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3 million copies sold since august general consensus so far

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  • boxsndboxsnd Member UncommonPosts: 438
    Originally posted by Onomic
    Originally posted by boxsnd
    Originally posted by Onomic

    3 million sales is pretty damn good for any genre on pc.

    I stopd playing gw2 after i hit 80, but so far its my favorite mmorpg. Most i quit long befor i hit the cap. Just waiting for an expansion pack now.

    I you didn't play an MMO for 2+ years either you didn't like it or it isn't an MMO. Stop lying to yourself.

    Thats pretty ignorant. I playd a few mmorpg i liked and i never lasted 1 year in em even. You need to have a certain personality to last that long in any game no matter how much you like em.

    So you "liked" a few MMOs and played them for up to 1 year. GW2 you played from level 1 to 80 (which most people would do in less than a month) and it's suddenly your favorite? Stop lying to yourself.

    DAoC - Excalibur & Camlann

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Gaia_Hunter
    Originally posted by Karteli
    Originally posted by mikahr
    Originally posted by Karteli
    Originally posted by evilastro
    No matter what anyone says or who recognized GW2 as a good game, trolls are going to troll. I'm sorry that the game is so successful and has so many supporters, it must really kill you inside.

    Does this game really have more supporters than SWTOR?

     

    My server is a ghost town.  Granted SWTOR has 20 servers, and GW2 has 10, Whenever I log onto SWTOR I see other people,  in GW2 I could really use a Duke Nukem mirror, so at least I could see myself.

    Really? SWTOR has 20 and GW2 10??

    SWTOR has 20, yeah. (reduced from 250 last year).

     

    And GW2 servers are ghost towns.  It's fine if you want to defend GW2 .. blame it on people in dungeons .. blame it on how everyone is so spread out in the "vast" world.  GW2 is about as populated as SWTOR, from what it seems.  Go a long time without anyone, then see someone 10-30 minutes later.

    According to XFire metrics SWTOR has less than half the players.

    /facepalm

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,065
    Originally posted by Doogiehowser
    Originally posted by Gaia_Hunter
    Originally posted by Karteli
    Originally posted by mikahr
    Originally posted by Karteli
    Originally posted by evilastro
    No matter what anyone says or who recognized GW2 as a good game, trolls are going to troll. I'm sorry that the game is so successful and has so many supporters, it must really kill you inside.

    Does this game really have more supporters than SWTOR?

     

    My server is a ghost town.  Granted SWTOR has 20 servers, and GW2 has 10, Whenever I log onto SWTOR I see other people,  in GW2 I could really use a Duke Nukem mirror, so at least I could see myself.

    Really? SWTOR has 20 and GW2 10??

    SWTOR has 20, yeah. (reduced from 250 last year).

     

    And GW2 servers are ghost towns.  It's fine if you want to defend GW2 .. blame it on people in dungeons .. blame it on how everyone is so spread out in the "vast" world.  GW2 is about as populated as SWTOR, from what it seems.  Go a long time without anyone, then see someone 10-30 minutes later.

    According to XFire metrics SWTOR has less than half the players.

    /facepalm

    So the person I quote can talk about xfire but then I cant use xfire to respond to him?

    Let me guess.

    XFire can be used to:

    -> Show that GW2 numbers droped from launch.

    XFire can't be used to:

    -> say it is #5 game in XFire  behind LoL, COD4 & COD2 and WoW.

    -> point that the launch numbers from where GW2 drop were even higher than WoW:MOP launch numbers.

    -> point that GW2 has a population in XFire of around 2/3 of XFire WoW population.

    -> point that SWTOR has less than half GW2 population on XFire.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Gaia_Hunter
    Originally posted by Doogiehowser
    Originally posted by Gaia_Hunter
    Originally posted by Karteli
    Originally posted by mikahr
    Originally posted by Karteli
    Originally posted by evilastro
    No matter what anyone says or who recognized GW2 as a good game, trolls are going to troll. I'm sorry that the game is so successful and has so many supporters, it must really kill you inside.

