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What if GW2 isn't a huge success?

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  • KrytycalKrytycal Member Posts: 520
    Originally posted by Grixxitt
    Originally posted by Gardavsshade
    Originally posted by redman875
    Originally posted by EllieAnne
    GW2 has tried to move the MMO to the next level.  No monthly fees, dynamic character building, great graphics, established IP, complete story lines, etc.  Now other MMOs have done this before - like Rift and the three soul trees to build your character or the graphics in SWTOR - but I feel that people feel that it is GW2 that brings it all together.  So if GW2 fails, the gamemakers will start questioning if there in an inherent flaw in the entilre MMO design paradigm that cannot be fixed just with tweeking the present system.

     

    I think that is quite a generalization.  No offense, and i know its taboo with a new release, but GW2 hasnt brought anything new to the table.  Yes it may have switched some stuf around, movving heals away froma dedicated role, expanded on the old DE system that dates back to anarchy online...but nothing new.

    Not saying its a bad game, but everything its done has been done before, and the games you mention and are comparing it to, at the same state of their life, were just as populair with people saying the same exact things about them...groundbreaking/next level ect.

    Its FAR too early to be making these broad generalizations as if we are talking about a 5 year old game with a still growing population.

     

    If GW2 isnt a huge success there will be another game just like it that promises the same exact things as every major release since 2008...which will have the same exact hype and the same exact moment of clarity when it comes down to earth.

     

    If you people havent noticed, its a cycle, a process that repeates itself, and someone is very good at marketing knows how to get gamers drooling every time no matter how similair it is by promising its unique and groundbreaking.

     

    Yes you ARE still playing EQ+DAOC with anarchy onlines instances (yes they started that)...and im not sure if their alien invasion was the first DE in mmorpg land but untill someone tells me otherwise ill consider that the pioneer game on that.

     

    Dont believe me?  Go onto the AoC/WAR/AION/RIFT/SWTOR forums, do a back search to launch...see the same predictions the same sensitive defense to critism or simply pointing out that expectations were too high.  You know where those games stand now but i feel as if every single person on this forum has amniesia regarding their launches.

     

     

    Anyway doesnt matter if it succeeds, you guys will still buy the next game that gets hyped.  They win.

    This needs a Sticky.

    Lolwut? 

    GW2 is taking things from games other than WoW and running with it. It truly doesn't matter which games it uses at this point, non-WoW = innovation (mis-using the term on purpose here but it applies, given the crap we've had to look at the last 12 years)

     

     

    Also, in case noone hasn't noticed yet, box sales = success.

    GW2 was a success based on preorders alone. The fact that its fun, or not, has absolutely nothing to do with it

    GW2 is as innovative as WoW is, that is, it took a bunch of stuff from different games and improved upon it. I personally would have rather seen TSW succeed, as it was actually more innovative than GW2, but alas, it was poorly executed by Funcom.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Vagabandana
    Originally posted by spookymia
     But what if it doesn't? 

    1)Life will go on.

    2) Producers will stick to winning formulas, with small changes to be "different"

    3) A million MMO gamers will still buy the pre-order box for the next 'AAA' MMO.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by spookymia
    If a subscription game with such a huge IP as SWTOR cannot meet it's predicted subscriber amount, and subscription games of the quality of Rift, TERA and the TSW can't meet their targets, GW2 being a B2P game and of the quality it is, is surely expected to meet it's targets. But what if it doesn't? Will that change the MMO industry?

    The game is good, but not that great. While some people find it EPIC, you have really a lot of people who had quit after a few days and think is bored. Starter area was full, the 25+ zone, not that much and even when i dont like wow at all, MoP gonna hit gw2 population hard. 

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by Krytycal
    Originally posted by Grixxitt
    Originally posted by Gardavsshade
    Originally posted by redman875
    Originally posted by EllieAnne
    GW2 has tried to move the MMO to the next level.  No monthly fees, dynamic character building, great graphics, established IP, complete story lines, etc.  Now other MMOs have done this before - like Rift and the three soul trees to build your character or the graphics in SWTOR - but I feel that people feel that it is GW2 that brings it all together.  So if GW2 fails, the gamemakers will start questioning if there in an inherent flaw in the entilre MMO design paradigm that cannot be fixed just with tweeking the present system.

