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Crowd funding

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  • ErillionErillion Member EpicPosts: 9,287
    I get the impression that we currently see a new wave of successfully crowdfunding projects. These projects come from companies that already showed that they can successfully deliver a crowdfunding project (inXile or Harebrained schemes come to mind). Significantly improved gamer and backer confidence seems to result in a higher chance for a successful crowdfunding campaign and more unlocked strech goals.  I also see more and more companies choosing the "continued funding" option (Everspace from Rockfish Games comes to mind).


    Have fun
  • Lineage2MyLifeLineage2MyLife Member CommonPosts: 2
    ah yea
  • DarkestOverlordDarkestOverlord Member UncommonPosts: 419
    Simpsons did it !! 

    Homer crowdfoundet a new chair to him self....pretty much how the money goes for these project..i never found anything




  • AldolieraAldoliera Member UncommonPosts: 30
    Lence said:

    Whats your opinion on crowd funding at the moment? It's nice to see old-school devs or people with brilliant ideas get funded directly by fans. no more money to publishers, taxes etc.. but 100% goes to developers. I'm pretty sure big publishers are afraid of this.

    People with brilliant ideas and old-school devs are amazing in crowd-finding and they know what they are doing. But others.. I hate the Company unicorns who beg for money with their well decorated page on kickstarter  and any normal ideas. Hate such trend for this companies.. 
  • JacobVRJacobVR Member CommonPosts: 7
    It's an excellent way for talented individuals to create a game without being part of some major rich companies. I think a lot of good can come out of it.
  • Joe30174Joe30174 Member CommonPosts: 6
    Those As a titled are limited to what they are comfortable with.  Little innovation etc.  With crowd funding, developers can be innovative and make new things.  It can have an indirect beneficial affect on the aaa games.  If the investors and such see these new ideas are successful, they may adapt.
  • maxinecharmaxinechar Member CommonPosts: 2
    Do you play the game Kancolle? It is based on manga? http://kancolle.gogames.me/
  • DrDread74DrDread74 Member UncommonPosts: 308

    A game like Undertale would have never been produced by a big publisher. Indie games don't need to be billion dollar blockbusters, they fill a significantly large niche that is sorely needed. The popularity of Indie games has gone up as the AAA studio churn out the same old thing over and over. Even I'm making my own indie game born from my distaste with all the current hyped ones.


    http://baronsofthegalaxy.com/
     An MMO game I created, solo. It's live now and absolutely free to play!
  • GameSambaGameSamba Member CommonPosts: 2
    Looks great!
  • pjkilbypjkilby Member CommonPosts: 3
    edited May 2016
    I'm glad someone mentioned this.

    Crowdfunding is an amazing platform but I do believe you need to well invest into a tonne of potential perks and someone who can write your public relations. Unfortunately for my indie game, http://sivicity.com/ -- we struggle to be able to fit in with the terms and conditions of most platforms. Unfortunately exchange for future in-game wealth is invalid. If someone here has great perk ideas, please hit me up!

    @pjkilby
    Post edited by pjkilby on
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  • borocassoborocasso Member CommonPosts: 1
    Hi! I'm with the Poland-based Huckleberry Games team, and I'm here to tell you about Edengrad. It's our survival-focused subscription-free MMO, with extensive town building, item crafting, deep social and economical simulation. We're entering the final stage of development and we're on to Kickstarter looking for release funds and gamer outreach.


    We've rooted our game firmly in post-apo culture and we're drawing from the best features of such classics as Fallout or Mad Max. We went out of our way to give it something special - a unique level of social simulation and town-building. 

    As little as £5 buys you the game in Steam Early Access (est. delivery, September 2016) if you’re one of the early Kickstarter adapters. Edengrad is a subscription-free MMO, not unlike such titles as Guild Wars. 


    You buy the game, and you play it for as long as you like. There will be some micro-payments in the game itself, but they won't be necessary to enjoy the game and complete your in-game goals. We've chosen this model to ensure that Edengrad is as accessible as possible and draw in as many settlers to the wasteland as we can, so everyone has the best experience.

    If you want to know more about Edengrad:
    Official site: http://edengrad.net

    Thanks for your time, and please consider supporting us - your place in the wasteland awaits!
  • BetaguyBetaguy Member UncommonPosts: 2,612
    Two Words: Internet Beggars 

    image

  • AlbatroesAlbatroes Member EpicPosts: 5,036
    Why has this been necro'd as much as it has?
  • TybostTybost Member UncommonPosts: 601
    edited January 2017
    Albatroes said:
    Why has this been necro'd as much as it has?
    Pinned announcement at the top of General Discussion. 2017 necrohype!~

    Post edited by Tybost on
  • quaymatquaymat Member CommonPosts: 1
    Similarly, there's also that problem where these KSers fail because they keep expecting more, that they'll get picked up by a publisher after they use the money from crowd funding.

    They're not looking at the current constraints and moving where they're capable of doing, and just waiting for their eggs to hatch.
    Hello all, my name is Qmat, nice to meet you.
  • a1booma1boom Member CommonPosts: 1
    Nice information, thank you for sharing it.
    bigboomservice
  • kostasvkostasv Member CommonPosts: 7
    Interestingly this seems to be a big topic now as a lot of Kickstarter video game projects fail reach their goal if it is set above a reasonable (for software develpment) $25k threshold.

    We've recently launched our own Kickstarter campaign with a game over 75% ready, just needing the funds to complete the artwork and some PvC features and it's tough... How this will impact indie gamers and gaming companies, time will tell...

    If you want to have a look our campaign is here: https://www.kickstarter.com/projects/1195848211/cosmos-invictus-a-true-sci-fi-collectible-card-gam


  • GustieGustie Member CommonPosts: 6
    edited August 22
    Well it makes sense a lot to me. It is hard especially for an indie dev to release your idea working in a small team without paying for extra help from the outer designers or contributors.
    Imagine if you had an idea for a game, and you really believed it to be something new in the industry, you would want to make it as fast as possible, so crowd funding helps that, it's just that your value as a designer drops a little, because you are selling your credits and other extras for the contributors at this point.
    Nonetheless, it's very useful for us lone wolves to show the world our ideas and not become outdated in a year of development. 
    Post edited by Gustie on
  • TeranossTeranoss Member CommonPosts: 6
    Crowdfunding is okay, but it forces the devs to work on a marketing aspect of the game, show off something better than it actually is at the time of a posting. 

    You have to make the graphic screenshots, show off something, concepts, ideas and that itself is building up the hype, and if you can't sell the idea, your whole funding project might fail. 

    Otherwise, it makes sense, but i've seen many projects form some hype and the downfall when the first release is not up the promised concepts
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