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I have mixed feelings about Eve. (couple of ideas)

culley65culley65 Member Posts: 77

A real life friend of mine, Daakkon (you might know him in game) got me to buy Eve Online.
Yes, I am used to the typical MMO fantasy type setup (IE: EQ2, WoW) but this has no effect on the way I see eve.

When I started in eve I was blown away, the game is very nice to look at, its very relaxed, and the interface was great! I quickly got excited about eve and began to do the agent missions..
With my friend Daakkon telling me all of his "War Stories" from eve I quickly became impatient with the mining scene, man I wanted to go PvP already! I could NOT stand the limitation of having to wait for the skill to get finished training. I know that buying skills and training them through time is an easy way to attract casual players to the game seeing is how it does not require you to be online to be advancing, but this did NOT appeal to me.

I am a gamer, I play on my PC alot. In eve, while training skills that take days and days I find the game very repetative..I mean, you cant PvP unless you get some skills up there. So, what can you do? Mine? Missions? This got boring quick for me..I found myself falling asleep at the keyboard listening to the elevator music that the game features.

THERE NEEDS TO BE A QUICKER WAY! What I mean is, if you play more you should be able to advance quicker then people who dont play as much! Now I know what you guys think "this will ruin the relaxed/casual style of the game" Yes, it could, but there are ways around this!

How about adding a way to slowly advance your skills the more you use them? Lets say you like to go hunt NPC pirates for cash..I think that the more you use w/e type of weapon you use you should gain more skill in that weapon type, AND/OR raise the associating skill level quicker while you are training it.
Im talking about training in missles and while your skill is training you go out and use missile on NPC's and while you use these skills your training that you have going on increases quicker. Get the idea?

It seems to me the end game of eve is smack talk through politics and PvP. These are great features to have for end game, because they never get old (at least not for me /grin) BUT, for a hardcore gamer like myself being forced to play at the speed of people that do not play as much is very disencouraging, and gets old quick. This is the main and probably the only reason I would not consider continuing my career withing the game.

I love what you guys have done with eve other then what I have posted above (of course) But it has a serious shackle on gamers of my magnitude.

If I missed something, if I am getting something wrong please feel free to correct me, I would absolutely love nothing more then to enjoy my time in eve and continue playing it.

- Vaxith

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Comments

  • ShaikuraShaikura Member Posts: 61

    Sorry you feel that way.It sounds like eve is not for you.Eve is a game that takes time to get good at.You should ask your friend how long it took him to get where he is.Its a slow moving game for a newbie,but it will get better if you stick with it.

    And you thought on being able to train skills faster if you play more than someone else would unbalance the game alot.If you want to train skills faster you need to make sure attributes on your avitar are balanced.You do this at character creation to start with.Then buy skill packs to get them higher.

    Then you skill training will go alot faster for you.I got mine pretty high for my time in the game.And some of those skills that took my friend days to train took me hours.

  • KnightblastKnightblast Member UncommonPosts: 1,787

    This was intentional game design, to balance somewhat casual players with hardcore players. Hardcore players still have an advantage because, unlike skill training, earning money does not happen offline, and money is very important to advance in EVE (ships, skills, modules, insurance, clones, etc, all cost money and the good ones cost quite a bit of money). So the more hardcore player may not advance his skills faster than the casual player, but he will advance his bank account more quickly and will therefore be in a better position to upgrade ships, modules and skills down the road.

    I think it relates also to what kind of a game EVE is. EVE is not primarily a space PvP game, although some people think of it that way. It is primarily a space-based economic sim game, where the background to that sim is a largely lawless set of space. The focus of the game is "corporations", who clearly have in mind making money. The reason why the PC alliances have taken over much of 0.0 space is because that is where the rarest (and hence most lucrative) resources are ... again, it is a money-making thing. You defend your space against interlopers because you want to keep those resources, and the ISK generated by them, to yourself. Sure, many people in the alliances are there because they like the PvP aspects of maintaining the security of the borders, wars with other corps and so forth --- but the reason the corps are there to begin with and the reason why they fight about things relates to resources and money. So in terms of game design the most competitive aspect of the game is therefore not skill training (which is done in real time and even offline) but money making, which can only be done online, and in which more hardcore or advanced players have real, tangible advantages over casual gamers.

    The only issue with the system is that, on one level, the players who have subscribed the longest (provided they have always kept a skill in training as they ought to have done) have a more or less permanent advantage in terms of skill points over players who subscribe later. You can't really catch up. The good news is that this isn't very important, because you very much *can* catch up to them in the important skills of your chosen focus (combat, for example), and the rest doesn't matter all that much, but in terms of overall skills, the players who have been in the game longer will pretty much always have more skill points.

  • HomelanderHomelander Member UncommonPosts: 306

    culley, if you really are a hardcore gamer, you'll notice that you CAN have a huge advantage over the casual player and I don't simply mean by earning more ISK. Since you sound a little inexperienced in pvp let me tell you, the skills your character have are only 10% of the battle. I've seen time and time again people with 20M+ skill points in combat related skills go down in seconds because they panic shoot.

    That is the beauty of the pvp system in EVE, it dosen't only rely on having an uber character that can annihilate anything in two seconds, it involves you personaly. Your decisions, reactions and strategy are what determine the outcome of a battle, not how well you trained your "puppet".

    As for saying that you are annoyed that your skills aren't trained enough to be in a battle is totally bogus. A cruiser can deal more damage in a battle than a battleship or an assault ship could deal if you know what your doing and organize it properly. I personaly love flying around in my blackbird and using my EW skills *most at level 1* (you could be flying one in about 2-3 days with a decent setup). Yes, it's not quite as fun as going around and ganking people but, the suttle beauty of listening to a person swear at you once you've jammed, webbed and scrambled them is something that I will never get tired of.

    Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
    Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
    Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)

  • sushimeessushimees Member Posts: 489

    EVE Online is really good for ppl, who study and that. Why? Because while you're traveling trough solar systems, you can do other stuff and you're day isn't wasted on playing always.

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