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WvW Home Server Account Lock

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Comments

  • EliandalEliandal Member Posts: 796

    Originally posted by Kyuz0o

    Lol sure, and if transfer is free they won`t go there?

    I think only a certain type of people will go to a successfull WvWvW server, and I doubt that there are enough people like that to really hurt the population of a server.

     

      Really?  There are a LOT of people who will use/abuse any system they can just to get an advantage.  Look at the entire guilds in WOW who server transferred to get an extra raid lockout.  Since there is no sub fee - I can see more than a few people justifying the additional 'transfer' expense quite easily.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Eliandal

    Originally posted by Kyuz0o

    Lol sure, and if transfer is free they won`t go there?

    I think only a certain type of people will go to a successfull WvWvW server, and I doubt that there are enough people like that to really hurt the population of a server.

     

      Really?  There are a LOT of people who will use/abuse any system they can just to get an advantage.  Look at the entire guilds in WOW who server transferred to get an extra raid lockout.  Since there is no sub fee - I can see more than a few people justifying the additional 'transfer' expense quite easily.

    Most educated players aren't going to switch servers willy nilly chasing the best servers for WvW. The fee discourages uneducated players from making the server change on a whim and forces educated players to really be certain of their decision to switch and their choice of destination before doing so.

    The way the new server match ups are determined every two weeks negates the idea of chasing servers looking for consistantly high WvW derived realm bonuses. Since your server is always matched vs. servers with similar WvW prowess, you can dominate one week and not do so good against better opponents the next. If there were just a dozen servers, then there might be the risk of a server becoming top dog vs. all challengers, but I fully anticipate 500K to 2 Million box sales in the opening months and probably well over 100 servers. 100+ servers should make it very, very unlikely that any single server would become completely dominat vs. all others.

    I can imagine certain heavily PVP centric players and guilds seeking to congregate on a small handful of servers in the hopes of frequently facing off against each other. Those people may find it worthwhile paying for a swtich, assuming they didn't properly research a destination server before starting the game, but most would be unlikely to switch again once they've found a server with a high concentration of like minded players, due to the fee,mif not server/guild pride.

    I do hope Arenanet offers a brief window after launch where the Home server can be changed once for free, (maybe a week or two tops). This would eliminate a lot of the launch related issues of finding the right server to play on, but still occur early enough that no server would have proven long term WvW success potential worth chasing after.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • AdalwulffAdalwulff Member Posts: 1,152

    I love it, its a perfect solution to the PvP concerns.

    Once again Anet is proving to be innovative and taking care of thier players.

    image
  • IPolygonIPolygon Member UncommonPosts: 707

    If it's real money, it's a pretty bad decision. Paying RL money for advantages is done pretty often. Either there is a system in place that prevents you from switching servers constantly and joining the best server or there is not. No fee discourages people from getting what they want.

  • ThomsonThomson Member Posts: 243

    Originally posted by Adalwulff

    I love it, its a perfect solution to the PvP concerns.

    Once again Anet is proving to be innovative and taking care of thier players.

     

    QFT, i can't see how people can complain about Anet's decissions here.

    First off it lets you play the PVE content on every server you like for free and then it prevents

    WvW server change abuse.

    And if you really want to change the server you play WvW for you still can change.

     

    I mean what other games let you "visit" other servers?

  • BunksBunks Member Posts: 960

    Originally posted by Adalwulff

    I love it, its a perfect solution to the PvP concerns.

    Once again Anet is proving to be innovative and taking care of thier players.

    ^ pretty much

  • TheonenoniTheonenoni Member Posts: 279

    I would be pretty dumb if  everyone was able to freely switch to one server because it  has the best WvW team.  Look at AION in its early days for instance; if you wanted to play Elyos you would be looking for the server where the Elyos were dominating the Abyss and vice versa for Asmodian. 

    Im just saying WvW would not be competitive if all the "good" players had the same home server just because they were able to switch at will. 

    Honestly OP, for a game that is buy once and play forever, a small fee couldnt hurt you. There are other MMOs out there that charge you a server switch fee plus a monthly fee.

