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Lies, Damned Lies and MMORPG Forum Posts: The Truth about TSW

13

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  • AerowynAerowyn Member Posts: 7,928
    Originally posted by GeezerGamer
     

    I think there are a lot of gamers who are the same way. They will selflessly go back and help the noob. This is great. But then, he has caught up to you and you go on and do some quests and have some fun together and eventually call it a day. But now you don't log in for a couple days and now the other guy is way ahead of you and now he has to go back and help you catch up and on and on the cycle goes and in the end it took you guys twice as long to level and you can say all you want about how willing you are to do it, but I'll tell you it get's frustrating. My brother and I did this in WoW. Several months prior to the WOTLK release, we had decided we wanted new characters in the upcoming expansion. I cannot begin to tell you how much work it was to maintain our levels and quest logs to remain compatible. If he and I didn't plan out or online time together outside the game, it would never have worked. And we both had to be willing to commit that we wouldn't get ahead of each other when one was online and the other wasn't. While I admit it was kinda cool, I'll also admit that It really wasn't worth it and I probably wouldn't do it again in games like these. And I am talking about my brother, not a guildie.

    this is another common issue I find with MMOs, its not hard ot fix it though as long as you put into either a mentoring system like some games have or just do what GW2 is doing and allow down scaling but still allowing the down scaler to advance.. I know in this game it's sort of hard to do since it's technically not "levels" so it would have to more be a stats scaler thing if they ever put in something like this.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • tarestares Member Posts: 381
    Originally posted by eddieg50
    Originally posted by DannyGlover

     


    Originally posted by eddieg50
      I am not quite sure I understand this... These are the same developers who gave us the excellent combat in AOC, WHAT HAPPENED?

    not the same developers.

     

      It isnt?  funcom did not make AOC and TSW

    Pretty much all the secret world team worked on age of conan, maybe a few of the top guys didn't.  it is the same game engine so even if they train someone new for the secret world they would rotate him into age of conan first.  Age of Conan's staff shriveled to nothing, while TSW's staff grew from nothing.

    Repeatable quests with a group doesn't satisfy the grouping thing.  SW:ToR had the same thing, I grouped with some guildies once or twice but whenever I asked in guild people declined as repeatable quests are boring after the first time anyway.

    As for the OP, go kill X and go pick up Y quests would kill an RPG if they were presented like they were in TSW.  Elder scrolls has them but there is usually some grand master plan and it the events are scripted better and the activity of doing the quest is way more fun.  Elder scrolls is more like a story due to scripting and stories, everything is epic. All RPGs are like that and most RPGs have choices at diffrent points.  TSW story felt flat after playing beta.  SWTOR would have made 2 or 3 great console RPGs.   

    I;m not sure how much content TSW has, if there are 100 hours of non repeatable content.  Half of it could be cut and it would make a decent single player RPG or leave them but make the core good quests easy to locate and tag those lame ones optional.

  • LeodiousLeodious Member UncommonPosts: 773

    Obviously my opinion, but the terrible combat ruined the game for me inside an hour. Everything else could me amazing but that part of the gameplay is so bad that I can't look past it to the rest.

    "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

    — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  • mWo4lifemWo4life Member Posts: 119
    Originally posted by Leodious

    Obviously my opinion, but the terrible combat ruined the game for me inside an hour. Everything else could me amazing but that part of the gameplay is so bad that I can't look past it to the rest.

    Yep, the combat is just terrible. In addition the animation of characters is so rigit and lifeless. Their walking and running looks so unnaturally, it is just off-putting.  

  • jdnycjdnyc Member UncommonPosts: 1,643

    LOL I look at the title of this thread and then read the first OP.  Is all the negative posts in here meant to be ironic?

     

     

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by jdnyc

    LOL I look at the title of this thread and then read the first OP.  Is all the negative posts in here meant to be ironic?

     

     

    I believe its all a code and everything is connected but you need to be smart enough to really comprehend the complexity of what is going on.. perhaps google knows the answer..

