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I am curious what would have kept you (those who quit) paying for a sub with SWTOR. Personally i am sticking with this game until The Secret World is released, maybe longer if things shape up and the game gets better.
There are plenty of issues with SWTOR but i feel they are minor to holding me in game.
If you guys could try and keep this civil and not make it into a flame fest, it would be appreciated, there is a way you can post and not come across as hyped up and angry.
Lolipops !
Comments
It's hard to single out just one thing or a couple.
Generally I just find the game boring both in PvE/PvP and not addictive or immersive. I'm still having a little fun farming WZs but I can't stomach more than an hour/day of that.
Had the game been a hybrid clone of WoW and SWG, instead of just WoW, I surely would've played longer.
I would have liked the game to have more of a sandbox/open world design instead of this streamlined, abusively instanced stuff we have now.
better ui
more group content
easy grouping tool
less weapon restrictions
better performance
better graphics
1 or 2 more iconic SW PC races(cyborg is not a race. its humans with attachments)
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
speaking in general, it was the PvP. for the life of me, I have never seen such a terrible PvP implementation in any game, ever. Even games that are PvE focused have much better PvP than this one.
then there's a myriad of other things, like the UI, the skill delay, the optimization of the engine, no dungeon finder or cross server warzones.
im still playing but this +
Better crafting , while i dont enjoy it , the crafting in this game is disgusting boring ..........
Pet class , yeah......i want it! animal handler
Armor sets that dont look like crap ....nearly all the 50 sets are fail
Meaningful world pvp at every level and on every world.
That implies a few things:
Factions not being so separated by herding them through paralel areas on shared worlds but adding incentives to actually enter enemy territory other than just datacrons.
A small valor or commendation award for kills in your level range regardless of quests or location.
A more severe penalty to dying.
More incentives to be on those worlds at level 50, rather than in instances or picking your nose at the fleet.
Less lethal npc guards in towns and hubs and adding minor raiding incentives to them. (But mechanics should prevent towns and hubs from being "captured" for longer than a reasonably short time).
The problem is this wouldn't work for pve servers so it wil probably never happen. V_V
My brand new bloggity blog.
Better management of their teams.
Initial balance (tiers) in PvP instead of giving the first 50s an opportunity to farm for a month and then separate them out.
The BIG holes in farming valor, whether by design or by exploit. ( I am re-rolling and look forward to seeing new story lines but once I hit 50 with all the 50s in BM gear....I do not look forward tot he bloodfest. Maybe not as bad as a level 15 with the 1st 50s but still not good)
Lack of communication to the players.
I know a good many folks who were in my guilds and on the 2 servers I play who planned to wait the first 6 months, who have since elected to come BACK after 6 months if there is a apparent change and either un-subbed after their free 30 or are letting their next paid 30 run out. For me it's this:
I like the game.
Have been playing since day...3... I think but there are some big issues at hand and I honestly think they broke some of the game (PvP) irreparably *there is no real 'catch up' to even out gear unless they tier that out valor ranks or something.)
I subbed for 6 months and even with my disappointment would likely have done 3 (they already billed me for the 6 so I am with the game that long at least).
I hope things happen.
I hope change occurs.
Time will tell .
I have played a LOT of mmos over the years and many were crappy f2p ones that had a couple interesting features that kept me playing for a couple months.. anyway for me(although I have'nt quit yet) all this game needed to keep me interested was better talent trees and interesting classes.. instead we got same basic cookie cutter crap and probably one of the worst talent trees across all the classes I have seen in a AAA title. The talent trees offer almost no customization they only have 2-3 actual abilites per tree. They are heavily based on either stances, ammo types, gas cyclinders ect. Which makes it almost pointless to make pure hybrid specs for most classes and also gives you WAY less options. For me its this and how the game feels it was made with a complete lack of any sort of attention to detail...
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
FIxing one a significant part of the following:
- their box character, Satele Shan was 10 cm tall in the in-game cinematics. You meet her in the first 2-3 hours of play time, not a hard to find bug.
- Unable to be invited into a group(contacted support from 3 of my characters, i got the same copy pasted answer, no real help - it was something about looking on the web site and keeping an eye on future patch notes)
- Really bad customer service(enough has been said about this)
- Broken endgame PVE content(from getting killed instanly when you load the boss area to the floor doing a magic act and making you fall to your death with other various bugs like instance quests not completing and so on)
- Broken PVP content, from the fact that one side`s turrets ticked faster(there is proof of this on youtube) to other small bugs like one side being allowed to start a game earlier by circumventing the game
- The changes they did - the Ilum PVP fiasco that basically allowed people to get in a few hours what others spent a month to get, and refusing to do rollbacks even with people showing movies(again youtube) of the exploits
- Basic stuff broken like the guild window, abilities not activating, animation showing but ability not working, broken talents, etc.
