Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Heavy in puzzle, right? I doubt there will be enough puzzles to tide enough people over for a month, or would you care to elaborate on the amount of content in the game in terms of playing time?
Please give us an example of one of these puzzles that requires an IQ >= 100 to solve. I would like to see one. No MMO ever created has been designed to be a test of intellectual ability, since MMOs are about making money, not academic achievement.
AO wasn't beneath the surface, since the optimization was clear and even color coded in most cases. AoC was about tits, gore and action; there wasn't too much intellectual going on there either.
Since when has story ever meant anything related to intelligence? I guess people who played through SWToR should get PhDs then and if you dare tell me that this game has half the quality of voice acting and story content, then I will laugh at you and point to the 200 million budget that went to it vs. whatever this game has gotten.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Heavy in puzzle, right? I doubt there will be enough puzzles to tide enough people over for a month, or would you care to elaborate on the amount of content in the game in terms of playing time?
Please give us an example of one of these puzzles that requires an IQ >= 100 to solve. I would like to see one. No MMO ever created has been designed to be a test of intellectual ability, since MMOs are about making money, not academic achievement.
AO wasn't beneath the surface, since the optimization was clear and even color coded in most cases. AoC was about tits, gore and action; there wasn't too much intellectual going on there either.
Since when has story ever meant anything related to intelligence? I guess people who played through SWToR should get PhDs then and if you dare tell me that this game has half the quality of voice acting and story content, then I will laugh at you and point to the 200 million budget that went to it vs. whatever this game has gotten.
To be very honest with you, I (and many of the current beta testers) can care less whether the story and the type of game TSW is holds you or others with that same viewpoint over. I will be bold enough to say that 90%+ people who are really beta testing the game absolutely love the product and anticipate TSW's launch.. I myself am one of them. The problem with these forums is that when a game like GW2 is so massively hyped and you have another game that is a quality title that even slightly threatens is, you have people from that games forum coming over to the other games forums to slander it even without any factual evidence to support your claim. It is sad that people cannot just stay where they belong and have the tendency to bash a product that literallty know nothing about.
Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Heavy in puzzle, right? I doubt there will be enough puzzles to tide enough people over for a month, or would you care to elaborate on the amount of content in the game in terms of playing time?
Please give us an example of one of these puzzles that requires an IQ >= 100 to solve. I would like to see one. No MMO ever created has been designed to be a test of intellectual ability, since MMOs are about making money, not academic achievement.
AO wasn't beneath the surface, since the optimization was clear and even color coded in most cases. AoC was about tits, gore and action; there wasn't too much intellectual going on there either.
Since when has story ever meant anything related to intelligence? I guess people who played through SWToR should get PhDs then and if you dare tell me that this game has half the quality of voice acting and story content, then I will laugh at you and point to the 200 million budget that went to it vs. whatever this game has gotten.
This game has better voice acting and story content.
Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Heavy in puzzle, right? I doubt there will be enough puzzles to tide enough people over for a month, or would you care to elaborate on the amount of content in the game in terms of playing time?
Please give us an example of one of these puzzles that requires an IQ >= 100 to solve. I would like to see one. No MMO ever created has been designed to be a test of intellectual ability, since MMOs are about making money, not academic achievement.
AO wasn't beneath the surface, since the optimization was clear and even color coded in most cases. AoC was about tits, gore and action; there wasn't too much intellectual going on there either.
Since when has story ever meant anything related to intelligence? I guess people who played through SWToR should get PhDs then and if you dare tell me that this game has half the quality of voice acting and story content, then I will laugh at you and point to the 200 million budget that went to it vs. whatever this game has gotten.
This game has better voice acting and story content.
It's interesting how many gamers are now voice acting coaches. I really don't understand what would be considered great voice acting or poor voice acting. I'm starting to suspect that people who critique the voice acting in a game have just run out of things to say about a game, good or bad.
It's interesting how many gamers are now voice acting coaches. I really don't understand what would be considered great voice acting or poor voice acting. I'm starting to suspect that people who critique the voice acting in a game have just run out of things to say about a game, good or bad.