    Does this game really have more supporters than SWTOR?

     

    My server is a ghost town.  Granted SWTOR has 20 servers, and GW2 has 10, Whenever I log onto SWTOR I see other people,  in GW2 I could really use a Duke Nukem mirror, so at least I could see myself.

    Really? SWTOR has 20 and GW2 10??

    SWTOR has 20, yeah. (reduced from 250 last year).

     

    And GW2 servers are ghost towns.  It's fine if you want to defend GW2 .. blame it on people in dungeons .. blame it on how everyone is so spread out in the "vast" world.  GW2 is about as populated as SWTOR, from what it seems.  Go a long time without anyone, then see someone 10-30 minutes later.

    According to XFire metrics SWTOR has less than half the players.

    /facepalm

    So the person I quote can talk about xfire but then I cant use xfire to respond to him?

    With all due respect, nobody else brought up Xfire, but you. :-)  Open game boys. :P

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by Karteli
    Originally posted by mikahr
    Originally posted by Karteli
    Originally posted by evilastro
    No matter what anyone says or who recognized GW2 as a good game, trolls are going to troll. I'm sorry that the game is so successful and has so many supporters, it must really kill you inside.

    Does this game really have more supporters than SWTOR?

     

    My server is a ghost town.  Granted SWTOR has 20 servers, and GW2 has 10, Whenever I log onto SWTOR I see other people,  in GW2 I could really use a Duke Nukem mirror, so at least I could see myself.

    Really? SWTOR has 20 and GW2 10??

    SWTOR has 20, yeah. (reduced from 250 last year).

     

    And GW2 servers are ghost towns.  It's fine if you want to defend GW2 .. blame it on people in dungeons .. blame it on how everyone is so spread out in the "vast" world.  GW2 is about as populated as SWTOR, from what it seems.  Go a long time without anyone, then see someone 10-30 minutes later.

     

    Ghost town on some servers yes that is always the case with every new MMO that comes a long after a few months running.

    Not all the servers are ghost towns, I'm on Far Shiverpeaks EU server and I see people in every zones, some zones there is more people then other but I hardly can call Far Shiverpeaks a ghost town server.

    If it's not broken, you are not innovating.

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Gaia_Hunter
    Originally posted by Doogiehowser
    Originally posted by Gaia_Hunter
    Originally posted by Karteli
    Originally posted by mikahr
    Originally posted by Karteli
    Originally posted by evilastro
    No matter what anyone says or who recognized GW2 as a good game, trolls are going to troll. I'm sorry that the game is so successful and has so many supporters, it must really kill you inside.

    Does this game really have more supporters than SWTOR?

     

    My server is a ghost town.  Granted SWTOR has 20 servers, and GW2 has 10, Whenever I log onto SWTOR I see other people,  in GW2 I could really use a Duke Nukem mirror, so at least I could see myself.

    Really? SWTOR has 20 and GW2 10??

    SWTOR has 20, yeah. (reduced from 250 last year).

     

    And GW2 servers are ghost towns.  It's fine if you want to defend GW2 .. blame it on people in dungeons .. blame it on how everyone is so spread out in the "vast" world.  GW2 is about as populated as SWTOR, from what it seems.  Go a long time without anyone, then see someone 10-30 minutes later.

    According to XFire metrics SWTOR has less than half the players.

    /facepalm

    So the person I quote can talk about xfire but then I cant use xfire to respond to him?

    Hmmm no one said anything about XFIRE except for you. You are seeing things again?

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • mikahrmikahr Member Posts: 1,066
    Originally posted by Torgrim

    Ghost town on some servers yes that is always the case with every new MMO that comes a long after a few months running.

    Not all the servers are ghost towns, I'm on Far Shiverpeaks EU server and I see people in every zones, some zones there is more people then other but I hardly can call Far Shiverpeaks a ghost town server.

    Ganadra, which isnt one of most populated has quite a few people in zones i leveled in recently.

