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Amazing Game - Who would have thought?

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Comments

  • FlanteusFlanteus Member UncommonPosts: 31

    someone broke the record in mining yesterday(I think this is why ET probably crashed lol) highest resources mined of a value of 217847 ped (21784.7$ !!!) in 3 years!

    the question...how much did it cost him/her to find that? (at least the cost of tool used?) and how many skills do you need at least to achieve such find? I know luck is a huge factor, but I want to know and understand what else played a part on finding such a massive mine resource (tools used/skills/etc).

  • narfinarfi Member UncommonPosts: 178

    (the 100k+ medical tool was just a bit of trivia not intended to be a realistic goal :P it is powerful and super economical, while each heal is larger than most tools, the cost per use is much much lower)

     

    "Give a man a fish and he will eat for a day. Teach a man to fish and he will never go hungry."

     

    When selecting a weapon there are a few things to consider.

    1. A weapon can never be used to its max effeciency until it says "SIB = Not Anymore" with your stats.

    2. A weapons eco effeciency is highly dependent on the markup you pay, if you overpay for an eco weapon, it may no longer be eco for you.

    3. At higher levels the appropriate Amplifier will almost always make your gun more economical while also making it more powerful.

     

    Check out this online app for determining strenth and eco of a weapon determined by the markup you pay and your actual profession levels.

    http://www.entropedia.info/WeaponCompare.aspx

    Select a weapon you are considering, enter the markup you would pay for it. (100% if its from the trade terminal.)

    Enter your actual Hit and Dmg Profession Levels.

    Then look at what your Damage/Pec and Damage/Second are, those are the two things you want to consider when purchasing a weapon.

    If your goal is mining, then I would recomend you use a knife or sword for your solo swunting. (melee doesnt work well in teams, so you would want a rifle for that)

    Melee combat builds strength, and strength affects how much weight your avatar can carry around before he slows down to a walk. As a miner carrying ores around, weight is a big deal and your limit is something you will always want to be increasing.

    (note: I noticed that the asi-10 doesnt have all of its information entered on the site, so it gives you a faulty perception of your effeciency using the chart. It shows what you would be if you were 'maxed' (SIB=Not Anymore) even if you enter 0.0 for your profession levels.

     

    One other thing to consider when hunting low level mobs is using two weapons. One as your main weapon and one as a finisher.

    Consider this:

    A mob has 30hp and you have a gun that does a max of 10dmg.

    you hit it for 6,7, 8, 6

    thats means it has 3 hp left and your gun will do much more than that which will be a waste of your ped. So this is when you pull out a pistol that does 5dmg max for the last shot to reach your max effeciency on the kill.

    Things to consider anyways ;P

     

    Good Luck and have fun,

    narfi

  • narfinarfi Member UncommonPosts: 178

    The mining ATH yesterday was by somoene in one of the top Mining Societies. My guess is they used either lvl 5, 7 or 8 amps to get it. (those are the more common amps used by professionals)

    That would have cost them 3, 4, or 5ped per mining drop depending on the amp used. Compare that to the rookie mining i recomended above which uses 0.10 ped per drop you can see a considerable difference.

    Big HOFs and ATHs like that are Promotional loots and purely based on luck. Some people beleive that if you loose enough to the system you will get one but many 'gamble' on that and are dissapointed.

    It is better to play smart and within your means than to chase after the big loots.

    Saying that though, either theory could fit this person. 1. They are a professional miner so have put in the time to have potentialy 'earned' a loot that size. 2. They drop alot more probes than anyone so the chance of them hitting the lucky 'promotional' claim is higher.

    We all pick and create theories for how the loot works, but it is alot like Relegion. There really is one true way that it works, but none of us know it, and everything we do and beleive is based more on faith than facts.

    IMO its best to grind for markup to cover your losses to the house, and then if you ever get a lucky loot it will be pure profit and allow you to play at a higher level than you would otherwise. (thats the case for me, I got a 16k ped hunting loot that I sold for an additional 32k ped of markup even though I wasn't chasing the big hofs)

     

    narfi

     

  • FlanteusFlanteus Member UncommonPosts: 31


    Originally posted by narfi
    (the 100k+ medical tool was just a bit of trivia not intended to be a realistic goal :P it is powerful and super economical, while each heal is larger than most tools, the cost per use is much much lower)
     
    "Give a man a fish and he will eat for a day. Teach a man to fish and he will never go hungry."

     
    When selecting a weapon there are a few things to consider.
    1. A weapon can never be used to its max effeciency until it says "SIB = Not Anymore" with your stats.
    2. A weapons eco effeciency is highly dependent on the markup you pay, if you overpay for an eco weapon, it may no longer be eco for you.
    3. At higher levels the appropriate Amplifier will almost always make your gun more economical while also making it more powerful.
     