You don't have to be a voice acting coach to critique voice acting anymore than you need to be an acting coach to critique acting. And when voice acting becomes a large of the game, it inevitably becomes something valid to talk about. I don't really understand the point you're trying to make. It's like saying "you don't really have anything to say about the movie, so you talk about the acting in it"... uhm.. well, acting is a large part of what makes a movie good or bad. The same way, voice acting is a large part of what makes certain games good or bad. For example, TOR probably would have been a better game without some of the terrible and repetitive voiceovers - at the same time, some of the fantastic voiceovers in LoTRO really added to that game. I'd be more concerned about people who didn't mention VO when it's a large part of the than those that do - as it signals that they really weren't paying attention to what's going.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Heavy in puzzle, right? I doubt there will be enough puzzles to tide enough people over for a month, or would you care to elaborate on the amount of content in the game in terms of playing time?
Please give us an example of one of these puzzles that requires an IQ >= 100 to solve. I would like to see one. No MMO ever created has been designed to be a test of intellectual ability, since MMOs are about making money, not academic achievement.
AO wasn't beneath the surface, since the optimization was clear and even color coded in most cases. AoC was about tits, gore and action; there wasn't too much intellectual going on there either.
Since when has story ever meant anything related to intelligence? I guess people who played through SWToR should get PhDs then and if you dare tell me that this game has half the quality of voice acting and story content, then I will laugh at you and point to the 200 million budget that went to it vs. whatever this game has gotten.
Geez dude, why you being such a sourpuss on the game? its obvious, you havent played the beta, how would you know what the game will eventually entail? who the hell care what anyone's IQ is? boggle...
The OP has , for the most part been polite and has refrained from dissing other games. Why are you so determined to just trash him and the game?
And you're wrong...Myst Online was created for just what you say there's never been....http://mystonline.com/en/
Definitely no bashing intended. IQ has nothing to do with superiority, has more to do with a mind of pattern solving, etc. Just was stating that two very different crowd will be playing boh games, thus no need to shoot either down. Just play and let play!
I think people are going to see what has been said about the questing system and puzzles and so on after May 11th. TSW is a game that actually dares to spend some of their budget on incorporating adventure game like quests into a MMO. They are obviously trying to not fall into the mold of games where you see the whole game if you just follow quest markers. You have to think - or "cheat" like you would do with adventure games like Monkey Island.
I don't think TSW is a game for typical MMO-players, but a more laid back, patient, thinking kind of public. At the same time I can be dead wrong if they manage to get the Templar vs Illuminati vs Dragon PvP to work as they have planned. If that part of the game is as good as the questing, it will be a game that very different people will enjoy.
To add, combat just about the same Pvp gw2, although tsw has potential for better pvp if they put out more warzones like 4 to compete with WvW Crafting tsw Story tsw - better than swtor, does it right your a cog in the machine not one of a thousand one and only heroes that can save the universe, also just for main quests not for bloody everything Open world - gw2 just Outdoor pve - equal Dungeons - tsw Ease of grouping - gw2 just, but tsw is pretty good too with the free builds Char building - tsw, ability wheel is awesome sauce
Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Oh give me a break.
The answers to the puzzles will be all over the net on the second day of release.
SWToR is heavy in "story" also. We see how that helped as more and more leave.
There is nothing in TSW, or any Funcom game, that merits the kind of bullshit "I'm so smart!" crap you just spewed.
Yes you will find the answers to the puzzles on the net, but you don't have to look for the answers untill YOU want to.
seriously, lol...if you're playing a game for possible thought provoking questing, why on earth would you go look up a walkthru on the internet?
As for the "SWToR is heavy in "story' also"...I think the poster meant something more like a story that makes you think. The story in SWToR was just 100% hand held dialogue start to finish.
And lastly, while i didnt care for the "low IQ" statement, as it just invites flames and was uncalled for, Funcom DID make good, innovative games. I always thought anarchary online was a greatgame, very underrated and ahead of its time.
Aren't all of WoW's boss fights a type of puzzle? Yet people will watch vids and read exactly how to perform the fight, and then everyone runs around whining about how easy everything is.
You personally, while playing solo, might opt to figure it out for youself. But experience tells us that people would rather look up answers and act like everything is easy for them.
Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Heavy in puzzle, right? I doubt there will be enough puzzles to tide enough people over for a month, or would you care to elaborate on the amount of content in the game in terms of playing time?