     

    I think that is quite a generalization.  No offense, and i know its taboo with a new release, but GW2 hasnt brought anything new to the table.  Yes it may have switched some stuf around, movving heals away froma dedicated role, expanded on the old DE system that dates back to anarchy online...but nothing new.

    Not saying its a bad game, but everything its done has been done before, and the games you mention and are comparing it to, at the same state of their life, were just as populair with people saying the same exact things about them...groundbreaking/next level ect.

    Its FAR too early to be making these broad generalizations as if we are talking about a 5 year old game with a still growing population.

     

    If GW2 isnt a huge success there will be another game just like it that promises the same exact things as every major release since 2008...which will have the same exact hype and the same exact moment of clarity when it comes down to earth.

     

    If you people havent noticed, its a cycle, a process that repeates itself, and someone is very good at marketing knows how to get gamers drooling every time no matter how similair it is by promising its unique and groundbreaking.

     

    Yes you ARE still playing EQ+DAOC with anarchy onlines instances (yes they started that)...and im not sure if their alien invasion was the first DE in mmorpg land but untill someone tells me otherwise ill consider that the pioneer game on that.

     

    Dont believe me?  Go onto the AoC/WAR/AION/RIFT/SWTOR forums, do a back search to launch...see the same predictions the same sensitive defense to critism or simply pointing out that expectations were too high.  You know where those games stand now but i feel as if every single person on this forum has amniesia regarding their launches.

     

     

    Anyway doesnt matter if it succeeds, you guys will still buy the next game that gets hyped.  They win.

    This needs a Sticky.

    Lolwut? 

    GW2 is taking things from games other than WoW and running with it. It truly doesn't matter which games it uses at this point, non-WoW = innovation (mis-using the term on purpose here but it applies, given the crap we've had to look at the last 12 years)

     

     

    Also, in case noone hasn't noticed yet, box sales = success.

    GW2 was a success based on preorders alone. The fact that its fun, or not, has absolutely nothing to do with it

    GW2 is as innovative as WoW is, that is, it took a bunch of stuff from different games and improved upon it. I personally would have rather seen TSW succeed, as it was actually more innovative than GW2, but alas, it was poorly executed by Funcom.

    How was TSW innovative? It took FPS crap graphics and game story to an MMO. It is not innovative at all. The story is it for TSW.

     

    GW2 - took many disparate things and put them together and made them work. Along with the art work and music (which is really epic I may say). So what if it borrowed things - Toyota became famous for borrowing engineering from the big 3 - people don't complain about that.


  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by hikaru77
    Originally posted by spookymia
    If a subscription game with such a huge IP as SWTOR cannot meet it's predicted subscriber amount, and subscription games of the quality of Rift, TERA and the TSW can't meet their targets, GW2 being a B2P game and of the quality it is, is surely expected to meet it's targets. But what if it doesn't? Will that change the MMO industry?

    The game is good, but not that great. While some people find it EPIC, you have really a lot of people who had quit after a few days and think is bored. Starter area was full, the 25+ zone, not that much and even when i dont like wow at all, MoP gonna hit gw2 population hard. 

    MoP will only be popular with people who are hooked on WoW - it won't bring any new players to it.

     

    WoW is an also ran - they are just eeking out as much money as they can before dumping it.


  • FonclFoncl Member UncommonPosts: 347

    If GW2 isn't a success then I think developers will have to realize that most people want the main focus of an MMO to be on PvE, not PvP. I hope it does well, even though I'm not a fan of the cash shop and I'm not planning on buying it because of that.

    Several MMO's have done PvP pretty well and still not been very successful(WAR, AoC etc), no MMO has come close to WoW's quality of PvE content imo. I hope there's room for a good PvP MMO like GW2 but I definitely think there's room for a new innovative PvE focused MMO.

  • Eir_SEir_S Member UncommonPosts: 4,440
    GW2 is not a PvP-focused game.  I'm not even level 40 yet and I've leveled there by doing PVE 95% of the time.  And on top of that, it's GOOD PVE.  The game is actually very balanced.
  • Cod_EyeCod_Eye Member UncommonPosts: 1,016
    Originally posted by Foncl

    If GW2 isn't a success then I think developers will have to realize that most people want the main focus of an MMO to be on PvE, not PvP. I hope it does well, even though I'm not a fan of the cash shop and I'm not planning on buying it because of that.

