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What ToR really should have done

77lolmac7777lolmac77 Member UncommonPosts: 492

is allow people to make addons for the game. Vanilla WoW had an equally awkward interface (a bit more customizable) but what made it shine is the addons people made.

Anyone remember using Deadly Boss Mods, or Carbonite, or Atlas? Blizz took a lot of things from these mods and put them in their base UI.

There was another addon I used for the longest time before it became obsolete, I think it was called Cosmos or something.

The point is, if you let people tweak their own UI then the "poor UI" problem disappears.

Comments

  • dubyahitedubyahite Member UncommonPosts: 2,483
    Yep. This will happen. They have to do it.

    It's coming. Trust me.

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  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by 77lolmac77

    is allow people to make addons for the game. Vanilla WoW had an equally awkward interface (a bit more customizable) but what made it shine is the addons people made.

    Anyone remember using Deadly Boss Mods, or Carbonite, or Atlas? Blizz took a lot of things from these mods and put them in their base UI.

    There was another addon I used for the longest time before it became obsolete, I think it was called Cosmos or something.

    The point is, if you let people tweak their own UI then the "poor UI" problem disappears.

    most games don't like to allow third party apps because it creates more chances for exploits and hacks.. Either way all they had to do is put in the same options to customize the UI as rift has and problem solved.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by dubyahite

    Yep. This will happen. They have to do it.



    It's coming. Trust me.

     I hope so, I think it's needed.

    It could be more of a pain for them to implement than many think though.  If the UI wasn't built from the ground up to allow scripted additions...then it may never happen.

    Are you team Azeroth, team Tyria, or team Jacob?

  • ShakyMoShakyMo Member CommonPosts: 7,207

    what TOR should have done -

     

    been creative and brought something new to the table

    brought the star wars movies experience to a MMO (e.g. where are the big space battles like taking down the death star, where are the big land battles like on hoth)

    thought more "outside the box"

     

    what they did

    recreated wow with a space theme, but missing some of the features of wow

    used a engine to give them "shinier" graphics, but then realised that didn't work well for a MMO, as it can't handle lots of people on screen at once, so restricted the game into lots of shards / phases and instances

    blew most of the budget on voice talent and cut scenes rather than the game proper

     

    some examples of the "wowiness"  that just doesnt fit the setting

    1 you do some quests, and later you get a mail - AT A BLOODY SPACE POSTBOX, from who you helped later.  In a sci-fantasy MMO???  shouldn't they just call you on the holo communicator to thank you?

    2 you land on a planet, despite the technology to build massive starships, they have never heard of geo positioning sattleites!  you  have to manually walk to a "speeder point" before the robot at the original speeder point knows where it is, thats right they dont have a map of any description.

    3 you don't kill the evil sith lord because you have to or he will destroy your home planet / whatever.  You kill him in case he happens to be wearing his magic underpants of +55 aim.

  • TheHavokTheHavok Member UncommonPosts: 2,423

    Originally posted by ShakyMo

    what TOR should have done -

     

    been creative and brought something new to the table

    brought the star wars movies experience to a MMO (e.g. where are the big space battles like taking down the death star, where are the big land battles like on hoth)

    thought more "outside the box"

     

    what they did

    recreated wow with a space theme, but missing some of the features of wow

    used a engine to give them "shinier" graphics, but then realised that didn't work well for a MMO, as it can't handle lots of people on screen at once, so restricted the game into lots of shards / phases and instances

    blew most of the budget on voice talent and cut scenes rather than the game proper

     

    some examples of the "wowiness"  that just doesnt fit the setting

    1 you do some quests, and later you get a mail - AT A BLOODY SPACE POSTBOX, from who you helped later.  In a sci-fantasy MMO???  shouldn't they just call you on the holo communicator to thank you?

    2 you land on a planet, despite the technology to build massive starships, they have never heard of geo positioning sattleites!  you  have to manually walk to a "speeder point" before the robot at the original speeder point knows where it is, thats right they dont have a map of any description.

    3 you don't kill the evil sith lord because you have to or he will destroy your home planet / whatever.  You kill him in case he happens to be wearing his magic underpants of +55 aim.

    lol...

    I never really thought much about the points you brought up but yeah, they all ring true.  I really liked the space postbox comment.

  • BrokenSpoonBrokenSpoon Member Posts: 205

     

    I wasted my time and money thinking I would enjoy this mmo (single player) game. If you live and breathe SW Lore, then I guess you will love it. 

    My relationship with SW started and ended with 4,5 & 6. Should have just left it there...

