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I mean the lore is so setup for it with the Hutts, Smugglers and Bounty Hunters which has no particular allegience. Just take the existing Bounty Hunter and Smuggler basic classes and put them under a Hutt faction and voila you have a third faction with healer, tank and DPS.
Just imagine the fun with having this third "neutral" faction which could jump in and tip the scales when one of the Empire or Republic sides gets too strong. I mean in the SW movies you can clearly see that neither Han Solo or Bobba Fett has any particular allegiance to either side, they just do it for the money.
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That makes no sense. 3 factions would rock I just don't see it applying in your case
So the Hutts could side with the weakest side when the other side would be winning?
Why would the Hutts side with the losing side, it's not in their nature. That's not even mentioning that a neutral side would be part of a war. That wouldn't exactly make them neutral
Don't you think we're past the stage where we thought this game would be about Star Wars lore or anything?
There was claims about it being a generic MMO with SW tagged on. If they could just make it a working game with SW tagged on would be great now.
Though, saying this game has 2 factions is really stretching too. Generally it's Imps only with some odd Reps far and between.
1) because it costs more money
2) because it takes more development time
3) and most important, because WoW only has 2 factions, and they have been trying to clone WoW. a shame they forgot to clone Blizzard's polish, quality and care in all they do.
Although I also like the more interesting dynamics of 3-sided conflicts in MMOs, you have to stretch the lore past the breaking point to fit that here.
Star Wars is a 2-sided conflict. Always was. The fact that both factions have fringe elements and attract opportunists doesn't change that.
They could easily do it in DAOC because they weren't trying to be faithfull to an IP but created one instead. And it was plausible considering all the warring factions that eventually became the England of today.
The Secret World is also doing it and it also works because, once again, they're inventing the lore.
A 3rd side in in SW makes about as much sense as in LOTRO...none.
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Developement complexity of 1 faction: 10
Developement complexity of 2 factions: 40
Developement complexity of 3 factions: 160
Just out of my ass but you know what i mean.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
I thought it would have been better if there was no factions at first and everyone started out neutral, and your actions and choices in the game determined if you went light side, dark side, or neutral gray. So in the end there would have been 3 factions.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Not really no
I think the lore stays as close to true as it can get without taking a hammer to what's considered "cannon"
And to your last remark. Playing the antagonist will always be more popular than playing the protagonist. People like playing the bad guy ..just as they like rooting for them in movies. That's why you have more sith than republic. Even if this was a sandbox game I seriously doubt that would change
That would require some genuine effort and an open ended story, something that Bioware are not known of doing.
I suppose that a game where you started as an anonymous force user and then due to your actions (good or bad) you gained reputation with either faction and then decided to join that faction. Or get dragged by force to either camp and choose to escape or create havoc.
I'm beginning to describe a game in Bethesda's phylosophy though, which is not what Bioware seems capable or willing of doing. Too bad, because when the story ended, so did my willing to play the game and thus renewing my subscription.
http://en.wikipedia.org/wiki/Star_Wars:_Empire_at_War:_Forces_of_Corruption
Cause they did not do it before right?
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
It's too bad because it could have been free flowing, meaning that if you decided you did not feel like playing a dark character at end game you could change sides just by doing good actions or choices until you went from Dark to Gray to Light, and vice versa. Much better option than having to reroll just to play the other side IMO. Could get quite confusing if your in a guild though
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
With each of the character classes having an isolated story line, I don't think having a third Hutta faction would have been much more complex. It would really amount to changing the stories a bit. With the faction being neutral, balancing instanced PvP would be a lot easier. Not sure abut Ilum though...the only Republic players would probably be the Jedi.
I can not remember winning or losing a single debate on the internet.
3 factions doesn't fit the lore. Everything is bipolar in the Star Wars universe, all about the struggle between good and evil, dark and light side of the force, empire and republic.
Strictly for RvR functionality, yeah it would have been nicer to have 3 factions instead of 2 but in a SW game, where everyone is so attached to the lore (both franchise owners and fanbase), I never see that happening.
What I don't understand is, why do people play a game with 2 factions and then complain that there isn't a 3rd faction? Simply just don't play the game if it doesn't have the features that you really want, because at this stage you have no justifiable reason to complain about a 2nd faction game having just 2 faction.
There are 4 MMOS on the horizon that will have 3 faction warfare (Guild Wars 2, The Secret World, Planetside 2 and some indie title), so just wait patiently for one of those titles to come out. Shouldn't be too difficult, seeing how most people here were waiting ages for SW:TOR.
LOL... I'm certainly not up in all the fringe garbage that SW spawned...so you got me. Yeah pirates are always cool... can I have an eye-patch?
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― CD PROJEKT RED
Not everybody is as enlightened as you. If they were the forums would have less action going
Since when to people root for the bad guys in movies? Hardly ever.
because there wasnt one in the movies....
It was all about good vs evil. Empire vs the Republic (rebelion).
All of your reasons are spot on, especially the 3rd one. They really did look at WOW as the most successful model to emulate and improve upon (well, because it is of course) and saw no need to really provide anything beyond that outside of their planned voice overs and what not.
Add in the fact that the lore doesn't fit a 3 faction design and there was no chance of it going down that road.
Besides, I think only developers who are really interested in providing a solid pvp model would consider a 3 faction design and that wasn't the primary motive behind SWTOR, it was designed to tell stories, and drag the players along for the ride.
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If you watched the original movies, without the re-edits, Han Solo (smuggler) starts off neutral. He is most certainly working for a Hutt (until the Hutt wants him killed). Bounty Hunters show up at Hutta all the time working for Hutts.
In "canon", the Republic has hired Bounty Hunters. They are criminal/neutral. They don't necessarily work for the Hutts, but they are certainly familiar with them and spend a lot of time with them.
There's no particular lore reason you couldn't have a neutral Hutta faction, even if the neutral players picked a primary faction for later game PvE content.
I can not remember winning or losing a single debate on the internet.
Yeah I think it could have worked too but it would have needed some audacious game design, ie: the 3rd faction wouldn't have force users so what classes would they get? Just BH and smuggler?
It would have been really hard to pull off.
Of course they do. That's one of the main reasons why Friday the thirteen and the Freddy movies became so popular not to mention TV Shows like Dexter
{mod edit}
I actually don't think it would be tremendously hard to do. With the mirrored class concept, the basics are there. They might even get away with using the same locales. I imagine the biggest challenge is all that voice acting and story telling,
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This was my answer as well.
Anyone saying because of lore.. well, in my opinion that went out the window when they had Jedi and and Sith playing Huttball. I could (eventually) figure out a much better way to explain a 3rd faction (lorewise) than Huttball.
The first and second ones are most likely dead on. The third one and the Lore/Huttball are a load of bunk. A third faction could have been done, but would have added about a year to 18 months in developmental time (most likely). I would like to see a third faction come out in their first expansion though.
"If half of what you tell me is a lie, how can I believe any of it?"