    Several MMO's have done PvP pretty well and still not been very successful(WAR, AoC etc), no MMO has come close to WoW's quality of PvE content imo. I hope there's room for a good PvP MMO like GW2 but I definitely think there's room for a new innovative PvE focused MMO.

    You won't be playing any MMO soon then, as this is the way Devs are going with MMO's now, GW2 doesnt in any way force you to use the cash shop, everything you can get in the cash shop drops for the exception of cosmetic costumes, character slots, bank slot and bag slot spaces, even those items are free if you pay for gems with ingame gold.

    If you have or are paying subs on other game then 2 months of subs would of paid for the latter items.  GW2 is actually worthy of a sub more so than a lot of other MMO's on the market, and leads the way as far as i'm concerned, even making the F2P market look expensive to play.

    You also seem to be a sandwich short of a picnic, you won't buy an MMO that is free to play because it has a cash shop that you don't need to use, but you will pay every month to play a subscription MMO? and most of them have a cash shop on top of their subscriptions including your favourite MMO.

  • FonclFoncl Member UncommonPosts: 347
    Originally posted by Eir_S
    GW2 is not a PvP-focused game.  I'm not even level 40 yet and I've leveled there by doing PVE 95% of the time.  And on top of that, it's GOOD PVE.  The game is actually very balanced.

    For me GW2 would be a PvP focused game if I would play it long-term. I'm competitive when I play and I like min-maxing, optimizing my character, GW2's PvE doesn't offer anything that would keep me interested long-term. The PvP looks good and from my perspective it's definitely the main focus of the game.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Eberhardt
    Hard to say, only time will tell. No one here can predict the future or any alternate version of it.

    But we can damn well try!  Everyone's a prognosticator with a slippery slope collection to show off!

    Doom, my children!  What if there's DOOM?!  Huh?  What then!!?  I TOLD YOU SO!  Arrrgggghghghh!

    er...the management apologises for the dead air time.  Apparently our last announcer has just suffered some sort of seizure.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Foncl
    Originally posted by Eir_S
    GW2 is not a PvP-focused game.  I'm not even level 40 yet and I've leveled there by doing PVE 95% of the time.  And on top of that, it's GOOD PVE.  The game is actually very balanced.

    For me GW2 would be a PvP focused game if I would play it long-term. I'm competitive when I play and I like min-maxing, optimizing my character, GW2's PvE doesn't offer anything that would keep me interested long-term. The PvP looks good and from my perspective it's definitely the main focus of the game.

    Your perspective is irrelevant in this case.  You stated that it was a PvP-focused game, then changed it to "from my perspective".  What the devs had in mind is much more relevant, and they had equal PvE and PvP in mind.  It destroys your initial point.  Game devs won't be swayed from making this kind of game if GW2 were to fail, which is impossible since it's already a success.  I recommend keeping in mind that at least GW2 is pushing the genre forward in allowing people to enjoy a game without stupid restrictions (except the current launch bugs).

  • FonclFoncl Member UncommonPosts: 347
    Originally posted by Eir_S
    Originally posted by Foncl
    Originally posted by Eir_S
    GW2 is not a PvP-focused game.  I'm not even level 40 yet and I've leveled there by doing PVE 95% of the time.  And on top of that, it's GOOD PVE.  The game is actually very balanced.

    For me GW2 would be a PvP focused game if I would play it long-term. I'm competitive when I play and I like min-maxing, optimizing my character, GW2's PvE doesn't offer anything that would keep me interested long-term. The PvP looks good and from my perspective it's definitely the main focus of the game.

    Your perspective is irrelevant in this case.  You stated that it was a PvP-focused game, then changed it to "from my perspective".  What the devs had in mind is much more relevant, and they had equal PvE and PvP in mind.  It destroys your initial point.  Game devs won't be swayed from making this kind of game if GW2 were to fail, which is impossible since it's already a success.  I recommend keeping in mind that at least GW2 is pushing the genre forward in allowing people to enjoy a game without stupid restrictions (except the current launch bugs).