    But what is great is that pretty much any event there has been 2-5 people involved even if its "escort the mule" one.

    OTOH, events like Harathi Hinterland would start with 3-5 people but end with 20+ (done it few times) and thats what i find great about it, people just joining in along the way and battle grew bigger and bigger with each part of the chain. It surely beats any questing ive done in MMO so far.

    People can call it bad, or insufficient, but if ANet is determied to work on it and expand it, it surely has lot of room for improvement.

    And thats the kind of content i like to call inclusive and what MMOs are about, opposed to dungeons/instances which are exlusive.

  • Eir_SEir_S Member UncommonPosts: 4,623
    Originally posted by Karteli
    Originally posted by Eir_S
    Originally posted by Alber_gamer

    Dunno. Black Ops 2 sold 11M copies in one week. GW2 sold what, 3M in 5 months? Easy to see which of those two games was the successfull one.

     

    And before someone says "but Black Ops 2 isn't neither a mmo nor a RPG" - GW2 wasn't even neither the best mmo nor the best RPG of 2012, as the most reputable sites (mmorpg and IGN) have shown and confirmed through their users and expert critics respectively.

    No it just won PC game of the year on IGN... I don't like IGN much but I think that's pretty important lol

    Who voted in the IGN poll? 

     

    Or any Game of the year poll?

     

    Ahh .. those people who would vote, and felt stronfly about a game.

     

    Lets consider other sources... but also, only those those inclined to vote at IGN will contribute.

     

    See the similarity ??

     

    GW2 is a non-#1 award as far as I'm concerned.  It might be #1 to you .. but the metrics are off.  Works both ways.

    It was #1 on a ton of websites, most notably MMO sites.  The metrics aren't off, just your bias.

    Also, um.. the staff voted it PC game of the year.  I don't know who you thought it was.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,065
    Originally posted by Karteli
    Originally posted by evilastro
    GW2 was higher than MOP on the PC chart, why would multi format be any different?

    What PC chart is that?

     

    A PC chart SWTOR ranks higher than GW2, namely the Star Wars chart.

     

    It's all about perspective.

     

    BOTTOM LINE:  GW2 getting awards is as meaningful as SWTOR getting awards last year.  Hipp Hipp Horrayy!

     

    SWTOR got game of the year 2011.  Quite a game.  SWTOR is a perfect game and the measures to judge game qualities are fair and accurate.

    Just because you edited this post, 1 hour after you originally posted it, to remove the xfire line, it doesn't mean you didn't bring xfire up.

    But between that an not knowing how many servers GW2 has plus your posting history, there isn't much to say about why you post around here.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • evilastroevilastro Member Posts: 4,270
    Well I have had the opposite experience, my server on GW2 - Sea of Sorrow has heaps of players at all levels. My old SWTOR server The Harbinger was dead outside of the fleet. And that Karteli guy did mention Xfire but it's been edited or deleted.
  • Eir_SEir_S Member UncommonPosts: 4,623
    Just logged off.  I saw people doing things wherever I ported in a lvl 30 zone.  I saw the same amount of people in WoW at this hour.. so forgive me if I'm not seeing the doom and gloom.
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by dimnikar

     why would Blizzard report a new figure after only 300k sales (2,7-3 mil)? Does that make any sort of sense?

    MOP was the first WOW expansion where Blizzard *did not* report day 1 sales

     

    for WOW Cata, Blizzard did report a new sales figure - a month after

    1/10/11 WORLD OF WARCRAFT®: CATACLYSM ONE-MONTH SALES TOP 4.7 MILLION

    12/13/10 WORLD OF WARCRAFT®: CATACLYSM SHATTERS PC-GAME SALES RECORD

     

    I hope MOP hit 4 million for 2012 but maybe it didnt

  • Camaro68Camaro68 Member Posts: 50
    Originally posted by sadeyx

    hmm,  so far its sold exactly half as many copies as diablo3 did on the first day xD,  Which is a pretty good indicator,  leveling alts, item hunting and acheivments in D3 just seems to be far more gratuitous.

