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...but it should have been.
i have read that phrase posted on this forum and on the OB countless of times by fanboys or others bitten by the hype bug during the development phase of the game when we alerted to the fact that this game misses one very important MMO pillar that suddenly now everyone recognise is missing.
That pillar is the social pillar. This game is void of life. For a MMORPG, this is kinda huge. There are no social features what so ever. There is no purpose to guilds - no guild banks, no community (or guild) crafting (ie community projects), no galaxy-wide territorial control, no chat bubbles, instances galore (with too long logging screens), abuse of teleportation buttons and quest signs; there is no need to spend time making friends in game when a press of a button will hook you up with random players to complete an instanced mission.
I can see the AoC syndrome hitting in the game right now. "We are level 50 and have nothing to do!" And Bioware's reply (boo-hoo) "re-roll a character".
No s**** Sherlock; you almost had us convinced that your unwillingless to tell us what your plans for end-game content were was some supa-dupa revolutionary secret that would have changed the industry for ever...
Its just not there.
Or it is... depending what your standards are.
If it were only me, I would not even bother writing this post. But these complaints are now surfacing time and again in the interwebs and I cannot but find it a little ironic.
Aside from the fact that levelling IS interesting and compelling at times, I keep on wondering why oh why this isnt a single player game?
So... my mmorpg.com friends. how are you liking WoW 2.0?