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If there was a monthly sub for Guild Wars 2, would the game barely make a ripple?. Honestly, the hype is so over the top it's cliche.
If the game changed nothing so far but the addition of a $15 a month fee, would most of you shuffle off or go back to what ever else was F2P?.
Maybe a fair and more realistic hype would be (it's the best looking F2P game coming out) certainly more realistic than the claims right here on these forums that GW2 is a hybid themepark/sandbox.
I have seen no nation, city or home building, only typical and limited crafting and no unstructured open world pvp, things that would point to sandbox are missing by most accounts, but turn on the over hype machine and they magicaly appear.
No endgame? no levels? no character building constraints, just pick a name and heap on the abbilities? the maps have no edges?
I dont have enough time to get into the pvp claims but add a sub fee and this title would crash back to earth faster than Skylab. Does anyone have a calm, logical, honest review of the game? strengths and weaknesses, please feel free to add it here.
I will try and read it before it's crushed under a mountain of hype.