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I've played around five hours of the game, here are my inital thoughts.
I remember reading somewhere that this is a lobby based game, or it's not really a real MMO, or something along those lines. So I was very surprised when I logged on and found players all over my map. This isn't a lobby based game. It's an instanced based game (I think) but feels very open world.
Graphics 8/10 - They are amazing. Very Team Fortress 2, which can only be a good thing. Cel shaded graphics have always been my favorite (Windwaker, Okami etc.) My computer couldn't run the game on full graphics because I have Windows 32bit and the game won't allow me to play on full (Not sure why?) That said there are some dodgy graphics and textures, I hope these are fixed before release.
Animations 7/10 - You've seen most of them in other shooters before, a few totally orignal ones, but mostly nothing new. But I don't think that's really a bad thing, as they are great animations! I really liked my classes ability where he jumps really high in the air and then crashes down to cause AoE damage.
Combat 8/10 - Nothing overly new here, but still very fun, pretty similar to almost every sci-fi shooter you've played (Near identical to Global Adgenda's combat system.) But I liked it, it's very fast, and with a large number of enemies it can get very hectic. I can see this keeping me interested for a while (I do like FPS games.)
Mob/Enemy AI 5/10 - Not much to say here other than you can probably go the entire game without ever being hit by an enemy (excluding players obviously) the mob AI isn't that great. For example I was fighting a group of crab like creatures and they just started jumping in random directions, some at me, most away from me. Also they pause a lot and stare at you, or just generally don't move very fast. So far all mobs are very easily avoidable.
Class/ability system 8/10 - The initial classes are what you would expect from a shooter MMO - Healer, Tank, DPS, Rogue, Engineer, nothing new, but like I said above new doesn't always mean better. The easiest way to describe the ability system would be to imagine WoW's system, now take away trainers and abilities all together, you're just left with a talent tree. This is how Firefall works. You choose one of three abilities from one tier, and then move on to the next. This makes for creating some very unique classes. I think this game would have benefited more from a classless system though.
Questing/Story 7/10 - I know exactly what's going on all the time with the game being fully voiced over, very similar to DC Universe Online's system where a little screen pops up in the top corner of the screen and someone tells you what to do. The quests aren't overly unique, mostly kill x amount of things, defend something or press something etc, but they're fun. Nothing too original, but good. They engage you in the story and flow well, a great mix.
Community 5/10 - This is a beta community, so probably not best to judge on the community yet, but so far it's been very mixed. You have the immature people arguing over pointless stuff, or spamming stupid things, then you have the nice people who are really friendly and help with any questions asked.
Overall 8/10 - This game was never on my radar really, but I got into the beta and was very pleasantly surprised! I might stop playing now, don't want to ruin too much for myself (and have to do it again when the game launches!) I'll definitely be purchasing this game when it's released. Everyone should apply for beta and try it out, hopefully you'll all like it too. This is what Global Agenda should have been!