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • DoomedfoxDoomedfox Member UncommonPosts: 679
    Originally posted by Aerowyn
    Originally posted by GeezerGamer
     

    I think there are a lot of gamers who are the same way. They will selflessly go back and help the noob. This is great. But then, he has caught up to you and you go on and do some quests and have some fun together and eventually call it a day. But now you don't log in for a couple days and now the other guy is way ahead of you and now he has to go back and help you catch up and on and on the cycle goes and in the end it took you guys twice as long to level and you can say all you want about how willing you are to do it, but I'll tell you it get's frustrating. My brother and I did this in WoW. Several months prior to the WOTLK release, we had decided we wanted new characters in the upcoming expansion. I cannot begin to tell you how much work it was to maintain our levels and quest logs to remain compatible. If he and I didn't plan out or online time together outside the game, it would never have worked. And we both had to be willing to commit that we wouldn't get ahead of each other when one was online and the other wasn't. While I admit it was kinda cool, I'll also admit that It really wasn't worth it and I probably wouldn't do it again in games like these. And I am talking about my brother, not a guildie.

    this is another common issue I find with MMOs, its not hard ot fix it though as long as you put into either a mentoring system like some games have or just do what GW2 is doing and allow down scaling but still allowing the down scaler to advance.. I know in this game it's sort of hard to do since it's technically not "levels" so it would have to more be a stats scaler thing if they ever put in something like this.

     

    @Geezer gamer

    You will only have a problem with taking twice as long if you actually want to be at the end as fast as possible if you however are enjoying the way and have extra fun playing together with ppl that you like i believe the journey cant take long enough.

    Also since you can repeat most quests and don't have a lvl redoing the quests will still give you exp and rewards. You will not kill the exp for the one being behind and the items you get can be used for crating mats.

    Aerowyn

    Like i already said since there is no lvl there is no need to have any mentoring system i believe that you will never kill the exp so even if you have 400 skills unlocked already and the other person 50 both players benefit from the time they quest together.

     

     

    So it may be true that TSW does nothing fancy to encourage you to play in a pt but it makes it easier to actually pt than most other games do and i for example hate downscaling to lvl with (for example) my wife. It just doesn't make any sense to me that my powerhouse of a character is suddenly a warm towel again and pretends to have forgotten all his skills its just stupid and honestly the poorest way to encourage pt play.

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by GeezerGamer

     



    Originally posted by Aerowyn

     


    I'am as well don't get me wrong I don't care for "forced" grouping usually. But I do enjoy when a games questing is done in a way it can be soloed but also you can easily just pick up another person along the way and continue the questing.. sort of a drag if Im 8 of 12 on a quest and my buddy is 1 of 12 and I need to wait for him or go back though all 7 tiers again to get him to catch up. Not a huge deal but just something I like in these games..


    I think there are a lot of gamers who are the same way. They will selflessly go back and help the noob. This is great. But then, he has caught up to you and you go on and do some quests and have some fun together and eventually call it a day. But now you don't log in for a couple days and now the other guy is way ahead of you and now he has to go back and help you catch up and on and on the cycle goes and in the end it took you guys twice as long to level and you can say all you want about how willing you are to do it, but I'll tell you it get's frustrating. My brother and I did this in WoW. Several months prior to the WOTLK release, we had decided we wanted new characters in the upcoming expansion. I cannot begin to tell you how much work it was to maintain our levels and quest logs to remain compatible. If he and I didn't plan out or online time together outside the game, it would never have worked. And we both had to be willing to commit that we wouldn't get ahead of each other when one was online and the other wasn't. While I admit it was kinda cool, I'll also admit that It really wasn't worth it and I probably wouldn't do it again in games like these. And I am talking about my brother, not a guildie.

    This makes no sense at all. I think you both have played other MMO's that had quests before too.  Heck, skip quests, MMO's that had levels. Have you both forgotten how that worked?

    There was rarely a time that you were always at the exact same level or quests that all your friends and/or guildies were since EQ. Don't tell me you people have forgotten the many, many times that you weren't in the same level range and the higher level friends/guildies had to do content they had already done or help out. Same with quests, it has always been very rare that other friends/guildies were at the exact same stage of questing and level that you were.