Please give us an example of one of these puzzles that requires an IQ >= 100 to solve. I would like to see one. No MMO ever created has been designed to be a test of intellectual ability, since MMOs are about making money, not academic achievement.
AO wasn't beneath the surface, since the optimization was clear and even color coded in most cases. AoC was about tits, gore and action; there wasn't too much intellectual going on there either.
Since when has story ever meant anything related to intelligence? I guess people who played through SWToR should get PhDs then and if you dare tell me that this game has half the quality of voice acting and story content, then I will laugh at you and point to the 200 million budget that went to it vs. whatever this game has gotten.
Want a puzzle? Here you go. This is what to be expected of hard month long puzzles. Maybe you can help out.
Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Oh give me a break.
The answers to the puzzles will be all over the net on the second day of release.
SWToR is heavy in "story" also. We see how that helped as more and more leave.
There is nothing in TSW, or any Funcom game, that merits the kind of bullshit "I'm so smart!" crap you just spewed.
I understand to a degree. but some of us do not race to the web to get all the answers. One of my co-workers believes I am insane because I would rather discover how to run dungeon mechanics or solve problems by playing the game over searching out the answers on Youtube. Personally I enjoy finding the answers myself. I find it rewarding and consider it to be the fun part of the game.
Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Heavy in puzzle, right? I doubt there will be enough puzzles to tide enough people over for a month, or would you care to elaborate on the amount of content in the game in terms of playing time?
Please give us an example of one of these puzzles that requires an IQ >= 100 to solve. I would like to see one. No MMO ever created has been designed to be a test of intellectual ability, since MMOs are about making money, not academic achievement.
AO wasn't beneath the surface, since the optimization was clear and even color coded in most cases. AoC was about tits, gore and action; there wasn't too much intellectual going on there either.
Since when has story ever meant anything related to intelligence? I guess people who played through SWToR should get PhDs then and if you dare tell me that this game has half the quality of voice acting and story content, then I will laugh at you and point to the 200 million budget that went to it vs. whatever this game has gotten.
TSW has better story than SWTOR. They didn't blow their budget by doing voice over for kill 10 whomp rat quests.
Personally, i really want this game to work. Its a gold mine of an IP. What i fear the most is Funcom's lack of understanding of managing a title like this.
After a decade of fantasy based MMO's flooding into the market this is definately a combo breaker here. Fans of CTHULTU will love the game.
I really would like to hear a detailed rundown from a beta tester here. And finally, im going Dragon
tell you more when NDA lifts on the 11th
I think they are lifting for everything but storyline spoilers, with the open beta weekends starting then.
Its a great game I myself played it and am restricting myself from playing it until release so I can fully immerse myself into it. I am very VERY glad that all the hype went to GW2. Funcom MMO's are for the pre-WoW MMO players, where as GW2 and Arenanets MMO's are for the post-WoW MMO gamers. You will find the same community characteristics in GW2 that you would in '06 - '09 WoW, where as in TSW, you will find the AO/DoAC/UO crowd.
This game is HEAVY in story and puzzle which makes team composition VERY important... low IQ and impatient people will not do well in TSW setting.
Oh give me a break.
The answers to the puzzles will be all over the net on the second day of release.
SWToR is heavy in "story" also. We see how that helped as more and more leave.
There is nothing in TSW, or any Funcom game, that merits the kind of bullshit "I'm so smart!" crap you just spewed.
while i dont like the "we are so clever" element to some in tsw community also. The puzzles will not be on the net in a couple of days, the various ARGs before launch took months to solve by half the members of the tsw forums, several args are still unsolved. They are not easy.
Ya I've played it. The setting is very refreshing. Imo it's as much fun as GW2 was this weekend.
I really hope this is true. Man do I hope. If TSW is as good as GW2, I'll have my two games for the next year at least!
Seriously doubt you played it if you made this statementSybnal. The game looks worse than anything sub out right now and all three factions start out the same.. same intro vid, (different second part), same tutorial and then same starting zone. The quests system is HORRIBLE, the quests tend to not tell you what you are supposed to do just that you need to run here, then run there.. they have a habit of updating with no rhyme or reason. You can only have max 3 quests at once, one of each, and usually you only have 2 and then while you are out doing one find a quest that you cannot do because you would have to drop the one you are on to do it. This game could have been amazing.. the idea of it is just crazy good.. execution.. not so much.
