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Star Wars: The Old Republic: First State of the Game Letter Posted

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Comments

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by JeroKane

    @Nate: Well said. But it wasn't only that.

    It was obvious right from the start, that almost their entire budget went up in paying Voice Over actors and the insane marketing campain!

    Everything else was an afterthought.

    The cities (like Corussant) and planets were lifeless! None of the NPC's in the game were interactable, except for the ones giving a mission. No chat bubbles.  All Space ports were just copy / pasted of a single model, which was just downright immersion breaking.

    Except for the story missions, this game just had no immersion whatsoever, because it felt so extremely static and lifeless!

    How come a game from 2004 (EverQuest 2) offered fully voice over interactable NPC's in Cities and Towns walking up to you and start a conversation (giving tons of immersion), while a game from end 2011 cannot?!

    Just face it!  This game has been extremely bad managed from the beginning!

    This

  • MukeMuke Member RarePosts: 2,614
    Originally posted by lucasdeis
    this is star wars and this game will not finish

    that's what they said about Star Wars Galaxies too.

    if it does not generate enough $$$, everything WILL finish.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

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