    Why this suddenly would be a problem with TSW as if it's something bafflingly unique and a new situation, I find dumbfounding.

    Also, this argument was used to present the statement that this'd make TSW a SPRPG, that people weren't encouraged enough to group up bc they'd already done this or that quest or weren't at the exact stage and had to 'go back'. Well, this makes all former MMORPG's that use quests SPRPG's too, bc hey, same situation when you look at it objectively and fair.

    Like I said, it's a bogus argument that when quests are made more immersive and interesting than the standard, this'd make an MMORPG nothing more than a SPRPG.

     

  • rpgalonrpgalon Member Posts: 430

    hahaha, people calling TSW a SPRPG just because the quests in this game are better and more immersive than in others MMOs.

    if you group in TSW you progress faster than solo, also, TSW is not a SPRPG just because most of the content does not force you to group, you shouldn't need to be forced to group, you should group because you like it.

    I played the whole Beta with my friends.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by bloodaxes

    I'll just point out one thing from your first post as most of your misinformation is easily found by researching. (Not saying all you post is false just some of it.)

    You are not restricted on how many skills you can learn but how many and what can you can equip from the list. You can only having 1 equipped of the top tier true BUT that doesn't mean you can't learn the other top tier skills and switch when your fed up of the current one or your switching weapons/magic for some dungeon or specific place.

     

     

        That's where SP comes in. I also meant that you are restricted on what skills you can actively equip at any one time due to the complementary nature of passives and abilities within the wheel. It wasn't clear in the original post. 

     

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by rpgalon

    hahaha, people calling TSW a SPRPG just because the quests in this game are better and more immersive than in others MMOs.

    if you group in TSW you progress faster than solo, also, TSW is not a SPRPG just because most of the content does not force you to group, you shouldn't need to be forced to group, you should group because you like it.

    I played the whole Beta with my friends.

    wow you and the previous poster above you totally missed the point.. suppose you guys never played SWTOR.. oh well doesn't matter ill enjoy the game either way.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by Aerowyn

    wow you and the previous poster above you totally missed the point.. suppose you guys never played SWTOR.. oh well doesn't matter ill enjoy the game either way.

    That doesn't offer an explanation to the argument I made on your statement, namely that other MMO's faced the same problem that you were talking about, players often weren't on the same level range or quest stage in other MMO's yet players managed to cope with the situation.
     So why would that be different for TSW? Seemed like a logical and sensible question to me.

    Yet of course you aren't inclined to answer or elaborate on your argument, I merely found it the wrong argument, nothing more to it than that. I wish you well with your MMO fun in whatever MMO you'll be doing it in whatever way that'll float your boat image

  • ShakyMoShakyMo Member CommonPosts: 7,207
    It's the starter zone! Of course the majority of quests are solo friendly.
  • AerowynAerowyn Member Posts: 7,928
    Originally posted by cutthecrap
    Originally posted by Aerowyn

    wow you and the previous poster above you totally missed the point.. suppose you guys never played SWTOR.. oh well doesn't matter ill enjoy the game either way.

    That doesn't offer an explanation to the argument I made on your statement, namely that other MMO's faced the same problem that you were talking about, players often weren't on the same level range or quest stage in other MMO's yet players managed to cope with the situation.
     So why would that be different for TSW? Seemed like a logical and sensible question to me.

