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After playing TOR..................

............................made me wish I wouldve checked out SWG back in the day.

I played TOR during the last months of beta and thought the game had potential.  Launch came and didnt seem like much changed.  The suggestions I gave in beta along with most players probably didnt seem to matter to BW.   The game lacked alot of features modern mmos have but I still thought it was ok.  Then after about month of playing, I just lost interest.  The 2 things that did it for were these:

 

1>  Lack of interesting races to play

2> The stale, lifeless, dead, non-explorable worlds

 

(also I guess 3>the sub-par engine but that doesnt bother as much as the 2 main concerns)

 

I could get by with missing UI features but the 2 item listed above, just ruined it for me.   They did finally tweak UI features some in what, 1.2?  But taking out ranked WZs the plummeting population and all the complaints that BW just seems to blow off made me realize this game is a sinking ship.  EAs recent lay-off of 200 people (and even stephen reid) and EA doesnt have it listed as one of its top 5 games in prorities  doesnt give me confidence this game has a bright future still.   I think they game will finally bottom out around the 200k mark and will go F2P by the end the year.  But anyway, I got off topic.

 

I know TOR wasnt meant to SWG and i know SWG had its problems and with the NGE disaster but if you look at all the freedom and variety that game had compared to TOR and the fact you had alot of freedom, it alot of ways I think, in those areas, SWG is more superior.   TOR after a matter of time went by,  already seems aged, limited and looks/sounds/plays like it wouldve done fine back in 2002 or so.  And was made by BWs B-team of fresh college grad students.   

 

I have a little bit of hope left that if the right devolopers were put in charge of the game and did a complete redesign, it could be salvaged and do things right but not real sure if that time has passed or not.

 

In the end, I cant help but wonder,  LA made SOE closed SWG for this?

Tbe Repopulation will be what SWTOR shouldve been.

«1

Comments

  • StoneRosesStoneRoses Member RarePosts: 1,779

    I can mail you a tissue box with that....

    MMORPGs aren't easy, You're just too PRO!
  • noncleynoncley Member UncommonPosts: 718
    Originally posted by Paddyspub

    ............................made me wish I wouldve checked out SWG back in the day.

    I played TOR during the last months of beta and thought the game had potential.  Launch came and didnt seem like much changed.  The suggestions I gave in beta along with most players probably didnt seem to matter to BW.   The game lacked alot of features modern mmos have but I still thought it was ok.  Then after about month of playing, I just lost interest.  The 2 things that did it for were these:

     

    1>  Lack of interesting races to play

    2> The stale, lifeless, dead, non-explorable worlds

     

    (also I guess 3>the sub-par engine but that doesnt bother as much as the 2 main concerns)

     

    I could get by with missing UI features but the 2 item listed above, just ruined it for me.   They did finally tweak UI features some in what, 1.2?  But taking out ranked WZs the plummeting population and all the complaints that BW just seems to blow off made me realize this game is a sinking ship.  EAs recent lay-off of 200 people (and even stephen reid) and EA doesnt have it listed as one of its top 5 games in prorities  doesnt give me confidence this game has a bright future still.   I think they game will finally bottom out around the 200k mark and will go F2P by the end the year.  But anyway, I got off topic.

     

    I know TOR wasnt meant to SWG and i know SWG had its problems and with the NGE disaster but if you look at all the freedom and variety that game had compared to TOR and the fact you had alot of freedom, it alot of ways I think, in those areas, SWG is more superior.   TOR after a matter of time went by,  already seems aged, limited and looks/sounds/plays like it wouldve done fine back in 2002 or so.  And was made by BWs B-team of fresh college grad students.   

     

    I have a little bit of hope left that if the right devolopers were put in charge of the game and did a complete redesign, it could be salvaged and do things right but not real sure if that time has passed or not.

     

    In the end, I cant help but wonder,  LA made SOE closed SWG for this?

    I absolutely agree with this.

