Not more ANets? What you want a non-innovative stagnant genre?
Anywhos I think life-time subs are retarded and people are retarded for getting it before even playing the game. How many MMOs tanked and failed to live up to expectations? Vast majority that tanked and every single MMO has failed to live up to player's expectations. Lifetime subs is just a ploy for companies to trick the foolish and overindulgent customers as p[eople are real quick to purchase stuff on the net.
Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.
I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes, dialoque. That's enough for me to pay for a lifetime sub.
What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.
When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.
Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.
I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes, dialoque. That's enough for me to pay for a lifetime sub.
What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.
When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.
considering they already implemented a CS, i guess you're not so hot on the research.
I bought lifetime but it wasn't going out on a limb. Sure everyone knows Funcom doesn't have the best track record of initial release, but no one can say they do not support their games and make them better. I got AoC about 6months after launch and played a about a year and a half total. I view this game to be the same way, but in a setting I love even more. I'm pretty sure funcom will get a year to a year and a half out of me from this game so its either way a solid call on my part.
Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.
I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes, dialoque. That's enough for me to pay for a lifetime sub.
What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.
When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.
considering they already implemented a CS, i guess you're not so hot on the research.
The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j
My guess is that the people who bought lifetime didn't get in any betas.. or they wouldn't have paid it >.< I am sorry that you all wasted your money but I think you will learn a hard lesson.
Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.
I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes, dialoque. That's enough for me to pay for a lifetime sub.
What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.
When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.
considering they already implemented a CS, i guess you're not so hot on the research.
The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j
I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.
As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.
Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.
I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes, dialoque. That's enough for me to pay for a lifetime sub.
What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.
When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.
considering they already implemented a CS, i guess you're not so hot on the research.
The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j
I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.
As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.
Yup I'm trollin. But the basic difference with TSW and GW2 cashshop is that GW2 won't be purely cosmetical.
TSW will get their income from subscriptions, GW2 will only get income from CS. It's obvious which one will be more intruisive.
Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.
I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes, dialoque. That's enough for me to pay for a lifetime sub.
What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.
When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.
considering they already implemented a CS, i guess you're not so hot on the research.
The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j
I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.
As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.
Yup I'm trollin. But the basic difference with TSW and GW2 cashshop is that GW2 won't be purely cosmetical.
TSW will get their income from subscriptions, GW2 will only get income from CS. It's obvious which one will be more intruisive.
TSW's cash shop won't be purely cosmetic either, since they are already selling extra character slots. I also have a feeling that those XP potions will sneak their way in as well.
Very intrusive. Especially when you compare the cash shops in AO, AoC and GW. I wonder which ones of the 3 are more intrusive... I'll give you a hint, it's not the last one.
Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.
I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes, dialoque. That's enough for me to pay for a lifetime sub.
What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.
When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.
considering they already implemented a CS, i guess you're not so hot on the research.
The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j
I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.
As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.
Yup I'm trollin. But the basic difference with TSW and GW2 cashshop is that GW2 won't be purely cosmetical.
TSW will get their income from subscriptions, GW2 will only get income from CS. It's obvious which one will be more intruisive.
TSW's cash shop won't be purely cosmetic either, since they are already selling extra character slots. I also have a feeling that those XP potions will sneak their way in as well.
Very intrusive. Especially when you compare the cash shops in AO, AoC and GW. I wonder which ones of the 3 are more intrusive... I'll give you a hint, it's not the last one.
The character slots and name reservations are purely cosmetical. It won't improve your game (power) in any way. And to be honest it's not a cash shop, it's additional services. Like name change in WoW for example.
Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.
I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes, dialoque. That's enough for me to pay for a lifetime sub.
What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.
When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.
considering they already implemented a CS, i guess you're not so hot on the research.
The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j
I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.
As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.
Yup I'm trollin. But the basic difference with TSW and GW2 cashshop is that GW2 won't be purely cosmetical.
TSW will get their income from subscriptions, GW2 will only get income from CS. It's obvious which one will be more intruisive.
TSW's cash shop won't be purely cosmetic either, since they are already selling extra character slots. I also have a feeling that those XP potions will sneak their way in as well.