    -I am here to perform logic

  • dllddlld Member UncommonPosts: 599

    Originally posted by Thomson1

    Originally posted by Adalwulff

    I love it, its a perfect solution to the PvP concerns.

    Once again Anet is proving to be innovative and taking care of thier players.

     

    QFT, i can't see how people can complain about Anet's decissions here.

    First off it lets you play the PVE content on every server you like for free and then it prevents

    WvW server change abuse.

    And if you really want to change the server you play WvW for you still can change.

     

    I mean what other games let you "visit" other servers?

    What other game forces you to play on a server unless you pay a fee to switch?

    I don't think anyone is arguing that changing WvW server should be completely cost/cooldown free it makes sense, but if there isn't a grace period , a limited amount of free switches per account or a free switch with a very long cooldown or something along these lines then it's just simply flawed.

    The free switch could even have a 1 month (two battles) period without buffs instead of the 2 week that is planned for the bought one.

    The point is locking people to one server forever unless they pay is simply bad. Not brilliant, from what I've seen Anet will most likely have at least a decent way to go about this other then forcing people to fork out 10 bucks to change server at all.

  • nomad3dnomad3d Member Posts: 11

    Originally posted by Quenchster

    By "fee" I hope they meant an in-game currency or an in-game alternative to real cash if that is where this is leading to. I'm fine with paying with real cash, because home server transfering will be uncommon for me, but it feels strange that this is directed towards WvW PvPers.

    Yeah.. No, they're referring to real cash money. And personally, I think this model is good. I can't stand people that flip-flop just to be on the winning side. Why not work to make your side the winning side instead of jumping the the server that people have worked to make good. 

  • ZeroxinZeroxin Member UncommonPosts: 2,512

    Originally posted by Quenchster

    By "fee" I hope they meant an in-game currency or an in-game alternative to real cash if that is where this is leading to. I'm fine with paying with real cash, because home server transfering will be uncommon for me, but it feels strange that this is directed towards WvW PvPers.

    Please, stop being a cheapskate. You're already getting an amazing set of awesomness with the box, just pay the damn fee.

    This is not a game.

  • fundayzfundayz Member Posts: 463

    Originally posted by nomad3d

    Originally posted by Quenchster

    By "fee" I hope they meant an in-game currency or an in-game alternative to real cash if that is where this is leading to. I'm fine with paying with real cash, because home server transfering will be uncommon for me, but it feels strange that this is directed towards WvW PvPers.

    Yeah.. No, they're referring to real cash money. And personally, I think this model is good. I can't stand people that flip-flop just to be on the winning side. Why not work to make your side the winning side instead of jumping the the server that people have worked to make good. 

    That's not true. The recent WvW AMA on Reddit revealed they still have not decided whether it will be real cash or in-game gold.

    Personally, I would rather it be real cash in order to be truly effective at preventing WvW world hoppers.

  • nomad3dnomad3d Member Posts: 11

    Originally posted by fundayz

    Originally posted by nomad3d


    Originally posted by Quenchster

    By "fee" I hope they meant an in-game currency or an in-game alternative to real cash if that is where this is leading to. I'm fine with paying with real cash, because home server transfering will be uncommon for me, but it feels strange that this is directed towards WvW PvPers.

    Yeah.. No, they're referring to real cash money. And personally, I think this model is good. I can't stand people that flip-flop just to be on the winning side. Why not work to make your side the winning side instead of jumping the the server that people have worked to make good. 

    That's not true. The recent WvW AMA on Reddit revealed they still have not decided whether it will be real cash or in-game gold.

    Personally, I would rather it be real cash in order to be truly effective at preventing WvW world hoppers.

    Ah. My bad. I just assumed that server transfers would be cash. It should be cash. Then it would be more of a detterant to ship-jumpers than in-game gold.

  • QuenchsterQuenchster Member Posts: 450

    Originally posted by fundayz

    Originally posted by nomad3d


    Originally posted by Quenchster

    By "fee" I hope they meant an in-game currency or an in-game alternative to real cash if that is where this is leading to. I'm fine with paying with real cash, because home server transfering will be uncommon for me, but it feels strange that this is directed towards WvW PvPers.