    The Jar Jar Binks of an MMORPG *cough* single player *cough* 

    If you want space combat play Eve.

    If you want a real MMO go back 10 years and play EQ/UO.

    Or wait for GW2!

    All hail the Barn Owl! oh.. and the RED SQUIRREL!!!

  • FrostWyrmFrostWyrm Member Posts: 1,036

    Originally posted by ShakyMo

    what TOR should have done -

     

    been creative and brought something new to the table

    brought the star wars movies experience to a MMO (e.g. where are the big space battles like taking down the death star, where are the big land battles like on hoth)

    thought more "outside the box"

     

    what they did

    recreated wow with a space theme, but missing some of the features of wow

    used a engine to give them "shinier" graphics, but then realised that didn't work well for a MMO, as it can't handle lots of people on screen at once, so restricted the game into lots of shards / phases and instances

    blew most of the budget on voice talent and cut scenes rather than the game proper

     

    some examples of the "wowiness"  that just doesnt fit the setting

    1 you do some quests, and later you get a mail - AT A BLOODY SPACE POSTBOX, from who you helped later.  In a sci-fantasy MMO???  shouldn't they just call you on the holo communicator to thank you?

    2 you land on a planet, despite the technology to build massive starships, they have never heard of geo positioning sattleites!  you  have to manually walk to a "speeder point" before the robot at the original speeder point knows where it is, thats right they dont have a map of any description.

    3 you don't kill the evil sith lord because you have to or he will destroy your home planet / whatever.  You kill him in case he happens to be wearing his magic underpants of +55 aim.

    1) Well, we have cell phones yet we still use email/snail mail. Also they sometimes send you items. Not doable through a holocom.

    2) Because this is a game, and not meant to be an accurate representation of reality, the game has conditions in order to add to the entertainment value and/or prevent it from being ~too~ easy to just breeze through effortlessly (whether or not this was accomplished is questionable, but it still explains the situation)

    3) See #2

    Games aren't real life because real life (usually) isn't as fun. While we're at it, lets remove all sound effects from space battles because sound doesn't travel in space. Lets make characters die from a single light saber slash across the abdomen because a laser sword would realistically gut you in one blow if they existed. Lets make your character remain dead permanently because dead people cant summon medical droids because they're dead.

     

  • ElajehElajeh Member Posts: 10

    Mimic Square Enix with how they have and are handling FFXIV.<-- that is a period.

  • CoatedCoated Member UncommonPosts: 507

    The bigger question is whether or not people are going to wait around for this to happen.

     

    I'm going to give you a hint. If they ever do get around to doing this, it will be years down the road. Then you are going to wait around another year or 2 for people to make decent Addon's. Lets not forget that some of WOW's addons have been in development since wow was released.

  • AzariaAzaria Member Posts: 318

    Originally posted by ShakyMo

    what TOR should have done -

     

    been creative and brought something new to the table

    brought the star wars movies experience to a MMO (e.g. where are the big space battles like taking down the death star, where are the big land battles like on hoth)

    thought more "outside the box"

     

    what they did

    recreated wow with a space theme, but missing some of the features of wow

    used a engine to give them "shinier" graphics, but then realised that didn't work well for a MMO, as it can't handle lots of people on screen at once, so restricted the game into lots of shards / phases and instances

    blew most of the budget on voice talent and cut scenes rather than the game proper

     

    some examples of the "wowiness"  that just doesnt fit the setting

    1 you do some quests, and later you get a mail - AT A BLOODY SPACE POSTBOX, from who you helped later.  In a sci-fantasy MMO???  shouldn't they just call you on the holo communicator to thank you?

    2 you land on a planet, despite the technology to build massive starships, they have never heard of geo positioning sattleites!  you  have to manually walk to a "speeder point" before the robot at the original speeder point knows where it is, thats right they dont have a map of any description.

    3 you don't kill the evil sith lord because you have to or he will destroy your home planet / whatever.  You kill him in case he happens to be wearing his magic underpants of +55 aim.

    Oh LOL point 1 totally makes the case of what me and others were saying. EA totally missed the point of a Star Wars mmorpg by taking the Star Wars out of the entire experience. For a more EXTREME example, if we took Runescape and gave out Darth Vader Costumes and light sabers, does that make it now a Star Wars game? Then after that we can add a Java Rail shooter, still not very Star Warsy is it? Thats because people are not stupid now are they? Maybe we know when someones trying to bloody rip us off with repackaged garbage. If I start clucking like a Chicken does that make me a Rooster now?, no, Just a stupid human, and thats sort of what you have with TOR, WOWs idiot cousin. 

