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How many of you would play the original and famous game, Everquest if it were free for the year like AO decided to do? I would absolutely play this game. The catch would be that you could only use/hunt in the old world. There would once again be an EC; no bazaar. You would not be able to use the PoK books. Only Druids and Wizards would be able to help you out if you were wanting to TP somewhere. Personally, if SOE did this, it would make my year and I'm sure many others. It was my first and only MMORPG so far that I loved playing. So...I'm curious, how many of you would play this if this were to happen?
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Instead of making it completely free, the fees could be much smaller.
There could be many differents rule set, for differents servers.
I doubt the 6 servers engines they close are all useless, they could prolly be used for those specific old servers.
Personnally I would be paying even full price to play on a non-raiding server with all the others features activated, yet all raiding removed from the game(unless they want to implement a secondary raiding system which would not affect the grouping and solo, which I doubt since it would be to much work). Ultimate gear could be either buyed in LDoN(hard or ultra hard, easy to add an ultra hard option for a lonely dev) or in some insanely hard dungeon, they already have the graphics and details from the basic EQ to work with, at their own leasure.
If those servers would be attractive enought, they could put a few devs on it to developp those special rules set further and patch with others stuff the many games they have already have, dont need much work there. They could even be open minded enought to limit new additions to a pool that need a % of yes votes for any feature to be implemented. Personnally, I would add a solo option to it if popular enought, where you have a bar with 7 powers you can put in it, only when soloing, if you are grouped it is unactivated. In this bar, you could put 1 power of every alternate you have, LoH, BS, a spell, whatever you want, if the spell or power is ''judged'' to weak, it could add some other stats. For exemple, a snare spell is a level 1 spell, so to encourage peoples to level up that alternate even if all they want is snare, each level beyond 1 could add whatever that school of magic should add as stats for the alternate extra levels unused, so you have a reason to level this alternate. I would make 2 such servers. On the first server XP would be cake, but the high end would be ''off limit'', yet, it would be a fast paced server. On the second server, I would make XP hellish, with full high end options. I would make it possible for peoples on the 2 servers to group with each others, but with a limiting set rules to penalize the hoping side to not affect negatively the receiving side(always the casual server receiving, yet, the hardcores players been under a nerf in addition to level at their usual hellish rate, mostly only to allow friends to group, not to give an exploit solution), yet, you could group with your friends and progress nonetheless. Lastly, on the hellish XP server especially, I would give a cumulative 10% XP bonus for each toon on the same server that already achieve a precise level, to encourage peoples playing alternates, so despite an awfull hard XP progression, if already 7 toons get that level, then it cost only 30% of the xp to gain it for a 8th time...All those rules would be implemented if the server get enought popularity to justify a few devs to developp them and put the work needed.
An EQ2 non-raiding server would work as well, but I know to little about EQ2 to express anyway the changes would needed to be done to attract me. EQ with EQ2 graphics but the rules above could work as well for the same price as EQ2...New class or races could work as well, althought not necessary, all those could add to the popularity of the game, it would be easy to have 9 races of elfs using the characters models they have in EQ and EQ2 alone, and I am sure they have more, some are more refined models, so you can cut the options or not, but still, the limit is the amount of work and your imagination VS profits.
- "If I understand you well, you are telling me until next time. " - Ren
...um I was somewhat lost when reading your post. I wasnt talking about EQ II, but the first Everquest....and I was just asking how many of you would do it....Although when thinking about it, I would even play a monthly fee just to experience the old world of Everquest again with all the others that also wanted to and miss the old world.
I would not play, even if free, any identical old version of past EQ(althought a no expensions at all except LDoN would be strongly appealing, it would still need you to remove the raiding aspect in it).
However, on a server with specific rules like I stated above, I would be willing to pay a full subscription if the server rules make the game interesting and let me play the way I like, rather then the way someone think I should to achieve uberness.
I am fixed on my requirement of a PvE setting that dont depend on PvP in anyform(PvP can be present or not). I am also fixed on my requirement of a setting where I dont need to raid at all, so soloers and groupers would not need, in any form, to raid, you can completely remove raiding, or make it different and not affecting the others aspects, both solutions are fine.