    All the supposed changes coming in this or that imminent patch can't change the fundamental flaws of the game:

    - Lack of variety in actual game play experiences

    - Same, closed worlds, level after level

    It's ridiculous that after pouring two hundred millionj dollars or more into development, that this is the game we got:

    A simplistic, linear game without choice, without new experiences, without variety.

    So where did the money go? In went in three areas:

    Obviously a tonne of it went on voice-acting that most people space-barred through (couldn't just a little of that cash been spent on the animations of the characters mouthing those words?)...

    ...And secondly on making those lovely painted backdrops, from the amazing scenery of mid-air traffic lanes of Coruscant to the blazing neon signs of Nar Shadaar. There's only one problem. You can't actually explore/experience any of that. You can only look at it. And, once you've done that, that's it. Stunning visuals in a few worlds - no way to ineract with them. Absurd.

    ...And thirdly, in a blaze of marketing, especially buying off game sites and game reviewers with goodie bags, promotional materials, special events and special trips to special conventions where the developers could make arrogant statements that in fact pissed off players rather than winning them over.

     

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    ........ most everything else is pretty fun.

    Survivor of the great MMORPG Famine of 2011

  • BardusBardus Member Posts: 460
    Originally posted by noncley
    Originally posted by Paddyspub

    ............................made me wish I wouldve checked out SWG back in the day.

    I played TOR during the last months of beta and thought the game had potential.  Launch came and didnt seem like much changed.  The suggestions I gave in beta along with most players probably didnt seem to matter to BW.   The game lacked alot of features modern mmos have but I still thought it was ok.  Then after about month of playing, I just lost interest.  The 2 things that did it for were these:

     

    1>  Lack of interesting races to play

    2> The stale, lifeless, dead, non-explorable worlds

     

    (also I guess 3>the sub-par engine but that doesnt bother as much as the 2 main concerns)

     

    I could get by with missing UI features but the 2 item listed above, just ruined it for me.   They did finally tweak UI features some in what, 1.2?  But taking out ranked WZs the plummeting population and all the complaints that BW just seems to blow off made me realize this game is a sinking ship.  EAs recent lay-off of 200 people (and even stephen reid) and EA doesnt have it listed as one of its top 5 games in prorities  doesnt give me confidence this game has a bright future still.   I think they game will finally bottom out around the 200k mark and will go F2P by the end the year.  But anyway, I got off topic.

     

    I know TOR wasnt meant to SWG and i know SWG had its problems and with the NGE disaster but if you look at all the freedom and variety that game had compared to TOR and the fact you had alot of freedom, it alot of ways I think, in those areas, SWG is more superior.   TOR after a matter of time went by,  already seems aged, limited and looks/sounds/plays like it wouldve done fine back in 2002 or so.  And was made by BWs B-team of fresh college grad students.   

     

    I have a little bit of hope left that if the right devolopers were put in charge of the game and did a complete redesign, it could be salvaged and do things right but not real sure if that time has passed or not.

     

    In the end, I cant help but wonder,  LA made SOE closed SWG for this?

    I absolutely agree with this.

    All the supposed changes coming in this or that imminent patch can't change the fundamental flaws of the game:

    - Lack of variety in actual game play experiences

    - Same, closed worlds, level after level

    It's ridiculous that after pouring two hundred millionj dollars or more into development, that this is the game we got:

    A simplistic, linear game without choice, without new experiences, without variety.

    So where did the money go? In went in three areas:

    Obviously a tonne of it went on voice-acting that most people space-barred through (couldn't just a little of that cash been spent on the animations of the characters mouthing those words?)...

    ...And secondly on making those lovely painted backdrops, from the amazing scenery of mid-air traffic lanes of Coruscant to the blazing neon signs of Nar Shadaar. There's only one problem. You can't actually explore/experience any of that. You can only look at it. And, once you've done that, that's it. Stunning visuals in a few worlds - no way to ineract with them. Absurd.