Very intrusive. Especially when you compare the cash shops in AO, AoC and GW. I wonder which ones of the 3 are more intrusive... I'll give you a hint, it's not the last one.
AO's Cash Shop is a little different. Given the state of the game and who plays it. It's mostly long standing vets left now.
The cash shop is really set up to cater to them. FC is trying to keep them happy as best they can. Plus most of the remaining vets are a little older, have more disposable income. Most have multiple accounts and already spend more than most players pay for a typical sub.
I have been a long-time fan of Funcom... unlike many people who nitt-pick the crap out of funcom and their games, it truly is the ONLY company to offer something different and revolutionary to the genre with each game... We need more FUNCOMS ... not more Blizzards and Anets... I dont make tons of money, but I wanted to support funcom for trying a brand new spin on the genre through TSW... such balls (regardless of whether it works or not) deserves to be supported.. especially in a genre full of clones trying to be EQ or WoW... This game is being done unlike any game before its time.. for the amount of time they have been working on it (4 - 5 years anyone?), I believe this game will be good at launch, and spectacular in time. WHO ELSE BOUGHT LifeTime?!
You are using reversed psicology, you know funcom sucks, and you know most posts will be anti funcom aka failcom.
wont touch aother funcom game till free trial or at least 3 months aster release.
i agree, and the same goes for EA.
So you will wait 6 months for this? Since its FC and EA together
actually i didnt even know its both, i havnt followed it to much because i saw funcom was makeing it. but since it is both i probably wont even do the free trial i will just wait for the game to go free to play 6 months after launch.
Wow! The GW2 Troll pack is out in force!!! go back to your GW2 Forums guys, nothing for you to see here ;P
They never even bothered fixing leveling after Tortage. The basically mislead people with Tortage and never fixed it. I can't imagine giving Funcom a subscription, let alone a lifetime membership.
What actually amazes me is how many people have paid $9.99 each for 3rd , and 4th reserved names. Even saw one guy that bought a 5th character slot and 5th name.
They never even bothered fixing leveling after Tortage. The basically mislead people with Tortage and never fixed it. I can't imagine giving Funcom a subscription, let alone a lifetime membership.
Funcom tried to take away as many subs from WoW as possible... targetting the WoW population in particular... I believe the old school generation of MMO players will thoroughly enjoy TSW... Those of the WoW generation will not... seeing as though 85% of MMORPG.com's subscriber base comes from the WoW generation of MMO'ing I can understand where you and people like you are coming from.
I have been a long-time fan of Funcom... unlike many people who nitt-pick the crap out of funcom and their games, it truly is the ONLY company to offer something different and revolutionary to the genre with each game... We need more FUNCOMS ... not more Blizzards and Anets... I dont make tons of money, but I wanted to support funcom for trying a brand new spin on the genre through TSW... such balls (regardless of whether it works or not) deserves to be supported.. especially in a genre full of clones trying to be EQ or WoW... This game is being done unlike any game before its time.. for the amount of time they have been working on it (4 - 5 years anyone?), I believe this game will be good at launch, and spectacular in time. WHO ELSE BOUGHT LifeTime?!
You are using reversed psicology, you know funcom sucks, and you know most posts will be anti funcom aka failcom.
this is what i think about your post.
Got pretty far before someone brought up the idea that OP is trolling.
Lifetime subscription is a gamble if you buy to save money.
Lifetime subscription is a win if you buy to support the developer.
Lifetime subs don't always work out well for the developer. The hardcore fan will end up saving money within a couple of years after release and the developer will lose revenues. I think selling lifetime subs ended up hurting LOTRO and helped force them to go F2P.
In my case I'm probably about 5 or 6 months from breaking even, considering I go 6+ months at a time without playing, although I certainly never would have spent that much in subscriptions up til now. My lifetime points did get me the last expansions quests for free, I skipped the raid content and unlocking the extra levels on my soldier. I will have close to 10k turbine points by the time the next one releases. As a lifer I had been paying for subscriptions but I never will again unless they magically put money back into the product and released a massive expansion.
Lifetime subs are sold for one reason. It's because the publisher has major concerns about the product lasting and maintaining subscriptions. They would rather ensure that they recoup their expenses right away at the cost of a shorter lifetime as a subscription based product.