    Yeah.. No, they're referring to real cash money. And personally, I think this model is good. I can't stand people that flip-flop just to be on the winning side. Why not work to make your side the winning side instead of jumping the the server that people have worked to make good. 

    That's not true. The recent WvW AMA on Reddit revealed they still have not decided whether it will be real cash or in-game gold.

    Personally, I would rather it be real cash in order to be truly effective at preventing WvW world hoppers.

    Don't forget the grace period for new accounts that they are discussing, which would help me try and assemble my 2 groups of friends who:


    • Each do their own things. One PvEs and one PvPs.

    • Don't have any contact with eachother other than me inbetween them.

      • Contact with much of the PvE group requires me and them to be on ventrilo or me to talk with my IRL friend of the group.

    • Have and will join seperate servers on the first day, leaving me with having to choose between them. Once they get rooted into the server they won't leave.
  • observerobserver Member RarePosts: 3,685

    Originally posted by Quenchster

    Hey guys, I found a source of a dev that mentioned something about this topic. It is what sidhaethe mentioned earlier about that grace period thing on page 2. It also mentions that they are discussing if they should make it currency other than real life money. Just going to link it for reference.

    http://www.reddit.com/r/IAmA/comments/q45rm/iama_guild_wars_2_game_designer_ama_about_world/c3ukiw4

    Question: "This "home server transfer" fee - is it ingame currency or real world money?"

    Answer: "We haven't finalized our plans for what that fee will be, if there will be any 'amnesty' period for new accounts, or what currency that fee will require, but I can assure you that we are examining and discussing all possible options and as soon as we have a firm plan in place we'll let you know more!"

    Thanks for the link. 

  • QuizzicalQuizzical Member LegendaryPosts: 21,003

    You can jump from one server to the next whenever you want.  You just don't get the WvW bonuses for the other server.  It's kind of like how when it used to be that one region would have the favor of the gods, you couldn't bounce back and forth between Europe and the US whenever you wanted.

  • SeafortSeafort Member UncommonPosts: 27

    All P2P MMOs charge a fee to move your characters from one server to another.

    GW2 is account based tho so all your characters are bound to one account just like in GW1. They arent charging you to switch to a different server if you just wanna PvE with your already created character but it wouldnt be fair to play in WvW with that same character as that is open to abuse.

    I'm glad that ANet is binding accounts and making it difficult to switch from day to day to a different server.

    I'm the opposite of you OP. I wouldn't play GW2 if they didn't bind accounts to one server and make people pay a nominal fee to switch servers.

    I want a fair RvR competition among servers not wondering if there are spies on my server from one of the servers I'm battling against because they could switch without a fee.

  • bookworm438bookworm438 Member Posts: 647

    I don't see the point of screaming the sky is falling... All they've stated is that to change your home server (the server you are tied to for WvW) you will most likely have to pay something. They have not stated anything else, other than stating they don't know anything else at this time. They are still deciding on:

    1) In-game or real cash or both

    2) Grace period

    3) Possible free transfer once per x amount of time.

     

    We don't have any other details yet, other than they will charge for WvW home server transfer.

    We DO know that if you are on server x (that's your home server)and you want to play PvE on server y, you are free to do that. As far as we can tell, you just won't be able to participate in WvW on server y. You will only be able to play WvW for server x. As a result, any benefits server x gets through WvW will still apply to you even if you are on server y, z, q, m, or any other server. However, benefits on server y, z, or whatever server you are playing on currently will not apply to you.

    Remember, home server is only for WvW. You must pay (again details still being finalized) to change who you can play for for WvW.

    TBH, regardless of their decision concerning how you pay for it, this does sound like a fair solution. Ideally, I would prefer them to let at least one free transfer like every 6 months or so. However, as there is no monthly fee, and I can never seem to justify to myself the need to spend money to change a server in any game, I don't mind it costing RL money. Just think about it really quickly. In any game you play, how often do you really change servers? Once, maybe twice over the course of the game? If you can't afford the cost of the server transfer once or twice over your lifetime of the game, then you've got some issues. If however, you like to transfer servers all the time, well then more power to you. Looks like you will just have to pay money just like in any other game.