Honestly I don't think you gave GW2 enough of a shot if you thought it was like Rift which I also played. If you are looking for a new type MMO done well its either GW2 or waiting on maybe Archage but that is so iffy still. Good luck in your decision.
Have you even played it yourself?
Becuase if you had, you'd see for yourself, that the 3-mission-at-once system works perfecftly! Also you'd know that all you say there is a huge exaggeration. 9,5/10 of the missions update exactly as they should. There's minor bugs in quite a few of them, but the updating is no problem. Yes, the investigations mission are quite tricky to trigger, but that's exactly the concept. If you have actually played it and had problems understanding the majority of the updates/triggers in the missions, I'd be mildly shocked. Also your point regarding that all the factions have the same tutorial and starting zone? - well, alright; on the other hand, they all have different faction-missions, actually leading you to entire new designed "playfields". So there is a difference - and who says that difference have to be there right from the start, and not later on? In most of the other games people will have different starting areas, but instead they'll have the exact same mid- and end-game areas. In TSW it's consistent all the way, which I much prefer.
I've played/playing it (not at this very moment though, because of *NDA*). And I honestly think it's better than any subgame out there. I was tired of them all - and yes, I've more or less tried them all. But TSW got me hooked, even in it's betastate back when I started many months ago. Considering the fact that there'd even be character wipes, which is a huge demotivator for me, I still kept playing it. Going to play GW2 for sure, but I'm personally much more excited for TSW!
if you read my post I gave examples which you ignored.. those aren't bugs or not understanding, those are flaws in the system and lack of explanation of what they are asking you to do.
Having to ignore quests out in the world because you are out doing one is absolutely retarded.
It cracks me up though that you are defending them being so lazy they couldn't make 3 different intro videos. I could forgive it if it was just the tutorial but how they do it is bad... OOPS! you passed out now you are randomly some chick named Sarah in a subway... I mean come on WTF? Either explain why things happen or have a story.. don't just make things so vague its as if things are done at random.. which is how it seems right now.
Ya I've played it. The setting is very refreshing. Imo it's as much fun as GW2 was this weekend.
I really hope this is true. Man do I hope. If TSW is as good as GW2, I'll have my two games for the next year at least!
Seriously doubt you played it if you made this statementSybnal. The game looks worse than anything sub out right now and all three factions start out the same.. same intro vid, (different second part), same tutorial and then same starting zone. The quests system is HORRIBLE, the quests tend to not tell you what you are supposed to do just that you need to run here, then run there.. they have a habit of updating with no rhyme or reason. You can only have max 3 quests at once, one of each, and usually you only have 2 and then while you are out doing one find a quest that you cannot do because you would have to drop the one you are on to do it. This game could have been amazing.. the idea of it is just crazy good.. execution.. not so much.
Honestly I don't think you gave GW2 enough of a shot if you thought it was like Rift which I also played. If you are looking for a new type MMO done well its either GW2 or waiting on maybe Archage but that is so iffy still. Good luck in your decision.
Have you even played it yourself?
Becuase if you had, you'd see for yourself, that the 3-mission-at-once system works perfecftly! Also you'd know that all you say there is a huge exaggeration. 9,5/10 of the missions update exactly as they should. There's minor bugs in quite a few of them, but the updating is no problem. Yes, the investigations mission are quite tricky to trigger, but that's exactly the concept. If you have actually played it and had problems understanding the majority of the updates/triggers in the missions, I'd be mildly shocked. Also your point regarding that all the factions have the same tutorial and starting zone? - well, alright; on the other hand, they all have different faction-missions, actually leading you to entire new designed "playfields". So there is a difference - and who says that difference have to be there right from the start, and not later on? In most of the other games people will have different starting areas, but instead they'll have the exact same mid- and end-game areas. In TSW it's consistent all the way, which I much prefer.
I've played/playing it (not at this very moment though, because of *NDA*). And I honestly think it's better than any subgame out there. I was tired of them all - and yes, I've more or less tried them all. But TSW got me hooked, even in it's betastate back when I started many months ago. Considering the fact that there'd even be character wipes, which is a huge demotivator for me, I still kept playing it. Going to play GW2 for sure, but I'm personally much more excited for TSW!
if you read my post I gave examples which you ignored.. those aren't bugs or not understanding, those are flaws in the system and lack of explanation of what they are asking you to do.
