So me being a thief and assassin in every tes game i've played, lock picking is very important to my character build. How far do youn think they will go with this skill.
Will it be houses or just certain chests, i would like it to be similar to the SP.
Comments
Lock picking is in the game.
Doubt you will be breaking into houses tbh
My guess is you will be unlocking chests, maby furnitures like dressers etc and maby alternate routes/extra bosses in dungeons etc
That would be unfortunate but it would be hard to explain 3-4 thieves roaming around one house. Towns could have guards and a defense system, you can break into something but there would still be consequences.
I'd say they should also let you pick pocket players once a month. You wouldn't take any money from them but you could get a small percentage of how much they have. If they catch you, you become targetable by guards and all nearby players!
Sounds interesting. Just seem weird to have so many people sneaking around in a MMO.
Philosophy of MMO Game Design
Obviously you didn't try out Mortal Online.
Not many have.
Not a a well-executed game by any means, but so many great concepts. If only those guys had 250 devs and 300mil and a mega-brand to base their game off, then maybe they could make something truly special. Instead, that goes to Matt Firor and his gaggle of morons who are still stuck in the days of yore when it comes to MMO design. Oh well.
Lock this thread!!! It's going Off Topic.
Sorry bad joke...
Philosophy of MMO Game Design
Agreed, but my comment was about the poster commenting that it would be weird to see lots of people sneaking around in an MMO. It reminded me of when MO launched and everyone in the cities would be crouching behind other players trying to pickpocket them. It was ridiculous and looked like they were smelling each others' backsides.