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I'll use SW:ToR as the example in this post but a lot of this is true for most new games.
To start of all the races are exactly the same, the only difference between them is a unique emote and the two factions are mirrored, a bounty hunter has the exact same skill set as a republic trooper. This is all because making stuff unique makes it hard to balance, and the people who "competes" in MMO's will cry their eyes out because of imba if the designers went all out with cool design. I'm fine if some games wants to take this road of blandness but right now it feels like every game is and to be honest I think the majority of the casual gamers would prefer stuff to be more unique and different over bland and balanced.
I guess I expected ToR to be more daring in this regard, especially since the game clearly gives the vibe that it's more focused on just casual fun and good story rather than competitive PvP/PvE.