     

    FYI since you can actually research new servers by actually going there with your already leveled characters, you can ASK people how that server does in WvW. Yes, I know, talking to people in an MMO is really annoying, but it's a simple solution to what appears to be a concern to people. Again, you can actually GO to server y and research it before you decide to change your home server to server y. Question people on that server, judge the community, ask about WvW, events, guilds, etc. You know, that thing I mentioned before that's really annoying, talking to people.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    I'd say a grace period is absolutely necessary... I've got bunches of people from my old guilds who will want to play together but will probably create test characters on the first server they see. Imagine their dismay when they realize that they are now "server locked."

  • bookworm438bookworm438 Member Posts: 647

    Originally posted by Quizzical

    You can jump from one server to the next whenever you want.  You just don't get the WvW bonuses for the other server.  It's kind of like how when it used to be that one region would have the favor of the gods, you couldn't bounce back and forth between Europe and the US whenever you wanted.

    I was actually thinking that too. The system they are considering reminded me of exactly that. I think you got a maximum of like four transfers per quarter or semi-annually (I don't remember exactly). You were free to transfer servers as many times as you wanted, as long as you have transfers left.

  • wartyxwtwartyxwt Member Posts: 172

    Presumably you can also delete your chars and pick a new world, for times such as new players joining friends, seems a bit mean to extort a fee on a new account just because of bad/mis communication.

     

    Otherwise, as long as it's not obscene, with no monthly fee an IRL cost here and there is no biggie.

  • LeodiousLeodious Member UncommonPosts: 773


    Originally posted by wartyxwt
    Presumably you can also delete your chars and pick a new world, for times such as new players joining friends, seems a bit mean to extort a fee on a new account just because of bad/mis communication.
     
    Otherwise, as long as it's not obscene, with no monthly fee an IRL cost here and there is no biggie.

    Hell, Blizzard charges $25 per character to transfer servers, with no grace period at all, on top of their monthly fee. I think charging for something like this with no monthly fee isn't bad at all.



    Originally posted by jpnz
    I can kinda see ANet's logic but if the 'payment' is actual RL money, I can see that being not well received by the gaming public.
    I really hope they stick to their 'B2P' model.

    Um, this is the buy to play model. Don't charge a monthly fee for "maintenance," but charge for actual services. I don't understand why people fail to understand the logic behind this. and letting people "visit" other servers in PvE is something no other game has ever done, to my knowledge.


    Originally posted by dlld
    What other game forces you to play on a server unless you pay a fee to switch?

    Um, every game that I can think of that allows server transfers charges per character, with no free transfers at all, and they all have monthly fees as well. Blizzard charges $25 per character for server transfers in WoW.



    In what way is this worse, people? Seriously.

    "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

    — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  • cyress8cyress8 Member Posts: 832

    To the Op: seems most actually like the idea. Think most are happy Anet is thinking ahead of time on what could cause serious issues before a problem even arise to the forefront.

    BOOYAKA!

  • mugengaiamugengaia Member Posts: 347

    Looks like the perfect solution from Anet to me. 

    I think the people whinning about the fees to create another character in another server are basically carebears, and ones who obviously enjoy switching bandwagons. 

    This is great and all for those people with lack of determination and easily unmotivated without incentive, but Anet's strategy helps to maintain some balance in the game.

    If we had stupid trolls switch servers all the time by rerolling on different servers based on performance, that is exactly what would create an imbalance.

    And preventing all means to switch servers would be an abuse of power or seen as a design flaw from Anet's side, so they are basically telling all the trolls and carebears, "if you want to change worlds, you pay an extra price for that luxury, which was not originally intended for the game."

    Furthermore, to prevent the increase of these trolls and carebears ruining the game's balance, Anet matches up similarly performing servers against one another, and prohibits incentive on idiots who would most likely abuse re-rolling on winning servers, before the end of each 2 weeks.