    Check out this online app for determining strenth and eco of a weapon determined by the markup you pay and your actual profession levels.
    http://www.entropedia.info/WeaponCompare.aspx
    Select a weapon you are considering, enter the markup you would pay for it. (100% if its from the trade terminal.)
    Enter your actual Hit and Dmg Profession Levels.
    Then look at what your Damage/Pec and Damage/Second are, those are the two things you want to consider when purchasing a weapon.
    If your goal is mining, then I would recomend you use a knife or sword for your solo swunting. (melee doesnt work well in teams, so you would want a rifle for that)
    Melee combat builds strength, and strength affects how much weight your avatar can carry around before he slows down to a walk. As a miner carrying ores around, weight is a big deal and your limit is something you will always want to be increasing.
    (note: I noticed that the asi-10 doesnt have all of its information entered on the site, so it gives you a faulty perception of your effeciency using the chart. It shows what you would be if you were 'maxed' (SIB=Not Anymore) even if you enter 0.0 for your profession levels.
     
    One other thing to consider when hunting low level mobs is using two weapons. One as your main weapon and one as a finisher.
    Consider this:
    A mob has 30hp and you have a gun that does a max of 10dmg.
    you hit it for 6,7, 8, 6
    thats means it has 3 hp left and your gun will do much more than that which will be a waste of your ped. So this is when you pull out a pistol that does 5dmg max for the last shot to reach your max effeciency on the kill.
    Things to consider anyways ;P
     
    Good Luck and have fun,
    narfi


    yeah I read about the 2 weapons tactic somewhere, but I assume its for higher levels? because I'll be using TT weapons for now (assuming they are the lowest weapons in the game?).

    a nice guy yesterday gave me some items worth 10 peds, and I purchased MANTA K-1 (shortblade) worth 10 ped from TT, I did some calculations on how many mobs I could kill until it break based on the tool in entropedia, if my calculations are correct, assuming maximum skill efficiency, I can kill 229 puny Caraboks (10 Health = 2 hits per mob cost = 4.35 pec) with 10 ped MANTA K-1 assuming ofc all successful attacks (would you please check my fail math :P ? )

    now with swunting, each carabok have 10 Vibrant Sweats = 229*10 = 2290 V.sweats which sell for 3k/ped in Arkadia = (3*2290)/1000 = 6.87 ped without loot, in order to break even I would need loot worth at least 3.13 ped.

    good to know that melee would help my mining, this is a good example of what I was looking for in hunting.

  • FlanteusFlanteus Member UncommonPosts: 31


    Originally posted by narfi

    IMO its best to grind for markup to cover your losses to the house, and then if you ever get a lucky loot it will be pure profit and allow you to play at a higher level than you would otherwise. (thats the case for me, I got a 16k ped hunting loot that I sold for an additional 32k ped of markup even though I wasn't chasing the big hofs)
     
    narfi
     

    this is what I was planning to do too, I wasn't asking these questions to chase a big return like this, it was just to have an idea of how much higher tools will costs in general, I always play eco in MMOs, I never chase that rare high quality items or <weapon +10> .000001% upgrade or whatever to make money, I only asked to actually avoid relying on luck to make money..

    and the result, every single MMO I touched a I became filthy rich in them :P , so this game is the ultimate challenge for me, therefor, the ultimate fun! the only problem tho, is if I broke/burned out of the game before I reach an economical statue, we will see how it goes...

  • kirak2009kirak2009 Member UncommonPosts: 543

    Sounds like an interesting game,  can you play without the combat completely or do you have to have some combat?

    I am intrigued might give the game a try

     

    Edit: spelling because I am a moron

    "All expectation leads to suffering" Buhhda

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by kirak2009

    Sounds like an interesting game,  can you play without the combat completely or do you have to have some combat?

    I am entrigued might give the game a try

    be careful, this is a game thats all about money, lots of it, as it happens, like all casino's the only real winner is the house, its best you research into this game carefully before spending any money, because you can spend a lot without achieving anything constructive, or without recovering any of it, there is a very good reason why there is such a low playerbase for this game. probably a good idea to check out reviews that arent made by 'vested interests' also image

  • CaldrinCaldrin Member UncommonPosts: 4,505

    Played this a few years back.. i looked into it quite a bit and decided to give it a go.

     

    So i thought well I usually pay £30 for a new MMORPG and then £12 a month. So i initially put in £30 and then after the first month i only put in £12 a month.. I then played the game like any other MMO and had no issues at all, was pretty fun actually and have been thinking about giving it another go now it uses the cryengine :)

    So think of it as a normal MMORPG with a standard monthly sub but with a cash shop if you want to spend extra.. and of course if you are lucky you could get away without paying  a monthly sub :)

     

     

  • narfinarfi Member UncommonPosts: 178

    Originally posted by kirak2009

    Sounds like an interesting game,  can you play without the combat completely or do you have to have some combat?