    ...And thirdly, in a blaze of marketing, especially buying off game sites and game reviewers with goodie bags, promotional materials, special events and special trips to special conventions where the developers could make arrogant statements that in fact pissed off players rather than winning them over.

     

    ...And fourthly, untold man hours and money spent on an over bloated production team that spent more time starting a project only to be told later to stop and take it out. There is no telling how many features, content, and fluff that TOR could of had if they finished all the projects they started for it.

    I got that tid bit from a former inside source I recently met in another forum and I wont try to prove to you all. Not that I can't, it's that I wont for his sake ATM.

    I have a lot of juicy details that I want to share very badly, but not sure it's a good idea yet.

    Your choice, take it for what it's worth.

    image

  • MuratReisMuratReis Member UncommonPosts: 73
    Originally posted by Bardus
    Originally posted by noncley
    Originally posted by Paddyspub

    ............................made me wish I wouldve checked out SWG back in the day.

    I played TOR during the last months of beta and thought the game had potential.  Launch came and didnt seem like much changed.  The suggestions I gave in beta along with most players probably didnt seem to matter to BW.   The game lacked alot of features modern mmos have but I still thought it was ok.  Then after about month of playing, I just lost interest.  The 2 things that did it for were these:

     

    1>  Lack of interesting races to play

    2> The stale, lifeless, dead, non-explorable worlds

     

    (also I guess 3>the sub-par engine but that doesnt bother as much as the 2 main concerns)

     

    I could get by with missing UI features but the 2 item listed above, just ruined it for me.   They did finally tweak UI features some in what, 1.2?  But taking out ranked WZs the plummeting population and all the complaints that BW just seems to blow off made me realize this game is a sinking ship.  EAs recent lay-off of 200 people (and even stephen reid) and EA doesnt have it listed as one of its top 5 games in prorities  doesnt give me confidence this game has a bright future still.   I think they game will finally bottom out around the 200k mark and will go F2P by the end the year.  But anyway, I got off topic.

     

    I know TOR wasnt meant to SWG and i know SWG had its problems and with the NGE disaster but if you look at all the freedom and variety that game had compared to TOR and the fact you had alot of freedom, it alot of ways I think, in those areas, SWG is more superior.   TOR after a matter of time went by,  already seems aged, limited and looks/sounds/plays like it wouldve done fine back in 2002 or so.  And was made by BWs B-team of fresh college grad students.   

     

    I have a little bit of hope left that if the right devolopers were put in charge of the game and did a complete redesign, it could be salvaged and do things right but not real sure if that time has passed or not.

     

    In the end, I cant help but wonder,  LA made SOE closed SWG for this?

    I absolutely agree with this.

    All the supposed changes coming in this or that imminent patch can't change the fundamental flaws of the game:

    - Lack of variety in actual game play experiences

    - Same, closed worlds, level after level

    It's ridiculous that after pouring two hundred millionj dollars or more into development, that this is the game we got:

    A simplistic, linear game without choice, without new experiences, without variety.

    So where did the money go? In went in three areas:

    Obviously a tonne of it went on voice-acting that most people space-barred through (couldn't just a little of that cash been spent on the animations of the characters mouthing those words?)...

    ...And secondly on making those lovely painted backdrops, from the amazing scenery of mid-air traffic lanes of Coruscant to the blazing neon signs of Nar Shadaar. There's only one problem. You can't actually explore/experience any of that. You can only look at it. And, once you've done that, that's it. Stunning visuals in a few worlds - no way to ineract with them. Absurd.

    ...And thirdly, in a blaze of marketing, especially buying off game sites and game reviewers with goodie bags, promotional materials, special events and special trips to special conventions where the developers could make arrogant statements that in fact pissed off players rather than winning them over.