Having to ignore quests out in the world because you are out doing one is absolutely retarded.
It cracks me up though that you are defending them being so lazy they couldn't make 3 different intro videos. I could forgive it if it was just the tutorial but how they do it is bad... OOPS! you passed out now you are randomly some chick named Sarah in a subway... I mean come on WTF? Either explain why things happen or have a story.. don't just make things so vague its as if things are done at random.. which is how it seems right now.
It's all there buddy, you just have to look for it This game might not be for you.
Ya I've played it. The setting is very refreshing. Imo it's as much fun as GW2 was this weekend.
I really hope this is true. Man do I hope. If TSW is as good as GW2, I'll have my two games for the next year at least!
Seriously doubt you played it if you made this statementSybnal. The game looks worse than anything sub out right now and all three factions start out the same.. same intro vid, (different second part), same tutorial and then same starting zone. The quests system is HORRIBLE, the quests tend to not tell you what you are supposed to do just that you need to run here, then run there.. they have a habit of updating with no rhyme or reason. You can only have max 3 quests at once, one of each, and usually you only have 2 and then while you are out doing one find a quest that you cannot do because you would have to drop the one you are on to do it. This game could have been amazing.. the idea of it is just crazy good.. execution.. not so much.
Honestly I don't think you gave GW2 enough of a shot if you thought it was like Rift which I also played. If you are looking for a new type MMO done well its either GW2 or waiting on maybe Archage but that is so iffy still. Good luck in your decision.
On GW2 P2W:
A realy big turn off for GW2 is the ability to buy gold in the in game store. I was going to buy 4 copies of this game, but when it seems soooo P2W I had to remove it from my list.
Its just my preference but I don't like having an item in a cash store is = to in game gold (this would be the gems).
On Quset:
If you do not like the way the quest are done, that is a point of tast (on the 11th I will see if it is like every vid I have seen, I realy hope so).
It seems one of your issues is "quest are to hard" with out being told where to go and every steep it holding you hand, like WoW does now. Well if they are then great, I am not big on the over hand holding that I lot of games do now,
For some of us, only having 3 quest is a blessing. Most MMO's you have 20 to 50 and end up having to clean you quest log every 10 - 20 levels of some gray quest you never got around to and now don't need to do.
On GW2 Quest:
Do they do alot of hand holding?, is that why you think the quest are good there?
On Looks and Art:
Secret World (from the vids out) looks better then anything that is coming or is out right now, but that is art, wich is preference (to me GW2 looks like Aion, or any other korean grinder) .
On Faction:
Faction start is difrent enugh, there all human and they all have a difrent home city and faction unity is being built now with a facebook game so they will not need to build it then so much.
I do want to say to you ariboersma: "thank you for your input, you have realy made me look forward to Secret World even more then before and you realy help push me of the fince on GW2 (you will save me a good deal of cash),
so thank you "
well you are blind enough to think that GW2 is P2W so yea. I didn't say anything about hand holding.. I want a friggin objective to follow.. tell me at least a small portion of what I am trying to do. Or if I am to just explore make a reason why.. not just hey follow that arrow because we want you to. You obviously dont know much about GW2 so I am not even gonna go there but you dont know much about TSW and you want to play it. BTW on choice referring to my statement.. you do NOT have a choice.. the world is empty except where you have to go.. you are forced to follow a path that they do not tell you why ending in some chick going down on you. WHY IS THERE PORN IN THIS GAME?!?!? Its so friggin random. No matter what you faction you start out in the SAME apartment, same underwear because you were asleep.. then you have a different person come collect you and that part is different.. then you end up in your city again this is different but then you are back into the same exact tutorial as everyone and proceen onto the same starting area.
Ya I've played it. The setting is very refreshing. Imo it's as much fun as GW2 was this weekend.
I really hope this is true. Man do I hope. If TSW is as good as GW2, I'll have my two games for the next year at least!
