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Everywhere I read (on this site and so many others) I hear the comment - "Blizzard ruined WOW because they made Cata easy - for the casuals".
I am sick and tired of this mantra. It is 110% crap.
1. Casuals like the journey. I HATE how Blizz rushes through levels 1-70+ now. Half the quests are gone. Crafting is useless. Why did Blizz do this? For the hard-core PVP and PVE. They are the ones that want to rush to level cap so that they can start doing the level cap raids, wargrounds and arenas. For raiders and pvpers the game begins at level max thus they want to rush through the early levels - which Cata allows them to do.
2. Blizz made it harder at the higher levels not easier. Of course the hard-core don't believe that - they all have the top epic gear from wotlk raiding. I could breeze through levels 80 -85 too if I had their gear. I had all greens and a few epics from woltk and I did not do half as well (and enjoyed it half as much) as I did with the earlier expansions. Yes I am a noob. Most casuals are noobs compared to the wow-is-my-life raiders and pvpers.
3. The talent change was done to make it easier for Blizz to balance pvp and raids. The talent change was what killed WOW for me. After 6 years of subbing I quit. They made fewer talents not for the casuals but for the raiders and pvpers. Casuals like to play with their skills and talents - raiders and pvp are min/maxers. Making fewer talents make the programming easier thus making balancing easier [as if they ever can make perfect balance].
I could go on but why? The word "on the street" is that "Cata caters to the casuals". I am sure that Blizzard believes it. You don't think so - look at the proposed talent changes for MOP. 6 talents??!!! I might as well be playing Guild Wars!
And if you think that MOP with its pandas is aimed at the casual market think again. What country has the most WOW subscribers? China. That is why the pandas - to get even more Chinese subs.