    I really like this approach from Anet.  They are basically telling all you whinning carebears and trolls to commit to one server, and if you don't like it, then pay an extra fee for a luxury you trolls and carebears would otherwise abuse were it free.

    Anet is also telling each of you trolls and carebears that they would rather not have to deal with imbalance issues by allowing each of you retards, each worth a measly $49.99, ruin the balance of WvWvW, and as a result potentially lose millions of customers.

    My God, Anet is brilliant.  I love it!

    GRIND sucks? You wanna be max level in a month?
    Since when did society award easy-goers and lazy-fools?
    MAKES ME PHOBIC OF STUPIDITY!

  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by mugengaia

    Looks like the perfect solution from Anet to me. 

    I think the people whinning about the fees to create another character in another server are basically carebears, and ones who obviously enjoy switching bandwagons. 

    This is great and all for those people with lack of determination and easily unmotivated without incentive, but Anet's strategy helps to maintain some balance in the game.

    If we had stupid trolls switch servers all the time by rerolling on different servers based on performance, that is exactly what would create an imbalance.

    And preventing all means to switch servers would be an abuse of power or seen as a design flaw from Anet's side, so they are basically telling all the trolls and carebears, "if you want to change worlds, you pay an extra price for that luxury, which was not originally intended for the game."

    Furthermore, to prevent the increase of these trolls and carebears ruining the game's balance, Anet matches up similarly performing servers against one another, and prohibits incentive on idiots who would most likely abuse re-rolling on winning servers, before the end of each 2 weeks.

    I really like this approach from Anet.  They are basically telling all you whinning carebears and trolls to commit to one server, and if you don't like it, then pay an extra fee for a luxury you trolls and carebears would otherwise abuse were it free.

    Anet is also telling each of you trolls and carebears that they would rather not have to deal with imbalance issues by allowing each of you retards, each worth a measly $49.99, ruin the balance of WvWvW, and as a result potentially lose millions of customers.

    My God, Anet is brilliant.  I love it!

    My thoughts exactly.

    image
  • TorvalTorval Member LegendaryPosts: 19,669

    Originally posted by fiontar

    Originally posted by HoiPoloi

    It appears as though GW2 accounts will be locked into one "home server" for WvW.  

    That is, all characters for one account are limited to their original server for WvW.  You cannot reroll on another server to WvW for them.  If you want to switch servers, you must pay to move your entire account. 

    From the official blog:

     






    Some of our more astute fans asked about the complications involved with switching servers and how it would interact with world bonuses. Every account has a home server where your characters are created. You can only fight for your home world in WvW. You can visit other servers, and while you are visiting, you still get the world bonus from your home world instead of the bonus for the world you are visiting. If you switch your home server, you lose the bonus from your previous home world and are not eligible for the bonus for your new server at least until the beginning of the next battle for the Mists. We may extend this disqualification into the next match or possibly even longer to discourage people from switching servers right before a battle ends in order to get an awesome bonus. You will have to pay a fee to change your home server (price undetermined), and that will also discourage people from server hopping to chase world bonuses.




     

    This is making me reconsider buying GW2. A good community is my bottom line for playing any game, more important than winning or losing. Not being able to reroll to find a good server is a serious flaw.

    This is exactly the kind of system you want in place to ensure healthy WvW competition. It would be a complete mess if everyone could just easily switch the server they are fighting for. That's the entire point of a small fee. It will keep most people from switching willy nilly, but if it's important for you to switch servers for WvW, you can pay to switch. Given that there is no monthly fee, seems silly to complain about this.

    This is exactly the kind of system you *DON'T* want in place to ensure healthy WvW.

    If switching servers is a potential problem then the answer is to limit that through time delays.  Limit how often someone may switch and implement a cooldown before they can receive benefits from WvW buffs.

    Any serious pvp competitor isn't going to be phased by a cash penalty.  All this does is show that any imbalance doesn't matter if someone is willing to pay the tax.  This sends a message that ANet doesn't care about potential problems they care about a money making opportunity.

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