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  • HodoHodo Member Posts: 542

    Originally posted by Angelkiss781

    Guys.....I've also played since 2001, and had unsubbed to play WoW - now I cambe back 2 weeks ago. I really like the game, In a couple of weeks I maybe had 1 or 2 crashes....which used to happen to WoW also. I've never had any problems with warnings, cheating, etc. So if you guys decided to unsub - that's your choice, but don't tell everyone the game sucks, because the fact remains: it is the only game in the world with this level of realism, this level of immersion, and this level of player cooperation between players, while PVPing.

    So for me, it's still freaking awesome. Sorry.

    Who are you?  I played back in beta, and 2001, and I dont know anyone by the name of Angelkiss.  Hell even when I was permabanned back in 2008 for leading a Axis side walkout because of balance issue, I still didnt know a Angelkiss.   It is really sad that I am still banned from WWIIOL.  And that the game has only gotten worse.   I guess I got out when the getting was good.

    So much crap, so little quality.

  • prescortprescort Member Posts: 45

    Originally posted by Angelkiss781

     because the fact remains: it is the only game in the world with this level of realism, this level of immersion, and this level of player cooperation between players, while PVPing.

    So for me, it's still freaking awesome. Sorry.

    you really consider WW2O very realistic? i have seen a french destroyer fire there main cannons on a german PzIVG it survived one or two direct hits and some splash from near misses, oh yeah very realistic... among many other unrealistic things this is what i can think off right now maybe others can add to it.

    -not to mention the really lame crash physics, you can ram your vechile into a wall and you just bounce off unharmed with reduced speed.

    -you cannot jump while playing infantry the closest thing you can do is run off a taller building and land on the next building.

    -you can fit 20mm german and 25mm allied AA inside buildings and ontop of roofs when they bounce around near tight spaces (25mm ATG and 37mm pak can also do similar things)

    -its so unrealistic you cannot even get a medic or engineer to mend your wounds or fix your tracked tank your forced to MIA or RTB

    the game is mainly consisted off early WW2 gear and some major later WW2 gear/vechiles nothing you would expect in a WW2O game such as mine/minefields, engineers that actually repair more then just AI and bridges, medics, only recently you have been given the protection of a deployable ATG nest or a IFP.

    theres no crucial deployables or pre-placed objects that are needed such as tank traps and trenches unless i missed something? i know there is tanktraps on the ATG nest and bunkers which are only to prevent vechiles getting inside the bunker

    there is some co-operation but HC can mess things up for the players by launching fail attacks which use up the supply, then trying to correct it with a Armor attack which gets chewed up also, in no way is this game worth the current subscription price.

  • TontomanTontoman Member Posts: 196

    Hehe, talking realism on any WWII shooter is a slippery slop. Yeah WWIIOL had tons of quirks, but at least it had lots of basics going for it. Physics for any FPS is iffy at best, at least WWIIOL had bullet drop and didn't have HP for tanks (omg the worst and so common).

    As for medic or repair, having those would MAKE it gamey.  Oh look, leg blown off, medic comes and 5 seconds later I can run around.   Same with tank repair.  One engy comes by and does a few motions and the tank tracks mend? Errr no.

    If you're looking at unrealistic, no friendly fire is probably the biggest in a general sense.   That and maybe no real HE effects for guns.

    WWIIOL had enough unique realism aspects in a WWII game that it made me sad when changes came out that killed it.

  • prescortprescort Member Posts: 45

    the medic and engineers would actually not be as you described unless CRS where stupid enough to make it that way.

    right now you can repair a AI MG tower with 4 repair kits in less then what? 15 seconds?

    if they where to add engineers clearly a 5 second repair time for a tracked tank is incredibly stupid, and i dont recall limbs being blown off in WW2O, so i see no way for medics being able to patchup a lost limb and get infantry back into the fight in such a short time as you mentioned

    if they really wanted it realistic tanks should have many malfunctions like tracking themselves on sharp turns, damage from collisions, getting bogged in muddy terrain etc...

    i am not sure where to start on the problems and bugs in this game, anyone who recommends it rather is from CRS or has played the game very little to experience bugs and problems plagued in this game, sure its a fun game when you got a decent AO and no crashes, but seriously is no way worth its current pricing

  • SartoriussSartoriuss Member UncommonPosts: 30

    I can see it that way. Was in WWIIOL immersion? Was, and not a little. The main feeling was  a fear,  that as soon as you can get the bullet, then it meant much more than in a simple shoe-box shooters. And this fear was very addictive. Then, step by step fear disappeared out of the game.

    As for realism, then yes, ballistics was exciting for its time (although I must say that in forum is still not being satisfied, and are recommended to review the calculations), and the sight adjustment was also a relatively new word in gameworld.

    Armor's thickness, angles and so on, were also interesting features.



    Now, if we look at the game world more close. Wind.. It would at least one realistic feature against pinpoint pixel hunting. Next come grass. It would be one most realistic feature for infantry's game. And underwood and spinney in forest. How long players waited at least something similar? Ok, this is "engine limit".

    Bridges. How many bridges was really capable hold heavy tanks? A few. But realism would be restrict all those big tanks lovers. And developers couldn't admit it. (IMHO, even implementing into game Tiger 1 was mistake in my view, PZ IV (H) would be a normal limit, normal for tactical game. Later, when forest is forest, grass is grass and antitank mines is mines, then may be).



