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mcrippinsmcrippins Member RarePosts: 1,434
Does DF:Unholy Wars have or need a notoriety system? I never played the original, but I see a lot of people flaming these forums about gank fests, etc. Back when I played UO it had a decent notoriety system. On your 5th flat out murder (not pvp) you would go red, and not allowed in most towns. Does Darkfall or Unholy Wars have a similar system? If not, does it need it?


  • CaldrinCaldrin Member UncommonPosts: 4,505

    When you kill enough non red people in darkfall you are flagged as red and cant go in the NPC cities... the main issue with the system was there was no reason to go in the NPC cities anyway so everyone was just red..


    We do not have any info on Darkfall:UW other than what has been said in Tasos's video really even al lthe old blogs from last year are probally out of date..

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    It did/does have a murder/alignment system which will probably change with Unholy Wars.


    Keep in mind that a good section of the people on these forums who moan about Darkfall and "ganking", have seemingly spent little to no time in the game itself.

    "Come and have a look at what you could have won."

  • ZigZagsZigZags Member UncommonPosts: 381
    I loved the notoriety system in UO.. Except in UO it was a real pain in the ass to be Red because there was only 1 town, Buc's Den that you could go to.

    Dragnon - Guildmaster - Albion Central Bank in Albion Online

  • DomuxxDomuxx Member Posts: 8

    Darkfall is a conquest game and all the player made towns offer the same utilities as the protected NPC cities, which are trainers and crafting stations. The map in darkfall are so big that there is several chaos NPC cities, but these also tend to get controlled to an extend by some clans who live out of them. However red/blue or what not, you will most likely not get attacked in chaos cities unless you attack someone first. People know they can't go afk or leave the computer just for a sec if they start breaking the unwritten chaos city rules.


    You will turn red if you attack races of your own faction: alfar <-> mirdain, human, dwarf <-> Mahririm, Orc and it will cost you a fortune in gold and allmost a month to turn from -100 to 10 (blue) notority. If you have less than 0 notority you turn red. Whenever someone get killed by another of same faction, he have the option to punish your notority when he dies, which will give you about 8 points of minus notority.

  • FluteFlute Member UncommonPosts: 455
    Darkfall 1.0 did not have a very good notoriety system, however it had a very healthy player driven notoriety system.  Because of 1 character unique naming, some notorious players would be called out in things like the trade channel: if one was advertising a scam, other traders would promptly warn everyone that it was a known alt of the scammer (etc).  While a better notoriety system mechanic would be ideal, the player-driven one worked pretty well too.
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