- "If I understand you well, you are telling me until next time. " - Ren
Would I pay to play on a cripple server? Yes! I do already. I pay $9.99 per month to play EQ now (for 4 accounts, each). But I don't pay for Stormhammer access, so, you can say, I'm already paying to play on a cripple server. Would I pay to play a version of EQ minus certain expansions? Well, maybe, but first you'd have to accept my idea of which expansions were to much and went to far...
If SOE released the code, I would run my own server, with my own ruleset and I wouldn't really care what the server population was <evil grin> but as poorly as I know SOE, I doubt they will ever release their code.
Okay, this does indeed relate to the original question, and my opinion, you have to agree on the expansions excluded. But Anofalye brings up another question, for me.I think I share the view stated, but I'm not sure, so I'm restating...
first off, if all you want to do is solo, buy Diablo or some other stand-alone game and join a chat room. Don't play a MMORPG, cause MMOG means Massively Multiplayer Online Game. But at the same time, if your one of those social cripples like myself or perhaps someone who just wants to be almost alone in your games, you should indeed have two paths to progression. Raids are fun and I can see the appeal. Raids should provide you with fast progression/advancement. However, if for any reason you should decide not to raid, you should have an alternative path for advancement/progression, maybe harder, longer or something (something not exploitable, by groups), but a choice.
If this is just another way of saying what Anofalye said, then regarding raids ingame, we agree...
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My dog barks some. Mentally you picture my dog, but I have not told you the type of dog which I have. Perhaps you even picture Toto, from "The Wizard of Oz." But I warn you, my dog is always with me.
Original World. No expansions. Only thing that would be included would be (of course) the updated graphics when the Luclin expansion came out. Nothing else. The original Everquest. Would you play it? ...more than you would, even with the extra content with the expansions added?
no, no luclin graphics, but it should have kunark and Velious, they where, and always will be the best expansions
Ode, our views are close, but they differ a little. Personnally I really do believe that peoples raiding need a reason to raid, so their gear or reward should make them better then everyone else but only for raiding. The best and fastest road to group uberness belong inside the grouping system, so we have a slight clashing when you say harder or longer, I will never agree there. Someone that raid should raid because he like it, not for any other reason then because he like it. So the best road to be good in a group should be earned in group. The best road to solo uberness equally need to be in solo, not in groups. However, considering SoE dont even agree with your point of view, your view is like in New York while I am in Boston, and like we know, SoE is in California!
Personnally I prefer grouping over anything else, yet, I am to lazy to build a group and I wont wait LFG, so I need a game to play until a fine group option show up, and that is, solo.
I dont need to earn group edges while I solo, I would still solo even if it dont give me anything outside of soloing, however, it better be giving me all the best road to solo uberness, otherwise I will log. If you say solo cant give 1 XP of worth value toward your group level, I dont mind at all. However, I need to have a way to progress in the solo worthiness that outmatch all the non-solo ways. Dont be afraid, I will never pick to solo over a nice group, but a lame group may remain without me, as it always should have been. The only thing I ask is, if 1 way dont reward toward the other system(like solo dont help developp your grouping edges), I just want it to be similarly affecting the other way, only to feel it is fair, and yes, I would be both soloing and grouping...and maybe...maybe...I would be raiding very casually if I dont need to. But I wont be raiding with jerk03 or ass17, I wont be racing another guild to a camp, I wont be mean or bear mean peoples anymore in the raiding setting as I would in a group setting...which mean getting me to raid will be hard with current raiders attitude considering I am by no mean a casual...raid loot would matter a lot less as well, since all it would do is make me a better raider, and the guild would matter a lot more then me, since group and solo uberness are not earned throught raiding...if my guild think I do a fine job nearly naked, all the better for my ego and I would not even think about it more then a few seconds then laugh and enjoy it...however when raid gear also matter for group and solo edges, the story is different.
- "If I understand you well, you are telling me until next time. " - Ren
Ok, first off, I am a non-raider.
How exactly is it that people who raid having better gear than you effects you negatively, besides your own jealousy? If you just worry about yourself, and stop worring about other people, you'll have much more fun
Let me make sure I read this correctly. You need to have a way to solo and be able to get better gear then people who group and/or raid? Sorry thats not going to happen, in any MMO. If your extremely lucky, you might get close to equal. If something is extrememly difficult, and requires alot of people to kill, its going to have a better reward on it than something that just takes 1 person to kill. Its risk vs reward and it harkens all the way back to table top D&D, you cant get rid of it.