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From source article & interview with Chris Roberts and Crytek's Carl Jones:
13 Dec 2012
The difficulty is in knowing where the cutting edge will be when Star Citizen is officially launched in 2014. Roberts has enough money to realise virtually every aspect of his original design document - "it's a little more complicated than doing an old-school graphic adventure" - but that amount was pledged on the basis of some truly impressive real-time, in-engine footage. Needless to say, leading PC hardware in two years time will be capable of much more, but Roberts is certain he can honour the strong first impression created by the trailer - and then some.
[Chris Roberts] "I'm confident now that we'll be able to compete with any AAA game out there,” he says. “I can't do what I did with Freelancer, or what id did with Rage, and take five years to release it. At that point, the moment in time will be gone. But in two years, it will be pretty great.”
Well I'm excited. At least they aren't trying to kill WoW or something like everyone other game was trying to do (and stating) for the longest time. Still I hope these promises don't fade into all those other famous last words from games long dead or currently dying ...
2 years is a long time though
Want a nice understanding of life? Try Spirit Science: "The Human History"
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.