     

    ...And fourthly, untold man hours and money spent on an over bloated production team that spent more time starting a project only to be told later to stop and take it out. There is no telling how many features, content, and fluff that TOR could of had if they finished all the projects they started for it.

    I got that tid bit from a former inside source I recently met in another forum and I wont try to prove to you all. Not that I can't, it's that I wont for his sake ATM.

    I have a lot of juicy details that I want to share very badly, but not sure it's a good idea yet.

    Your choice, take it for what it's worth.

    Please share! Or PM me and I'll share them :) I am curious about want went wrong inside that company. It's as if they delibrated over how they could make the game as bad as possible.

  • KaniverKaniver Member UncommonPosts: 110

    "QUOTE"

    "And fourthly, untold man hours and money spent on an over bloated production team that spent more time starting a project only to be told later to stop and take it out. There is no telling how many features, content, and fluff that TOR could of had if they finished all the projects they started for it.

    I got that tid bit from a former inside source I recently met in another forum and I wont try to prove to you all. Not that I can't, it's that I wont for his sake ATM.

    I have a lot of juicy details that I want to share very badly, but not sure it's a good idea yet.

    Your choice, take it for what it's worth."

     

    You could sense that a lot was unfinished/ abandoned as you played the game.

    I thought the stories were pretty well done, but a living vibrant world should of been numero uno on the development list, then do the story.

    It's really sad to see a reputable company like Bioware implode. There own arrogance was there worst enemy, ummm that and EA.

    EA?     psh

    I doubt I will ever buy a product from either of them again.......................pitiful

  • BardusBardus Member Posts: 460
    Originally posted by MuratReis
    Originally posted by Bardus
    Originally posted by noncley
    Originally posted by Paddyspub
     

    I absolutely agree with this.

    All the supposed changes coming in this or that imminent patch can't change the fundamental flaws of the game:

    - Lack of variety in actual game play experiences

    - Same, closed worlds, level after level

    It's ridiculous that after pouring two hundred millionj dollars or more into development, that this is the game we got:

    A simplistic, linear game without choice, without new experiences, without variety.

    So where did the money go? In went in three areas:

    Obviously a tonne of it went on voice-acting that most people space-barred through (couldn't just a little of that cash been spent on the animations of the characters mouthing those words?)...

    ...And secondly on making those lovely painted backdrops, from the amazing scenery of mid-air traffic lanes of Coruscant to the blazing neon signs of Nar Shadaar. There's only one problem. You can't actually explore/experience any of that. You can only look at it. And, once you've done that, that's it. Stunning visuals in a few worlds - no way to ineract with them. Absurd.

    ...And thirdly, in a blaze of marketing, especially buying off game sites and game reviewers with goodie bags, promotional materials, special events and special trips to special conventions where the developers could make arrogant statements that in fact pissed off players rather than winning them over.

     

    ...And fourthly, untold man hours and money spent on an over bloated production team that spent more time starting a project only to be told later to stop and take it out. There is no telling how many features, content, and fluff that TOR could of had if they finished all the projects they started for it.

    I got that tid bit from a former inside source I recently met in another forum and I wont try to prove to you all. Not that I can't, it's that I wont for his sake ATM.

    I have a lot of juicy details that I want to share very badly, but not sure it's a good idea yet.

    Your choice, take it for what it's worth.

    Please share! Or PM me and I'll share them :) I am curious about want went wrong inside that company. It's as if they delibrated over how they could make the game as bad as possible.

    I don't have the vocabulary skills to properly describe what I was told. Basically it's like this...The reason the game came with so few features and content and buggy as hell is because they couldn't make up their mind what to do with the game. Leaving names out but if your smart on the game's credits you can figure it out maybe.

    One lead developer left and fired was the rumor, the guy that took his place changed everything. That's when it started to go downhill. That's when projects started to get pulled and questions got ignored. Any of you in the beta testing that thought everything you said was ignored, I'm telling you that your not the only ones. The whole production team was and they were screaming the same things you guys were. Nothing mattered at all if it didn't come from the main office.