    What the players feel is the main focus of the game is much more relevant than what the devs had in mind. Do you agree with everything you are told?

  • arkoharkoh Member UncommonPosts: 24
    Originally posted by SuprGamerX

     Why on earth is GW2 considered the mesiah of the  MMO industry?  Seriously it's getting annoying , just the fact that it got a NCSOFT logo slapped somewhere on it's cover box just down graded the game by a few dozen of points.  Eveyrone I know that pre ordered GW2 and played it , returned to either Aion or Tera and a few to Rift.    Again , GW1 was AMAZING back then , times have changed , and they could of done alot more with GW2 , and I really do hope for Anet's sake that they have alot in store that they haven't talked about yet. 

     ArcheAge will change the face of the MMO world in the fantasy departement , but unfortunately we won't be seeing it by 2014.

    If ArchAge will change the face of mmo then all i have to say is Console and SP games FTW 

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Foncl
    Originally posted by Eir_S
    Originally posted by Foncl
    Originally posted by Eir_S
    GW2 is not a PvP-focused game.  I'm not even level 40 yet and I've leveled there by doing PVE 95% of the time.  And on top of that, it's GOOD PVE.  The game is actually very balanced.

    For me GW2 would be a PvP focused game if I would play it long-term. I'm competitive when I play and I like min-maxing, optimizing my character, GW2's PvE doesn't offer anything that would keep me interested long-term. The PvP looks good and from my perspective it's definitely the main focus of the game.

    Your perspective is irrelevant in this case.  You stated that it was a PvP-focused game, then changed it to "from my perspective".  What the devs had in mind is much more relevant, and they had equal PvE and PvP in mind.  It destroys your initial point.  Game devs won't be swayed from making this kind of game if GW2 were to fail, which is impossible since it's already a success.  I recommend keeping in mind that at least GW2 is pushing the genre forward in allowing people to enjoy a game without stupid restrictions (except the current launch bugs).

    What the players feel is the main focus of the game is much more relevant than what the devs had in mind. Do you agree with everything you are told?

    What "players"?  It's just you in this conversation!  Can't you stand on your own two legs?  Is there some overwhelming consensus that GW2 is a PvP-focused game that I don't know about?  Are there pie charts?  Graphs??  I love graphs.

    Do you make up everything you post?

    Note: "From my perspective" does not equal a statistic. lol

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by arkoh
    Originally posted by SuprGamerX

     Why on earth is GW2 considered the mesiah of the  MMO industry?  Seriously it's getting annoying , just the fact that it got a NCSOFT logo slapped somewhere on it's cover box just down graded the game by a few dozen of points.  Eveyrone I know that pre ordered GW2 and played it , returned to either Aion or Tera and a few to Rift.    Again , GW1 was AMAZING back then , times have changed , and they could of done alot more with GW2 , and I really do hope for Anet's sake that they have alot in store that they haven't talked about yet. 

     ArcheAge will change the face of the MMO world in the fantasy departement , but unfortunately we won't be seeing it by 2014.

    If ArchAge will change the face of mmo then all i have to say is Console and SP games FTW 

    Archage is a Korean MMO and so far NONE of them have been evolutionary or revolutionary.

     

    I am taking a wait and see attitude with a grain of salt the size of the Empire State Building. The reason being - people are hyping things about Archage based on what they see not what is actually in the game. If Archage gets the hype like TOR, TSW, and Tera and it is a flop - well we have only ourselves to blame for the hype and the game developer for prodcuing mediocre games.


  • MothanosMothanos Member UncommonPosts: 1,910

    latest news is that GW2 is already a huge succes, servers are full. box sales are stopped.

    in my opinion that means they surpassed their sales target and are now checking for more servers to expand their population.

    So the question is how many box sales they wanted to sell within a week and how many more want to buy GW2 ?

    Also 1st revieuw shows a 9.4 - this game is rocking so hard now that they cant keep up :P

  • FonclFoncl Member UncommonPosts: 347
    What "players"?  It's just you in this conversation!  Can't you stand on your own two legs?  Is there some overwhelming consensus that GW2 is a PvP-focused game that I don't know about?  Are there pie charts?  Graphs??  I love graphs.

