With a 3:1 Imp to Republic ratio on most servers right now, ranks are the least of the concern pvp-wise IMO. The game is horribly imbalanced due to the population issues, and Ilum is a perfect example of that. Ranks? Sure, but only add them after they have fixed the other umpteen pvp issues first...
When you rank players it does change the way the game is played. While it does bring out the hacker, what worries me even more is when it brings out the stat-padders. Granted, again we aren't sure this is ho they'll be implementing ranks, but still.
Instead of playing to the rules of the matches, they just spend their time doing what makes their stats increase the most for the match total. That could mean waiting on point.. or it could mean running around throwing DoTs on enemies or HoTs on players, even if you aren't actually killing enemies or saving teammates.
More so, they could just camp an area near a spawn, and it doesn't matter if the opponents complete the objectives, as long as they are top in their preferred stat.
What other avenues could they possibly take with a ranking system... Evey game that has ranking has rewards... and since Bioware has pretty much stated they havent implented any original ideasin the game, it kind of lends to the sky is falling,.,,
I couldn't care less about teh rewards, what bugs me is when they start keeping tabs of K-D ratio, no one takes chances in world PVP, all it turns into is gank squads.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Again look to my post... If they are having huge issues with pvp already ingame... why are we debating the impacts of something that may come down the road months from now???
What other avenues could they possibly take with a ranking system... Evey game that has ranking has rewards... and since Bioware has pretty much stated they havent implented any original ideasin the game, it kind of lends to the sky is falling,.,,
I couldn't care less about teh rewards, what bugs me is when they start keeping tabs of K-D ratio, no one takes chances in world PVP, all it turns into is gank squads.
If this applies to world pvp.
If the rewards are quantifiable in such a way that it gives an advantage.
AKA What if its only for WZ's and only for mounts or other skins for gear, not actual stats or anything.
Bah I told myself I wouldn't debate something that is entirely speculative today... oh well
I couldn't care less about teh rewards, what bugs me is when they start keeping tabs of K-D ratio, no one takes chances in world PVP, all it turns into is gank squads.
If this applies to world pvp.
If the rewards are quantifiable in such a way that it gives an advantage.
AKA What if its only for WZ's and only for mounts or other skins for gear, not actual stats or anything.
Bah I told myself I wouldn't debate something that is entirely speculative today... oh well
I'm not saying they can't do it another way, I'm saying I hope they don't do it in the manner I'm saying.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I honestly haven't seen hacking in any games I have played before with pvp. Well maybe not games in general, but MMORPG's. The most I have seen was in Lineage 2 they had camera hacks so they could zoom out further. Honestly though, in every major game I have played with pvp they have gotten rid of the hackers or they didn't have them to begin with. WoW didn't have any as far as I have seen, Rift had no hackers when I played either.
WoW had occasional speedhacks but they were banned really fast. Might have had to do with Warden.
But yeah PvP ranks are a catch 22, yeah I want to be able to show my stats and things like that, but I dont play only for stats. A lot of people do however, and thats where the problem lies.
Original Call of Duty had no ranks and you could still tell who the good players were, especially if you had a consistent 2-3:1 k/d
I couldn't care less about teh rewards, what bugs me is when they start keeping tabs of K-D ratio, no one takes chances in world PVP, all it turns into is gank squads.
If this applies to world pvp.
If the rewards are quantifiable in such a way that it gives an advantage.
AKA What if its only for WZ's and only for mounts or other skins for gear, not actual stats or anything.
Bah I told myself I wouldn't debate something that is entirely speculative today... oh well
I'm not saying they can't do it another way, I'm saying I hope they don't do it in the manner I'm saying.
Sorry if it seemed i was putting those words in your mouth, not my intention.
I agree with your words, I'm more frustrated that people are a little doomsay-ish far too early in my opinion.
Lets turn thread into quantifiable goods and bads of Rankings.
Here I like PVP Rankings because:
Progression on a horizontal level leads to not phasing out old content / gear / concepts.
