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Online games are about more than just the concept or the graphics engine. They are about the sustained service, accesabillity and managemnt of the community. Over time I have come to believe that Mournings creators and the vauge ghost of the us publsiher do NOT have what it takes to manage customer service and support for a mmo. Thier performance leading up to the third announcemnt of the releace of this game has proven to me that they had no real game-plan for final beta,stress testing or release and marketing. How could i believe they are capable of running a persistant world and manging the community after all we have seen?
Never could i have imagined such a screwed up mess as Mourning.