$199 for a lifetime sub is a great deal for the consumer as long as the product lasts and the player enjoys it. Just understand that if a lot of people buy the lifetime subs the developer will be hurting themselves badly within two years unless they are able to get lots of new customers.
I dont think you can call it nitpicking when half the things they advertised for Age of Conan didnt exist at launch. Funcom is a well established history of hyping their products, and not delivering.
It's one thing to release broken games, but they release broken games with features that are missing entirely. Blizzard not too long ago removed some things from Diablo 3 - if it was Funcom releasing Diablo 3, they would have advertised the crap out of PvP Arenas and whatnot up until release.
I know this went a bit OT - but to pretend that Funcom hasn't earned their reputation is a bit naive. Any Funcom game in the future is a wait-and-see thing for a lot of people at this point (like me).
Lifetime subscription is a gamble if you buy to save money.
Lifetime subscription is a win if you buy to support the developer.
Lifetime subs don't always work out well for the developer. The hardcore fan will end up saving money within a couple of years after release and the developer will lose revenues. I think selling lifetime subs ended up hurting LOTRO and helped force them to go F2P.
In my case I'm probably about 5 or 6 months from breaking even, considering I go 6+ months at a time without playing, although I certainly never would have spent that much in subscriptions up til now. My lifetime points did get me the last expansions quests for free, I skipped the raid content and unlocking the extra levels on my soldier. I will have close to 10k turbine points by the time the next one releases. As a lifer I had been paying for subscriptions but I never will again unless they magically put money back into the product and released a massive expansion.
Lifetime subs are sold for one reason. It's because the publisher has major concerns about the product lasting and maintaining subscriptions. They would rather ensure that they recoup their expenses right away at the cost of a shorter lifetime as a subscription based product.
You do have a point there. However the way lifetime subscription bring instant money to the table (in this game before the game has released) the publisher gets a better feeling about the game and can easily give more space to the developer and avoid "breathing down the neck". Also the developer gets a message from the fans the there's trust in their work and in their product. Surely as you said, on the long run it has detrimental effects in staying as a subscription model and in a way it's inevitable that the product goes F2P. You could say that once the 1,5-2 year marker comes the lifetimers are playing for free and money isn't flowing in any longer (except from CS in this case). The lifetime in my opinion provides economical stability to the surroundings of the product and the devs aren't forced to constantly push out glitchy content because the publisher is watching the monthly subscription numbers like a hawk. With such high value purchases the games off to smoother start before it turns F2P.
Comments
Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.
I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes, dialoque. That's enough for me to pay for a lifetime sub.
What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.
When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.
Scam players of their dough and the ditch a project they spend millions on for past 10 years.
Kinda rude calling Funcom scammers :O
considering they already implemented a CS, i guess you're not so hot on the research.
I play MMOs for the Forum PVP
I bought lifetime but it wasn't going out on a limb. Sure everyone knows Funcom doesn't have the best track record of initial release, but no one can say they do not support their games and make them better. I got AoC about 6months after launch and played a about a year and a half total. I view this game to be the same way, but in a setting I love even more. I'm pretty sure funcom will get a year to a year and a half out of me from this game so its either way a solid call on my part.
The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j
My guess is that the people who bought lifetime didn't get in any betas.. or they wouldn't have paid it >.< I am sorry that you all wasted your money but I think you will learn a hard lesson.
i can't in good conscience financially support Funcom in anything they do, but good luck to them.
I don't think I'd life time sub to any MMO. Just cuz it's real easy for a plug to be pulled and that "investment" goes nill.
That's my decision. As a person in the creative industry I'm glad suckers are born every minute.
I used to play MMOs like you, but then I took an arrow to the knee.
I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.
As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.
FC doesn't have history of killing MMOs...
On other hand, I don't pre-order it cause EUR-USD pricing and the fact their payment account don't allow adding it.
If they now offered life-time for AO, I would take it...
Yup I'm trollin. But the basic difference with TSW and GW2 cashshop is that GW2 won't be purely cosmetical.
TSW will get their income from subscriptions, GW2 will only get income from CS. It's obvious which one will be more intruisive.