Seriously doubt you played it if you made this statementSybnal. The game looks worse than anything sub out right now and all three factions start out the same.. same intro vid, (different second part), same tutorial and then same starting zone. The quests system is HORRIBLE, the quests tend to not tell you what you are supposed to do just that you need to run here, then run there.. they have a habit of updating with no rhyme or reason. You can only have max 3 quests at once, one of each, and usually you only have 2 and then while you are out doing one find a quest that you cannot do because you would have to drop the one you are on to do it. This game could have been amazing.. the idea of it is just crazy good.. execution.. not so much.
Honestly I don't think you gave GW2 enough of a shot if you thought it was like Rift which I also played. If you are looking for a new type MMO done well its either GW2 or waiting on maybe Archage but that is so iffy still. Good luck in your decision.
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I assure you I am neither, what I said is exactly how the game is. Why dont you tell me what you think is wrong?
I intend to play both gw2 and tsw as both are refreshing and neither are "raid or die" games so I have time to play both.
on the subject of "random sexy bits" - well TSW is an 18 rated game. The Witcher games have lots of "random sexy bits" doesnt stop them being the best story style rpgs on the market (im counting skyrim as an open ended rpg, i do think the witchers are better than the dragon age games though, and Witcher 2 better than ME3)
Ya I've played it. The setting is very refreshing. Imo it's as much fun as GW2 was this weekend.
I really hope this is true. Man do I hope. If TSW is as good as GW2, I'll have my two games for the next year at least!
Seriously doubt you played it if you made this statementSybnal. The game looks worse than anything sub out right now and all three factions start out the same.. same intro vid, (different second part), same tutorial and then same starting zone. The quests system is HORRIBLE, the quests tend to not tell you what you are supposed to do just that you need to run here, then run there.. they have a habit of updating with no rhyme or reason. You can only have max 3 quests at once, one of each, and usually you only have 2 and then while you are out doing one find a quest that you cannot do because you would have to drop the one you are on to do it. This game could have been amazing.. the idea of it is just crazy good.. execution.. not so much.
Honestly I don't think you gave GW2 enough of a shot if you thought it was like Rift which I also played. If you are looking for a new type MMO done well its either GW2 or waiting on maybe Archage but that is so iffy still. Good luck in your decision.
On GW2 P2W:
A realy big turn off for GW2 is the ability to buy gold in the in game store. I was going to buy 4 copies of this game, but when it seems soooo P2W I had to remove it from my list.
Its just my preference but I don't like having an item in a cash store is = to in game gold (this would be the gems).
On Quset:
If you do not like the way the quest are done, that is a point of tast (on the 11th I will see if it is like every vid I have seen, I realy hope so).
It seems one of your issues is "quest are to hard" with out being told where to go and every steep it holding you hand, like WoW does now. Well if they are then great, I am not big on the over hand holding that I lot of games do now,
For some of us, only having 3 quest is a blessing. Most MMO's you have 20 to 50 and end up having to clean you quest log every 10 - 20 levels of some gray quest you never got around to and now don't need to do.
On GW2 Quest:
Do they do alot of hand holding?, is that why you think the quest are good there?
On Looks and Art:
Secret World (from the vids out) looks better then anything that is coming or is out right now, but that is art, wich is preference (to me GW2 looks like Aion, or any other korean grinder) .
On Faction:
Faction start is difrent enugh, there all human and they all have a difrent home city and faction unity is being built now with a facebook game so they will not need to build it then so much.
I do want to say to you ariboersma: "thank you for your input, you have realy made me look forward to Secret World even more then before and you realy help push me of the fince on GW2 (you will save me a good deal of cash),
so thank you "
well you are blind enough to think that GW2 is P2W so yea. I didn't say anything about hand holding.. I want a friggin objective to follow.. tell me at least a small portion of what I am trying to do. Or if I am to just explore make a reason why.. not just hey follow that arrow because we want you to. You obviously dont know much about GW2 so I am not even gonna go there but you dont know much about TSW and you want to play it. BTW on choice referring to my statement.. you do NOT have a choice.. the world is empty except where you have to go.. you are forced to follow a path that they do not tell you why ending in some chick going down on you. WHY IS THERE PORN IN THIS GAME?!?!? Its so friggin random. No matter what you faction you start out in the SAME apartment, same underwear because you were asleep.. then you have a different person come collect you and that part is different.. then you end up in your city again this is different but then you are back into the same exact tutorial as everyone and proceen onto the same starting area.
