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Why hasn't a Dev developed this?

mastersomratmastersomrat Member UncommonPosts: 373

First, let me state that I'm a crafter buy trait. 

I've been playing mmos for some time now and one thing I've noticed is that Dev don't seem to add a timeline to games.  What do I mean?  Well, take FE for example.  The idea is great and I love the crafting; but, after a while, it got boreing because you've crafted everything, pve'd everything and pvp'd everyone..lol  So why not add content to slowing increase the tech?  They could add the creation of walls, then roofs, chairs, etc.  Then, after a while, inventions for electronics, improved everything.  Before you know it, years down the road, we would have cities, flight, etc.  Time goes on and we could take flight to space, etc.  You get the point.  This would almost guarantee subs abd keeping them.  Ideas / thoughts?

Comments

  • MMOman101MMOman101 Member UncommonPosts: 1,786

    Cost vs Benefit

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    i missunderstood what you had meant lol!i had thot you meant someone could craft the means to slow progression of opposite faction.like a rogue would go say in org and he would install a device made by one of his guild and org faction would then see a message saying all progression are slowed down to a crawl because of this or that guild!grin!imagine!a rogue drop a deleveler!everybody in the vincinity drop to level 79!cant access fuck all for say 4 hour!you have to find the deleveler and deactivate it!deactivation time 10 minute!

  • mastersomratmastersomrat Member UncommonPosts: 373

    I thought of the cost factor.  Wouldn't it be cheaper to upkeep / developement of a single game rather than build an entire new one?  I guess the main thing for this type of game would be to build it on a graphics engine that can be changed, replaced and time goes on.

  • SovrathSovrath Member LegendaryPosts: 32,002

    Probably because the game would change genres and eventually make most of the original assets useless.

    the game would at some point just be a modern space game.

    So all that work put in making stone tools to swords to muskets, etc would all be for naught.

    Couple that with the idea that many people want to play within a specific genre and you will eventually have players who don't want a modern game leaving the game.

    I know I tend to dislike space games/modern games so it wouldn't be my cup of tea. I do think there would be an audience for  it. But again, a good amount of the assets would just be stepping stones to an eventual futuristic space game.

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