    Yet of course you aren't inclined to answer or elaborate on your argument, I merely found it the wrong argument, nothing more to it than that. I wish you well with your MMO fun in whatever MMO you'll be doing it in whatever way that'll float your boat image

    it's not a hard concept games like SWTOR and TSW that make a story driven presentation as the main focus of the game makes it harder to allow you to just jump in with someone and group. In Rift I leveled several characters once getting off the starter area not doing a single quest at all. In games like Rift or similar story is not the center focus of the overall game hence it can be ignored completely and you could still enjoy the game. In a game like this you litterally cannot progress very far into the game if you do not follow the story. I'm fine with story driven MMOs and enjoy this game all I'm saying is many people can and WILL play it like a SRPG no matter what you say it happened in SWTOR is will happen in this game. That's my point it obviouslly isn't a concern of yours but it will and does concern others, especially people who got angry at the lack of grouping or interaction with others in swtor.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by rpgalon

    hahaha, people calling TSW a SPRPG just because the quests in this game are better and more immersive than in others MMOs.

    if you group in TSW you progress faster than solo, also, TSW is not a SPRPG just because most of the content does not force you to group, you shouldn't need to be forced to group, you should group because you like it.

    I played the whole Beta with my friends.

    Well, that's always a double-edged sword: When you don't force people to group, then the necessity to interact with the community and actually create one within the game, like in EQ, or FFXI isn't there, while on the other hand soloers and people who play at odd hours will not be able to advance through content.

     

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • KenzeKenze Member UncommonPosts: 1,217

    Innsmouth?!?  what the heck.. you could at least het the zone name right. Its Kingsmouth.

    Watch your thoughts; they become words.
    Watch your words; they become actions.
    Watch your actions; they become habits.
    Watch your habits; they become character.
    Watch your character; it becomes your destiny.
    —Lao-Tze

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by Kenze

    Innsmouth?!?  what the heck.. you could at least het the zone name right. Its Kingsmouth.

     

    Lovecraftian slip, but I suppose it eluded you anyway. I suppose you missed all of the other references, like Elm Street, Dunwich, Ockham's Razor...

    Kind of sad, really, because there is a great amount of detail in the game with respect to cultural, particularly horror, references.

     

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • apocolusterapocoluster Member UncommonPosts: 1,326
    Originally posted by ruejacobs
    Originally posted by Arkain
    Originally posted by Aerowyn
    Originally posted by Arkain

    Why is it that some players feel that grouping must be "encouraged"?

     

    most people play MMOs to play with lots of other people.. if not you could just play a srpg and probably get a much better story experience.. problem is in games like SWTOR that don't really have any real incentives to group it ends up being just a srpg with mmo options taked on..  I find if i game doesn't offer some incentives or designs some quests around grouping then grouping just doesn't happen as much.. just how these games are nowadays..

     

    I like seeing people in the world, even if I am not going to group with them, I still want to see them.

    i.e. In real life, I like seeing people in the the city I live in, but that does not mean that I will deal with any of them, unless I know them for some reason.

    So for me, thats not an issue.

     

    Lol.

    100% agree.  Ive been told numerous times that I should stop playing MMOs because i dislike grouping and raiding.  And belive me...I did take it to heart...but game like skyrim and amular just feel dead and empty..so im in the same boat as Arkain here:  I dont want anything to do with yah, but i like to know your there

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by apocoluster
     

    100% agree.  Ive been told numerous times that I should stop playing MMOs because i dislike grouping and raiding.  And belive me...I did take it to heart...but game like skyrim and amular just feel dead and empty..so im in the same boat as Arkain here:  I dont want anything to do with yah, but i like to know your there

    funny because I honestly do play a lot of MMOs like this.. mainly I have family so I have a hard time commiting several hours to a group most of the time...

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • SevenwindSevenwind Member UncommonPosts: 2,188

    Still buying it, but thanks for your opinion OP.

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Aerowyn
    Originally posted by apocoluster
     

    100% agree.  Ive been told numerous times that I should stop playing MMOs because i dislike grouping and raiding.  And belive me...I did take it to heart...but game like skyrim and amular just feel dead and empty..so im in the same boat as Arkain here:  I dont want anything to do with yah, but i like to know your there

    funny because I honestly do play a lot of MMOs like this.. mainly I have family so I have a hard time commiting several hours to a group most of the time...

     Yeah...that's why I mostly pug it because I tend to be too busy for guilds. Not to mention I like these games, but if I had the choice between playing a game or going out...I'm going out.

