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I mean really, why? It's not like it will run in a browser on a mobile platform. Will it even run in linux or mac? It's not like it gets around the normal hardware requirements for a game with decent graphics.
Just don't get it.
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I'm not an expert, so I'm not entirely sure. However, I would imagine that one of the main things would be the bandwidth issue. If they had a downloadable client, it's possible that they would have a huge up-front issue when everyone is trying to download the client. Not to mention that it probably requires more bandwidth overall.
Another things could possibly be due to their type of expertise. Coding in the browser is surely different than other types of coding.
Our main reason is accessibility; anyone with modest hardware can run the game, and do so easily from a browser without having to download massive amounts of data to start playing (or even update for that matter). It can run Mac, and anything that can run Unity, essentially. It can be awkward to play on certain mobile apps, of course, but we're at least thinking of having companion apps to still check up on the game in other ways.
Kamikazego's right, too, we gambled on Unity back when it was relatively new, and have been learning and using it as it grew. So far we're very happy with its capabilities and potential for future development.
City of Steam - Fight in a land of belching furnaces, clockwork marvels, and ancient evils. Visit City of Steam on Facebook for screenshots, dev diaries, and news updates!
Was posting a reply but Ian beat me to this. :P
City of Steam-Unity3D-based web game to be expected next year.
http://www.cityofsteam.com
Kamikazego's right, too, we gambled on Unity back when it was relatively new, and have been learning and using it as it grew. So far we're very happy with its capabilities and potential for future development.
Unity is also pushing out to the mobile market and to other operating systems (Linux anyone?). I didn't see anything about a Unity Client outside of the browser. Are there any plans to allow using the Unity Client outside of the browser?
I can not remember winning or losing a single debate on the internet.
It's a possibility we've toyed with for the future, but for now, we want to further stabilize the game through testing and optimization (we're currently in Closed Beta). After that, and if we see enough demand for it, then we can definitely start looking further into making a client version.
City of Steam - Fight in a land of belching furnaces, clockwork marvels, and ancient evils. Visit City of Steam on Facebook for screenshots, dev diaries, and news updates!
Cool. I'll put the rest of my thoughts on the official forum. :-)
I can not remember winning or losing a single debate on the internet.
You can play City of Steam in a full screen browser window. No lack of immersion there!
They did, you can play fullscreen in games like battlestar galactica aswell(if you want to).