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What does an MMORPG need to succeed?

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Comments

  • CuathonCuathon Member Posts: 2,211

    Originally posted by SuprGamerX

      Heh , you want innovation in your MMO? Then pray that the Devs stop creating real life graphics and actually put content into their games.  It's not that complicated.  Seriously nothing is stopping a Dev to release a low graphic MMO with tons of contents and later on improve on graphics.  Hell , CCP has done it with EVE-Online.

      I don't understand why a MMO needs to be everything at once , look at FF14 how miserably pathetic it is? Ok the graphics are breath taking , but Jesus Christ the gameplay sucks. And that's just one example.   Do a bloody MMO with a crap load of content to keep players busy for a long time instead of working on graphics.  Look at SWtor another example , people reaching max level in under 2 weeks.  THIS AIN't SUPPOSE TO HAPPEN!!!  No matter how long you play 24/7 that means under 300 hours of game play to max out is pathetic.

      Graphics are sooooooooooo overrated when it comes to a MMORPG , we're not talking about FPS online where your goal is to shoot someone's head off , we're talking about a genre that needs ALOT more then just real life breasts and seeing your reflection off a lake.

    Amen brother.

  • MeltdownMeltdown Member UncommonPosts: 1,182

    Originally posted by FrostWyrm

    Independent game companies.

    As long as corporations with non-gamer investors and directors are digging their hands in the mix, the industry will continue to focus on tricks, gimmicks, or formulas that can be used to increase revenue rather than innovation, creativity, and a focus on quality over quantity.

    QFT

     

    We vote with our money, yet most of the people here do not wish to be patient with an indie developer, they want their game and they want it now. So who has the game and has it now? Mr. Corporation with his well polished MMO-machine spitting them out like cars on the assembly line. We have no one to blame except ourselves.

     

    **edit**

    "well polished" might be a bit of an exaggeration. 

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • nariusseldonnariusseldon Member EpicPosts: 27,774

    I do not thnk it is really the massive-ness nor the social aspect that makes MMO successful. Lessons learn from WOW:

    1) lots of things for players to do, some grouped, some solo, so essentially they won by content. They have:

    - raids (3 difficulties)

    - 5 man dungeons

    - dailies

    - 3 forms of pvp .. large zone like BH, battleground and arena

    - collectiing pets & mounts

    - crafting and gathering

    - achievements

    2) Make stuff looks good. Not necessarily realistic or high polygon graphics, but good and cool art design trumps all. I found myself look at others' mount/weapon/gear quite frequently just because they look cool.

    3) Polish, polish and polish.

  • nariusseldonnariusseldon Member EpicPosts: 27,774

    Originally posted by Meltdown

    We vote with our money, yet most of the people here do not wish to be patient with an indie developer, they want their game and they want it now. So who has the game and has it now? Mr. Corporation with his well polished MMO-machine spitting them out like cars on the assembly line. We have no one to blame except ourselves.

     

    I do not see anything wrong with this. After all, we are talking about entertainment products here, not supporting political parties. Of course I want a polished game that is fun. There are so many choices out there (and obviously MMOs are not the only choices) that there is no reason to settle for less.

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