- The downtime for the servers, for EU players like me it`s during the day up untill 6-8 PM
- The fact that they promised us tanking will work in pvp, but in reality their SHIELD who is their unique thing is ignored by 80% of the atacks in the game and is basically doing 5% of what it should be doing and there is no eta as to when they are fixing it.
- The fact that to cut costs they registered the same phrase to be used in multiple conversations, and for some classes like the consular who uses complicated phrases, it basically makes him sound like an idiot when you do some of the side quests who involve no Jedi but common thugs.
I could go on, but basically it was all this combined... fixing it withing the 1st month would have made me sub, or maybe even releasing the game when it was ready not rushing it and hoping us idiots pick up the tab.
Honestly, the exclusion of Taris. I got there, start questing around, and realized I hated the place. I'd log in, only to log back out - because I hated the place. Then, after fighting rakhghouls for hours on end, here come "Rise of the Rakhghouls". I was done.
ok, the reviews here praised this game for being polished. apparently they missed all these issues which would make the game far from polished.
Bigger, more open landscapes less densely packed with mobs
More ability to interact with the world
More social, non-combat features and progression
Concentration on small details that were obviously glossed over - like calling males and females 'lord' because they couldn't be bothered to record two voice-overs; like implementing a proper LFG function; like implementing a proper space combat game rather than the godawful tubeshooter we did get and were told we should shut up and like...
For me it was several small things going on that ate at me and compounded on top of each other until i looked at my screen on my second character i was leveling; my brain nearly exploded as i realized i couldn't take killing another fourty droids as i'd just turned in a previous quest in which i'd killed 40 droids.
I went about everything all wrong this time around in a new game. I chose the wrong side ( Republic ), i chose a force user ( twice, one for each side ), and i tried to do every single little thing on the way up ( Taris can die in a fire ). Once i had hit 50 with my Sage and had realized that i'd backed the wrong pony (sorry Pony! bad pun), i switched sides and LOVED it...but it was too late.
I was running quests on Tatooine at the beginning of it and encountered my back to back 40 droid bonus quest scenario and i just stopped, sat there for a while, and got really frustrated; generally because i knew exactly what the 24 levels held for me which was much much more of the same. It was then that it all hit me and it didn't take long for me to cancel as most of the initial group of real life friends that had come to play with me had splintered to different servers or left entirely. This was on the 16th, so i left before the first sub.
In truth, the bugs killed me as well. I got stuck on my ship in the bedroom portion on my Sage's Defender and the rest of the ship was just not there. Known bug. Took CS five full days to get to me after filing a descriptive ticket, in which i got a generic response that had nothing at all to do with my problem and the ticket was changed to resolved. That was the last time i played my Sage, and she is still stuck on that ship.
Flashpoints are what you expect, yet i found myself completely turned off and underwhelmed by them after only a couple of run throughs which really surprised me. The pvp was a complete turn off to me and i queued up plenty. If i listed every other grievance i have with the game, this post would go on much longer than it has, but i did want to answer your question fully.
Truthfully, i am glad you may be enjoying the game, and i hope you continue to, but from this particular longtime gamer's perspective it boils down to one thing. That game WAS NOT READY to launch. Not even close. I really want to like the game, but i won't force it. That's a blatant waste of money and i don't waste money. It's about principle. Launch a better product and i'll buy into it. People argue that MMO's never launch without bugs and are generally unfinished all the time, which may be true...but when can we go ahead and start holding developers accountable as consumers and stop taking these scraps of games with lofty future promises as if we hadn't eaten in months. I just want to buy a title and actually feel like it's complete in it's natural original form. Do they want to add more??? AWESOME! I'll take it! But don't sell me on promises that you will break and a trust that had already been broken on launch as a result of the inadequate and completely rushed product.
If they can take their balls out of their purse and show me they have what it takes to be the Bioware i know they used to be, then i'll come back in a heartbeat, but they look lost right now and i want no part of it.
Better game engine
More responsive and dynamic combat
World pvp through out entire universe
More alive world, packed cantina's with players.
{mod edit}
What ticked me off about SWtOR aren't the bugs and the broken down PvP or the poor non responding customer service.
