have a open perspective to returning if i find something really appealing. 

  • Squeak69Squeak69 Member UncommonPosts: 959

    honestly in my opion with the way MMOs are going with often letting you have 10 or less powers/ attacks at any given time, and more actiony and then the B2P/ F2P being norm i dont really see this being very far off in the future.

    do i like it no, do i see the death of PC gameing in the future mmmm maybe, but meh who can tell wha tthe future holds heck people laughed at the concept of cars and though horse wold ever stop being the norm for travel.

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • BidwoodBidwood Member Posts: 554
    Originally posted by Bidwood

    Level 5 President Interested in Creating MMORPGs for PS4

     

    “I am very interested in MMORPGs. It is a genre in which Level-5 has not been much involved so far, but I would try to make a game rich and high quality, which fully utilizes the technical capabilities of the console.”

    - Akihiro Hino, president of Level 5

     

    http://gamingbolt.com/level-5-president-interested-in-creating-mmorpgs-for-ps4

    More on this... 

    Apparently Level-5 is working on a PS4 game which will have an online component (may be an MMORPG) and Akihiro Hino, president of Level-5, says the official announcement will come soon.

    http://www.shopto.net/news/42387/Level-5-working-on-PS4-title/?utm_source=ShopToNews&utm_medium=facebook&affiliate_source=aw&awc=2943_1365508103_b8c6f47d597b4a48c5d4cbca2d88fe3d

  • BahamutKaiserBahamutKaiser Member UncommonPosts: 314

    I hope they do focus more MMOs on the console, PS4 or otherwise. A lot of them are catering more towards action gamers, but the reliance and attachment to computer releases, and therefore controls, greatly limits the way action can be operated.

    I'm hoping MMO makers consider serious MMOs specifically for use on console, could be on computer, but not adapted to operate with a keyboard, instead lending to the expecation that they use a controler on the computer. But I think they need to work on the first step before that and make some serious CORPGs and dungeon crawlers (not Diablo >.>), before they really go MMO.

    I don't even feel MMO gameplay is even all that worthwile, a good RPG with multiplayer online interaction on an isolated scale would be great on it's own. I kind of baffles me that more games like Dragon Age, ES and KoA type games haven't made online CoOp a serious offering, going straight to MMO like ESO is a huge gamble, where a competent ES entry with the option to include friends and online strangers in gameplay would be a lot safer...

    Before you criticize someone, walk a mile in their shoes.
    That way, if they get angry, they'll be a mile away... and barefoot.

  • BidwoodBidwood Member Posts: 554

    Well it looks like F2P War Thunder is coming to PS4. It's an air combat game..  sounds kinda boring but every little bit helps.

     

     

  • duuude007duuude007 Member Posts: 112
    SE has hinted at adding FFXIV: ARR to PS4, some time after the title is released on PC and PS3.
  • ExiledTyrantExiledTyrant Member UncommonPosts: 69

    I would just like to state that the ps3 controller does not have trouble dealing with todays MMOs. I have been playings MMOs, PC games, and MOBAs ever since I came across a program called motion joy when Tera released. I have even been surfing the internet to get to this thread with my controller. the only thing I'm not doing at the moment is typing, which is easily solved with the chat interface playstation has that is like a fast type of texting. All they need to do is make the games support the chat option.

     

    Games I have been playing so far with a PS3 controller include Dota 2, Dota, League of Legends, Guild Wars 2, Neverwinter Online, Age of Wuhsu, Secret World, Tera, Torchlight 2, Path of Exile, Skyrim, Defiance, Witcher 2, Smite, an Forge.

     

    Granted it is much difficult to play games like world of warcraft or rift etc where you get tons of hots bars and abilties to places them but there are ways to stick in combined button commands (not sure how it was done in Tera) to double your amount of buttons. These games for the most part are in no way shape or form made for a controller however. If they were however I'm sure it would be more than possible and even easier than all the button remapping i have to do with motion joy.

    "Do not speak to me of fate!" ~ A fairy tale for the Demon Lord

  • BidwoodBidwood Member Posts: 554

    Calling it now...  Blizzard is restarting development of 'Titan' so they can build the game multiplatform for PC and consoles. =)

     

    http://ca.ign.com/articles/2013/05/29/blizzards-titan-mmo-delayed-reset

  • EtherignisEtherignis Member UncommonPosts: 249
    I left consoles a long time ago, mmos are best played on pc, keyboard and mouse pwnd controller
  • SavageHorizonSavageHorizon Member EpicPosts: 3,465
    Originally posted by Bidwood
    Originally posted by birdycephon
    Only MMOs that I know of that can be played on a console are FFXI and FFXIV.

    You raise an interesting point.

    MMOs tend to be designed for a keyboard and mouse.

    Is anything stopping PS4 from using them?

    What about more MMOs designed to be used with Dual Shock 4?

    Check this out.

    http://www.youtube.com/watch?v=31VUjynjed0




  • BidwoodBidwood Member Posts: 554
    Originally posted by SavageHorizon
    Originally posted by Bidwood
    Originally posted by birdycephon
    Only MMOs that I know of that can be played on a console are FFXI and FFXIV.

    You raise an interesting point.

    MMOs tend to be designed for a keyboard and mouse.

    Is anything stopping PS4 from using them?

    What about more MMOs designed to be used with Dual Shock 4?

    Check this out.

    http://www.youtube.com/watch?v=31VUjynjed0

    Good point.

    Plus every PS4 will ship with a headset that plugs into the gamepad. =)

    This could be a very, very good generation for MMOs!!!

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Or it could mean pc users getting shafted with clunky interfaces and heavy instancing in their mmos.
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