    Do you make up everything you post?

    Note: "From my perspective" does not equal a statistic. lol

    Way to derail a discussion.

    I said that it's a PvP focused game because it's my opinion, I never claimed to have done scientific research on the subject. I don't see you writing "in my opinion" after everything you write either, so where's your evidence to back up what you are saying?

    I even made it clear in the next post that it's a PvP focused game from my perspective.

  • Eir_SEir_S Member UncommonPosts: 4,440
    You're right, my bad.  Let's not take this any further off course.
  • DrafellDrafell Member Posts: 588

    ArenaNet have been forced to stop selling copies via their online store.

    I think they ARE a huge success so this question is moot.

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by spookymia
    If a subscription game with such a huge IP as SWTOR cannot meet it's predicted subscriber amount, and subscription games of the quality of Rift, TERA and the TSW can't meet their targets, GW2 being a B2P game and of the quality it is, is surely expected to meet it's targets. But what if it doesn't? Will that change the MMO industry?

    SWTOR was an entirely different scenario and pretty much had nothing to do with Star Wars other than the name.  SWTOR promised something different and something innovative with its fourth pillar.  But they delivered essentially a corridor quest hub design with no other (real) activities to do.  Space combat on rails?  Really?   

    It was a perfect example of how what was promised was not delivered, angering its fan base and eroding its subs to the point where it has gone F2P.

    GW2 was transparent from the start and pretty delivered what was promised.  Hard to say how the MMO industry will react (either to success) but can best believe they are watching...

    image
  • KrytycalKrytycal Member Posts: 520
    Originally posted by botrytis
    Originally posted by Krytycal
    Originally posted by Grixxitt
    Originally posted by Gardavsshade
    Originally posted by redman875
    Originally posted by EllieAnne
    GW2 has tried to move the MMO to the next level.  No monthly fees, dynamic character building, great graphics, established IP, complete story lines, etc.  Now other MMOs have done this before - like Rift and the three soul trees to build your character or the graphics in SWTOR - but I feel that people feel that it is GW2 that brings it all together.  So if GW2 fails, the gamemakers will start questioning if there in an inherent flaw in the entilre MMO design paradigm that cannot be fixed just with tweeking the present system.

     

    I think that is quite a generalization.  No offense, and i know its taboo with a new release, but GW2 hasnt brought anything new to the table.  Yes it may have switched some stuf around, movving heals away froma dedicated role, expanded on the old DE system that dates back to anarchy online...but nothing new.

    Not saying its a bad game, but everything its done has been done before, and the games you mention and are comparing it to, at the same state of their life, were just as populair with people saying the same exact things about them...groundbreaking/next level ect.

    Its FAR too early to be making these broad generalizations as if we are talking about a 5 year old game with a still growing population.

     

    If GW2 isnt a huge success there will be another game just like it that promises the same exact things as every major release since 2008...which will have the same exact hype and the same exact moment of clarity when it comes down to earth.

     

    If you people havent noticed, its a cycle, a process that repeates itself, and someone is very good at marketing knows how to get gamers drooling every time no matter how similair it is by promising its unique and groundbreaking.

     

    Yes you ARE still playing EQ+DAOC with anarchy onlines instances (yes they started that)...and im not sure if their alien invasion was the first DE in mmorpg land but untill someone tells me otherwise ill consider that the pioneer game on that.

     

    Dont believe me?  Go onto the AoC/WAR/AION/RIFT/SWTOR forums, do a back search to launch...see the same predictions the same sensitive defense to critism or simply pointing out that expectations were too high.  You know where those games stand now but i feel as if every single person on this forum has amniesia regarding their launches.

     

     

    Anyway doesnt matter if it succeeds, you guys will still buy the next game that gets hyped.  They win.

    This needs a Sticky.

    Lolwut? 

    GW2 is taking things from games other than WoW and running with it. It truly doesn't matter which games it uses at this point, non-WoW = innovation (mis-using the term on purpose here but it applies, given the crap we've had to look at the last 12 years)

     

     

    Also, in case noone hasn't noticed yet, box sales = success.