You know why things keep going in th direction of TSW .vs. GW2? because GW2 trolls feel threatened by TSW's uniqueness.. I am sure GW2 will be a great game for a specific type of MMO gamer... same with TSW. lets hope both succeed and give the MMO genre some new ideas since ideas coming out (like TERA and shit like that) are stale and done 100000 times
I intend to play both gw2 and tsw as both are refreshing and neither are "raid or die" games so I have time to play both.
on the subject of "random sexy bits" - well TSW is an 18 rated game.
Same here. I am going to play both, which is something I never do. Over the last few years, I play a AAA title when it comes and get bored fairly quickly. Not that some of them aren't 'good' they just aren't giving me that 'rush' feeling I used to get while playing. I am hoping that playing both of the games, a little TSW today then a little GW2 next week, will keep me entertained for this year at least.
If there are a few PG-17 moments in the game, whether for ambiance or just to draw in a few 'titillated' individuals (see what I did there?), meh. Move on past and keep working those skills.
Comments
Heavy in puzzle, right? I doubt there will be enough puzzles to tide enough people over for a month, or would you care to elaborate on the amount of content in the game in terms of playing time?
Please give us an example of one of these puzzles that requires an IQ >= 100 to solve. I would like to see one. No MMO ever created has been designed to be a test of intellectual ability, since MMOs are about making money, not academic achievement.
AO wasn't beneath the surface, since the optimization was clear and even color coded in most cases. AoC was about tits, gore and action; there wasn't too much intellectual going on there either.
Since when has story ever meant anything related to intelligence? I guess people who played through SWToR should get PhDs then and if you dare tell me that this game has half the quality of voice acting and story content, then I will laugh at you and point to the 200 million budget that went to it vs. whatever this game has gotten.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
To be very honest with you, I (and many of the current beta testers) can care less whether the story and the type of game TSW is holds you or others with that same viewpoint over. I will be bold enough to say that 90%+ people who are really beta testing the game absolutely love the product and anticipate TSW's launch.. I myself am one of them. The problem with these forums is that when a game like GW2 is so massively hyped and you have another game that is a quality title that even slightly threatens is, you have people from that games forum coming over to the other games forums to slander it even without any factual evidence to support your claim. It is sad that people cannot just stay where they belong and have the tendency to bash a product that literallty know nothing about.
This game has better voice acting and story content.
It's interesting how many gamers are now voice acting coaches. I really don't understand what would be considered great voice acting or poor voice acting. I'm starting to suspect that people who critique the voice acting in a game have just run out of things to say about a game, good or bad.
You don't have to be a voice acting coach to critique voice acting anymore than you need to be an acting coach to critique acting. And when voice acting becomes a large of the game, it inevitably becomes something valid to talk about. I don't really understand the point you're trying to make. It's like saying "you don't really have anything to say about the movie, so you talk about the acting in it"... uhm.. well, acting is a large part of what makes a movie good or bad. The same way, voice acting is a large part of what makes certain games good or bad. For example, TOR probably would have been a better game without some of the terrible and repetitive voiceovers - at the same time, some of the fantastic voiceovers in LoTRO really added to that game. I'd be more concerned about people who didn't mention VO when it's a large part of the than those that do - as it signals that they really weren't paying attention to what's going.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Geez dude, why you being such a sourpuss on the game? its obvious, you havent played the beta, how would you know what the game will eventually entail? who the hell care what anyone's IQ is? boggle...
The OP has , for the most part been polite and has refrained from dissing other games. Why are you so determined to just trash him and the game?
And you're wrong...Myst Online was created for just what you say there's never been....http://mystonline.com/en/
Finally some big mmos that aren't wow two point bloody zero
I think people are going to see what has been said about the questing system and puzzles and so on after May 11th. TSW is a game that actually dares to spend some of their budget on incorporating adventure game like quests into a MMO. They are obviously trying to not fall into the mold of games where you see the whole game if you just follow quest markers. You have to think - or "cheat" like you would do with adventure games like Monkey Island.