    I still tend to group a lot for dungeons but pretty much pug everything. Which as bad as a wrap as it gets honestly for me most times it goes well. Most being the opportune word.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by Aerowyn

    it's not a hard concept games like SWTOR and TSW that make a story driven presentation as the main focus of the game makes it harder to allow you to just jump in with someone and group. In Rift I leveled several characters once getting off the starter area not doing a single quest at all. In games like Rift or similar story is not the center focus of the overall game hence it can be ignored completely and you could still enjoy the game. In a game like this you litterally cannot progress very far into the game if you do not follow the story. I'm fine with story driven MMOs and enjoy this game all I'm saying is many people can and WILL play it like a SRPG no matter what you say it happened in SWTOR is will happen in this game. That's my point it obviouslly isn't a concern of yours but it will and does concern others, especially people who got angry at the lack of grouping or interaction with others in swtor.

    Sorry, but that sounds like a given: if questing sucks or is bland and lame (TERA, Rift) people'll be busy more with the features that provide more fun to them, if the questing is made more enjoyable, then of course people will spend more time doing it, and some'll be prone to do it solo. This happened in WoW where quests were far more prominent and interesting than in EQ or DAoC, it happened in LotrO where people needed to do the Book quests, which were part of quest chains as well. Same with AoC, where you had the Destiny Quests that were as cinematic. Kind of selective blindness to ignore the more emphasis that lay on questing, even story based, in those MMO's. Heck, even GW2 has its Personal Story quests.

    Yet in all those MMO's also grouping and player interaction happened. Even if there were also enough MMO gamers in those MMO's as well that leveled up to level cap almost completely solo. I think the difference is far more imaginary and smaller than the black & white that I see some posters here portray. But we'll see in the end.

     

  • ThaneThane Member EpicPosts: 3,534

    you gotta love it when people saw an early version of the game and think that's endgame :)

    you've seen what? kingsmouth? that's basically lvl 1-20 or sth like it in wow terms.

     

     

    did you actually complete any of the investigation quests in kingsmouth? or did you went "where is x to do y and then z plox!?"

    this game is not meant for the standart wow player, who checks up everything on thottbot or whatnot and tries to rush through it. imo the investigation missions have been quite funny, and actually good too.

     

    no idea where your statement comes from, but hell, everyone has the righ to have his own opinion :)

    just saying you aren't quite correct with your statements.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483

    I didn't get to play the game more than 10 minutes. The flickering lights on one part of the game almost gave me a seizure and I had to stop playing. image

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • MardukkMardukk Member RarePosts: 2,222

    At it's worst I think this game is SWTOR with slightly worse combat and much worse animations.  However, the setting, immersion, quests and skill wheel system are all much better than SWTOR.  I had fun with SWTOR lvling one toon to 50 but that only lasted a couple months.  I'm seeing myself playing this game a bit longer due to the fact that you won't be rolling 20 alts as your main is all the alts you will ever need.  Hopefully messing around with the skill wheel and different builds will provide enough entertainment for a maybe 4 months.

     

    It's sad that these days I'm praying for maybe 4 months of entertainment from new MMO's.  Hell in the olden days I could accidentally play EQ for 4 months and accomplish next to nothing.

     

    OP is correct about most things from what I can see, however, I haven't seen that many people saying that they are only playing this game for the puzzles.  I'm actually seeing more people playing this game for the setting and immersion than anything else.  And where are all these kill quests I only ran into a few.  Most were gather quests, which I enjoyed due to the fact that you had to look closely rather than completely turn off your brain.  These quests are indeed better than most MMO quests. 

     

    Also the combat is a bit more involved than what people are portraying.  Go read up on it.  The bigger problem is that at these lower "lvls" the mobs don't require you to be almost perfect or require much strategy.  Also mobs require too many hits to take down.  Mobs and the player should hit harder.  People complain that the combat is too slow but it's not that it's slow paced it's that the mobs take 40 hits to take down.

     

    And like others have said I think that you will buy this game if you put a little bit more stock into setting, immersion and quests than combat. 

     

     

This discussion has been closed.