Earning mounts and titles can be an enjoyable experience
MMRs can make it more challenging and fun if done right (match making ratings)
I dislike PVP ranking systems because:
MMRs if done wrong break the game with exploiters
Gear that unbalances PVP makes it hard for new 50's to get into PVPing.
Unbalanced systems for World PVP and WZ PVP (exluding either one or focusing on just one) would be horrible for the PVP player base, with an un imaginable number potential problems.
If you are going to do instanced, repetitive PvP you might as well make it:
A. Cross server for faster queue times
B. Restrict level brackets more, 40-49, 50, 30-39 etc.
C. Use gear levels/ranking as much as possible - if you are in Battlemaster gear should be facing other people in Battlemaster, not fresh 50's.
D. create a competitive Ranked system for higher-end PvP.
Will this effect open world PvP? Yep, and in a negative way for sure - but there are ways around that too with bolstering mechanics for the less populated side, etc.
Heh , ranked PvP is the shortest route on certifying a game to be childish. Ranked PvP brings out the douche out of most players and makes the game community very hostile towards new comers.
Not much to say on this issue , ranked PvP in a MMO is a No-no.
If you are going to do instanced, repetitive PvP you might as well make it:
A. Cross server for faster queue times
B. Restrict level brackets more, 40-49, 50, 30-39 etc.
C. Use gear levels/ranking as much as possible - if you are in Battlemaster gear should be facing other people in Battlemaster, not fresh 50's.
D. create a competitive Ranked system for higher-end PvP.
Will this effect open world PvP? Yep, and in a negative way for sure - but there are ways around that too with bolstering mechanics for the less populated side, etc.
Is there any word on if it will be in open world PVP?
I don't see any way to make it effect open world PVP in a good way tbh... open world PVP is never balanced, and its rewards shouldn't be lofty and its punishments shouldn't be hefty.
I would love to see them copy RIFT's new Merc system for PVP (where people from opposing faction can merc out to the other side for WZ's and make it so there is less queue time)
I honestly like the 10-49 bracket system idea, though I think you may be right, it might have been better at like 10-25 26-49 or something, just to give people with hardly any abilities a fighting chance.
We don't even know any more than the fact that these two words go together... And you are already trying to speculate?
This isn't too soon perhaps?
Or maybe alarmist?
No?
The majority of games that implement "ranks", pvp takes a serious dive. Really, for the person who likes pvp, they don't need rankings. You know who is good and who isn't. And tying sick gear to rankings just widens the gap even further, and makes it almost certain those with high rankings will continue to stay with high rankings, and those without the rankings will continue to get roflstomped. And getting roflstomped with no chance of getting better without exploiting, leads to people /ragequitting.
There are some of us whose experience in pvp-centered games is vast. I think we can agree: rankings are fail.
Comments
With a 3:1 Imp to Republic ratio on most servers right now, ranks are the least of the concern pvp-wise IMO. The game is horribly imbalanced due to the population issues, and Ilum is a perfect example of that. Ranks? Sure, but only add them after they have fixed the other umpteen pvp issues first...
We have no idea what form this ranking system will take. Let's just wait and see what happens. It's at least a couple months away.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Uhg, PVP ranks, say goodbye to any hope of decent world PVP, that's really all I have to say about that....
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
So they give us two words.
PVP ranking.
And you immediately go SKY IS FALLING!
We don't even know any more than the fact that these two words go together... And you are already trying to speculate?
This isn't too soon perhaps?
Or maybe alarmist?
No?
When you rank players it does change the way the game is played. While it does bring out the hacker, what worries me even more is when it brings out the stat-padders. Granted, again we aren't sure this is ho they'll be implementing ranks, but still.
Instead of playing to the rules of the matches, they just spend their time doing what makes their stats increase the most for the match total. That could mean waiting on point.. or it could mean running around throwing DoTs on enemies or HoTs on players, even if you aren't actually killing enemies or saving teammates.
More so, they could just camp an area near a spawn, and it doesn't matter if the opponents complete the objectives, as long as they are top in their preferred stat.
