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The fourth pillar of story is alive and well in the launch product of Star Wars: The Old Republic, but will this continue with the same quality post-launch? Join us in this week's Star Wars: The Old Republic column as we offer some thoughts on the subject.
I’ve played several games with two (or more) very distinct factions, and the notion of creating unique content for both sides has never worked out. The most blatant example of this being City of Villains, which very quickly fell to the wayside when it came to creating villain specific content. BioWare has basically promised gamers two fully unique experiences when playing through the Empire and Republic sides and even this was compromised on a bit before the game even went live.
Read more of Michael Bitton's Star Wars: The Old Republic: Maintaining that "BioWare" Experience.
Michael "MikeB" Bitton