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After playing through it on Normal difficulty I have to say that the game was pretty good when it comes to story, character progression, content, length of the game, characters in the game, cutscenes and stuff like that. I thought all of that was good, and that truly makes a good game, I believe. Want to get that out of the way before I get to the bad stuff.
The bad stuff is pretty crippling particularly to a Diablo game. I have to get out of the way though that I have never played Diablo 2, I've played Torchlight like a fiend though, and from what I understand, they are similar in design. Y'all may be caling me out by now, but I believe you might agree with the negatives so just read them out.
The character custimization is extremely carebear in this game. No stat points, no Skill points, no rune finding. You get everything through level gains. I've heard lots of people get really mad at this and rightly so. In Torchlight, building the character was a big part of the game, and it offered tons of replay value. As I'm sure the same counts for Diablo 2 also. Diablo 3 was supposed to be hardcore, what with the inclusion of Inferno mode, and generally the overall feel of the game just screams "not for the feint of heart". But seeing as Inferno mode has been beaten already only 4 days after launch...says that it's not as hardcore as it should be. Going through Normal, I only had trouble with 1 boss in the game, I roflstomped Diablo, which I was really dissapointed with.
Another thing is I didn't lke the way the difficulty choosing works. Coming from Torchlight I much rather choose my brutal difficulty right off the bat instead of having to trudge through 10 or so hours of a Normal, relatively unchallenging difficulty in order to get to the more rewarding difficulties. This is a preference, but I still believe that it falls into the realm of the game being very carebear.
But like I said. The game is good, I enjoyed myself despite wanting to customize my barbarian the way I wanted to. The combat felt good, but in one particular boss I felt the difficulty spiked dramatically. I know I just went on about how the game wasn't hardcore and now I'm complaining about a hard boss, but this difficulty was artificial and frustrating, not challenging and genuine. Hit detection was out of wack, he did attacks that were impossible for me to dodge or avoid, health vial drops were luck of the draw, controls were unresponsive at times due to server twitches which resulted in several deaths. Stuff like that isn't challenging, it's frustrating.
So there is my input, fun and good, but carebear and dissapointing in difficulty. What do you all think about the game? Do you agree with me? Do you think I'm being unfair? Do you think I'm flat out wrong? Let me know!