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Creslin321

    Originally posted by dubyahite
    Yep. This will happen. They have to do it.

    It's coming. Trust me.
     I hope so, I think it's needed.
    It could be more of a pain for them to implement than many think though.  If the UI wasn't built from the ground up to allow scripted additions...then it may never happen.



    To be honest, I would be fine with this. Sanosux is right, just let the end user rearrange their UI the way they like and the UI issues will be solved.

    I don't really see BioWare doing this though...the experience is very tightly scripted. They probably don't want people getting in there and writing mods that could take the game in unexpected directions. I'm not totally sure based on my experience, but letting people take off in unexpected directions doesn't sound like a trait that BioWare possesses.

    I can not remember winning or losing a single debate on the internet.

  • dimmit77dimmit77 Member Posts: 294

    Originally posted by ShakyMo

     

     

    some examples of the "wowiness"  that just doesnt fit the setting

    1 you do some quests, and later you get a mail - AT A BLOODY SPACE POSTBOX, from who you helped later.  In a sci-fantasy MMO???  shouldn't they just call you on the holo communicator to thank you?

    2 you land on a planet, despite the technology to build massive starships, they have never heard of geo positioning sattleites!  you  have to manually walk to a "speeder point" before the robot at the original speeder point knows where it is, thats right they dont have a map of any description.

    3 you don't kill the evil sith lord because you have to or he will destroy your home planet / whatever.  You kill him in case he happens to be wearing his magic underpants of +55 aim.

     

    All game breaking points.

     

    /facepalm

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by ShakyMo
    what TOR should have done -
     
    ... stuff I didn't read ...
     
    some examples of the "wowiness"  that just doesnt fit the setting
    1 you do some quests, and later you get a mail - AT A BLOODY SPACE POSTBOX, from who you helped later.  In a sci-fantasy MMO???  shouldn't they just call you on the holo communicator to thank you?
    2 you land on a planet, despite the technology to build massive starships, they have never heard of geo positioning sattleites!  you  have to manually walk to a "speeder point" before the robot at the original speeder point knows where it is, thats right they dont have a map of any description.
    3 you don't kill the evil sith lord because you have to or he will destroy your home planet / whatever.  You kill him in case he happens to be wearing his magic underpants of +55 aim.


    1 - We have cell phones with cameras that allow video communications, but we use text more than anything else.

    2 - This is just a common 'discovery' mechanism used in mmorpg. I would have liked to see everything on the map, but with areas you've visited highlighted.

    3 - I actually get choices about killing people or not. I also have reasons for killing (or healing, cutting a deal with, etc.) the major bad guys I'm fighting. I'm sure this changes at the end game. That's a sad fact of theme park raiding and I do wish BioWare does something different with it. More story chapters for instance.

    I can not remember winning or losing a single debate on the internet.

  • noncleynoncley Member UncommonPosts: 718

    Originally posted by dubyahite

    Yep. This will happen. They have to do it.



    It's coming. Trust me.

    Ha ha.

  • baritone3kbaritone3k Member Posts: 223

    Adding the combat log will help a lot. That can then be used by the addons once they get an SDK or access to making addons.

     

    The lack of a combat log is the worst.

     

    I want to be able to improve my gameplay, but I can't improve/perfect my prioritization/rotation unless I can see for sure what effect my changes have on my TPS, DPS and HPS. Tooltips lie. Hell, in ICC I had a joke I would troll the raid with about how I would just stun the group with Fan of Knives. In my talent tree it said that I had that ability, but months prior that had been nerfed. The tooltip hadn't changed, but it didn't work like that. Vanish is another great example. Vanish never worked in WoW, despite what the tooltip states.

    Someone please make a good MMO.

  • InFaVillaInFaVilla Member Posts: 592

    They should have chosen to only allow PvE servers and to not include any PvP open zones such as Illum. 

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    Originally posted by FrostWyrm

    Originally posted by ShakyMo

    what TOR should have done -

     

    been creative and brought something new to the table

    brought the star wars movies experience to a MMO (e.g. where are the big space battles like taking down the death star, where are the big land battles like on hoth)

    thought more "outside the box"

     

    what they did

    recreated wow with a space theme, but missing some of the features of wow

    used a engine to give them "shinier" graphics, but then realised that didn't work well for a MMO, as it can't handle lots of people on screen at once, so restricted the game into lots of shards / phases and instances

    blew most of the budget on voice talent and cut scenes rather than the game proper

     

    some examples of the "wowiness"  that just doesnt fit the setting

    1 you do some quests, and later you get a mail - AT A BLOODY SPACE POSTBOX, from who you helped later.  In a sci-fantasy MMO???  shouldn't they just call you on the holo communicator to thank you?

