Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

A new "Real Life" game needed--could be great success

Why do game companies insist on making shooters and beast killers only?  I think there's a tremendous opportunity out there for someone who can make a good "Real Life" game, taking the best of There, Second Life, and The Sims Online and putting it on an efficient platform that actually works.

Real Life games attract a lot of people who aren't into shooters or who need a break from killing, but the 3 available now each leave a lot to be desired.

Combine the building of Second Life with the social and trading world of There and put it on a platform that can handle millions of users and you'd have a huge money maker.

 

Watch the latest episode of "The Guild" and other Pwnage videos from around the net--also post your own: http://PwnerTV.com

Comments

  • gargantroogargantroo Member Posts: 1,477

    Sims 2 is better than TSO and second life, not to mention, no monthly fee and no lag, and if someone is a jerk, you go to their house and drown them.
    Plus,you can DL ninja costumes off the website. Who can choose a real life game over that?


    i play on australian servers because racism is acceptable there
  • leonel1982leonel1982 Member Posts: 2

    I know what you mean. I had an idea for an MMORPG. It would be basically just like real life with all the rules of gravity etc. It would be based in a seemless world much like how WoW is set up. Not like an entire planet but perhaps a sizable piece of land the size of California or Texas.
    You can rent apartments and get jobs to earn money in perhaps several cities, towns or even villages. But I'm thinking actually going to work in a game would suck so once you'd get a job you wouldn't have to go to the office or anything. It could work like the Sims concept of jobs but you'd have to keep up the skills required for that job or else you get fired. For example you want a job as an Executive. You need to start from the bottom as an entry level data entry guy or something then work your way up.
    I'm also thinking in this world people could drive around the world in vehicles that are based on real vehicles on highways. Or you could take the bus or rails or subway or bicycle or even walk. Everything would be based on real life. Buildings, farms, cars, clothes, streets, etc. No instantaneous travel. I'm also guessing that when a vehicle is on the road that there be an option for the vehicle to snap to a lane like how vehicles snap to a lane in SimCity 4 Rush Hour's U-Drive mode. If you'd like to not snap to a lane you could unselect the function and go 4 wheeling or something. There would also be realistic roads, rails, highways and dirt tracks crisscrossing the landscape.
    I also figure WoW would be an excellent template for such a game as its professions and skills features are pretty flexible and doesn't permenantly pigeon hole a player as THIS or THAT exclusively. To top it all off there should be a very easy to use interface as well as a tutorial at the beginning of the game, much like WoW. (Yes I'm using WoW concepts but WoW is really easy to play and get into for me)

    Sadly I don't run a MMORPG company and can't afford buying the rights to the WoW engine. But it's a nice idea none the less. What you guys think?

  • TigerReiTigerRei Member UncommonPosts: 141

    The idea is a nice one. However, it really isnt marketably feasible. For example, would you really want to sit in a game and work the same job you would find boring in real life? I look at some of the games I played, such as There and Second Life, and it had the good parts, but it also had bad parts. Personally it's the social interaction that I like. Not only interacting with people and getting to know them (a rare concept in MMOs indeed!) but being able to continue to do so while doing other things. Things like having a conversation while driving around, or talking while playing tennis, or even talking to your co-worker while doing your measily 9 to 5 job. But think of it. People go to games to have a fun time, and honestly how much fun can you get by sitting in a virtual world, sitting behind a virtual desk, and working a virtual job?

    Neat idea, but not really feasible. To keep the ingame businesses going, you're going to need a staff that's around for at least a few hours doing their jobs. Even an ingame convenience store wouldnt be good if people walked in and found nobody behind the counter.

    Still though, it's a fascinating idea to recreate the real world in a game, in a way that gives people the freedom of choice to do what they want. Buildings that you could actually enter. Cars you could actually drive. Businesses you could actually work at.

    I see this happening in the future, but instead, I can imagine it being bigger than just a game. In a world where the internet is ever more becoming a part of our lives, why travel to work, when you can work in a virtual world? Eventually though, people will interact with each other without really meeting each other, and that is a scary thought.


    I have to say though that as a MMO, nah wouldnt work. However, as a multiplayer game like Guild Wars, yes it could be possible. Great for those who like roleplaying.

  • AngryHippieAngryHippie Member Posts: 214



    Originally posted by Expatriate

    Why do game companies insist on making shooters and beast killers only?  I think there's a tremendous opportunity out there for someone who can make a good "Real Life" game, taking the best of There, Second Life, and The Sims Online and putting it on an efficient platform that actually works.
    Real Life games attract a lot of people who aren't into shooters or who need a break from killing, but the 3 available now each leave a lot to be desired.
    Combine the building of Second Life with the social and trading world of There and put it on a platform that can handle millions of users and you'd have a huge money maker.
     



     

    I guess the challenge and problem is to make it interesting. I can see myself playing a non-shooter mmo, but it would need many things, for example a little humour in it. Stuff like the "icecream car" in Vice City. And wasn't there a icecream-factory too?

  • GarrikGarrik Member UncommonPosts: 939

    Real life mmorpg hmmm wouldnt that be like GTA online or somthing ::::35::.

    Garrik

    ________________________________

    Waiting for:

    Lineage Eternal

    "once upon a midnight dreary, while i porn surfed, weak and weary, over many a strange and spurious site of 'hot xxx galore'. While i clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", i muttered, "give me back my free hardcore!"..... quoth the server, 404."

  • ExpatriateExpatriate Member Posts: 202

    There are 3 listed here now: There, Second Life, and The Sims Online.  These games are the last generation, however, and don't match other games with regards to graphics and character animation.

    These games appeal to women and men, but they have features which especially appeal to women, such as fashion, socializing, and flirting and romance.

    With more and more women getting into gaming, game developers are really missing a big opportunity by not putting any effort into this genre.

     

    Watch the latest episode of "The Guild" and other Pwnage videos from around the net--also post your own: http://PwnerTV.com

Sign In or Register to comment.