    I am intrigued might give the game a try

    The most popular and easiest non-combat way to play is mining.

    The other two popular ways are trading or buying a spaceship and running a taxie service between planets.

    There are players in the game with no combat skills at all who do very well mining.

    There are players in the game with no skills at all who have a blast playing the 'social' aspects.

    There are players in the game who only hire out as medics and have no combat skills of their own.

    There are a couple of high lvl crafters who have very low combat skills in relation to their other skills.

    etc...

    It is a sandbox game and you are never forced to go down any paths you dont want to. Besides the challenge I think this is a big part of why I like the game so much.

    They have started introducing missions which are great for people that like direction and goals like that, but I have done very few of them since it really isnt my style. (though I likely will end up doing some of them for the challenge and the rewards)

    Hope that makes sense.

    And our pessimistic Phry above is correct, you should do the research to understand each activity before you spend on it. Only a moron wouldnt. He is also right that i have a vested interest in the game. I play it ALOT and have actual money in it, so of course I want it to do well. On the other hand realize that most reviews he will direct you towards will be from people who didn't actually play the game. Because of the dedication and challenge required to play in a real cash economy there is no Reviewer who can give it a fair review for the very reason that they cant put in the time required to even touch the tip of the iceburg of understanding how it works.

    The game is what you make of it, everyone can play their own style and will either enjoy it or hate it based on their choices.

    narfi

  • picommanderpicommander Member UncommonPosts: 256

    Originally posted by narfi

    The game is what you make of it, everyone can play their own style and will either enjoy it or hate it based on their choices.



    While talking of choices and the challenge of playing deposit free (I do understand that this is not the way the game is ment to play)...

    First time I dipped my toe into this game I did nothing else than a bit sweating for about 2 hours or so. To take the "challenge" as you call trying to play w/o deposit it would require a lot more sweating (estimately around 2 weeks minimum, correct me if I got you wrong here). Unfortunately I remember sweating in itself as neither challenging nor all too amusing but time consuming and boring (even for just those 2 hours), as a typical case of what people usually call "grinding".

    So is what you call a challenge actually a challenge of players patience?

  • narfinarfi Member UncommonPosts: 178

    Originally posted by picommander



    While talking of choices and the challenge of playing deposit free (I do understand that this is not the way the game is ment to play)...

    First time I dipped my toe into this game I did nothing else than a bit sweating for about 2 hours or so. To take the "challenge" as you call trying to play w/o deposit it would require a lot more sweating (estimately around 2 weeks minimum, correct me if I got you wrong here). Unfortunately I remember sweating in itself as neither challenging nor all too amusing but time consuming and boring (even for just those 2 hours), as a typical case of what people usually call "grinding".

    So is what you call a challenge actually a challenge of players patience?

     

    Well you could call it that, esp that first 1-2 weeks. (would be easier to just depo a few dollars)

    But really, that initial burst of sweating to get started is not what i consider the challenge.

    Anyone can sweat forever and slowly gain peds, but like you point out, that wouldnt be fun or challenging. (for most people)

    I do have a girl in my society who has been playing for around 4 or more years who has spent most of her time sweating, and then either selling the sweat or making mind essence from it and selling it. She takes what she makes and gives it to friends or does other things with it. This is not something I understand, but she enjoys it, so who am I to say anything?

    The challenge begins after that, where you take your ped that you worked hard to earn, and make it streatch or grow it into something to be proud of.

    The challenge is in the hunting or mining or crafting in direct competition with the other players and against the game developers themselves in a struggle to increase your skills, your abilities and your ped ballance.

    This is the true essence of the game rather you deposit to get your ped, or if you sweat or do other activities to get your ped.

     

    hope that makes sense,

    narfi

  • I have a question: if you spent a week with 10 dollars then how many hours did you spend with it?

     

    I think that at worst you can say it's a casino and that it's still "pay to win". But I have to say that you are right that this can be a motivator to play as much as the reason to stay away. I think the reason why many people don't like it is because they have nothing to hang on that gives you a bit of solid gameplay. The sweating isn't sufficient because you can shoot a few squirrels after 10 hours of farming and that's it lol. The totally different thing with other games is that it really is your call how much money you want to put into the game. And I suppose it feels like a real market economy because the word of mouth about what works is going around and people actually respond to that. It seems very free because of that.

  • YamotaYamota Member UncommonPosts: 6,593

    Can the game be enjoyable with $20-30 upfront and $15 each month? If not I will pass. 

  • VegettoVegetto Member Posts: 841

    I'm about to put $60 on a greyhound bet and spend about $10 a day on horses, so providing this has plenty of exploration and things to do, i might give it a try, as the money needed does seem marginal.