    Supply..We see a continuous world, but its continuous is useless, at least in ground war. They said, engine limits and gameworld's ugliness is obstacle for visible supply. Who played old AH 1.x, remember its rough map, but even there was trains and supply trucks. And that only added immersings.



    Game mechanics..Again, is continous world, but isn't continous front line. Between cities seems nothing to do. There isn't possibility to put AO on mountain or hill(and after conquering mountain, to establish there the persistent battery of heavy artillery). And why i suggested scheme AT(AA)+truck ? Because problem was then(may be is) in different time zones game. Ok, this is too long story, but if short, then worldwide game must work even when people is less. And artillery guys and infantry shouldn't search to itself for transport to front. Parallel structures can't correct game's blanks.

    What supposed to simulate sitting in CP with timer? Or ants running along the bush line target, and usually without any supporting armour? Realism? Doubtful.



    There could be some ways of realization of medics and engineers without lowering realism level, but Devs seems not interested in suggestions. Is some other new games, who seems at least interested in feedbacks, may be they hear suggestions more and implement them in right way.



    Instead of decisions of these questions, in game is all those unrealistic minimaps, GPS ....I don't know in what stage is kill credit showing in current game , but tendency is visible...Also CRS was years "thought" about free-rifleman features, to bring necessary feeling of  the WW2 battlefield, and at last when they have dared, the initiative has been missed. Years they talked about "navy patch". Then they lost interest. The "China patch", what was supposed to bring money into game. It seems, someone has received less than nothing.  I can't judge about RA, I didn't try, but under the description, it not that was pleasant to me in WWIIOL.

    They have simply entered on a track of many other shooters and have almost lost the niche.

     

  • TontomanTontoman Member Posts: 196

    Exactly prescort, which is why you can't have medics or engies, can't be used realistically.  It's always the way other games add them, why I mentioned it.  So the fact WWIIOL doesn't have them (medic and engy for tank repair) isn't really a knock on them not being realistic as you were mentioning, be worse with them.

    In it's current form, for realism problems you don't have to go much further than whole armies spawning from behind your city out of one truck.  Killed any sort of battleline or defense outside the city when they can spawn in behind and cap the CPs.  The best battles end up being the ones on the river when you can stop the being surrounded 'alamo' style battles.  AOs, MSP and depots beside the CPs killed the squads and 90% of the organized combat.

    I can't really complain that much on tanks not having track issues, speed changes etc. when all other games with tanks use hit points to do their damage.  The absolute worst.  If you're using hitpoints, nothing else matters.

    edit- Yeah, heard about the China thing, wonder what happened.

     

  • Pk4UPk4U Member Posts: 127

    I played this game on and off since ~2004. It is a good game at its core. Its exciting, and its one of the few games where skill is the most important thing.

    But for this kind of game you need alot of players, and that is something it hasn't had in years.

    I wouldn't even resub at 14.99 anymore, let alone 17.99. If it went down to $9.99 I might go back for a month, but unless they get alot more people in game I wouldn't stay for longer. I still question why a game in such poor shape would try to charge a higher fee than new AAA games.

  • WhackoWhacko Member UncommonPosts: 137

    Day 1 vet here,

    I will not continue with the rat bashing, but I have to admit, things seem pretty screwed at rat hq.

     

     

     

  • bmw66bmw66 Member UncommonPosts: 141

    Originally posted by Whacko

    Day 1 vet here,

    I will not continue with the rat bashing, but I have to admit, things seem pretty screwed at rat hq.

     

     

     

    Can you elaborate for the unsubbed masses who dont have forum access

  • StugStug Member UncommonPosts: 387

    Originally posted by bmw66

    Originally posted by Whacko

    Day 1 vet here,

    I will not continue with the rat bashing, but I have to admit, things seem pretty screwed at rat hq.

     

     

     

    Can you elaborate for the unsubbed masses who dont have forum access

     

    MM found a better job and moved on. Another Mod took over.

    DOC references hard times ahead in a Game Manager Update.

    Post Christams saw the server as unstable as Ive ever seen it.

    IMHO

  • ZbusZbus Member Posts: 116

    Originally posted by Stug

    Originally posted by bmw66


    Originally posted by Whacko

    Day 1 vet here,

    I will not continue with the rat bashing, but I have to admit, things seem pretty screwed at rat hq.

     

     

     

    Can you elaborate for the unsubbed masses who dont have forum access

     

    MM found a better job and moved on. Another Mod took over.

    DOC references hard times ahead in a Game Manager Update.

    Post Christams saw the server as unstable as Ive ever seen it.

    IMHO

     

    Really wish the rats could get a backer and just redo the game with better graphics and gameplay that mirrored what they promised all those years ago in the road map. I may hate what the game has become but I still love the orginal concept they started out with. I think they took the path of dumbing down the game in hopes it would get more subs so the intention was a good one but they lost the hard core base that loved the game for the effort  and teamwork involved in the process. 

     

  • prescortprescort Member Posts: 45

    they would need to really impress someone to get good company to back them up, some new games which have had huge amounts of money and work invested into them are turning out horrible.

    aslong as they are making money of a shoddy product why on earth would they improve it or listen to there playerbase?

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