    Guildwars2 is neither an MMO nor a standalonge RPG resulting in a game that isnt very very good at either.   Great if your a person who is deeply conflicted about these gamyplay styles but not me.   I rather play either a thorough-bred MMO or a thorough-bred RPG.

    The only people in my friends list that still play it are just people determined to prove the game is as good as they convinced themselves it would be during the hype.

    The reality is, it was fun for a month but now is the time to accept it will never be the wow-killer, will never live up to the hype and look for something else.

     

     

    That's the best summation of GW2 I've seen so far.  It lacks the immediate appeal of Diablo while exuding none of the depth of a good MMORPG.

    I wonder though when a developer takes a huge financial risk like this if the extra million box sales early on are better than longterm sub revenue.  Are they obligated to maintain the game when player retention isn't necessary?

  • HeroEvermoreHeroEvermore Member Posts: 672

    Really just was not the game for me.

    Loved the PvE grind.

    WvW was super fun for a few weeks.

    Dungeons were the worst design ive ever seen in my life (16 years of mmorpgs)

    Art style- mixed emotions.

    End game (farming forever with a horrible loot system that keeps you from farming for to long. just silly)

    Overall. I give it a 7/10. I will most likely never log in again because i do not feel Anet tests any content for "fun factor".

    Hero Evermore
    Guild Master of Dragonspine since 1982.
    Playing Path of Exile and deeply in love with it.

  • WarbandWarband Member UncommonPosts: 723
    Originally posted by Camaro68
    Originally posted by sadeyx

    hmm,  so far its sold exactly half as many copies as diablo3 did on the first day xD,  Which is a pretty good indicator,  leveling alts, item hunting and acheivments in D3 just seems to be far more gratuitous.

    Guildwars2 is neither an MMO nor a standalonge RPG resulting in a game that isnt very very good at either.   Great if your a person who is deeply conflicted about these gamyplay styles but not me.   I rather play either a thorough-bred MMO or a thorough-bred RPG.

    The only people in my friends list that still play it are just people determined to prove the game is as good as they convinced themselves it would be during the hype.

    The reality is, it was fun for a month but now is the time to accept it will never be the wow-killer, will never live up to the hype and look for something else.

     

     

    That's the best summation of GW2 I've seen so far.  It lacks the immediate appeal of Diablo while exuding none of the depth of a good MMORPG.

    I wonder though when a developer takes a huge financial risk like this if the extra million box sales early on are better than longterm sub revenue.  Are they obligated to maintain the game when player retention isn't necessary?

    Guild wars 1 started off around 1-2 million sales for the first game went on to sell 7 million. i'd say that was worth the risk. Unlike most games, this revenue model sells repectably over time rather than the vast majority at the begining. Wouldn't be surprised for gw2 to sell over 10 million in a fair few years from now over several exapnsion.

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Warband
    Originally posted by Camaro68
    Originally posted by sadeyx

    hmm,  so far its sold exactly half as many copies as diablo3 did on the first day xD,  Which is a pretty good indicator,  leveling alts, item hunting and acheivments in D3 just seems to be far more gratuitous.

    Guildwars2 is neither an MMO nor a standalonge RPG resulting in a game that isnt very very good at either.   Great if your a person who is deeply conflicted about these gamyplay styles but not me.   I rather play either a thorough-bred MMO or a thorough-bred RPG.

    The only people in my friends list that still play it are just people determined to prove the game is as good as they convinced themselves it would be during the hype.

    The reality is, it was fun for a month but now is the time to accept it will never be the wow-killer, will never live up to the hype and look for something else.

     

     

    That's the best summation of GW2 I've seen so far.  It lacks the immediate appeal of Diablo while exuding none of the depth of a good MMORPG.

    I wonder though when a developer takes a huge financial risk like this if the extra million box sales early on are better than longterm sub revenue.  Are they obligated to maintain the game when player retention isn't necessary?