    They simply wouldn't get settled on what they wanted in the game and then time ran out to have anything. Adding to that was the fact they had such a bloated team divided up in subteams with little to no communication with each other. Constantly starting a project and stopping to gut it out because they were told to.

    You guys want to know what's wrong with the engine and the bugs and other performance issues and lack of real content? Read this post again.

    image

  • BardusBardus Member Posts: 460

    I'm going to give you guys an example.

    The cantinas were intended to be the main hubs and there was never any thought of fleets until the very end. The fleets became a knee jerk because they never even started work on the cantinas. Time ran out.

    image

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by Bardus

    I'm going to give you guys an example.

    The cantinas were intended to be the main hubs and there was never any thought of fleets until the very end. The fleets became a knee jerk because they never even started work on the cantinas. Time ran out.

    I believe this. One reason, parsimony. It's a simple explanation that is in alignment with the way things have happened, and continue to happen.

    Whoever the mystery dev is, he's a fucking idiot.

    Survivor of the great MMORPG Famine of 2011

  • AldersAlders Member RarePosts: 2,207

    I want more Bardus!  Keep em coming bud.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    Bardus! Bardus!

    Survivor of the great MMORPG Famine of 2011

  • WalterWhiteWalterWhite Member UncommonPosts: 411

    I would rather play SWG (pre nge ofc) than SWTOR any day of the week as I dare say many others would.

    I know there are a lot of SWG haters out there but you would have to admit that SWG2 would've been a better game to make than SWTOR and that's coming from an ex SWTOR fan who really wanted the game to succeed.

  • BardusBardus Member Posts: 460
    Originally posted by ignore_me
    Originally posted by Bardus

    I'm going to give you guys an example.

    The cantinas were intended to be the main hubs and there was never any thought of fleets until the very end. The fleets became a knee jerk because they never even started work on the cantinas. Time ran out.

    I believe this. One reason, parsimony. It's a simple explanation that is in alignment with the way things have happened, and continue to happen.

    Whoever the mystery dev is, he's a fucking idiot.

    Check your PMs. Your a member of the same forum as my source.

    image

  • MuratReisMuratReis Member UncommonPosts: 73
    Originally posted by Bardus

    I'm going to give you guys an example.

    The cantinas were intended to be the main hubs and there was never any thought of fleets until the very end. The fleets became a knee jerk because they never even started work on the cantinas. Time ran out.

     

    Thanks for the info, Bardus. 

    I think keeping all the action on the planets would have been a lot more interesting.  I was also think it was a mistake dividing the factions like they did; the world event was fun when everyone was mixed together. ..The funny things is, they could of spent a lot less money and made a much better game if they realized people like th play together, both friend and foe. 

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    .... sweet. ok will do.

    Survivor of the great MMORPG Famine of 2011

  • FrodoFraginsFrodoFragins Member EpicPosts: 5,905

    It's very shallow in MMO features and was a waste of $250 million+ dollars.

  • BardusBardus Member Posts: 460
    Originally posted by Alders

    I want more Bardus!  Keep em coming bud.

    That's pretty much all I got so far. Believe me, I'll be digging for more.

    Hey, ask me a question and I'll try to pass it on if you guys want. If the Mods make us do it in PMs then just PM me.

    image

  • MuratReisMuratReis Member UncommonPosts: 73

    Really, what a lot of people want, including myself, is SWG pre-cu. Unfortunately, the guy who can make that kind of game isn't doing MMOs anymore (raph koster). Everyone else seems to be under the thumb of idiot CEOs or just clueless to begin with... 

  • MuratReisMuratReis Member UncommonPosts: 73
    Originally posted by ignore_me

    .... sweet. ok will do.

    By the way, ignore_me, I just sent an email to LucasArts thanks to your signature...

