It looks like you're new here. If you want to get involved, click one of these buttons!
So I have done Dungeon runs in every game from EQ up to RIFT and I often times did them for the loot with a deep sigh and resignation that I "needed to do them". I had fun in some, especially in the early days of EQ as Dungeons were HARD.
Not bashing on RIFT because I do like that game but I was not always willing to jump into a Dungeon and struggled to want to. If you (or I rather) bothered to read the story they were pretty cool but still Ugh.
NOW, I played 3 of the "Flashpoints" in TOR and only stopped at the three so as not to ruin the rest of them. I played the Esseles on the Republic side and the Black Talon and Hammer Station on the Empire side. I ran through them a few times each and will again. I had a blast in them. The question is why.
I hate to say it but story and dialogue are KING here. The group dialogue and choices are fun and make for some good moments, even on repeated runs. The funny thing is, ulitmately you still are running to a mob and killing it, solving a puzzle and passing it, Killing a Boss and cheering, and grabbing loot, same as in a Dungeon. BUT the fact you can make choices that change the story some and the immersive interactive content really make it great.
Hammer Station was my least favorite though I still enjoyed it. I realized it also had the least story elements of the three I played. Still it was more fun than any RIFT Dungeon (or any WOW dungeon but I have not played WOW since Witch King so I am not sure about later content).
Tight design is another. The Flashpoints can be hard without some decent planning by the players but the design of how it dishes things out to you and using crew skills like Slicing and Archeology to bypass traps, etc, ehanced the gameplay. The tight design made the fights fun and fast paced and there was little to no down time.
I did the Esseles with a Jedi Guardian and it was great because a Smuggler made a choice I really hated (but he won the roll) and it made me mad "in character" which was a fun experience.
On the Empire side I was playing a very self centered and evil Sith Assassin and was often at odds with a Snarky, good natured Imperial Agent that often opposed what I wanted to choose. That made the Dungeon SOOOOO much more fun I can't really describe it.
Anyway, there is a secret sauce with the Flashpoints that, for me, make them really fun to play through again and again, I hope to see many more them in the future. They are real highlight to TOR.