    Guild wars 1 started off around 1-2 million sales for the first game went on to sell 7 million. i'd say that was worth the risk. Unlike most games, this revenue model sells repectably over time rather than the vast majority at the begining. Wouldn't be surprised for gw2 to sell over 10 million in a fair few years from now over several exapnsion.

    the trouble with those figures are that it includes all the expansions, which in turn means that progressively fewer players bought each expansion. How good or bad player retention has been with GW2 will only really be revealed when the next expansion is released. Though there is also the return factor, which also happens in WoW oddly enough, where lapsed players will return for an expansion release, at least for a little while. Sales of the original GW2 game though, unlikely to exceed 4m even if you take that over the next 10 years, chances are, except for maybe a few stragglers, anyone who wanted it, has probably got it by now. So like GW1 before it, further sales will probably be solely reliant on expansion packs, which means the existing GW2 owners.image

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Phry

     How good or bad player retention has been with GW2 will only really be revealed when the next expansion is released. Though there is also the return factor, which also happens in WoW oddly enough, where lapsed players will return for an expansion release, at least for a little while.

    doubt it

     

    if GW2 follows the sales model of GW1

    when the expansion is released -- I assume there will be bundled packages including the base game too

     

    if you cannot differentiate new players from existing ones, you wont be able to assess retention

     

    GW1 only had 1 expansion

    all the other GW1 chapters w new content were standalone games that did not require the orginal game

  • WarbandWarband Member UncommonPosts: 723
    Originally posted by Phry
    Originally posted by Warband
    Originally posted by Camaro68
    Originally posted by sadeyx

    hmm,  so far its sold exactly half as many copies as diablo3 did on the first day xD,  Which is a pretty good indicator,  leveling alts, item hunting and acheivments in D3 just seems to be far more gratuitous.

    Guildwars2 is neither an MMO nor a standalonge RPG resulting in a game that isnt very very good at either.   Great if your a person who is deeply conflicted about these gamyplay styles but not me.   I rather play either a thorough-bred MMO or a thorough-bred RPG.

    The only people in my friends list that still play it are just people determined to prove the game is as good as they convinced themselves it would be during the hype.

    The reality is, it was fun for a month but now is the time to accept it will never be the wow-killer, will never live up to the hype and look for something else.

     

     

    That's the best summation of GW2 I've seen so far.  It lacks the immediate appeal of Diablo while exuding none of the depth of a good MMORPG.

    I wonder though when a developer takes a huge financial risk like this if the extra million box sales early on are better than longterm sub revenue.  Are they obligated to maintain the game when player retention isn't necessary?

    Guild wars 1 started off around 1-2 million sales for the first game went on to sell 7 million. i'd say that was worth the risk. Unlike most games, this revenue model sells repectably over time rather than the vast majority at the begining. Wouldn't be surprised for gw2 to sell over 10 million in a fair few years from now over several exapnsion.

    the trouble with those figures are that it includes all the expansions, which in turn means that progressively fewer players bought each expansion. How good or bad player retention has been with GW2 will only really be revealed when the next expansion is released. Though there is also the return factor, which also happens in WoW oddly enough, where lapsed players will return for an expansion release, at least for a little while. Sales of the original GW2 game though, unlikely to exceed 4m even if you take that over the next 10 years, chances are, except for maybe a few stragglers, anyone who wanted it, has probably got it by now. So like GW1 before it, further sales will probably be solely reliant on expansion packs, which means the existing GW2 owners.image

    Actually that's not quite correct  it depends entirely on the expansion format for example all wow games required Wow in order to play and even the previous expansion. GW1 aside from 1 were standalone so the amount of people that actually bought the game could be a lot closer to the total sold than as potentially none of the people that say bought the original guild wars bought factions and vice versa of course that's not the case we don't know the break down but I know many people who have only bought one game from the series, or two. So the total number of people that actually bought gw1 is up in the air we only know an upper and a lower limit. It could be near the top of just under million or near the bottom of 1.75 million