    GW2 was a success based on preorders alone. The fact that its fun, or not, has absolutely nothing to do with it

    GW2 is as innovative as WoW is, that is, it took a bunch of stuff from different games and improved upon it. I personally would have rather seen TSW succeed, as it was actually more innovative than GW2, but alas, it was poorly executed by Funcom.

    How was TSW innovative? It took FPS crap graphics and game story to an MMO. It is not innovative at all. The story is it for TSW.

     

    GW2 - took many disparate things and put them together and made them work. Along with the art work and music (which is really epic I may say). So what if it borrowed things - Toyota became famous for borrowing engineering from the big 3 - people don't complain about that.

    You're making the mistake of thinking that just because something isn't innovative it means it's not good. Quite the opposite, GW2 is a very good game. Definitely a better MMORPG than TSW can ever hope to be. Is it innovative? No. In my time played (3 BWEs, stress tests and launch) I never came across anything in GW2 that made me go "whoa, I've never seen anything remotely close to that in an MMO before", at least not in the way deciphering morse code with pen and paper made me go when I was playing TSW. The setting was also innovative, there are a buttload of high fantasy sword and board whack-a-dragon MMORPGs out there, but how many are there based on modern day New York, London, Seoul, New England, etc? The ability wheel and the fact that you can equip any combination of abilities/passives, while not exactly innovative, is heck of a lot more progressive in my opinion than GW2's system, which not only locks you into classes, but then also locks your skills based on the weapon you are using with 0 build customization aside of traits/stats. Weapon switching (for the professions that have it) is the equivalent of having your ability bar split in half. Whereas some games give you 20-30 abilities to use, GW2 gives you 2 sets of 5 (or 4 if you are an engie or ele) that you can't even customize. Give me TSW's open-ended skill system approach with GW2's execution/animations anyday.

     

    Of course, even though TSW had very nice ideas, it was after all created by Funcom, so they failed to deliver on many levels. as I mentioned the animations and gameplay were atrocious to name a few. So was the end-game, etc. It's obviously clear by now that TSW was not the better game, but the investigations quests and the setting itself are more innovative than anything GW2 has done (or rather copied) as far as MMORPGs are concerned.

  • ThaneUlfgarThaneUlfgar Member Posts: 283
    What if GW2 isn't a huge success? My life will go on.
  • dave6660dave6660 Member UncommonPosts: 2,699

    "What if GW2 isn't a huge success?"

    I will cry myself to sleep every night for the next year and wear all black to mourn.

    Or maybe not.

     

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Valua
    Originally posted by spookymia
    If a subscription game with such a huge IP as SWTOR cannot meet it's predicted subscriber amount, and subscription games of the quality of Rift, TERA and the TSW can't meet their targets, GW2 being a B2P game and of the quality it is, is surely expected to meet it's targets. But what if it doesn't? Will that change the MMO industry?

    I doubt we'll ever know if it was a huge success. They are not just relying on game sales (as most would believe) they are also relying on active players to buy from their cash shop.

    We won't hear nothing if it's doing badly, but we will hear things if it's doing great.

    Anyway, the game won't be a success in my eyes until after a year, and then it has to have a large amount of active players (1-5million.)

    Dont forget expansions.

    But we will hear about it if it is doing badly. ANET will fire a whole bunch of people then like Mythic, FunCom, Bioware and similar companies that made a MMO that underachived. If ANET fired more than 10% of its employees a year from now then it didnt went well.

    In my eyes great success is twice the number of GW1 sales, that is 8 million seperate accounts during the games active period (7 years for GW1). Then we are of course talking the same number of expansions as well.

    But anything that makes them keep current number of employees are good news.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by botrytis

    Archage is a Korean MMO and so far NONE of them have been evolutionary or revolutionary.

    I am taking a wait and see attitude with a grain of salt the size of the Empire State Building. The reason being - people are hyping things about Archage based on what they see not what is actually in the game. If Archage gets the hype like TOR, TSW, and Tera and it is a flop - well we have only ourselves to blame for the hype and the game developer for prodcuing mediocre games.

    Lineage was. It had some really cool features we never seen before when it released.

    AA is as well but I dont see it becomming a huge success, at least not in the west. It is just too different.

    GW2 is different but still familiar enough so it can actually pull of a few million active subscribers for more than a month.

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