  • CorehavenCorehaven Member UncommonPosts: 1,533
    Originally posted by MuratReis

    Really, what a lot of people want, including myself, is SWG pre-cu. Unfortunately, the guy who can make that kind of game isn't doing MMOs anymore (raph koster). Everyone else seems to be under the thumb of idiot CEOs or just clueless to begin with... 

    You know I think the people that want this claim they want a sandbox, and maybe they do. 

     

    But I can speak for me in the fact I want a wide open world.  To explore and have alternative things to do in it.  Red Dead Redemption is one of my favorite all time games and it has missions or "quests" which are well done, but there are tons of other things I can do and explore.  I want a wide world.  I typically only play those types of games.  I deplore linear stuff.  Which is why I typically like mmos along with other games.  I dont care that its an mmo.  I care that it has a wide open world full of experiences.  Thats all I give a darn about. 

     

    Swtor?  I played the Beta and it seemed far too linear to me.  It had open worlds, but just BARELY so.  Barely at all.  So it didnt appeal to me.  I sometimes wonder if thats why mmo fans love the genre so much.  Its the case for me anyways.  Linearity needs to die.  I dont want a set path.  I want to forge my own and Ive played way too many games like Oblivion and others that give me that.  The first open world experience I had was?  Ultima Online.  I freaked.  I CAN GO PLACES AND DO WHATEVER I WANT!  I freaked as a kid. 

     

    Thats what mmo's and games in general are to me.  I dont care if its an mmo.  I want an open world.  SWG from what I hear definitely had that.  I think the reason people want what they call a sandbox, is because of that reason.  They want a truly open world.  You can have that with set quests as long as there are other things to do.  It doesn't really have to be a sandbox entirely. 

     

    If you make a linear and I mean.....very linear mmo like Swtor, its a turn off to many.  All I saw of that game were paths  with about 50 yards of space on either side to explore.  Thats it.  Thats not an open world.  Thats just rediculous and a poor attempt at one. 

  • MuratReisMuratReis Member UncommonPosts: 73
     

    [mod edit]

  • MuratReisMuratReis Member UncommonPosts: 73
    Originally posted by Corehaven
    Originally posted by MuratReis

    Really, what a lot of people want, including myself, is SWG pre-cu. Unfortunately, the guy who can make that kind of game isn't doing MMOs anymore (raph koster). Everyone else seems to be under the thumb of idiot CEOs or just clueless to begin with... 

    You know I think the people that want this claim they want a sandbox, and maybe they do. 

     

    But I can speak for me in the fact I want a wide open world.  To explore and have alternative things to do in it.  Red Dead Redemption is one of my favorite all time games and it has missions or "quests" which are well done, but there are tons of other things I can do and explore.  I want a wide world.  I typically only play those types of games.  I deplore linear stuff.  Which is why I typically like mmos along with other games.  I dont care that its an mmo.  I care that it has a wide open world full of experiences.  Thats all I give a darn about. 

     

    Swtor?  I played the Beta and it seemed far too linear to me.  It had open worlds, but just BARELY so.  Barely at all.  So it didnt appeal to me.  I sometimes wonder if thats why mmo fans love the genre so much.  Its the case for me anyways.  Linearity needs to die.  I dont want a set path.  I want to forge my own and Ive played way too many games like Oblivion and others that give me that.  The first open world experience I had was?  Ultima Online.  I freaked.  I CAN GO PLACES AND DO WHATEVER I WANT!  I freaked as a kid. 

     

    Thats what mmo's and games in general are to me.  I dont care if its an mmo.  I want an open world.  SWG from what I hear definitely had that.  I think the reason people want what they call a sandbox, is because of that reason.  They want a truly open world.  You can have that with set quests as long as there are other things to do.  It doesn't really have to be a sandbox entirely. 

     

    If you make a linear and I mean.....very linear mmo like Swtor, its a turn off to many.  All I saw of that game were paths  with about 50 yards of space on either side to explore.  Thats it.  Thats not an open world.  Thats just rediculous and a poor attempt at one. 