TSW's cash shop won't be purely cosmetic either, since they are already selling extra character slots. I also have a feeling that those XP potions will sneak their way in as well.
Very intrusive. Especially when you compare the cash shops in AO, AoC and GW. I wonder which ones of the 3 are more intrusive... I'll give you a hint, it's not the last one.
The character slots and name reservations are purely cosmetical. It won't improve your game (power) in any way. And to be honest it's not a cash shop, it's additional services. Like name change in WoW for example.
AO's Cash Shop is a little different. Given the state of the game and who plays it. It's mostly long standing vets left now.
The cash shop is really set up to cater to them. FC is trying to keep them happy as best they can. Plus most of the remaining vets are a little older, have more disposable income. Most have multiple accounts and already spend more than most players pay for a typical sub.
You are using reversed psicology, you know funcom sucks, and you know most posts will be anti funcom aka failcom.
this is what i think about your post.
I bought the lifetime, but I've actually gotten to play the game so I know what Im getting.
Wow! The GW2 Troll pack is out in force!!! go back to your GW2 Forums guys, nothing for you to see here ;P
They never even bothered fixing leveling after Tortage. The basically mislead people with Tortage and never fixed it. I can't imagine giving Funcom a subscription, let alone a lifetime membership.
What actually amazes me is how many people have paid $9.99 each for 3rd , and 4th reserved names. Even saw one guy that bought a 5th character slot and 5th name.
Funcom tried to take away as many subs from WoW as possible... targetting the WoW population in particular... I believe the old school generation of MMO players will thoroughly enjoy TSW... Those of the WoW generation will not... seeing as though 85% of MMORPG.com's subscriber base comes from the WoW generation of MMO'ing I can understand where you and people like you are coming from.
Got pretty far before someone brought up the idea that OP is trolling.
I think he's being honest :J
Ah small leak to confirm the game is solid atleast for someone. 8)
Lifetime subs don't always work out well for the developer. The hardcore fan will end up saving money within a couple of years after release and the developer will lose revenues. I think selling lifetime subs ended up hurting LOTRO and helped force them to go F2P.
In my case I'm probably about 5 or 6 months from breaking even, considering I go 6+ months at a time without playing, although I certainly never would have spent that much in subscriptions up til now. My lifetime points did get me the last expansions quests for free, I skipped the raid content and unlocking the extra levels on my soldier. I will have close to 10k turbine points by the time the next one releases. As a lifer I had been paying for subscriptions but I never will again unless they magically put money back into the product and released a massive expansion.
Lifetime subs are sold for one reason. It's because the publisher has major concerns about the product lasting and maintaining subscriptions. They would rather ensure that they recoup their expenses right away at the cost of a shorter lifetime as a subscription based product.
$199 for a lifetime sub is a great deal for the consumer as long as the product lasts and the player enjoys it. Just understand that if a lot of people buy the lifetime subs the developer will be hurting themselves badly within two years unless they are able to get lots of new customers.
I dont think you can call it nitpicking when half the things they advertised for Age of Conan didnt exist at launch. Funcom is a well established history of hyping their products, and not delivering.
It's one thing to release broken games, but they release broken games with features that are missing entirely. Blizzard not too long ago removed some things from Diablo 3 - if it was Funcom releasing Diablo 3, they would have advertised the crap out of PvP Arenas and whatnot up until release.
I know this went a bit OT - but to pretend that Funcom hasn't earned their reputation is a bit naive. Any Funcom game in the future is a wait-and-see thing for a lot of people at this point (like me).
You do have a point there. However the way lifetime subscription bring instant money to the table (in this game before the game has released) the publisher gets a better feeling about the game and can easily give more space to the developer and avoid "breathing down the neck". Also the developer gets a message from the fans the there's trust in their work and in their product. Surely as you said, on the long run it has detrimental effects in staying as a subscription model and in a way it's inevitable that the product goes F2P. You could say that once the 1,5-2 year marker comes the lifetimers are playing for free and money isn't flowing in any longer (except from CS in this case). The lifetime in my opinion provides economical stability to the surroundings of the product and the devs aren't forced to constantly push out glitchy content because the publisher is watching the monthly subscription numbers like a hawk. With such high value purchases the games off to smoother start before it turns F2P.