I don't think TSW is a game for typical MMO-players, but a more laid back, patient, thinking kind of public. At the same time I can be dead wrong if they manage to get the Templar vs Illuminati vs Dragon PvP to work as they have planned. If that part of the game is as good as the questing, it will be a game that very different people will enjoy.
combat just about the same
Pvp gw2, although tsw has potential for better pvp if they put out more warzones like 4 to compete with WvW
Crafting tsw
Story tsw - better than swtor, does it right your a cog in the machine not one of a thousand one and only heroes that can save the universe, also just for main quests not for bloody everything
Open world - gw2 just
Outdoor pve - equal
Dungeons - tsw
Ease of grouping - gw2 just, but tsw is pretty good too with the free builds
Char building - tsw, ability wheel is awesome sauce
+1 the more good games the more competetion the more pleasure we will have playing those Games
Aren't all of WoW's boss fights a type of puzzle? Yet people will watch vids and read exactly how to perform the fight, and then everyone runs around whining about how easy everything is.
You personally, while playing solo, might opt to figure it out for youself. But experience tells us that people would rather look up answers and act like everything is easy for them.
I understand to a degree. but some of us do not race to the web to get all the answers. One of my co-workers believes I am insane because I would rather discover how to run dungeon mechanics or solve problems by playing the game over searching out the answers on Youtube. Personally I enjoy finding the answers myself. I find it rewarding and consider it to be the fun part of the game.
TSW has better story than SWTOR. They didn't blow their budget by doing voice over for kill 10 whomp rat quests.
tell you more when NDA lifts on the 11th
I think they are lifting for everything but storyline spoilers, with the open beta weekends starting then.
while i dont like the "we are so clever" element to some in tsw community also. The puzzles will not be on the net in a couple of days, the various ARGs before launch took months to solve by half the members of the tsw forums, several args are still unsolved. They are not easy.
if you read my post I gave examples which you ignored.. those aren't bugs or not understanding, those are flaws in the system and lack of explanation of what they are asking you to do.
Having to ignore quests out in the world because you are out doing one is absolutely retarded.
It cracks me up though that you are defending them being so lazy they couldn't make 3 different intro videos. I could forgive it if it was just the tutorial but how they do it is bad... OOPS! you passed out now you are randomly some chick named Sarah in a subway... I mean come on WTF? Either explain why things happen or have a story.. don't just make things so vague its as if things are done at random.. which is how it seems right now.
It's all there buddy, you just have to look for it
This game might not be for you.
well you are blind enough to think that GW2 is P2W so yea. I didn't say anything about hand holding.. I want a friggin objective to follow.. tell me at least a small portion of what I am trying to do. Or if I am to just explore make a reason why.. not just hey follow that arrow because we want you to. You obviously dont know much about GW2 so I am not even gonna go there but you dont know much about TSW and you want to play it. BTW on choice referring to my statement.. you do NOT have a choice.. the world is empty except where you have to go.. you are forced to follow a path that they do not tell you why ending in some chick going down on you. WHY IS THERE PORN IN THIS GAME?!?!? Its so friggin random. No matter what you faction you start out in the SAME apartment, same underwear because you were asleep.. then you have a different person come collect you and that part is different.. then you end up in your city again this is different but then you are back into the same exact tutorial as everyone and proceen onto the same starting area.
I assure you I am neither, what I said is exactly how the game is. Why dont you tell me what you think is wrong?
Gw2 isn't p2w its a great mmo.
I intend to play both gw2 and tsw as both are refreshing and neither are "raid or die" games so I have time to play both.
on the subject of "random sexy bits" - well TSW is an 18 rated game. The Witcher games have lots of "random sexy bits" doesnt stop them being the best story style rpgs on the market (im counting skyrim as an open ended rpg, i do think the witchers are better than the dragon age games though, and Witcher 2 better than ME3)
You know why things keep going in th direction of TSW .vs. GW2? because GW2 trolls feel threatened by TSW's uniqueness.. I am sure GW2 will be a great game for a specific type of MMO gamer... same with TSW. lets hope both succeed and give the MMO genre some new ideas since ideas coming out (like TERA and shit like that) are stale and done 100000 times
I'll be playing TSW on-off since I got a lifetime for it.
Tera will be my monthly game (maybe even free cause of the chronoscrolls system).
GW2 is just not worth the money since the cash shop will be the ripoff of the century.