I couldn't care less about teh rewards, what bugs me is when they start keeping tabs of K-D ratio, no one takes chances in world PVP, all it turns into is gank squads.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Again look to my post... If they are having huge issues with pvp already ingame... why are we debating the impacts of something that may come down the road months from now???
If this applies to world pvp.
If the rewards are quantifiable in such a way that it gives an advantage.
AKA What if its only for WZ's and only for mounts or other skins for gear, not actual stats or anything.
Bah I told myself I wouldn't debate something that is entirely speculative today... oh well
Are you seriously subbed to this game? Are you planning on keeping your sub long enough for PvP ranking to come out?
You guys rail on TOR nonstop, but it sounds like a lot of you are still forking over your cash. Funny.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
I'm not saying they can't do it another way, I'm saying I hope they don't do it in the manner I'm saying.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I honestly haven't seen hacking in any games I have played before with pvp. Well maybe not games in general, but MMORPG's. The most I have seen was in Lineage 2 they had camera hacks so they could zoom out further. Honestly though, in every major game I have played with pvp they have gotten rid of the hackers or they didn't have them to begin with. WoW didn't have any as far as I have seen, Rift had no hackers when I played either.
But yeah PvP ranks are a catch 22, yeah I want to be able to show my stats and things like that, but I dont play only for stats. A lot of people do however, and thats where the problem lies.
Original Call of Duty had no ranks and you could still tell who the good players were, especially if you had a consistent 2-3:1 k/d
Sorry if it seemed i was putting those words in your mouth, not my intention.
I agree with your words, I'm more frustrated that people are a little doomsay-ish far too early in my opinion.
The ¨coming soon vid¨ is from the march update, and they are talking about ranked warzones, as a competitive pvp addition to the game.
What did you like what didn't you like?
Lets turn thread into quantifiable goods and bads of Rankings.
Here I like PVP Rankings because:
Progression on a horizontal level leads to not phasing out old content / gear / concepts.
Earning mounts and titles can be an enjoyable experience
MMRs can make it more challenging and fun if done right (match making ratings)
I dislike PVP ranking systems because:
MMRs if done wrong break the game with exploiters
Gear that unbalances PVP makes it hard for new 50's to get into PVPing.
Unbalanced systems for World PVP and WZ PVP (exluding either one or focusing on just one) would be horrible for the PVP player base, with an un imaginable number potential problems.
Off the top of my head.
I dunno, I figure as follows -
If you are going to do instanced, repetitive PvP you might as well make it:
A. Cross server for faster queue times
B. Restrict level brackets more, 40-49, 50, 30-39 etc.
C. Use gear levels/ranking as much as possible - if you are in Battlemaster gear should be facing other people in Battlemaster, not fresh 50's.
D. create a competitive Ranked system for higher-end PvP.
Will this effect open world PvP? Yep, and in a negative way for sure - but there are ways around that too with bolstering mechanics for the less populated side, etc.
Heh , ranked PvP is the shortest route on certifying a game to be childish. Ranked PvP brings out the douche out of most players and makes the game community very hostile towards new comers.
Not much to say on this issue , ranked PvP in a MMO is a No-no.
Is there any word on if it will be in open world PVP?
I don't see any way to make it effect open world PVP in a good way tbh... open world PVP is never balanced, and its rewards shouldn't be lofty and its punishments shouldn't be hefty.
I would love to see them copy RIFT's new Merc system for PVP (where people from opposing faction can merc out to the other side for WZ's and make it so there is less queue time)
I honestly like the 10-49 bracket system idea, though I think you may be right, it might have been better at like 10-25 26-49 or something, just to give people with hardly any abilities a fighting chance.
The majority of games that implement "ranks", pvp takes a serious dive. Really, for the person who likes pvp, they don't need rankings. You know who is good and who isn't. And tying sick gear to rankings just widens the gap even further, and makes it almost certain those with high rankings will continue to stay with high rankings, and those without the rankings will continue to get roflstomped. And getting roflstomped with no chance of getting better without exploiting, leads to people /ragequitting.
There are some of us whose experience in pvp-centered games is vast. I think we can agree: rankings are fail.