More the fact that the anticipation for this MMO was so high that I'm sure alot of people are currently pissed off at what they paid for. And I thought to myself after all these years , you'd think that people would of learned from past failures , guess I was wrong.
Again , the only reason why this MMO was so anticipated isn't because of "Bioware" but because of the "Star Wars" associated with the game. Not having been called Star Wars , no one AND I do mean NO ONE would be talking about this MMO.
So in conclusion , do like I did and take it up the arse and move onto the next releases that will most likely be more fun then SWTOR. Closing down Galaxies , probably the worst mistake in MMO business history.
sounds like your burnt out, take a break brother.
agreed but even for a star wars fanboy like myself this game fails on so so many levels it just boggles the mind how it got through all the years of development and months and months of betas...
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
there's a difference between being burt out and trying to force yourself to play a subpar game.. I have been enjoying vindictus more than TOR which is pretty sad cause I don't even like vindictus that much other than the combat.. but got another month left in my TOR sub so ill continue to search for that great game that everyone is claiming is in there...
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
I'll agree with this in full. Problems that were persistent in beta are still there. They launched the Ilum debacle with full knowledge of a screaming ptr testing base that the exploits would happen. People will exploit if they can, so if you remove the option to, they can't. I know these guys probably have it hard trying to please everyone at once and i sure as hell wouldn't want to be a part of their studio right now, but they have got to get on the ball here.
I am not sure, based on core design decisions, that it will ever be quite what i would like it to be but they might be able to salvage the game for the current population that is still playing. They might not know it yet, but they will most likely come to similar conclusions at some point in the future if Bioware continues down this road. You can only have so many patch flops before people really get angry. I watch from behind the scenes to see how they do. That was an awful lot of money to spend on a game.
gm organised world raid pvp!would be fairly easy to do!
I had no plan to play SW:TOR, I knew it was not what I was looking for. My 9 years old tried it a little in betas and wanted it for christmas. He really like the Star Wars universe, more than myself as I don't really care about this franchise, he has LEGOs, games, knows more the movies lines than myself too. (Recently, made him watched Spaceballs hehe)
Still, after 2 weeks in the free months he asked me one thing that surprised me really: Dad, can I play something else?
It was his gift, I was ready to fork over a 3 months subs just for his own enjoyement, and yet he asked me to play something else. (Compared to a game like Rift, where I took a 6 month sub, he was sad that I did not renew) When I asked him, why he doesn't want to play it anymore? Simple answer: It's just not fun.
I did try it for myself but all my opinions on it have already been debated to death, no point in going there again.
1. I would have liked a design that wasn't creatively bankrupt, with some SIGNIFICANT innovations.
2. I would have liked open world PvP in the vicinity of what they promised, instead of the blatant lie of what's actually there.
3. An engine that could handle more than 12 people in close proximity on a high-end rig.
4. Something other than 100% vertical gear progression as the entirety of the end-game experience.
5. All the voice-over work and presentation of the side-quests should have been dedicated to the class stories instead, and then the side-quests themselves would be presented like the INCREDIBLY bland combat-filler bullshit tasks that they really are.
6. A meaningful Space Combat implementation. Ideally, a free roaming space segment - complete with PvP combat. I can't think of a more obvious avenue of success than this - and any engine should be able to handle ~24-48 ships in proximity with a black starry background and a colorful nebula texture.
7. Responsive combat system.
8. A less complicated/mess gear customization system.
9. Worlds/planets with ambient sounds and a soul - rather than dreary linear open spaces.
10. Weather system and a day/night cycle.
11. A proper "auction house" with up-to-date functionality.
12. Etc.
at least I got founders title!
I enjoy it for what it is, a game. So I'm subbing for awhile, im level 28 now and finally got my speeder.
One of the biggest things for me was the huge amount of instancing, it completely killed my immersion. I remember playing Wow on day 1 after the servers went live, and just walking around marvelling at how huge the world was. I did not have that feeling at all in this game. I also felt that with that, the "epic" mounts were just far too easy to obtain. Epics in general in this game seem to drop from the sky. I am still enjoying the game, and waiting for them to fix several nagging bugs (pvp dailies not counting anyone?). I still can't see them maintaing a huge amount of subs in the coming months, but maybe that will change. I too will be watching TSW closely.
This. Sadly, this is yet another mediocre loot treadmill in an ocean of bad-to-mediocre loot treadmills.
I eagerly await the next shallow, vapid game that hits the market with the exact same endgame that suffers the exact same fate*. It's almost like MMO developers are gluttons for failure.
*Expect this game to experience the exact same subscription loss as Rift in a similar to slightly elongated timeline.