    Yeah, I agree with everything you said. I would just add that I would like a world to have something for every level, so it's not just the lvl 20-25 at this map and so on. SWG also had that, I believe...

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by MuratReis
    Originally posted by ignore_me

    .... sweet. ok will do.

    By the way, ignore_me, I just sent an email to LucasArts thanks to your signature...

    Cool, I think it's worth doing. If nothing else they deserve some push back. :)

    Survivor of the great MMORPG Famine of 2011

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by MuratReis
    Originally posted by Corehaven
    Originally posted by MuratReis

    Really, what a lot of people want, including myself, is SWG pre-cu. Unfortunately, the guy who can make that kind of game isn't doing MMOs anymore (raph koster). Everyone else seems to be under the thumb of idiot CEOs or just clueless to begin with... 

    You know I think the people that want this claim they want a sandbox, and maybe they do. 

     

    But I can speak for me in the fact I want a wide open world.  To explore and have alternative things to do in it.  Red Dead Redemption is one of my favorite all time games and it has missions or "quests" which are well done, but there are tons of other things I can do and explore.  I want a wide world.  I typically only play those types of games.  I deplore linear stuff.  Which is why I typically like mmos along with other games.  I dont care that its an mmo.  I care that it has a wide open world full of experiences.  Thats all I give a darn about. 

     

    Swtor?  I played the Beta and it seemed far too linear to me.  It had open worlds, but just BARELY so.  Barely at all.  So it didnt appeal to me.  I sometimes wonder if thats why mmo fans love the genre so much.  Its the case for me anyways.  Linearity needs to die.  I dont want a set path.  I want to forge my own and Ive played way too many games like Oblivion and others that give me that.  The first open world experience I had was?  Ultima Online.  I freaked.  I CAN GO PLACES AND DO WHATEVER I WANT!  I freaked as a kid. 

     

    Thats what mmo's and games in general are to me.  I dont care if its an mmo.  I want an open world.  SWG from what I hear definitely had that.  I think the reason people want what they call a sandbox, is because of that reason.  They want a truly open world.  You can have that with set quests as long as there are other things to do.  It doesn't really have to be a sandbox entirely. 

     

    If you make a linear and I mean.....very linear mmo like Swtor, its a turn off to many.  All I saw of that game were paths  with about 50 yards of space on either side to explore.  Thats it.  Thats not an open world.  Thats just rediculous and a poor attempt at one. 

    Yeah, I agree with everything you said. I would just add that I would like a world to have something for every level, so it's not just the lvl 20-25 at this map and so on. SWG also had that, I believe...

    There was more level diversity per planet as a whole, but it wasn't perfect.. Pre-CU Tatooine, for example, was a dangerous place if you went more than 150 meters from the cities as a newish character. In the open desert you could be killed by Sand People spawns that were often close to low level spawns (or your low level mission you pulled from the terminals). If you traveled to Fort Tusken, it was tough even for master combat classes in the lower levels.

    That was the playability part level-wise, because you could pull a mission and it was the CR of the most combat skilled character in the group. So you could go to most planets and pull missions for your level. If it was one of the dangerous planets though, the random spawns had to be carefully avoided (Tuskens, Rancors, Nightspiders, etc.). Same for harvesting, you had to watch where you went but it could be done.

    Survivor of the great MMORPG Famine of 2011

  • AmbrosiaAmorAmbrosiaAmor Member Posts: 915
    Originally posted by Bardus
    Originally posted by Alders

    I want more Bardus!  Keep em coming bud.

    That's pretty much all I got so far. Believe me, I'll be digging for more.

    Hey, ask me a question and I'll try to pass it on if you guys want. If the Mods make us do it in PMs then just PM me.

     

    Sent PM with 13 questions! Take your time and pass it to the other forum that has your source or email the questions to them. Thanks!

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