    I wouldn't go above $40 a month though, except for very occasional things.

    image


  • Originally posted by Yamota

    Can the game be enjoyable with $20-30 upfront and $15 each month? If not I will pass. 

    sorry wrong topic :D

     

    To say something about it: that wouldn't fit into Entropia.

  • NaowutNaowut Member UncommonPosts: 663

    So I did as OP suggested and got myself 10$ worth of ingame money then I met a guy who bought all the mining stuff for me and took me on his Helicoper and he teached me how to mine.

     

    Was a shit ton of fun :D Might of found my new main game! Yay lol

  • narfinarfi Member UncommonPosts: 178

    Originally posted by Yamota

    Can the game be enjoyable with $20-30 upfront and $15 each month? If not I will pass. 

    Yes it can.

    I strongly recomend new players to play a day or a week for free, and then deposit what they would to buy a box off the shelf, and then each month put in what they would for a subscription.

     

    This approach will work for most adults with atleast a simple understanding of money and economics. It will likely not work for your average 13yr old who may not be capable of budgeting or understanding risk vs reward consepts. (no offence to the young, I have met very buisness savy kids and really stupid adults, but that is still the general steriotype in my mind)

     

    You should be able to play with that for the first year or so no problem. If you are interested in an old guide for using that budget I can try to find it for you, some things have changed since it was written but the idea is still applicable.

     

    In my mind any game worth playing is going to cost me some, but it is only here that I have a legit means of possibly getting some of that back when im done or tired of it. (still having fun 4yrs later so not sure when thats gona happen :P )

     

    hope that helps,

     

    narfi

  • VegettoVegetto Member Posts: 841


    Originally posted by psyknx
    So I did as OP suggested and got myself 10$ worth of ingame money then I met a guy who bought all the mining stuff for me and took me on his Helicoper and he teached me how to mine.
     
    Was a shit ton of fun :D Might of found my new main game! Yay lol

    Dunno why, but that makes it sound like your his toyboy :D

    image

  • narfinarfi Member UncommonPosts: 178

    Originally posted by psyknx

    So I did as OP suggested and got myself 10$ worth of ingame money then I met a guy who bought all the mining stuff for me and took me on his Helicoper and he teached me how to mine.

     

    Was a shit ton of fun :D Might of found my new main game! Yay lol

    Nice!

    I hope you added him as your ingame Mentor?

    That will allow you to get a full set of armor and a 4x4 truck once you graduate and will get him a random Mentor Edition item as well.

    If you find someone willing to help you who is knowledgable the mentor system is a good way that the game rewards that relationship.

    narfi

  • NaowutNaowut Member UncommonPosts: 663

    Originally posted by Vegetto

     




    Originally posted by psyknx

    So I did as OP suggested and got myself 10$ worth of ingame money then I met a guy who bought all the mining stuff for me and took me on his Helicoper and he teached me how to mine.

     

    Was a shit ton of fun :D Might of found my new main game! Yay lol




     

    Dunno why, but that makes it sound like your his toyboy :D

     

    As long as he gives me more free stuff, sure! :P

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by narfi

    Originally posted by Yamota

    Can the game be enjoyable with $20-30 upfront and $15 each month? If not I will pass. 

    Yes it can.

    I strongly recomend new players to play a day or a week for free, and then deposit what they would to buy a box off the shelf, and then each month put in what they would for a subscription.

     

    This approach will work for most adults with atleast a simple understanding of money and economics. It will likely not work for your average 13yr old who may not be capable of budgeting or understanding risk vs reward consepts. (no offence to the young, I have met very buisness savy kids and really stupid adults, but that is still the general steriotype in my mind)

     

    You should be able to play with that for the first year or so no problem. If you are interested in an old guide for using that budget I can try to find it for you, some things have changed since it was written but the idea is still applicable.

     

    In my mind any game worth playing is going to cost me some, but it is only here that I have a legit means of possibly getting some of that back when im done or tired of it. (still having fun 4yrs later so not sure when thats gona happen :P )

     

    hope that helps,

     

    narfi

    Ok thanks for the info, think I will try the game over the weekend but still not sure if I should quit my SW:TOR sub or play another month.

    In any class, I will give it a shot. This game sounds like a refreshing change from your normal, casual Themeparks.

  • narfinarfi Member UncommonPosts: 178

    Originally posted by Yamota

    Ok thanks for the info, think I will try the game over the weekend but still not sure if I should quit my SW:TOR sub or play another month.

    In any class, I will give it a shot. This game sounds like a refreshing change from your normal, casual Themeparks.

    Curious if you tried it and what your inital impressions were, and if you needed any help or not.

     

    narfi

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