     

     

  • nukempronukempro Member Posts: 76
    Glad they are having success. Game dissapointed the hell out of me though. I liked the concept but sadly the execution just wasn't there. It's not about empty zones or faceroll easy dungeons...it isn't about generic homonogized Spvp or the no skill zerg. Nor is it about end game pve essentially being barbie time dress up. I could overlook all those facts if it wasn't for attitude of the devs...I might come back at an expansion like someone else said...depending what direction the game goes.
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Warband

     potentially none of the people that say bought the original guild wars bought factions and vice versa of course that's not the case we don't know the break down but I know many people who have only bought one game from the series, or two. So the total number of people that actually bought gw1 is up in the air we only know an upper and a lower limit. It could be near the top of just under million or near the bottom of 1.75 million

    can read the old press releases from 2005 forward

    http://guildwars.com/events/press/releases/

    guild wars announced 2 million after factions released - what that means for old or new players is unknown

     

    we do know accounts created by quarter for a 2 year period back in 2009

    showing that many new players were buying the GW1 franchise

     

    from Feb 2009 financials - is a summary of accounts created  (not boxes sold)

    http://www.guildwarsguru.com/forum/ncsoft-releases-quarterly-report-guild-t10355520.html?s=03c4de217efb063cd387c2af2fa6ac77&t=10355520

    QTR / Accounts
    Sep 2006 / 2,447,000
    Dec 2006 / 3,122,000
    Mar 2007 / 3,555,000
    Jun 2007 / 3,917,000
    Sep 2007 / 4,500,000
    Dec 2007 / 4,878,000
    Mar 2008 / 5,159,000
    Jun 2008 / 5,377,000
    Sep 2008 / 5,589,000
    Dec 2008 / 5,803,000

     

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Originally posted by Nadia
    Originally posted by Phry

     How good or bad player retention has been with GW2 will only really be revealed when the next expansion is released. Though there is also the return factor, which also happens in WoW oddly enough, where lapsed players will return for an expansion release, at least for a little while.

    doubt it

     

    if GW2 follows the sales model of GW1

    when the expansion is released -- I assume there will be bundled packages including the base game too

     

    if you cannot differentiate new players from existing ones, you wont be able to assess retention

     

    GW1 only had 1 expansion

    all the other GW1 chapters w new content were standalone games that did not require the orginal game

    GW2 wil NOT follow the GW1 model. They are for all intents and purpose, different games. GW1 was barely a mmorpg. GW2 is a full blown mmorpg even if people here disagree. And with that notion of GW2 being a flown blown mmorpg you WILL have to have the original to play any expansions that will directly add to it's existing base. In GW1 the cities were shared while the world was instanced. In GW2 the cities are shared as well as the world.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • NadiaNadia Member UncommonPosts: 11,798

    maybe im wrong

     

    RIFT had Storm Legions and Storm Legions Infinity edition including base game

    I'm expecting GW2 to do something similar

  • IstavaanIstavaan Member Posts: 1,350
    fractals killed the game for me, now all you ever see are people spaming lfm fractals lvl 7 or lfm fractals lvl whatever!!!
  • YamotaYamota Member UncommonPosts: 6,593

    Didnt Diablo III sell like 9 million copies? I know it isn't an MMORPG but the payment model of the two are similar and both are action RPGs which do not have an offline component.

    So for me 3 million copies is nothing special for a triple A RPG. If it was subscription based then yeah but it is not.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Yamota

    Didnt Diablo III sell like 9 million copies? I know it isn't an MMORPG but the payment model of the two are similar and both are action RPGs which do not have an offline component.

    So for me 3 million copies is nothing special for a triple A RPG. If it was subscription based then yeah but it is not.

    using the same argument - could say 3 million is nothing special for PC gaming

     

    D3 made world history for all PC Gaming with their millions

     

    regardless, as I posted earlier,

    what is special is GW2 is still selling well

     

    GW2 sold over a million from October 2012 forward --- 6 weeks after release

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