    2 you land on a planet, despite the technology to build massive starships, they have never heard of geo positioning sattleites!  you  have to manually walk to a "speeder point" before the robot at the original speeder point knows where it is, thats right they dont have a map of any description.

    3 you don't kill the evil sith lord because you have to or he will destroy your home planet / whatever.  You kill him in case he happens to be wearing his magic underpants of +55 aim.

    1) Well, we have cell phones yet we still use email/snail mail. Also they sometimes send you items. Not doable through a holocom.

    2) Because this is a game, and not meant to be an accurate representation of reality, the game has conditions in order to add to the entertainment value and/or prevent it from being ~too~ easy to just breeze through effortlessly (whether or not this was accomplished is questionable, but it still explains the situation)

    3) See #2

    Games aren't real life because real life (usually) isn't as fun. While we're at it, lets remove all sound effects from space battles because sound doesn't travel in space. Lets make characters die from a single light saber slash across the abdomen because a laser sword would realistically gut you in one blow if they existed. Lets make your character remain dead permanently because dead people cant summon medical droids because they're dead.

     

    ^good call

    Survivor of the great MMORPG Famine of 2011

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    this is a silly subject!why!check wow they allow add-on right!yet go in any tournement they organise there are no add-on there is a reason for it !i dont want add-on in a game.you want a feature ask them to add it instead .i used firefox for years and in the end all their toy was powder in our eyes cause most were useless!

    best bet is to ASK  what feature you want!want mumble in swotr ask for (i ignore vent and ts because mumble is way better!

  • iceman00iceman00 Member Posts: 1,363

    Originally posted by lizardbones

     




    Originally posted by Creslin321





    Originally posted by dubyahite

    Yep. This will happen. They have to do it.



    It's coming. Trust me.





     I hope so, I think it's needed.

    It could be more of a pain for them to implement than many think though.  If the UI wasn't built from the ground up to allow scripted additions...then it may never happen.








    To be honest, I would be fine with this. Sanosux is right, just let the end user rearrange their UI the way they like and the UI issues will be solved.



    I don't really see BioWare doing this though...the experience is very tightly scripted. They probably don't want people getting in there and writing mods that could take the game in unexpected directions. I'm not totally sure based on my experience, but letting people take off in unexpected directions doesn't sound like a trait that BioWare possesses.

     

    Meh, just let me size the toolbars and move them around on the screen.  That doesn't invite hacks or exploits.  POTBS did it, and it worked pretty flawlessely.  Hell, was about the only thing that worked without a hitch in that game.  :P

    Want to use 4 toolbars, stacked one on top of the other?  You could.  Want to use just one or two?  That works fine as well.  Maybe add in dragging it right to left like Bioware did in Dragon Age Origins, so a toolbar could have 10 keys, or 25 for that matter.  Right now there's no excuse for 4 toolbars scattered across the screen.

     

    Honestly, how does that make for intuitive gameplay?

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    They should not have had any red force fields denoting areas I'm not allowed to walk in. If an area is for another class, it should show something generic for me. I should not see a red force field. If an area is something I've already seen, it should show me the state of the area as I left it. They should keep the green force fields in general, showing areas that are instanced.

    They could have instanced more of the quest content.

    Mobs should have more scripts to follow when nobody is fighting them. They don't necessarily need to walk around or path, but they should do something besides stand there.

    There should be more patrolling mobs, and those mobs should move around a little randomly.

    Non combat NPCs should move around a bit, or walk from place to place. There don't need to be more of them, they just need to do something. Walk away from the d@mned counter every once in awhile...you're obviously not getting whatever it is you want.

    They should not have copy/pasted so many NPCs. I opened a cage to free some randomly captured citizens, only to find all of them looked exactly the same. It wouldn't matter so much, except ToR's clothing styles are very distinctive. It was obviously a copy/paste job. A friend of mine saw this in a cut scene, he talked to one person, got a quest to talk to another person and the next person was the same model as the first person. In the world, it's not really acceptable. In a story cut scene, the main point of playing the game, the star feature, it's just plain wrong.

    I'd like to see some sort of targeting macro system, using text or a visual editor. i.e. select target, fire one ability. Click casting would be acceptable here.

    That's all I've got. Some of those aren't mine, but stuff I've picked up talking to friends.

    I can not remember winning or losing a single debate on the internet.

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